Even though I keep up with all the GT7 updates here on the forum, I don't actually play the game all that often. Since the new physics released in 1.49, I've mainly been working on the Kei Cup, so not an ideal place to experience the difference.
Tonight was the first time I've played with something a little faster, a '71 BMW in the 580PP Historic Car race. This is a car that's seen regular use out of my garage throughout the career mode, and I've found it pretty easy to drive in the past.
While I don't have the credentials to determine whether the current physics are more realistic than before 1.49, I'd say that they've become less controller-friendly. I frequently find myself in situations where it's hard to tell whether my tires are loose or the car's suspension simply hasn't settled down yet. If I choose the wrong symptom to correct, I end up spinning out in one direction or another. There seems to be a hard rebound effect in the suspension that wasn't being simulated to the same degree before, and the game doesn't really have a good way to tell you that it's happening.
I haven't played with it enough to make a full judgement, but it's certainly going to take some getting used to. Before you tell me that it's because I'm a bad driver: Yes, yes I am. I'm a terrible, casual driver who's only in the Gran Turismo scene because I like making cheap old economy cars go fast.
Anyway, this post has nothing to do with the debate that's been raging in this thread for what feels like weeks, I just wanted to give my impression of the new physics.