Haven’t played yet, but this may be one of the better QoL updates so far.
PD is seemingly afraid of adding substantial racing content, but the custom and lobby race preset saving will go very, very far with replayability. Seems like there aren’t a huge amount of trackside part options but it’s a welcome partially-returning feature regardless.
Low quantity of race events is still the easiest major problem for PD to solve.
They don't see it as a problem though.
Just like they don't see the following as a problem:
-Can't sell cars
-Low credit payouts in custom races (online and offline)
-Low payouts in Sport races.
-Only 3 races worth doing to grind for optimal credits
-Cars hidden behind time gates (UCD/LCD)
-Cars hidden by RNG (Roulette tickets) - with time gates
Its all by design.
If they change the formula on the top 4 options (+lack of content) then players will be able to earn credits in a time efficient and fun way.
This makes the bottom two features of the game less effective in generating fomo and MTX sales.
This game's economy is not designed for the players enjoyment, it is purely designed to be an effective MTX generator. They want people to enjoy the game but not not the grind to get those time-limited coveted cars. These cars need to be around for a short time, with low credit payouts, so the only options are to do very long, very boring grinds or open your wallet before the cars disappear.
Before anyone says "You Don'T Have tO PuRchAse MTX" - correct. I haven't and I have all the cars but its so damn'd clear that several meetings have taken place, along with market research, on how to milk the players for the best profits