Gran Turismo 7 Update 1.54 Discussion Thread

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It’s even more crazy when you read the description and see that Porsche made an effort to reduce the weight of the 992 Turbo. I know it’s 4WD, but 1640 kg is semi-obese for a supercar.

There’s so much talk about making cars eco-friendly with smaller engines, but at the same time it’s like the manufacturers don’t understand that weight reduction is another way to pursue sustainability. So many fat cars around these days. Only Suzuki really seems to get it, judging by their stock weight figures in GT7.
My wife has a Suzuki Vitara with a 1ltr petrol engine. It does 50+mpg and a 450mile range and was easily able to take a family of 4 camping for a week.
 
Is it me (I don't have real life feedback) or the 911 Turbo S 992 engine sound lacks punch?

I was riding it for the WC Porsche Cup event a couple of days ago and couldn't for the life of me even hear my own engine as it was easily drawned by the engine sounds of the other Porsches around me when lapping alongside them.

I definitely was expecting more ooomph to it.
 
Well, I would start by going back to the way menus were before the update. If I had "Prioritize Framerate" turned on, the ray tracing wasn't happening in GT Auto IIRC. Now, it's always on.

Also, the caustic issue isn't happening in game, only in GT Auto. So, whatever solution they have for the in game ray tracing, they should implement it in the menu. We can speculate a million solutions on this forum, but I would rather use what we see and know from the game.
Yes I suppose you should be able to turn it off in the menus regardless, if that's what you want.

I suspect it's a symptom of the environment. Even with the cube maps, GTAuto has a specific look. There's a lot of contrast in the lighting, so the cars look extra shiny.

Remember, real-time ray-tracing is sparse. Having the environment be very high contrast is kind of the same issue with the wheels being polished and high curvature, just at the opposite end of the rays.

I highly doubt they wrote a separate pipeline just for GTAuto. So no, they probably need a different solution to the in-game renderer in order to correct your complaint (or just the option to disable it).
Given that there is only one car in private hands I guess they may have had a bit of a problem getting the sounds for it.Interestingly the fuel injection system was from an ME 109 fighter.

Ah yes, direct mechanical fuel injection. This was the start of Formula 1, after all - top technology of the time. What with the desmodromic valvetrain and the GDI, it had a very unusual (and busy) cylinder head! No wonder they canted it over :D

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Is it me (I don't have real life feedback) or the 911 Turbo S 992 engine sound lacks punch?

I was riding it for the WC Porsche Cup event a couple of days ago and couldn't for the life of me even hear my own engine as it was easily drawned by the engine sounds of the other Porsches around me when lapping alongside them.

I definitely was expecting more ooomph to it.
In fairness, the cars in those races tend to be modified so likely have louder exhaust that will drown out the sound of yours if you have stuck with stock exhaust.
 
Is it me (I don't have real life feedback) or the 911 Turbo S 992 engine sound lacks punch?

I was riding it for the WC Porsche Cup event a couple of days ago and couldn't for the life of me even hear my own engine as it was easily drawned by the engine sounds of the other Porsches around me when lapping alongside them.

I definitely was expecting more ooomph to it.
Well i should do that race, but i think the sound of the Turbo S is perfect, especially when you select the car in the garage. As far as in races it also depends in what view you are playing and as the post before mine says, the other porsches maybe tuned.
 
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