Gran Turismo 7 Update 1.54 Discussion Thread

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GT7 NEEDS some V8 Supercars /Aussie Cars!

1994 Glen Seton Racing
1994 Dck Johnson Racing

You can find them Here:
I_Rock_Totally
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I'll try to make it happen on a car with high arches tomorrow haha. If you know cars like that please suggest
There's only a few cars it happens with. The C4 corvette and E36 M3 suffer with it even when stock, but the majority of cars won't have any issues until they're lowered with soft natural frequency. Examples are the R31 Skyline, Shelby GT350 '65, Corvette C6 and 2006 Viper.
 
There's only a few cars it happens with. The C4 corvette and E36 M3 suffer with it even when stock, but the majority of cars won't have any issues until they're lowered with soft natural frequency. Examples are the R31 Skyline, Shelby GT350 '65, Corvette C6 and 2006 Viper.
It happens to my favourite cars :( My favourite car in the whole game: R32 with some semi racing upgrades is also unstable. I guess I'll have to put racing suspension and make it stiffer
 
It happens to my favourite cars
I can relate.
Cant lower the Lancia Stratos to the lowest point by the sliders, it will then simply turn left during any events run-up animation.
Strangely my team of mechanics hasnt noticed or didnt deem it necessary to inform me that the wheel on a neutrally loaded car is already rubbing against the body (it shouldnt be possible to create any such setup).
 
Strangely my team of mechanics hasnt noticed or didnt deem it necessary to inform me that the wheel on a neutrally loaded car is already rubbing against the body (it shouldnt be possible to create any such setup).
I agree strongly with this. There's so many variables that your average player just wouldn't register. Loads of gear heads on here have the necessary knowledge to raise the question, casual gamers not so much.

If there's something wrong with your build in most other genres of games, you'll generally get a warning.
 
Maybe I stated it incorrectly before but it doesn't matter if you turn ray tracing on or off. In GT Auto, the ray tracing is on all the time on my PS5 Pro. It's the only location in the game where ray tracing is on no matter what. This doesn't happen in the garage, no matter what scenery you have. It doesn't happen in the livery editor, no matter what scenery you have. It's only GT Auto.
Are you sure RT is always on? Note how the alloys are blurry, almost look in motion, with RT on compared to off.

This is with RT off:
RT-0.JPEG


And this is with RT on:
RT-1.JPEG
 
Are you sure RT is always on? Note how the alloys are blurry, almost look in motion, with RT on compared to off.

This is with RT off:View attachment 1408353

And this is with RT on:
View attachment 1408354
Yep, I have mine off as I prefer higher framerates. It doesn't matter though. I get caustics on shiny bits regardless. I think it's a PS5 Pro thing.

It's on everything. On mine, that Porsche may as well be wrapped in chrome for all the sparkle and caustics it shows. Massive overkill on the Ray Tracing.

The way it should look is how the Garage > Scape Movies looks. Again, there, the ray tracing is always on. The caustic effect (rt noise) is barely noticeable. Again, I don't understand why there is a difference. The garage has always been the best place to view your car.
 
Yep, I have mine off as I prefer higher framerates. It doesn't matter though. I get caustics on shiny bits regardless. I think it's a PS5 Pro thing.

It's on everything. On mine, that Porsche may as well be wrapped in chrome for all the sparkle and caustics it shows. Massive overkill on the Ray Tracing.

The way it should look is how the Garage > Scape Movies looks. Again, there, the ray tracing is always on. The caustic effect (rt noise) is barely noticeable. Again, I don't understand why there is a difference. The garage has always been the best place to view your car.
Those are grabs from my Pro and there's a distinct difference between RT on and RT off.
 
Those are grabs from my Pro and there's a distinct difference between RT on and RT off.
wtf??? I switch it back and forth and it does nothing...why is my stuff always messed up? 🙄

Edit:

Ok, am I turning this off and on incorrectly? Because, I switch it and it does nothing. Even if I restart the game, it's the same thing.







SOLVED! It's the PSSR. You have to have both the ray tracing and PSSR turned off to get rid of the noise in GT Auto.
 
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In VR (on Eiger Northwand) I experienced a strange reflection effect, when the wether is not clear the car in mid distance lost their reflection and paint color in points of the track (as I see there is a connection with the object of the track: poles, flags, etc.) as photo 1 (evo6 original color)
ül
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and 2 (evo6 without color and reflection) shows,
1000002439.jpg

I had limited time only in VR tried tried, and only in Eiger. It was not easy to chatch with a screenshot, it happends only for tenth of a second. Have you met with that bug?
1000002440.jpg
 
In VR (on Eiger Northwand) I experienced a strange reflection effect, when the wether is not clear the car in mid distance lost their reflection and paint color in points of the track (as I see there is a connection with the object of the track: poles, flags, etc.) as photo 1 (evo6 original color)
ülView attachment 1408400
and 2 (evo6 without color and reflection) shows,
View attachment 1408401
I had limited time only in VR tried tried, and only in Eiger. It was not easy to chatch with a screenshot, it happends only for tenth of a second. Have you met with that bug?
View attachment 1408402
I think there has been a LoD bug or something introduced with the update, I've seen this posted elsewhere in non VR.
 
I have not seen that spinning happen, shouldnt it always happen when it does happen?
Is there something specific you are missing to tell?
The update has made some change that affects the adjustable differential. I hopped in some cars and they simply spun the moment I tried to turn. I reduced the diff values and it fixed the problem. It might be the same issue
Confused Power Rangers GIF


I think there has been a LoD bug or something introduced with the update, I've seen this posted elsewhere in non VR.
Well, there's something up with the PSSR. It's supposed to make things better, but it makes everything worse to my eye. Or, they've had to be more aggressive with the draw distance and LODS to get the framerate targets on PS5 Pro, thereby affecting everyone.
 
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