Gran Turismo 7 Revealed for PlayStation 5

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for people who argue the physics looks different at current state. even Super GT thinks its the same at current state


There's no way to say this, especially when the demo is being played with assists.

Look at the center of the wheels of the car in the reflection. The wheels only have wheel rims and tyres and

Definitely a work in progress bug. Ratchet and Clank had a similar issue.
Unless both devs are using it as optimisation: only certain parts are ray traced to save GPU power.
 
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Looking at this screen shot I wonder how this "Base color: X" is going to apply to vehicles. Can we enhance our OEM colors? Two tone color schemes displayed?

gran-turismo-7-ps5-screenshots-4k-27-800x450.jpg
 
I created a comparison of the Aston DB3S in the GT7 trailer and in GT Sport:
GT Sport
upload_2020-6-18_0-44-49-jpeg.931709

Gran Turismo 7
DA2F8316-613C-4D6F-B7C1-B4A58A24BE7B.png


Not sure if it’s the cinematic effects or the actual graphical capabilities but the paint reflections in GT7 appear so much prominent, crisper and defined.
 
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The gameplay element I want to see return the most is... Being able to sell cars you win for credits. I just won the who the damn hell knows how many-est new Supra that I can't sell for who the hell knows what reason. Imho that is the dumbest gameplay design decision in recent memory and sooooooooooooooooooooooo frustrating. I hated the fugly new Supra from the beginning but to win literally dozens of them without being able to exchange them for a single credit makes me want to light my PS4 on fire. 🤬🤬🤬
 
I created a comparison of the Aston DB3S in the GT7 trailer and in GT Sport:
GT Sport
upload_2020-6-18_0-44-49-jpeg.931709

Gran Turismo 7
View attachment 931808

Not sure if it’s the cinematic effects or the actual graphical capabilities but the paint reflections in GT7 appear so much prominent, crisper and defined.

They over exaggerate the reflections as in every ray trace demo/game so far. I hope they will start moving towards more natural softer reflections as the tech matures and theres no more need for that mirror finish demo effect.
 
They couldn't even use the premium models in GTS, zero chance those PS2 relics are coming back. They would look completely absurd even if it were technically possible.
Most of the cars added to GTS were in GT6 IIRC, so I think they are reusing those models just at a higher LOD. It would make sense for PD to create as highly detailed models as they can and then LOD them down to the level the current gen can handle. Obviousely that doesn't give them carte blanch to reuse every car in every GT game, licensing is also an issue as well as direction.

This is purely conjecture but I can see most cars that had premium models in GT6 returning for GT7, expecially those that were also in GTS. The models that don't return are likely to be due to licensing, or lack of time scaling the 0 model down to what they want/need for GT7.
 
I would love to have a configurator. Cars like the DB11 with multiple exterior colour combinations and interior colours give people in current gts some pretty hard choices.

So something like Test Drive? You can buy your cars and "spec" it, different colour combos and maybe different wheels as well? I think that would be a great addition

Looking at this screen shot I wonder how this "Base color: X" is going to apply to vehicles. Can we enhance our OEM colors? Two tone color schemes displayed?

gran-turismo-7-ps5-screenshots-4k-27-800x450.jpg

I just noticed the car index icon. What exactly would that before?
 
So something like Test Drive? You can buy your cars and "spec" it, different colour combos and maybe different wheels as well? I think that would be a great addition



I just noticed the car index icon. What exactly would that before?
Ahd what's the function of L1/R1 button here?
 
Ahd what's the function of L1/R1 button here?

I'm guessing Base Color just means the colour of the car. It sounds like a typical PD quirk to specify that it's the colour underneath all the layers of decals that the car may have.

L1 and R1 might be used to switch between camera angles or garage scenes.

I hope the L1/R1 is to switch between liveries! That would be so much quicker than the method we currently have to use in GT Sport. I agree with @Huks though that it is probably camera angles and/or garage scenes!

EDIT: just rewatched the trailer and the white dot moves to the 2nd position when the camera changes to the interior so @Huks was right by the looks of it!
 
I thought LI and R1 are for the menu buttons below? (where the first page shows Change Car, Car Settings, Car Index, Gifts)
 
Most of the cars added to GTS were in GT6 IIRC, so I think they are reusing those models just at a higher LOD. It would make sense for PD to create as highly detailed models as they can and then LOD them down to the level the current gen can handle. Obviousely that doesn't give them carte blanch to reuse every car in every GT game, licensing is also an issue as well as direction.

This is purely conjecture but I can see most cars that had premium models in GT6 returning for GT7, expecially those that were also in GTS. The models that don't return are likely to be due to licensing, or lack of time scaling the 0 model down to what they want/need for GT7.
GTS cars were not made from GT6 lods, GT7 will have same models as GTS.
 
GTS cars were not made from GT6 lods, GT7 will have same models as GTS.
No, I didn't mean were re-using GT6 assets as they were made in GT6 in GT Sport, but GT7 models won't be the same as GT Sport either. There are already tangiable differences in the Aston Martin DB11 model shown to the same model in GT Sport.

To reiterate what I was saying, it would make sense for PD to make as highly detailed models as possible when making GT5 and GT6.They then scale those initial highly detailed models down to the different LOD's they will use in the game.

For GT Sport they can go back to the original highly detailed models and scale them down to what the PS4 can handle. They are not reused assets from GT5 or GT6, but they originate from the same base model.

They would then be able to do the same for GT7.

Like I said, it's conjecture but it would make sense rather than start every car model from scratch for every generation. I vauguely recall Kaz saying he was future proofing his asset creation like this but I can't find that so the old memory may not be 100% accurate. But that's how I would create assets, I'd have one eye on the future and the other on the current generation.
 
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My guess is 500-600 premiums + improved standards..yeah I know but this is pd.

After the standards scandal in GT5 and [Redacted - never played GT6] I would say that the GT3 approach is the best approach for a first game on a new console; fewer cars overall but make each of them great.

GT3 had about 150 cars compared to GT2's 600 and at the time there was a huge outcry over it but ultimately, the quality of the 150 paid off and GT3 is rightly considered one of the very best.
 
After the standards scandal in GT5 and [Redacted - never played GT6] I would say that the GT3 approach is the best approach for a first game on a new console; fewer cars overall but make each of them great.

GT3 had about 150 cars compared to GT2's 600 and at the time there was a huge outcry over it but ultimately, the quality of the 150 paid off and GT3 is rightly considered one of the very best.

Except this time around GTS was GT3, and given the exponential development time of the models I don't think we'll see GT4s 721 cars, but heck, it would be a treat.
 
Except this time around GTS was GT3.

I see your point but GTS is different enough to "mainline" Gran Turismo games that I would be a smidge more lenient and consider it a side game in parallel to, but not inclusive of, the main series.

Whether PD messed up GTS's debut on the PS4 is irrespective of them taking a GT3 approach with GT7 in my opinion.
 
After the standards scandal in GT5 and [Redacted - never played GT6] I would say that the GT3 approach is the best approach for a first game on a new console; fewer cars overall but make each of them great.

GT3 had about 150 cars compared to GT2's 600 and at the time there was a huge outcry over it but ultimately, the quality of the 150 paid off and GT3 is rightly considered one of the very best.
Yeah,thinking about it I tend to agree,I just started GT3 again recently,I wonder how they will implement used cars though,500-600 doesn't seem enough,well to me.
 
Are there? Only difference I see is in lighting. No need to change the models themselves, nothing wrong with them. That was the whole point of the "future proof 8k ready" models.
If you look at the detail areas such as where the wing mirror connects to the side of the car and the black gloss detail behind the c pillar it does look higher detail. Because GT Sport's car models are so highly detailed anyway the differences are subtle but they look like they are there.

Looking at it again though I suppose that could be atributed to it just being rendered at a higher resolution as much as much as a higher detail model, so I suppose they could be the same models just rendered at higher resolution. It will be interesting to see more comparisons beetwen the car models in GT7 and GT Sport as we get more screenshots and clips.
 
If you look at the detail areas such as where the wing mirror connects to the side of the car and the black gloss detail behind the c pillar it does look higher detail. Because GT Sport's car models are so highly detailed anyway the differences are subtle but they look like they are there.

Looking at it again though I suppose that could be atributed to it just being rendered at a higher resolution as much as much as a higher detail model, so I suppose they could be the same models just rendered at higher resolution. It will be interesting to see more comparisons beetwen the car models in GT7 and GT Sport as we get more screenshots and clips.


The Aston model is certainly the same one from GTS. And that is a good thing.

Ever since PD introduced tesselation in GT6 we have pretty much reached the limit in terms of polygonal detail for car models (and yes, those cars in GT6 were future proof and reused in GTS despite PD's false claim that "all cars were remodelled").

Now we have reached the point where those assets do not have to be redone, even for PS6 and beyond. Most surfaces are perfectly smooth already, and the few that are not can simply be improved without having to remodel the entire car. They are a work of art in a way.

Considering the current car count in GTS (around 340), the unused GT6 cars, the cars they currently have in development and the fact they started outsourcing a realistic bet is on around 500 cars for GT7 launch.
 
Now we have reached the point where those assets do not have to be redone, even for PS6 and beyond. Most surfaces are perfectly smooth already, and the few that are not can simply be improved without having to remodel the entire car. They are a work of art in a way.

This is the situation I am most happy about. We're reaching a point in consumer technology where 4k enough, so the LOD is reaching it's peak as well. If PS6 uses these models, that is worlds better than using PS2 models on PS3. From there, just improve the way the game can handle fps at 4k and we can be fat dumb and happy for years to come.
 
This is the situation I am most happy about. We're reaching a point in consumer technology where 4k enough, so the LOD is reaching it's peak as well. If PS6 uses these models, that is worlds better than using PS2 models on PS3. From there, just improve the way the game can handle fps at 4k and we can be fat dumb and happy for years to come.

Yeah. I also hope the industry settles on 4k for a while. 8k is a waste of processing power and should be reserved for very large screens only IMO.
 
Realistic bet is 400-420 cars. GTS are not using models from GT6, well at least not all of them. Most GT6 models lacks details compared to GTS. And I'm not talking about LOD optimisation. GTS cars are actually improved and remodeled. There is many comparesing videos on YouTube, that you can check.

Highly detailed cars where add later in GT6 like Lamborghini Countach for example. In GT6 photomode you can tell that they are significantly more detailed than the rest.
 
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