Gran Turismo 7 Update Coming July 28

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A hypercar event that they just had to put the Vulcan and Veneno in... And omit the LaFerrari entirely. Typical PD fashion.

I tried the Trial Mountain race with a bone stock 918, cause I really don't enjoy tuning super/hypercars, and it just wasn't fast enough in my first attempt to come within 10 seconds or so. Wasn't that clean of a performance but I don't think it was in the car on its default SM tires. Tried it again with the LaF and was on my way to catching the lead Vulcan... until it upped its new pace out of its ass from lap 4 or so and became uncatchable, about 10+ seconds ahead. sigh Ok fine then, make me use the FXX K to win a damn "hypercar" race. Caught the Vulcan (before it was in the lead) and all other cars in about 1 lap and won by like 30-40 seconds IIRC.

This is what I cannot stand about PD. It's supposed to be an event for certain cars but they throw one (or two) cars in there that really don't belong so that it becomes nearly impossible (or just really annoying) to beat using the ideal cars the event was designed for, and/or that it spoils the event entirely by trivializing all the other cars that actually belong there. The Vulcan is NOT a hypercar. It is a track-focused car that should have its own racing series along with the FXX K, Zonda R, P1 GTR, Veneno, maybe the RX-Vision Concept, 911 GT1 Strassenversion, etc.

You could maybe begin to make a case for the Veneno being a hypercar since I believe it's an Aventador on steroids and IIRC does come fitted with sports tires by default (and is probably the clear slowest of these special track cars), but the Vulcan -- PD are just having a piss. I just cannot stand that I have to choose a car that will absolutely blast past everything else, or struggle to get past dangerously slow mobile chicanes in braking zones and apexes, just to catch the rabbit with an insanely unfair advantage way ahead in first. It feels like nearly every race in Gran Turismo works this way and I'm so sick of it.

"What are we doing, racing or ping pong?"
Sounds like a skill issue to me
 
It's a skill issue that PD put non-hypercars in a hypercar event?
Hyper car is a super loose definition anyways. Almost any really fast supercar has been a hypercar at one point. At one point it was the Enzo and the Carrera GT, then there was a point where the F40 was basically one. Now we have LeMans hypercars too. Just beat the cars somehow and shut up you people are always so annoying about the most ridiculous specific stuff

If its too hard its bad, if its too easy its bad, if it has the right cars they don't let you play like the old GTs, if it has super loose regulations and opponents it has the wrong cars and feels unrealistic. You people need to go outside and meet people please
 
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Hyper car is a super loose definition anyways. Almost any really fast supercar has been a hypercar at one point. At one point it was the Enzo and the Carrera GT, then there was a point where the F40 was basically one. Now we have LeMans hypercars too. Just beat the cars somehow and shut up you people are always so annoying about the most ridiculous specific stuff

If its too hard its bad, if its too easy its bad, if it has the right cars they don't let you play like the old GTs, if it has super loose regulations and opponents it has the wrong cars and feels unrealistic. You people need to go outside and meet people please
Nailed it.
 
Hyper car is a super loose definition anyways. Almost any really fast supercar has been a hypercar at one point. At one point it was the Enzo and the Carrera GT, then there was a point where the F40 was basically one. Now we have LeMans hypercars too. Just beat the cars somehow and shut up you people are always so annoying about the most ridiculous specific stuff

If its too hard its bad, if its too easy its bad, if it has the right cars they don't let you play like the old GTs, if it has super loose regulations and opponents it has the wrong cars and feels unrealistic. You people need to go outside and meet people please
And this is the eternal problem of gaming communities - people just wanna complain about EVERYTHING. I get that GT7 is flawed and needs improvement but, and I've said this before, the people whining about it on every possible thread, at every possible moment, are shockingly bored. And I recommend they find a more engaging hobby.
 
Hyper car is a super loose definition anyways. Almost any really fast supercar has been a hypercar at one point. At one point it was the Enzo and the Carrera GT, then there was a point where the F40 was basically one. Now we have LeMans hypercars too. Just beat the cars somehow and shut up you people are always so annoying about the most ridiculous specific stuff

If its too hard its bad, if its too easy its bad, if it has the right cars they don't let you play like the old GTs, if it has super loose regulations and opponents it has the wrong cars and feels unrealistic. You people need to go outside and meet people please
I'm sorry that you settle for subpar game design and blame a valid complaint on skill when it has nothing to do with it. Would you not rather actually race against all the cars in the event? Or you're totally fine with flying past all the plebs to catch the one car in first that actually takes some time and effort to reach? Do you feel that accurately represents motor racing?

It's not "too hard". It's a combination of:
-arcadey race structure where the leader starts 15+ seconds head for absolutely no reason whatsoever, with no qualifying to speak of
-90% of cars in the race are simply there to fill the grid and are no issue whatsoever to get past that you are hardly even racing them but rather lapping a lower class vehicle
-often there's a car(s) in the race that does not belong there, completely outclassing the rest that there is actually some difficulty catching it due to above and below
-in order to catch lead car at its godlike pace, you need to zoom past all the trivial cars and minimize time loss, which can be difficult when they brake very early and drive incredibly slowly through apexes, and potentially spin you due to AI having much more mass than the player

Like I said, I beat the event. It's not a matter of "I can't do this." It's a matter of very poorly thought out design. If you're okay with that, hey that's cool. But that you have a problem with others expressing their dissatisfaction with something -- that is actually a completely legitimately complaint btw -- I cannot understand.

Simply put, GT7 is a racing game. I want actual racing, not this "one-lap magic" format that every single race is times however many laps there are. Why is it that GT7 is the only one of the sim or simcade racers that uses this unrealistic format? They should continue to be called out for it until they actually start using grid starts and/or realistic rolling starts with cars together without arbitrary advantages handed out, along with competent AI for all cars and not just one or two. Why would people even defend this?
 
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Hyper car is a super loose definition anyways. Almost any really fast supercar has been a hypercar at one point. At one point it was the Enzo and the Carrera GT, then there was a point where the F40 was basically one. Now we have LeMans hypercars too. Just beat the cars somehow and shut up you people are always so annoying about the most ridiculous specific stuff

If its too hard its bad, if its too easy its bad, if it has the right cars they don't let you play like the old GTs, if it has super loose regulations and opponents it has the wrong cars and feels unrealistic. You people need to go outside and meet people please
Personal attacks as a response to well defined criticism, how surprising. The guy explained why those cars are not considered hypercars, your best response is "git gud" and "Shut up".
And this is the eternal problem of gaming communities - people just wanna complain about EVERYTHING. I get that GT7 is flawed and needs improvement but, and I've said this before, the people whining about it on every possible thread, at every possible moment, are shockingly bored. And I recommend they find a more engaging hobby.
It's a discussion forum for a video game. I really don't get what you expect. If you don't care for certain posts, skip over them.

But coming onto a forum and telling people not to talk about things is utterly bizarre.
 
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The DR30 looks badsss. 562BHP and barely 1000KG. Oooft.

Can't wait.

Glad I have a handful of 800PP events outstanding, those sorts of numbers should see it qualifying amongst the Gr.3s.. being on the lighter side maybe even Gr.2?
 
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That, but maybe they need such a long time because they wanna do this differently than before, because of the economy they implemented in GT7 with Hagerty and an orientation more on real world values (even when they don’t do it on every car). I mean selling a high value car from Hagertys like the McLaren F1, that has a price taken from real world and only rises in value right now in the real world and in-game, but giving you just 25% of the price you bought it for, would take all this seriousness they build up with this economy, out of it (at least for me).
If you wanna give me the feeling that it’s needed to earn so much money for a car like this because it’s so valuable, you can’t give me just 25% (for example) for it when I wanna sell it.
It’s just a theory, but maybe that’s a hy it takes so long, because they still haven’t figured out to implement all of this.
But sure this would then also raise the question why they even advertised it before release, if they still haven’t figured it out yet..

It could be cool btw if cars you own like maybe even rise in value, so you’ll sell them with a profit.
Agreed. If we received the Hagerty value for cars we purchased there, we then could replicate owning and selling collector cars as people do IRL. That would be a level of depth not seen in this franchise and would explain the entire Hagerty deal here.

But, this type of feature would deviate from their plan to funnel people through to the micro transactions. It would be counter productive to their apparent design of the game economy.

I like your theory and it would be a great addition to the game. We will have to wait and see how this plays out.
 
there are now pre made texts for chatting in sport Mode. but they are all german. its an international game. how can i pre make my own chat texts? i find no option. its useless like this?
 
I'm sorry that you settle for subpar game design and blame a valid complaint on skill when it has nothing to do with it. Would you not rather actually race against all the cars in the event? Or you're totally fine with flying past all the plebs to catch the one car in first that actually takes some time and effort to reach? Do you feel that accurately represents motor racing?

It's not "too hard". It's a combination of:
-arcadey race structure where the leader starts 15+ seconds head for absolutely no reason whatsoever, with no qualifying to speak of
-90% of cars in the race are simply there to fill the grid and are no issue whatsoever to get past that you are hardly even racing them but rather lapping a lower class vehicle
-often there's a car(s) in the race that does not belong there, completely outclassing the rest that there is actually some difficulty catching it due to above and below
-in order to catch lead car at its godlike pace, you need to zoom past all the trivial cars and minimize time loss, which can be difficult when they brake very early and drive incredibly slowly through apexes, and potentially spin you due to AI having much more mass than the player

Like I said, I beat the event. It's not a matter of "I can't do this." It's a matter of very poorly thought out design. If you're okay with that, hey that's cool. But that you have a problem with others expressing their dissatisfaction with something -- that is actually a completely legitimately complaint btw -- I cannot understand.
Yeah that's cool but you care too much.
Personal attacks as a response to well defined criticism, how surprising. The guy explained why those cars are not considered hypercars, your best response is "git gud" and "Shut up".
Because you make this place annoying to read through, I'm gonna be real with you and say that I don't quite care for what you think anymore
 
there are now pre made texts for chatting in sport Mode. but they are all german. its an international game. how can i pre make my own chat texts? i find no option. its useless like this?
The messages are tied to your current system language. Players with different language setting will have it shown in their language.
 
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Simply put, GT7 is a racing game. I want actual racing, not this "one-lap magic" format that every single race is times however many laps there are. Why is it that GT7 is the only one of the sim or simcade racers that uses this unrealistic format? They should continue to be called out for it until they actually start using grid starts and/or realistic rolling starts with cars together without arbitrary advantages handed out, along with competent AI for all cars and not just one or two. Why would people even defend this?
I totally agree with the one lap magic remark. I didn't like that back in GT4 and I still don't like it. In GT4 I could at least not do them but GT7 every single race is like that even the mission races. Don't get me wrong I love GT7 but I don't like how they have the races set up.
 
I guess they didn’t want to piss people off, because it’s a DLC car that you could just buy if you are lucky enough to get an invitation. But by logic of the game it should be a invite only car
I was absolutely expecting the 918 to be invitation-only, given how it's even more exclusive than the Carrera GT. According to Wikipedia, Porsche sold 1270 Carrera GTs during its production run vs only 955 918s. The 918 was substantially more expensive to buy as well, even when adjusted for inflation. Going by that it should absolutely have been invitation only, though I won't complain about PD not being consistent with a feature that is ultimately only there to induce fomo.
 
Agreed. If we received the Hagerty value for cars we purchased there, we then could replicate owning and selling collector cars as people do IRL. That would be a level of depth not seen in this franchise and would explain the entire Hagerty deal here.

But, this type of feature would deviate from their plan to funnel people through to the micro transactions. It would be counter productive to their apparent design of the game economy.

I like your theory and it would be a great addition to the game. We will have to wait and see how this plays out.

I’m gonna get a good chuckle if PD decided to pursue this route with one other “real world” caveat…

Th game has been tracking all of the collisions and wrecks we’ve had with each car, and that factors into the resale value of the car. Same with mileage accrued. And how hard the motor has been used.

Fwiw, I think the selling cars feature is waaay over blown. I’d much rather PD dedicate their resources to something else. It’s not liking we’re getting a daily roulette car anymore 🤷🏼‍♂️
 
I’m gonna get a good chuckle if PD decided to pursue this route with one other “real world” caveat…

Th game has been tracking all of the collisions and wrecks we’ve had with each car, and that factors into the resale value of the car. Same with mileage accrued. And how hard the motor has been used.

Fwiw, I think the selling cars feature is waaay over blown. I’d much rather PD dedicate their resources to something else. It’s not liking we’re getting a daily roulette car anymore 🤷🏼‍♂️
Oh god the depreciation on those CLK LMs and F1 GTRs.
 
Simply put, GT7 is a racing game. I want actual racing, not this "one-lap magic" format that every single race is times however many laps there are. Why is it that GT7 is the only one of the sim or simcade racers that uses this unrealistic format? They should continue to be called out for it until they actually start using grid starts and/or realistic rolling starts with cars together without arbitrary advantages handed out, along with competent AI for all cars and not just one or two. Why would people even defend this?

I totally agree with your points about the race, opponents cars and AI racing style.

Once upon a time (recently) I had an epiphany which helped me to reduce the anger and disgust (just slightly).... I look up at the Gran Turismo poster on my wall and it says "THE REAL DRIVING SIMULATOR".

Not: "The real racing simulator".

GT7 is an outright "game" and it's clear that they have deliberately moved away from attempting to be a more serious racing simulator, or even a "Sim-cade". For example the FIA are no longer involved (maybe in future bla bla), the initial GT7 physics were unrealistic (and still unrealistic on curbs and rally car jumps), Sport mode has bugs and they just don't care, and we are measured by how many cars we buy rather than how fast we are.*

This helps me (sometimes), to enjoy playing this "Driving" game, since the racing implementation often has many flaws.

(Other times I come to gtplanet and rant)


*Edit: I forgot to mention the addition Tomica Town scapes, if you needed any further evidence.
 
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The messages are tied to your current system language. Players with different language setting will have it shown in their language.
Yeah, i get that. But what does it mean, that they are shown to me in my language? That when i use a phrase in german it will be shown in english to someone in UK? That would at least make a little sense. I would still prefer having english options or being able to customize own texts.

Normally people in lobbys comunicate in english. German doesnt help a lot.

Edit: i think i now get it butt it still baffles me that this options are translated to every user and everything else has to be written manually in english.

So most of the communication is now translated to my language i guess. I dont really like that as it takes away controll of nuances and how something is really meant.
 
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I’m gonna get a good chuckle if PD decided to pursue this route with one other “real world” caveat…

Th game has been tracking all of the collisions and wrecks we’ve had with each car, and that factors into the resale value of the car. Same with mileage accrued. And how hard the motor has been used.

Fwiw, I think the selling cars feature is waaay over blown. I’d much rather PD dedicate their resources to something else. It’s not liking we’re getting a daily roulette car anymore 🤷🏼‍♂️
Yes, one of my other replies eluded to the fact that selling cars is really not that big of a deal for me. I was interested in VinylRichie's notion of true value and not the standard discounted rate and where that could take the player experience.
 
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I enjoy the quirkiness of the Tomica Town scapes from this update.

Kinda wish PD would've done some experiments with this unique location by freeing up the car positions far more than normal. Such as laying them upside down, on top of each other or going up ramps as if a little kid is playing with them.
 
That, but maybe they need such a long time because they wanna do this differently than before, because of the economy they implemented in GT7 with Hagerty and an orientation more on real world values (even when they don’t do it on every car). I mean selling a high value car from Hagertys like the McLaren F1, that has a price taken from real world and only rises in value right now in the real world and in-game, but giving you just 25% of the price you bought it for, would take all this seriousness they build up with this economy, out of it (at least for me).
If you wanna give me the feeling that it’s needed to earn so much money for a car like this because it’s so valuable, you can’t give me just 25% (for example) for it when I wanna sell it.
It’s just a theory, but maybe that’s a hy it takes so long, because they still haven’t figured out to implement all of this.
But sure this would then also raise the question why they even advertised it before release, if they still haven’t figured it out yet..

It could be cool btw if cars you own like maybe even rise in value, so you’ll sell them with a profit.

There's two reasons why they are taking so long to implement the feature. And it can be either one or even both combined.

1. They are actually not planning to have us sell the cars like in past GTs, but maybe they are trying to design an online market/auction for the cars to be sold online between players. In this way, the cars resale value would most definitely never reach the 30% or lower levels that we would likely get by selling them.
But, even if this is the case, they should've still had the option to sell cars in the game by 25-30% (or more) of their value from the start, to help players just a bit more on the economy side of the game, which is by far the worst of any GT series (and this is likely intentional). I've said this many times already and a lot of you should've figured it out as well. Imagine you want that hypercar car that costs 3 million. You grind credits, you buy it, then when you drive it, you either don't like it or simply don't find any use for it... Now what? Because we can't sell cars now we get stuck with this car that we will likely never drive again, when instead we could've sold it for about 25-30% of its value and thus help get some money back from the waste we had while grinding.
This factor gets even more significant with the amount of cars that are adding up on your garage, and, of course, more significant the more expensive car you buy. Plus, lets not forget that even this market/auction online thing would be useless once the game dies in a few years...
So really, there's no reason to not have this option, other than to make the economy of the game even harder and force players to pay for MTXs. Which would apply for the option as "both cases" combined...

2. As I said above in the last 2 sentences... It's intentionally being held back to frustrate players to have clutter in their garages that they can't sell and force them to use MTXs for credits that are incredibly hard to come by. Obviously this won't work on a lot of us who post here, but a lot of people still will give up and do it... There's always people who get baited like this.

And for your case of PD using 25%... Then just make us sell the cars for 50%, or 70%... To feel... more "realistic".

I was absolutely expecting the 918 to be invitation-only, given how it's even more exclusive than the Carrera GT. According to Wikipedia, Porsche sold 1270 Carrera GTs during its production run vs only 955 918s. The 918 was substantially more expensive to buy as well, even when adjusted for inflation. Going by that it should absolutely have been invitation only, though I won't complain about PD not being consistent with a feature that is ultimately only there to induce fomo.

While I'm happy that it's not an invitational car. It really doesn't speak much about PD's consistency in classiying them as such. The 918 Spyder is literally a rival of the LaFerrari and is valued as much. Yet, the LaFerrari is an invite only car and the 918 Spyder isn't...

Same deal can be about the Pagani Zonda R, and heck even the Huayra, and especially even more so, the P1 GTR which is the rival of the FXX K and they have the FXX K as an invitation only car.

Yet, you have a Citroen that was never sold anywhere, pretty much a concept, as an invitational car... It really doesn't make sense. I wouldn't even feel bad if the 918 Spyder was invite only. At the very least PD would keep things consistent.
PD always allows us to buy these DLC cars on day 1 as they put it on sale right away in the UCD and LCD, so it likely would've been the case with the 918 Spyder.

The Ford GT 2017 is a car that IRL is literally sold to people invited by Ford themselves and yet its not an invitational car either.

The concept isn't bad, it gives these cars value and a sense of realism. It's the implementation that is just attrocious, especially the fact you need RNG to get invites.
 
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I enjoy the quirkiness of the Tomica Town scapes from this update.

Kinda wish PD would've done some experiments with this unique location by freeing up the car positions far more than normal. Such as laying them upside down, on top of each other or going up ramps as if a little kid is playing with them.
Honestly they should make a Tomica Town racetrack with this exact look, on that micromachines type beat.
 
To follow up on my earlier post on the Porsche 918 possibly being somewhat “broken”, I’ve done some top speed testing against the LaFerrari on Daytona Tri-Oval.

Porsche 918 Spyder
Electric motors charged: 338 km/h
Electric motors empty: 338 km/h

Top speed difference: None

Ferrari LaFerrari
Electric motors charged: 378 km/h
Electric motors empty: 359 km/h

Top speed difference: 19 km/h

I’m relying on the HUD to determine the charge level of hybrid cars. So why is the power output of the LaFerrari affected by the hybrid system whereas the power output of the 918 Spyder isn’t? I’m aware that hybrid systems can vary greatly from car to car, but I’m still confused how the 918 Spyder is unaffected by its electric motors running on an empty charge. :confused:

I haven’t tried comparing the Ferrari FXX-K and McLaren P1 GTR in the same way, as I still haven’t purchased the latter.
 
To follow up on my earlier post on the Porsche 918 possibly being somewhat “broken”, I’ve done some top speed testing against the LaFerrari on Daytona Tri-Oval.

Porsche 918 Spyder
Electric motors charged: 338 km/h
Electric motors empty: 338 km/h

Top speed difference: None

Ferrari LaFerrari
Electric motors charged: 378 km/h
Electric motors empty: 359 km/h

Top speed difference: 19 km/h

I’m relying on the HUD to determine the charge level of hybrid cars. So why is the power output of the LaFerrari affected by the hybrid system whereas the power output of the 918 Spyder isn’t? I’m aware that hybrid systems can vary greatly from car to car, but I’m still confused how the 918 Spyder is unaffected by its electric motors running on an empty charge. :confused:

I haven’t tried comparing the Ferrari FXX-K and McLaren P1 GTR in the same way, as I still haven’t purchased the latter.
Porsche uses Duracell batteries, of course.
 
To follow up on my earlier post on the Porsche 918 possibly being somewhat “broken”, I’ve done some top speed testing against the LaFerrari on Daytona Tri-Oval.

Porsche 918 Spyder
Electric motors charged: 338 km/h
Electric motors empty: 338 km/h

Top speed difference: None

Ferrari LaFerrari
Electric motors charged: 378 km/h
Electric motors empty: 359 km/h

Top speed difference: 19 km/h

I’m relying on the HUD to determine the charge level of hybrid cars. So why is the power output of the LaFerrari affected by the hybrid system whereas the power output of the 918 Spyder isn’t? I’m aware that hybrid systems can vary greatly from car to car, but I’m still confused how the 918 Spyder is unaffected by its electric motors running on an empty charge. :confused:

I haven’t tried comparing the Ferrari FXX-K and McLaren P1 GTR in the same way, as I still haven’t purchased the latter.
This plus the wing being stuck make the 918 look rushed and unfinished.
 
This plus the wing being stuck make the 918 look rushed and unfinished.
I’ve also read some comments elsewhere saying that the 918 has weirdly long gears. I cannot confirm this myself, but I see what they mean. Acceleration feels a bit restrained.
 
To follow up on my earlier post on the Porsche 918 possibly being somewhat “broken”, I’ve done some top speed testing against the LaFerrari on Daytona Tri-Oval.

Porsche 918 Spyder
Electric motors charged: 338 km/h
Electric motors empty: 338 km/h

Top speed difference: None

Ferrari LaFerrari
Electric motors charged: 378 km/h
Electric motors empty: 359 km/h

Top speed difference: 19 km/h

I’m relying on the HUD to determine the charge level of hybrid cars. So why is the power output of the LaFerrari affected by the hybrid system whereas the power output of the 918 Spyder isn’t? I’m aware that hybrid systems can vary greatly from car to car, but I’m still confused how the 918 Spyder is unaffected by its electric motors running on an empty charge. :confused:

I haven’t tried comparing the Ferrari FXX-K and McLaren P1 GTR in the same way, as I still haven’t purchased the latter.
Does the Porsche charge show the red arrow indicating it is being used at higher speeds? Maybe it works like LMP cars' or the GR010s hybrid and only activates at lower speed to help initial acceleration?
 
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