Gran Turismo 7 Receives "E" for Everyone ESRB Rating, In-Game Purchases Return

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I think you both are right and I can easily envision what changes need to be made to accomodate that. But will PD see that? Unlikely. They are stuck on this idea that obtaining some cars is like winning an Academy Award. #eyeroll I find this particularly interesting when they pump up their upcoming museum to appreciate all cars and collect all cars...yet some might cost 20million?

I've thought this since GT5; they need to get some new blood in PD to implement the kinds of changes you both are referring to. Perhaps go back to their roots and have a 'money race'. The best example I always think of is the race in GT2 where you face off against the GT40, when you win, you get loads of cash and that car (which you can use to easily win again and again). That was a really fun way to get an absurd amount of credits in a really fun car. We shouldn't have to use some cough drops and rubber bands and leave our consoles on for 24 hours to get these cars.

Or, scrap the car price hikes all together and structure the game around what the perceived direction of car collecting will be in GT7; we don't need high barriers to entry. I mean look at how easy all the License Tests are these days. They are appeasing to a newer audience in one sense with easy tests, but incorrectly attempting to appease to 'hardcore' gamers with expensive cars. That's another example of where you lost touch with the fanbase and need some fresh eyes. I'm not calling for Kaz's resignation here, never. He just needs different help.


Jerome
 
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Thing is, if everyone have to earn licences to reach those big payout races, the gifts and selling of certain cars help. However, playesrs shouldnt have to sell any cars gifted. Take for instance Jay Leno, he says he doesn’t sell his cars. If we are all to collect every car, the game should be in a way we build our collection, without sacrificing.
 
The most expensive cars in GT6 like all the 20 mill cars, I did not buy any of them in that game. I just grind for the cars I want and it was fun to grind for hours online, but for offline the worst career mode I would not grind.
For 3 hours of grinding in GT7 you should be able to have enough credits to go shopping and buy some very nice cars & parts, but it has to be in races that pay big payouts. I say it has to be around 2 million for just over 30 minutes of play, but it has to be the races that pay big credits.
In-game purchases will help you to buy cars if you don't like grinding, or you just have not the time to play for hours. You can not.
I don't think you should have to grind in-game, full stop. You should be able to play the game and have fun, and cars should be priced to be affordable if you do. It should not be required that you spend time repeating races you have no interest in simply to be able to afford to buy a new car.

Grinding is something that has become synonymous with Gran Turismo, and that's a very, very bad thing.
 
I don't think you should have to grind in-game, full stop. You should be able to play the game and have fun, and cars should be priced to be affordable if you do. It should not be required that you spend time repeating races you have no interest in simply to be able to afford to buy a new car.

Grinding is something that has become synonymous with Gran Turismo, and that's a very, very bad thing.
Oh don't start fordlaser on grinding. According to him if you want cars you have to grind and that's that.
 
I don't think you should have to grind in-game, full stop. You should be able to play the game and have fun, and cars should be priced to be affordable if you do. It should not be required that you spend time repeating races you have no interest in simply to be able to afford to buy a new car.

Grinding is something that has become synonymous with Gran Turismo, and that's a very, very bad thing.
Cars should be priced to be affordable but you still need to grind, and if you don't grind you don't get. PD needs to look at the 20 mill cars though for GT7 to be half priced and no more, for that game to make it entertaining and not boring.
 
Cars should be priced to be affordable but you still need to grind, and if you don't grind you don't get. PD needs to look at the 20 mill cars though for GT7 to be half priced and no more, for that game to make it entertaining and not boring.
What about instead of having to grind the same event over and over, there are a lot of different events with high earnings. That way you still have to put some effort in, but it doesn't get repetitive.

Ideally there are some skill based rewards (e.g. be able to set AI level higher for higher rewards, or by using an inferior car). Then a high skilled player, playing at the maximum difficulty, should be able to get the most expensive car in ~3 hours max in my opinion. It's ok if it takes longer on lower levels, as that just motivates people to practice and get better.
 
Buying Cars with real cash instead of credits? I wonder how much it will cost to get all of the over 400 Cars this way.

Seriously though, I don't want any microtransactions. More like Megatransactions.
 
Cars should be priced to be affordable but you still need to grind, and if you don't grind you don't get. PD needs to look at the 20 mill cars though for GT7 to be half priced and no more, for that game to make it entertaining and not boring.
Grinding shouldn’t have to be a necessity though my friend

GTS is a 4 year old game and I still haven’t had an opportunity to drive any of the 20m cars lol
 
Cars should be priced to be affordable but you still need to grind, and if you don't grind you don't get. PD needs to look at the 20 mill cars though for GT7 to be half priced and no more, for that game to make it entertaining and not boring.
Make it more accessible, but not too generous. As part of my GT7 features wishlist, cars shouldn't be more expensive than Cr. 5,000,000.

Another reason why my Arcade Mode request should happen for GT7, so that you can try a car in its stock form before you buy it in the Campaign.
 
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Buying Cars with real cash instead of credits?
Like in GT Sport, yes...

I wonder how much it will cost to get all of the over 400 Cars this way.
Well, if it's like GT Sport, the majority of cars will be $1-$2, with a handful of the most expensive cars coming in at $4-$5, and the most expensive cars of all are not available. Probably around $750.
 
Honestly, they should just eliminate much of the grind as possible by simply...

  • Letting the players get far better rewards by playing naturally.
  • Making the prices of cars, tuning parts and such be far more reasonably priced.

I'm not suggesting removing any sense of progression at all, just something a bit more balanced, more enjoyable and far less tedious. Having to grind for x or y thing for hours on end just sucks, not matter the game or genre.

Forza, with all it's downsides, has this big upside in that you are given a lot more cash and cars without having to grind at all. Now I'll admit that sometimes it feels like the game's way "too generous" and that it doesn't give me any sense of "personal achievements" but i honestly would rather have that over having to spend 18 hours doing that same oval race just to buy that 60s Jaguar that i will barely drive anyways.

I feel like it's Sony's fault for having to introduce "in game purchases" into GT6 & GT Sport but who knows. I just feel a bit sad to see major companies out there, ruining games here and there with their greed.
 
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Buying Cars with real cash instead of credits? I wonder how much it will cost to get all of the over 400 Cars this way.

Seriously though, I don't want any microtransactions. More like Macrotransactions.
*Fixed that for you.

Later on in GT7's lifetime, the number of cars may increase dramatically in the same manner as GT Sport with these monthly updates.

These microtransactions aren't mandatory, just an added incentive if you don't want to grind for the car in question, because you can buy them all, or receive them as rewards under normal circumstances. But the downside is that you'll be spending real money on such a car (up to $9.99, I think? for the most expensive cars).

It's also like in the older Forza games (starting from Motorsport 4 and until Horizon 3) where you have the option to buy and use a secondary, optional currency called "tokens" if you don't feel like spending credits on cars.
 
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Buying Cars with real cash instead of credits? I wonder how much it will cost to get all of the over 400 Cars this way.

Seriously though, I don't want any microtransactions. More like Megatransactions.
I did some quick math yesterday. Taking some (safe) assumptions that the cars in GT7 will be priced the same and cost the same to buy with real cash-money. I also added (very roughly) 10 % more cars in each category assuming GT7 will have 400 cars instead of the 338 or whatever that GTS has. This is a ballpark figure, but you get the idea.

$10,000,000+ = Grind 175,000,000 Credits-ish. Can't be bought with real money :(
$5,000,000 - $10,000,000 = $9.99 5x
$3,000,000 - $5,000,000 = $4.99 7x
$800,000 - $3,000,000 = $2.99 90x
$400,000 - $800,000 = $2.49 65x
$100,000 - $350,000 = $1.99 70x
$0 - 100,000 = $.99 ???x (meh, easy to buy here and there)


Buy all the 'expensive' cars:
$9.99 * 5 = $49.95
$4.99 * 7 = $34.93
$2.99 * 90 = $269.10
--------------------
$353.98

I will say that this model is what iRacing uses, so it's not unheard of. I did buy a couple $100 PSN gift cards yesterday to cover these costs. It may be overkill, but that goes to show how much time I expect to have playing this game with my young family, primary job, managing two small businesses, yada yada.


Jerome
 
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GT6 had to give you big payouts because the normal economy was so stingy. They were a bandaid to a problem that shouldn't have existed in the first place. I'd rather instead of that sort of patchwork system they just figured out how to fairly reward the player for the time spent racing, and balance the prices of cars such that a reasonable investment of time allows the player to buy the car that they want.
I think you hit the nail on the head with that.

*When the game first runs, you get how you as a driver want to play.
-Stingy Mode, grind to buy rare cars. Buy with real money, if being scalped on a PS5 and GT7 wasn't enough outlay already
-Zero Cars above 4MIL Mode

Give us the choice, win-win, so simple to implement too...
 
Zero Cars above 4MIL Mode
If that happens well for winning credits will come down significantly when you enter any events.

The only problem with GT7 is the price you have to pay for the Unicorns, but really all of the unicorn cars should be in the used car section and not as a new car with 0 miles on the clock.
Not in real life can you buy a brand new 1969 GT40 from a dealership.
 
If that happens well for winning credits will come down significantly when you enter any events.

The only problem with GT7 is the price you have to pay for the Unicorns, but really all of the unicorn cars should be in the used car section and not as a new car with 0 miles on the clock.
Not in real life can you buy a brand new 1969 GT40 from a dealership.
Well it's not real life, it's a video game, so no.
 
GT6 online Seasonal races gave you big payouts for a race that last a few minutes, as long as you won the race and with the login daily bonus helped as well with credits, in that game.
GT7 should have bigger payouts for Career Mode & online seasonal type races, because we will have a lot of parts to buy as well as the cars.
I remember this <3
I used to grind with it.
With 200% login bonus + winning a 5 minutes quick match always gave me 525.000 Cr. I won't forget this, it felt like stealing money. And mostly I won.
 
GT Sport's economy was absurd. At launch, the most expensive car was the Veneno, and it was a Driving School reward anyway. Standardised pricing for race cars seemed a reasonable decision given the nature of the game, but then updates threw away reason by adding those eleven cars. You know the ones, if not, see the chart.
They are priced in such a way that ownership of them is an exclusive privilege, the de facto marker of a significant investment of time and/or effort. Bragging rights.
Or you could make an additional transaction or two to skip that; sigh, modern gaming.
Given the Cr per $, these eleven cars are the only ones that it would make any sense to buy, and yet the eight most expensive cars cannot be bought, leaving the only options to get them:
1. Grinding Premium Sports Lounge, BMB, XBow with a specialised tune for roughly 9 hours per car
2. Purchasing the Lewis Hamilton DLC and doing really well in it to earn 120,000,000+ Cr.

There has to be a better way to access these vintage racers in GT7, for our sanity's sake. Capping prices at 5,000,000 would lop 107,500,000Cr off the artificially inflated grind, which is one method, it seemed to work alright for Forza Motorsport.
The ability to drive them in Arcade Mode without buying them would be extremely welcome.
 

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GT Sport's economy was absurd. At launch, the most expensive car was the Veneno, and it was a Driving School reward anyway. Standardised pricing for race cars seemed a reasonable decision given the nature of the game, but then updates threw away reason by adding those eleven cars. You know the ones, if not, see the chart.
They are priced in such a way that ownership of them is an exclusive privilege, the de facto marker of a significant investment of time and/or effort. Bragging rights.
Or you could make an additional transaction or two to skip that; sigh, modern gaming.
Given the Cr per $, these eleven cars are the only ones that it would make any sense to buy, and yet the eight most expensive cars cannot be bought, leaving the only options to get them:
1. Grinding Premium Sports Lounge, BMB, XBow with a specialised tune for roughly 9 hours per car
2. Purchasing the Lewis Hamilton DLC and doing really well in it to earn 120,000,000+ Cr.

There has to be a better way to access these vintage racers in GT7, for our sanity's sake. Capping prices at 5,000,000 would lop 107,500,000Cr off the artificially inflated grind, which is one method, it seemed to work alright for Forza Motorsport.
The ability to drive them in Arcade Mode without buying them would be extremely welcome.
Yes, it's mind boggling that is acceptable to some people, or that they think there is no alternative. What's the point of modelling cars if 95% of people can never drive them. It's a video game for fun, we're not talking about real rare cars produced for the rich in the real world. They exist infinitely in a game and therefore the main reason for the high cost in the real world, rarity, doesn't exist (nor should it. Again, game. Fun. Not real life).

I've said before in other topics like this, the earning of credits as you progress through the game simply needs to scale with the expensiveness of cars. That is a good economy. When I first boot up the game I can within a matter of minutes buy a 20,000 credit car. By the time I've finished the single player game I should be able to buy the most expensive car in similarly quick manner, I've earned it. I shouldn't be finishing a 100 hour game and still face another 100 hours repeating races over and over to be able to drive a few cars.
 
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GT Sport's economy was absurd. At launch, the most expensive car was the Veneno, and it was a Driving School reward anyway. Standardised pricing for race cars seemed a reasonable decision given the nature of the game, but then updates threw away reason by adding those eleven cars. You know the ones, if not, see the chart.
They are priced in such a way that ownership of them is an exclusive privilege, the de facto marker of a significant investment of time and/or effort. Bragging rights.
Or you could make an additional transaction or two to skip that; sigh, modern gaming.
Given the Cr per $, these eleven cars are the only ones that it would make any sense to buy, and yet the eight most expensive cars cannot be bought, leaving the only options to get them:
1. Grinding Premium Sports Lounge, BMB, XBow with a specialised tune for roughly 9 hours per car
2. Purchasing the Lewis Hamilton DLC and doing really well in it to earn 120,000,000+ Cr.

There has to be a better way to access these vintage racers in GT7, for our sanity's sake. Capping prices at 5,000,000 would lop 107,500,000Cr off the artificially inflated grind, which is one method, it seemed to work alright for Forza Motorsport.
The ability to drive them in Arcade Mode without buying them would be extremely welcome.
3. Roulette. But only if you’re lucky. The best I got were Gr1 cars.
 
If I can save time by buying all the 20mil. cars with real money, dare to dream. I hope that is the case as I don't have the time I used to grind credits.


Jerome
Yes please. I hate spending real money after buying the game. But I love GT and it made me quite sad I've never gotten all the 20 million dollar cars in Sport. I don't have 20 plus hours per car to spend grinding, or whatever it would take.

Even better would be if you could earn enough in-game in 4-5 hours to get one
 
Amazing how a thread about a game's age rating turns into a complain-a-thon about in-game economy and grinding.
I know. It's like people care about developers artificially weighting their in-game economies to promote microtransactions. I mean, who cares?! Games aren't about fun, they're about profit! These people are lucky that Polyphony even made them a game at all! Hand over your wallet and be grateful that Polyphony doesn't make you chop off a finger and stick it in the disc drive every time you lose a race.
 
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