Quakebass
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- quakebass
“The steering algorithm, which interprets the controller’s stick or directional input buttons, has been adjusted and “improved”.”
This is going to be interesting. Since GT Sport the controller steering inputs have been severely smoothened and softened, and it’s made drifting and countersteering substantially harder to do with precision when not using a wheel. The input algorithm in 7 at launch was also so bad that some cars (in my case the C3 Corvette) with maximum input from the controller couldn’t steer enough in-game to make it around T1 at Willow Springs at race speed, forcing you to go slower for the game to allow more steering angle. This got fixed/improved around 2-3 months in and it was better than GTS, but even with maximum sensitivity it’s still not as precise as it was on the PS3 games.
I’m hoping it further improves precision over smoothing, it’ll be really bad if the changes revert it to the way it was at launch or worse.
This is going to be interesting. Since GT Sport the controller steering inputs have been severely smoothened and softened, and it’s made drifting and countersteering substantially harder to do with precision when not using a wheel. The input algorithm in 7 at launch was also so bad that some cars (in my case the C3 Corvette) with maximum input from the controller couldn’t steer enough in-game to make it around T1 at Willow Springs at race speed, forcing you to go slower for the game to allow more steering angle. This got fixed/improved around 2-3 months in and it was better than GTS, but even with maximum sensitivity it’s still not as precise as it was on the PS3 games.
I’m hoping it further improves precision over smoothing, it’ll be really bad if the changes revert it to the way it was at launch or worse.
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