Gran Turismo 7 Update 1.49: Eiger Nordwand, Six New Cars, Physics Changes, & More

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The review nobody has been waiting for.

Mine:

-New Physics. 4/5. Best thing about this update. Everything feels fresh again. It's harder, it's faster, it feels more brutal. Really like it.

-Sophy on the Nordschleife. 2/5. Disappointing. Even though they call Sophy "2.0" it feels more like 0.5 and still in Beta.
On the Nordschleife Sophy doesn't feel much different from the regular AI. Opens fast, but becomes slow after like a minute.

-Cars. 2/5. Personal preference and in this case not for me. The Subaru is cool, but it's a Rally car in GT sooooo....

-Track. 0/5. Absolutely terrible and the worst track in a string of tracks I didn't like.
Happy for everyone who gets something out of this track. For me there's nothing here.

-Overall 2/5. Hugely anticipated and maybe therefor even more disappointing update. However the new physics are great, carry the entire thing and will carry me through the next probably 8 weeks until we get 3 new cars ;)
 
Doesn't work in livery editor either (Michelin Racing hard compound fitted)
S15 Silvia Touring car (GT4)

Must be a glitch.
So basically it's the same as it ever was previously. The Michelin branding has come through as per all the road cars, but the sticker thing in the images was maybe a marketing thing they mislead us to believe as a new feature? I know there was a glitch back in GT Sport where if you entered a manufacturer race in a road car or Gr.4 (when possible) it would apply Michelin tyre stickers and there was a way to keep them on (I can't quite remember the specifics..)
 
I don't understand why they decided to dumb down Sophy, it makes no sense. After that demo they run and all the showcases I was hoping it's gonna be a gamemode where gaining just one place would be an achievement, and I was excited to try it out and didn't expect to win races against it. With the way it was implemented it was entirely possible to keep the difficulty up, Sophy is completely optional and it has no affect on game's progress in any way. And yet they decided to make it just slightly faster than regular AI, you once again start from the back with the first racer already seconds ahead and getting the first place is very far from any real achievement. This just makes Sophy somewhat pointless.
 
The review nobody has been waiting for.

Mine:

-New Physics. 4/5. Best thing about this update. Everything feels fresh again. It's harder, it's faster, it feels more brutal. Really like it.

-Sophy on the Nordschleife. 2/5. Disappointing. Even though they call Sophy "2.0" it feels more like 0.5 and still in Beta.
On the Nordschleife Sophy doesn't feel much different from the regular AI. Opens fast, but becomes slow after like a minute.

-Cars. 2/5. Personal preference and in this case not for me. The Subaru is cool, but it's a Rally car in GT sooooo....

-Track. 0/5. Absolutely terrible and the worst track in a string of tracks I didn't like.
Happy for everyone who gets something out of this track. For me there's nothing here.

-Overall 2/5. Hugely anticipated and maybe therefor even more disappointing update. However the new physics are great, carry the entire thing and will carry me through the next probably 8 weeks until we get 3 new cars ;)
3 new cars and more scapes. Be fair!
 
This might be the most depressing software update I've experienced in my life. I've had quite a lot of fun last couple of months driving various street cars against Sophy with DD+, CSL Elite V2 and PSVR2. Every day after work just sit down in the rig and within a minute, up and racing and enjoying myself. Today, it's difficult to even know where to start with evaluating the update. The physics would be the big thing for me, but impossible to say anything about them because the force feedback is so utterly destroyed that it would feel more realistic to drive with the controller. There might be some good things in the physics update, at least the uber downshift abuse might be over. But again, things that were the joy of my day yesterday are now completely unplayable. Also, Sophy is thorougly broken at least in Suzuka and street cars around 500-550 pp, for example Nismo 400R and Megane RS hit the breaks from the green light and absolutely crawl through the first corner causing absolute havoc in the traffic. And on top of that, Sophy now seems to do nothing but PIT maneuver you on every braking zone.

I am not overly critical when it comes to GT7. I haven't really complained at all for the slow content drops. And after this update, presuming this mess gets somewhat rectified, I would suggest an even more cautious philosophy for updates going forward. Completely breaking a game in multiple ways at this stage in its life cycle is not very Japanese, to me.
 
The Fantec DD+ Force Feedback now is just mind blowing times a bajillion. It was already the best out there, and now it's subtleties and fidelity have cranked it up to 11. They truly are artisans with such access to all the manufacturer and tire black magic information and data and masterfully translate that into digital excellence. Wow. Just super Wow. gonna have to stream and get a couple dozen hours of research in and have one heck of a comparo video that seems to be not just lacking, but not even exist in the FFB tuber fidelity core space.

If they add a Pro mode monthly subscription, iRacing may be a footnote in Gran Turismo's inspiration foot notes.
 
Again, I've not played it yet but there's a whole thread now on how the wheel I own (Logi Pro), one of its biggest features (the Trueforce), basically doesn't work anymore.
fanatec.png
 
I don't understand why they decided to dumb down Sophy, it makes no sense. After that demo they run and all the showcases I was hoping it's gonna be a gamemode where gaining just one place would be an achievement, and I was excited to try it out and didn't expect to win races against it. With the way it was implemented it was entirely possible to keep the difficulty up, Sophy is completely optional and it has no affect on game's progress in any way. And yet they decided to make it just slightly faster than regular AI, you once again start from the back with the first racer already seconds ahead and getting the first place is very far from any real achievement. This just makes Sophy somewhat pointless.
The goal is to always the game accessible to casual players. Building a competent, challenging AI, would drive people away. We don't like it, there are other ways to solve this, but it seems PD isn't willing to change their approach, so it is what it is.
 
This might be the most depressing software update I've experienced in my life. I've had quite a lot of fun last couple of months driving various street cars against Sophy with DD+, CSL Elite V2 and PSVR2. Every day after work just sit down in the rig and within a minute, up and racing and enjoying myself. Today, it's difficult to even know where to start with evaluating the update. The physics would be the big thing for me, but impossible to say anything about them because the force feedback is so utterly destroyed that it would feel more realistic to drive with the controller. There might be some good things in the physics update, at least the uber downshift abuse might be over. But again, things that were the joy of my day yesterday are now completely unplayable. Also, Sophy is thorougly broken at least in Suzuka and street cars around 500-550 pp, for example Nismo 400R and Megane RS hit the breaks from the green light and absolutely crawl through the first corner causing absolute havoc in the traffic. And on top of that, Sophy now seems to do nothing but PIT maneuver you on every braking zone.

I am not overly critical when it comes to GT7. I haven't really complained at all for the slow content drops. And after this update, presuming this mess gets somewhat rectified, I would suggest an even more cautious philosophy for updates going forward. Completely breaking a game in multiple ways at this stage in its life cycle is not very Japanese, to me.
Are you on the G Pro?
 
It's amazing how PD finds new ways to ruin the FFB experience for wheeled users. They can't be doing any sort of QA testing for wheels because every few months a diff manufacturer is getting hosed.
Its pretty clear that there are issues that will be fixed soon, as has happened in many updates in the past.

I'm sorry that those with trueforce dependent wheels aren't able to enjoy the update like so many others are, but it's only temporary.

Rest in the fact that most people are feeling that the update has greatly improved feel, grip characteristics, slip angle area and in my view the physical way cars interact with surfaces.

Also... E36 nerds... CHILL OUT. The car looks great, even if it isn't 100% perfect. The taillight opacity being a little off doesn't mean the "mOdeL iS RuiNeD", lol.
 
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Its pretty clear that there are issues that will be fixed soon, as has happened in many updates in the past.
In the recent past (relative to their update cycle) PD has left Fanatec users out in the cold for months without ANY communication. They nerfed the DD-Pro for months on end and the DD Extreme still doesn't have full support 9 months after it's debut, despite being the official wheel of the game.

I think believing PD will do anything "soon" is a bit optimistic but not impossible.

I have yet to try the update myself and that's why I only spoke to the quality assurance angle, this is an on-going pattern with them.
 
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Sophy it's just a fancy rubberbanding AI so that PD can put some buzz words together with their game.
No, it’s an AI that has been trained with machine learning. It does have rubberbanding just like the normal AI, but apart from that it works in a completely different way.
 
No, it’s an AI that has been trained with machine learning. It does have rubberbanding just like the normal AI, but apart from that it works in a completely different way.
Doesn't matter, end results are the same. But I really love its reactions.
 
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Looks like there's something going on with the steering angle at low speeds too, perhaps in stiffly sprung cars? I'm watching Super GT's stream where he did Gr.3 around Eiger and his Viper crawled around the hairpins even using a full 180 degrees of steering. He noted himself that it can't be normal.
 
This is just sad. Especially considering the fact that we all know Sophy is capable of driving much quicker without rubberbanding. I'm not the best GT7 driver, for sure, but even I can take first place in almost every race with Sophy. Was really hoping to make some races and check whether one specific car is quicker than the other on the Nordschleife, but there's no option to select rival cars in the "Quick Race" mode anyway, also 1 lap option only. Well, our expectations are our problem, I guess. But they raised them quite high themselves.
By the way, standard AI can drive faster than Sophy thanks to rubberbanding...
 
The goal is to always the game accessible to casual players. Building a competent, challenging AI, would drive people away. We don't like it, there are other ways to solve this, but it seems PD isn't willing to change their approach, so it is what it is.
Yeah, and Sophy is not intended for casual players, casual players have no issues with current regular AI. Sophy's whole purpose is to be competent and challenging, it is only available in a special mode, racing against it is entirely player's choice, it's not even in missions or licenes, not in a career, the game doesn't even have an achievement tied to it. Making Sophy difficult won't make the game any less accessible to casual players. Also, I'm pretty sure getting gold in a lot of challenges in the game is hard for casual players. There's absolutely no reason for the Sophy to be as easy as it is.
 
Yeah, and Sophy is not intended for casual players, casual players have no issues with current regular AI. Sophy's whole purpose is to be competent and challenging, it is only available in a special mode, racing against it is entirely player's choice, it's not even in missions or licenes, not in a career, the game doesn't even have an achievement tied to it. Making Sophy difficult won't make the game any less accessible to casual players. Also, I'm pretty sure getting gold in a lot of challenges in the game is hard for casual players. There's absolutely no reason for the Sophy to be as easy as it is.
Well, apparently for PD there is plenty of reasons, since this is what they are aiming for. Once in the game, they treat it as accessible to everyone, so this is probably why Sophy was tunned down: we should not scare casuals.

All GT games after GT4 are getting easier and easier: not much of challenge, no endurances, nothing that would scare casuals. Dumb AI and slow Sophy are design choices and the only reason you make your simulation game easier is to sell more to casual players.
 
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