- 6,753
- Fürstentum Lippe
- GTP_Nuschel
I have yet to find anyone who doesn't find it stupid tbhand I still find it stupid that they did this, just as I did with Forza Motorsport 7 and Project CARS 3.
I have yet to find anyone who doesn't find it stupid tbhand I still find it stupid that they did this, just as I did with Forza Motorsport 7 and Project CARS 3.
"Stupid is as stupid does"I have yet to find anyone who doesn't find it stupid tbh
Gr.3 in Gran Turismo is not GT3 in real life. It’s made up of many different racing classes that all happen to be around the same performance. GT3 just happens to be one of the classes that fits the rules for inclusion in Gr.3.
Besides GT3, Gr.3 includes cars from FIA GT1, GT2, GTE, BPR GT1, JGTC GT500, JAF GT300, and others, including concept cars. Nothings really out of place because there isn’t really a normal anyways.
8 cars are not the problem. There are only three cars in GT500. That's how it should be. How it was in GT Sport. The problem is how PD messed up the classes. Adding more, continues to paint them into a corner indefinitely.I think GR.3 and GR.4 are not the problem right now, a lot of variety in there. The real problem is GR.2 whit 8 cars right now and off course GR1 with a mix off everything and nothing at the same time, LMP1, Hyper, Group C and VGT's, a ramen soup.
THIS!I wish more racing games had the TDU/The Crew system of offering multiple variations on the stock wheels.
The more you know! Thanks for the info.The weissach wheels are optional on a regular 918 Spyder, the one PD put in the game just happened to have them.
They're not even the weissach wheels, they're just a magnesium wheel option on the car, they can come with the weissach package amongst other things, but it can all be optioned around as Porsches do.
Here's a 918 Spyder with the weissach package and the default 918 Spyder wheels
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My my, we have come a long way since GT2. Just look at the astonishing graphics improvement from GT2 to GT7.GT2 had the best selection of obscure cars, at least for me...
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As much as I would love to see this, it's really unlikely. As it is, custom races decrease in payout the longer the race is. Linear up to 1 hour (60 minutes = 60*1 minute) but then it drops from there to the point that a 24 hour race doesn't even reach double the payout of a 1 hour race. This was an intentional decision by Polyphony and I don't see them removing this drop-off point even if they do increase payouts overall.- Rewards for finishing events within Custom Race have been increased by 500%. A bonus multiplier is applied based on the length of the race, up to a maximum of 1000% for winning a 24 hour or 200 lap race.
Don't forget, being able to upload and share custom events/championships using the Discover feature!Since we have some time to kill before the update, I thought I’d write up a few “dream” patch notes for custom race with this update. Probably not going to happen, especially a couple of them, but it would be very welcome.
1. Custom Race
- Event rewards within Custom Race have been increased by 500%. A bonus multiplier is applied based on the length of the race, up to a maximum of 1000% for winning a 24 hour or 200 lap race.
- A new rival difficulty option has been added. ‘Elite Level’ will increase the speed and aggression of rival vehicles.
- It is now possible to create custom championships and determine the number of points awarded for each finishing position.
- Custom races and championships can be saved as Events and Championships, respectively, and played in any specific order. Race Photos can be used as thumbnails for both Events and Championships. Custom names can be assigned to each event and championship.
- Mandatory pit stops can now be enabled for races and championships.
- Fixed an issue wherein the ‘Rolling Start Interval’ would not display the correct distance.
- Fixed an issue wherein AI cars assigned from the garage would not have the correct tyre compound equipped.
- Fixed an issue wherein AI drivers would not fully depress the accelerator pedal.
That would be great! The way I was thinking was sharing images of your events/championships online but that would definitely make it more accessible, just download them right into your game. PD wouldn’t even have to make events themselves anymore, if they didn’t want to.Don't forget, being able to upload and share custom events/championships using the Discover feature!
Hmm GT7 has this weird dilemma of being so close yet so far...My my, we have come a long way since GT2. Just look at the astonishing graphics improvement from GT2 to GT7.
We are getting closer to reality. 👍
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I’m not feeling these GT7 trailers. Very short and almost like they are in a rush to end. These were better days for GT update trailers, in my opinion:What a gorgeous trailer
I might have found the answer:Like I said, it never raced with these rims and as you mentioned, these pictures are from practice or qualifying, practice being more likely for testing something different due to the heat.
In the race they were using the standard ones they used everywhere else.
I’m not feeling these GT7 trailers. Very short and almost like they are in a rush to end. These were better days for GT update trailers, in my opinion:
More content to showcase back then of course, but overall the old trailers felt more cared for.
I don't know to be honest, but if you click on it, you will see that even Mercedes labeled that car as "CLK GTR 1997", so maybe someone responsible for these thought he had to get the CLK GTR for the studio shots and put the CLK GTR rims on the LM?I might have found the answer:
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Apparently one of several studio shots from 2019. Maybe that's why this car has these BBS wheels?
I don't know to be honest, but if you click on it, you will see that even Mercedes labeled that car as "CLK GTR 1997", so maybe someone responsible for these thought he had to get the CLK GTR for the studio shots and put the CLK GTR rims on the LM?
The ingame car even has the paddle shifters it only used at Le Mans and were removed right after for the whole FIA GT season.
So now we have the 1998 FIA GT car, with the Le Mans aero package and shifters, 1998 FIA GT engine (which was different to the Le Mans engine where it had 6 liters displacement instead of 5) and livery and 1997 GTR rims. All very weird.
oh my god. To be honest, yes......yes they should lmao...Now all we need is PD to make a track in Tomica Town
Kaz posted this:After driving the SSS in PC2, hope PD captured the ferocity of the Skyline. Sounds and "feels" so violent. Can't wait.
Yeah I had a feeling it's gonna be breathing flames a lot since they seemed to put a bit of focus on it in the trailer.Kaz posted this:
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Which likely means fireballs galore from the exhaust. You can see them in the trailer.
What do you mean?I guess Sport Mode/PS+ players will have access to the SSS.