Gran Turismo 7 Undocumented Changes Thread (Update 1.40)

  • Thread starter RACECAR
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Whatever they did in this update. The cars feel so much better. They’re not on rails anymore. But I can’t tell if it a physics update or aerodynamics update. But they feel damn good !

I’m tuning in the nurb and notice strangely the cars feel more lively with change in direction when corner. Better reaction between suspension and and air. Befor it still had the slight rail effect which made it very predictable but now it’s more dynamic. I’m still researching.
 
Haven't seen this posted yet: decals can't be applied to the rear license plate on the Dodge Charger R/T 426 Hemi '68. Seems to be a bug as the front works fine, albeit by selecting "body" rather than "other" as per usual.
You can, it's just under 'Hood' rather than other, the same goes for the roof. You have to spin the camera all the way around to the back of the car which on one hand it is annoying as you have to manually line up the camera to get everything centered and straight, but on the other hand it means you don't have to worry about getting decals on the chrome bumper!

Arches National Park_.jpeg
 
Well, it's not physics per se, just the FFB. It seems they finally made the combination of the lower end from the earlier (and later) version with the top end from the short lived update, which is exactly what it should have been back then already. The FFB has never been this good in GT7, probably GT as a whole.
What are your in-game settings? I think it's different on my Fanatec DD1, but I have yet to change anything to try to get the same feeling as before that rollback.

edit: I didn't see the other post somehow
 
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Regarding the FFB warning, it seems the FFB itself has changed once again and that has prompted the need to have a warning.

Back when PD made the update that revamped the entire FFB so that people got their panties in a very tight knot and screamed loud enough for them to roll it back even though it was a massive improvement, high downforce race cars felt like the steering column was just about welded solid from the other end. That feeling has returned which is great, but the main thing is that I'm now running FFB at 3 and it feels like it did at 9 back then. I don't have any doubts about there being a very real chance for some dislocated thumbs at high settings now, it's already heavy at 3 and my wheel is the (by elitist standards) feeble T-GT II and its ~6 Nm torque.
Mines at 3 too & its the perfect number for full range of ffb & power.

Ps5, I think they lowered the overall graphical detail of the game. It is especially noticeable in gt auto. The car paint is really distorted & not shiny & sharp like before. Also getting what looks to be some frame drops on the TT with the AMG.
I am running on a c1 OLED with 120hz vrr & prioritized graphics mode.
 
Ps5, I think they lowered the overall graphical detail of the game. It is especially noticeable in gt auto. The car paint is really distorted & not shiny & sharp like before. Also getting what looks to be some frame drops on the TT with the AMG.
I am running on a c1 OLED with 120hz vrr & prioritized graphics mode.
PS5 user here, saw this last night too after painting a car and when inside GT Auto it was like a PS3 standard car with low res textures; I thought it was a glitch but your post seems to confirm this
 
PS5 user here, saw this last night too after painting a car and when inside GT Auto it was like a PS3 standard car with low res textures; I thought it was a glitch but your post seems to confirm this
Glad to hear, well not in that sense but at least it’s not my eyes deceiving me lol.

Such a shame, they keep degrading the graphics each update…
 
Mines at 3 too & its the perfect number for full range of ffb & power.

Ps5, I think they lowered the overall graphical detail of the game. It is especially noticeable in gt auto. The car paint is really distorted & not shiny & sharp like before. Also getting what looks to be some frame drops on the TT with the AMG.
I am running on a c1 OLED with 120hz vrr & prioritized graphics mode.
Thats the problem, graphics mode and 120hz colide. 120hz is performance oriantated. Graphics mode is only in replay noticable but not in 120hz mode then raytraicing is disable in for high framerate mode. And turn off vrr, it hase still some stutter and cause the frame drops, vrr also raise inputlag by roundabout 3ms.
 
Thats the problem, graphics mode and 120hz colide. 120hz is performance oriantated. Graphics mode is only in replay noticable but not in 120hz mode then raytraicing is disable in for high framerate mode. And turn off vrr, it hase still some stutter and cause the frame drops, vrr also raise inputlag by roundabout 3ms.
Go watch the digital foundry video on it. They prove that 120hz & fidelity mode makes it almost on par with 60hz fidelity mode. Other than the interior dash which i slightly notice between the two modes.

Also can you run 120hz without vrr??
 
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Go watch the digital foundry video on it. They prove that 120hz & fidelity mode makes it almost on par with 60hz fidelity mode. Other than the interior dash which i slightly notice between the two modes.

Also can you run 120hz without vrr??
Im not a DF beliver... Read the notes from the game that said it disable raytracing in 120fps mode. Other then for replays, menu and photo mode the performance and graphics toggle does not change ingame graphics.

Yes you can run 120 without vrr. But A, like @RobertHammer said it lowers the hdr quality down to yuv 4:2:2 instead of rgb HDR and b, it lowers the resolution down to 1080p. 4k60hz is perfectly fine in this game and vrr for gt is in my opinion still not good implemented and cause more problems.
 
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Im not a DF beliver... Read the notes from the game that said it disable raytracing in 120fps mode. Other then for replays, menu and photo mode the performance and graphics toggle does not change ingame graphics.

Yes you can run 120 without vrr. But A, like @RobertHammer said it lowers the hdr quality down to yuv 4:2:2 instead of rgb HDR and b, it lowers the resolution down to 1080p. 4k60hz is perfectly fine in this game and vrr for gt is in my opinion still not good implemented and cause more problems.
why dont you believe in DF, if they literally show proof with first hand video lol. I think your info is wrong.
4k120hz does not drop the game down to 1080p in game… you contradicted yourself too, you say the toggles dont switch graphics in game then you say switching to 120hz mode drops the resolution down to 1080p??? So vrr with 120hz mode keeps the ingame graphics at 4k? But vrr off drops it to 1080p???
 
why dont you believe in DF, if they literally show proof with first hand video lol. I think your info is wrong.
4k120hz does not drop the game down to 1080p in game… you contradicted yourself too, you say the toggles dont switch graphics in game then you say switching to 120hz mode drops the resolution down to 1080p??? So vrr with 120hz mode keeps the ingame graphics at 4k? But vrr off drops it to 1080p???
Its not an info, it is try and error by my self.
Graphics and performance toggle are doing nothing in 120fps but it collides internaly.
Also the ps5 systemwide preset to graphics and performance, GT7 dont like it either.
And yes internaly it drops to 1080 but you set youre consoloutput resolution to automatic and it will be upscaled.

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No i use 4k60 without vrr after i tested it 120 with and without vrr and deside the tradeoff in graphics are not worth to play in 120.
 
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Its not an info, it is try and error by my self.
Graphics and performance toggle are doing nothing in 120fps but it collides internaly.
Also the ps5 systemwide preset to graphics and performance, GT7 dont like it either.
And yes internaly it drops to 1080 but you set youre consoloutput resolution to automatic and it will be upscaled.
What first hand proof do you have that it’s 1080p upscaled???
Do you have an OLED?
 
What first hand proof do you have that it’s 1080p upscaled???
Do you have an OLED?
Panasonic jz1500 Oled and i tested a lot because im a graphics wo….
The best way to play 120fps is. Set the output resolution on ps5 to 1080p then you get full HDR support and less aliasing. Because youre tv upscaled and not the ps5
 
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So youre saying 4k60 with vrr off & the game in fidelity mode is the best way to set it?? If not what do u recommend?
4k60 performance, because graphics mode is only in use for replays, menu and photomode. And i like my replays and menu in 60fps rather then 30fps.

Vrr usaly should smooth out framedrops, but for me it cause stutter and framedrops. Without it is perfectly fine.
 
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Try it, less inputlag no framedrops for me.


120hz + resolution mode & vrr on is the best way man… barely degraded quality on this mode compared to 60. Idk what you’re talking about with the degraded quality on 120hz mode…
 


120hz + resolution mode & vrr on is the best way man… barely degraded quality on this mode compared to 60. Idk what you’re talking about with the degraded quality on 120hz mode…

Run the game in 120hz mode then press and hold homebutton and go to ps5 screen and video settings, then choose current video output signal and you will see the console say HDR yuv 4:2:2 instead of RGB HDR. Because the ps5 hase a 32gb hdmi limit. And btw good for you if you dont see any diffrents in quality. I see it and i dont like it in 120fps.
 
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Run the game in 120hz mode the press and hold homebutton and go to screen and video then choose current video output signal and you will see the console say HDR yuv 4:2:2 instead of RGB HDR. Because the ps5 hase a 32gb hdmi limit. And btw good for you if you dont see any diffrents in quality. I see it and i dont like it in 120fps.
I dont use HDR.. the ps5 doesnt do 10bit color no matter what so its the same crap lol.
 
I dont use HDR.. the ps5 doesnt do 10bit color no matter what so its the same crap lol.
4k60 full rgb Hdr looks a lot better then set to Sdr. And yes it is 10bit exept for 120hz4k. And again he is talking about replays and not gameplay. I dont care about replays.

Edit and please read what pd wrote if you set the game to 120fps. The tiny line in bottom

IMG_8089.jpeg


And btw:
4k60fps 10bit yuv 4:4:4 requires only 20.05 gbit bandwith
 
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4k60 full rgb Hdr looks a lot better then set to Sdr. And yes it is 10bit exept for 120hz4k. And again he is talking about replays and not gameplay. I dont care about replays.

Edit and please read what pd wrote if you set the game to 120fps. The tiny line in bottom

View attachment 1301160

And btw:
4k60fps 10bit yuv 4:4:4 requires only 20.05 gbit bandwith
HDR makes the colors better in 4k60?? I thought the ps5 couldnt output true 444 chroma 10bit???
 
HDR makes the colors better in 4k60?? I thought the ps5 couldnt output true 444 chroma 10bit???
Yes the ps5 can and looks way better. Like i wrote 4k60 444chroma 10bit needs only 20.05 gbit bandwith. 4k120 10bit needs 40.09gbit and thats why 4k120 sdr looks depending how you set youre tv can look better then in 4k120 yuv 422hdr. But in 4k60 hdr you dont have the problem. Thats why i wrote to get the best out of 120fps, set the ps5 output resolution to 1080p and you get 120fps with 444chroma 10bit Hdr.

But at the end it comes down what looks and feels best to you ✌🏻
 
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