Gran Turismo 7 Update 1.31 is Now Available

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I've tested earlier today (Porsche 918 Spyder - TM6) and on 2 laps with a normal rain, my tyres were dead.
Same with the Nismo GT-R GT.3 '18 on wet track.
 
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I've tested earlier today (Porsche 918 Spyder - TM6) and on 2 laps with a normal rain, my tyres were dead.
Same with the Nismo GT-R GT.3 '18 on wet track.
That's weird. I've driven on RW tires with the Audi DTM at Spa post update 1.31 and on the wet track, the tires don't deplete at all.
 
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There has to be a certain level of water to keep inters cool enough to not disintegrate, might even be half gauge. Having an actual temp display for the tyres would be useful...

Racing offline to find more standing water does seem to help, but this might be me placebo effecting myself.
 
Must? If you feel a roulette ticket and a highly unsatisfying cinematic about the cars is worth the hassle. There’s really no incentive to complete the Extra Menus unless you just happen to have the required cars.
As a completionist, I am working on completing all the menus including the Extra Menus. Not to mention, I don't bother with online, so my focus is single player.
 
That's weird. I've driven on RW tires with the Audi DTM at Spa post update 1.31 and on the wet track, the tires don't deplete at all.
I'll test this configuration tomorrow and let you know 👍
 
Anyone else felt the Alphard menu thing like an ad?
The whole game sometimes feels like an ad for certain brands.

I never understood the point of adding "normal everyday cars", specially when those cars have or had a sporty version before (Mazda 3 MPS/Mazda 6 MPS). I also don't see a point in adding everyday cars for the same brands over and over. If they really want to waste resources on such cars, atleast do it for different brands.

The fact that, for PD, the Alphard was a bigger priority than any of the Hyundai "N" models, is beyond my comprehension. The fact that Toyota alone has as many "everyday cars" as there are true hypercars in the whole game, is baffling. I remember when some people would say that the game had too many hypercars. 🙃
 
The whole game sometimes feels like an ad for certain brands.

I never understood the point of adding "normal everyday cars", specially when those cars have or had a sporty version before (Mazda 3 MPS/Mazda 6 MPS). I also don't see a point in adding everyday cars for the same brands over and over. If they really want to waste resources on such cars, atleast do it for different brands.

The fact that, for PD, the Alphard was a bigger priority than any of the Hyundai "N" models, is beyond my comprehension. The fact that Toyota alone has as many "everyday cars" as there are true hypercars in the whole game, is baffling. I remember when some people would say that the game had too many hypercars. 🙃

Tell me you haven't been a fan since Gran Turismo 1 without telling me you haven't been a fan since Gran Turismo 1. Tuning up every day grocery getters is the heart and soul of GT. If anything they need more base models instead of always serving up the ultra premium package cars.
 
I really dig the older cars. That new Porsche 904 is a blast to drive and not only that it looks cool. I guess I’ve just never really been a fan of newer vehicles. Camaro, Mustang, Corvette, Alfa 4C, sure but all day long I’d much rather have older classics. They’re much for fun to drive. Maybe I just miss GT Legends. Haha
 
I have to say, ever since Update 1.31 was released, I have spent much more time with the game and felt way more involved.

PD went above and beyond with this update in my opinion. They addressed many issues that I've personally noted, such as readjusting the performance of the AI opponents to be inline with the events' limits under new PP calculations, updating licence test demos, and finally giving us good force feedback on racing wheels! To be honest, I hadn't expected PD to go this far to fix the game. One could even argue that they don't have an incentive or reason to, seeing as they have already taken our money. It would seem PD aren't as incompetent or callous as I had previously thought, and I'm really glad to see myself proven wrong.

Yes, the game still has many baffling decisions made at its core that is beyond my comprehension, like the roulette tickets and linear career. However, I'm personally having fun simply driving the cars I currently have, decorating them, running them with friends, taking photos... I'm finally finding Gran Turismo 7 fun, 1 year and 1 month after release, simply because the driving experience has been fixed.

If by any chance anyone from Polyphony Digital are reading this, I just want to say, thank you for your continued support!
 
Tell me you haven't been a fan since Gran Turismo 1 without telling me you haven't been a fan since Gran Turismo 1. Tuning up every day grocery getters is the heart and soul of GT. If anything they need more base models instead of always serving up the ultra premium package cars.
You can also tune a performance version of a Mazda 3 (MPS in this case). The difference is that the stock car can actually be fun to drive/has a lot of competition.

People get way too reliant on nostalgia. Release the same game that was made 20 or 30 years ago now, with better graphics, chances are, no one would play it, if they have the option to play another game that's way more complete and with way more interesting content.

Btw, just checked the list of GT1. And it was bad. I mean, terrible. It completely relied on the ability to RM a car, to make it any good, which in modern day standards (as graphical fidelity goes), would be impossible, as an RM car takes pretty much as much time to model as a completely new car.

So no, in no world adding a random Audi A4 is better for a racing game than adding the performance RS4 version. Apply this to any road car that has a performance version.
 
People get way too reliant on nostalgia. Release the same game that was made 20 or 30 years ago now, with better graphics, chances are, no one would play it, if they have the option to play another game that's way more complete and with way more interesting content.
Not so sure that is entirely correct If the way people react to remasters is anything to go by (assuming they aren't handled the way GTA Definitive Edition was)
 
Not so sure that is entirely correct If the way people react to remasters is anything to go by (assuming they aren't handled the way GTA Definitive Edition was)
There's that and the fact some games get re-released like crazy such as Resident Evil 4 for instance. That has been sold on 3 console generations plus now a Remake that sold 3 million copies within 2 days iirc.

Heck I think back to RE1's Remake and its remastered release back in 2014 got 2-3x more sales than the original Gamecube release (A remastered Remake, what a world).
 
You can also tune a performance version of a Mazda 3 (MPS in this case). The difference is that the stock car can actually be fun to drive/has a lot of competition.

People get way too reliant on nostalgia. Release the same game that was made 20 or 30 years ago now, with better graphics, chances are, no one would play it, if they have the option to play another game that's way more complete and with way more interesting content.

Btw, just checked the list of GT1. And it was bad. I mean, terrible. It completely relied on the ability to RM a car, to make it any good, which in modern day standards (as graphical fidelity goes), would be impossible, as an RM car takes pretty much as much time to model as a completely new car.

So no, in no world adding a random Audi A4 is better for a racing game than adding the performance RS4 version. Apply this to any road car that has a performance version.

To each their own. I would rather they add a '94 Plymouth Colt than a Koenigsegg Jesko. 🤷🏼‍♂️
 
I have to say, ever since Update 1.31 was released, I have spent much more time with the game and felt way more involved.

PD went above and beyond with this update in my opinion. They addressed many issues that I've personally noted, such as readjusting the performance of the AI opponents to be inline with the events' limits under new PP calculations, updating licence test demos, and finally giving us good force feedback on racing wheels! To be honest, I hadn't expected PD to go this far to fix the game. One could even argue that they don't have an incentive or reason to, seeing as they have already taken our money. It would seem PD aren't as incompetent or callous as I had previously thought, and I'm really glad to see myself proven wrong.

Yes, the game still has many baffling decisions made at its core that is beyond my comprehension, like the roulette tickets and linear career. However, I'm personally having fun simply driving the cars I currently have, decorating them, running them with friends, taking photos... I'm finally finding Gran Turismo 7 fun, 1 year and 1 month after release, simply because the driving experience has been fixed.

If by any chance anyone from Polyphony Digital are reading this, I just want to say, thank you for your continued support!
What do you mean by linear career?
 
Just wondering if I can get some help. After the new update are most ppl still using abs default or would weak be better now? I'm driving with wheel.
 
Question, what is the custom part on the rear wing of the RS5 DTM for? What version is that coming from?
@JamboGT gave me an answer on that. It's a HYLO (High Yaw Lift-Off). In case of an accident, it prevents the car from going airborne. motorsport.com has a good article about it

Basically, that carbon part act as a rudder, pushing the car downwards. Using Pietro Fittipaldi as an example:


You can see that since the car is going backwards into that corner it also can't make contact with the ground and that means the sand/gravel can't slow down the car. So the HYLO was used during the 2020 season to prevent that. It was developed by Audi, but it was also used by BMW cars:
marco-wittmann-bmw-team-rmg-bm-1.jpg
 
GT7 has the most accurate steering feel on controller now. I've been playing racing games for years and this game feels the best out of any I've ever played. Driving never felt soo enjoyable.

The more I play it the more I enjoy it. Just took the 60's era Camaro out around all the twistiest circuits I could find. Muscle cars used to drive like boats but now I can easily control power slides around every corner with a little gentle throttle manipulation and they feel nimble and quick like they never have before.
 
So I’ve fallen in love with this game since the update and the launch of the psvr2. Played iRacing for the last 5 years, a mix of VR and triples, and spent my whole life in and out of basically every other sim. This is now the most complete racing game I’ve played. Absolutely blown away with the new physics.

Having spent most my time in the more hardcore sims for the last 5 or 6 years, I immediately switched off all assists. I’m playing on a Logitech g pro wheel and pedals (sold my Simucube and Heusinkveld setup just to have better ps5 compatibility haha). Anyway, I’ve been noticing most GT7 content creators are using some ABS. I’ve finished all the menu books and licences all in gold, with no abs. But I’m about to start diving into online. Am I doing myself a disservice by not using some form of ABS? Is weak the go to in this update? Im keen to be as competitive as possible online, so definitely happy to bring some abs in if it is in fact faster?

I raced a few gr3 races today and it certainly avoided any lock ups, but wasn’t really comparing lap times yet.
 
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