Oh don't worry, they'll find another excuse.So, for those who touted "PD is only releasing 3 cars a month because cars now have a lot of visual customization", want to have a look and see just how much you can do to the Ford Roadster?
That really sucks.So, for those who touted "PD is only releasing 3 cars a month because cars now have a lot of visual customization", want to have a look and see just how much you can do to the Ford Roadster?
Holy hell, that's a new one to me! Can't load any of the dealerships or just Legendary? Hopefully they get a patch out before everything leaves the dealership for your sake!This sucks. Everyone is enjoying the new cars and I can’t because I got a bug which causes the Hagerty Dealership to crash and fail to load any of the cars in the dealership. I’ve reported it on the bug forum. Hopefully it gets fixed soon. I don’t want to miss my chance at buying them and have to wait a month before they appear again.
Assuming they program in C++ (almost all game devs do), I believe you can set this up to just be a variable and a number that you change. I just picked up programming a month or so ago with a course, so I very well could be wrong, but I think you could set it up something like this (if anyone with programming experience sees this, let me know if I’ve made any errors or could improve the code):Again, you have no idea what work is involved to 'simply' code that change. And they may not even be aware that that change is wanted by the community, nor may it align with their vision of the direction they want the game to go.
Just Hagerty. Everything else works fine. What’s even more frustrating is the fact that the Dealership was working perfectly prior to the change in the lineup.Holy hell, that's a new one to me! Can't load any of the dealerships or just Legendary? Hopefully they get a patch out before everything leaves the dealership for your sake!
It's this type of **** that really drives home why "always online" always sucks balls...
The real car only topped out at 270kph. It didn't need any more for its sole purpose at Pikes Peak. The old games were never realistic.Why they have to limit the escudo top speed. It only tops at 320 km 🤦♂️
Weird, especially since everything else is working. I'd be frustrated too... I assume you reset the console/restarted the game to no avail?Just Hagerty. Everything else works fine. What’s even more frustrating is the fact that the Dealership was working perfectly prior to the change in the lineup.
In a straight line, sure. I don't think there's another car that even comes close in the turbo lag department, making running it around a circuit kind of a chore... It did better than I expected at Sardegna, coming in at 26:18 (best out of three attempts all with different setups/approaches in number of times pitting) but even I can run the 787b, CLK-LM, F1 Long Tail, etc in the 25:00-25:15 range at that race and I'm nowhere near "fast" compared to many others. Maybe if there's a way to tune some of that lag out it'll be a Gr. 1 killer.Escudo is brilliant. Destroys everything. Gr 1 prototype get out of the way. GT2 levels of fun.
Yeah, i know it's not realistic. But they can remove the limit for fully customizable transmission i think. So much hp wastedThe real car only topped out at 270kph. It didn't need any more for its sole purpose at Pikes Peak. The old games were never realistic.
Agreed. It's quickly becoming my favorite course currently in the game. Tying all of those corners together is very satisfying even in lower performance carsPD couldn't have picked a better track for this update. F1 tracks are nice but soo many of them just suck with their stop-start nature. Watkins Glen doesn't suffer from this - it's fast, it's flowing and a tonne of fun no matter what car you drive.
So, for those who touted "PD is only releasing 3 cars a month because cars now have a lot of visual customization", want to have a look and see just how much you can do to the Ford Roadster?
Oh don't worry, they'll find another excuse.
That's funny because I read a chapter on quantum physics so now I can tell you how easy it is to operate the large hadron collider.I just picked programming a month or so ago with a course
Man, joined yesterday, 18 posts in and you might have the record for the most people who've ignored you in the shortest amount of time. What was your purpose in coming here anyways? To let everyone see how much you like giving tug jobs to PD.That's funny because I read a chapter on quantum physics so now I can tell you how easy it is to operate the large hadron collider.
Speaking of tug jobs, it seems a small few are engaging in a circle jerk of hate towards a very good racing game. Instead of putting its flaws aside (all games have flaws), they're just constantly complaining like spoilt children. Sad!Man, joined yesterday, 18 posts in and you might have the record for the most people who've ignored you in the shortest amount of time. What was your purpose in coming here anyways? To let everyone see how much you like giving tug jobs to PD.
Nice attitude you have, you're going to do great around here.
Attention,PD employee sneaked in.That's funny because I read a chapter on quantum physics so now I can tell you how easy it is to operate the large hadron collider.
I cannot find HOW to rotate the chase view ... I suppose it needs to be done in replay mode? Which buttons do you use? Does it have to be done on a controller? Thanks in advance for any help.360 camera rotation in chase view is great, finally. Can really appreciate the graphics and car models now with free camera rotation. Love Watkins Glenn too.
What does experience as a triple A developer give you when it comes to something as straight forward as adding events? It's not going to be considerably more complex from game to game (different in ways sure, but if it's overly complex then the game is designed really, really badly), and we even have the ability to create custom races minus the artwork in the game ourselves.We've already discovered that changing a few things can cause unexpected bugs (green calipers), so unless you have personal experience as a triple A games developer, everything you're saying is just conjecture. Instead of complaining about the current state of the game, I'd suggest putting it down for a few months and playing something else. It will only get better with time
You could make your own events because PD built the code and UI for you to make your own events. That's like saying 'I assembled this car from scratch', yea well someone else designed and created the individual parts for you to assemble easily. I'd love for you to stroll into PD and say, 'I want this this and this, get it done within a month it's not overly complex'. Lmk how that goes.What does experience as a triple A developer give you when it comes to something as straight forward as adding events? It's not going to be considerably more complex from game to game (different in ways sure, but if it's overly complex then the game is designed really, really badly), and we even have the ability to create custom races minus the artwork in the game ourselves.
For the record, I have programing experience, not a AAA game, but I understand the general idea of what is likely involved. I also have made a large number of additional events for GT5 and it's a doddle, with the exception of the custom event artwork (which I'm not good at).
So before you start shutting people down because "how could they know", it's reasonable to expect the events are not that complicated to implement.
Only in GT7, not in GT5. Not sure what the point of this is though.You could make your own events because PD built the code and UI for you to make your own events. That's like saying 'I assembled this car from scratch', yea well someone else designed and created the individual parts for you to assemble easily.
What!I'd love for you to stroll into PD and say, 'I want this this and this, get it done within a month it's not overly complex'. Lmk how that goes.
Would love to create my own events if they would pay out a „tiny“ bit more than what it cost to buy some Racing tires.Oh and if i could actually SAVE them as templates.But probably that was too complicated to code as well…You could make your own events because PD built the code and UI for you to make your own events. That's like saying 'I assembled this car from scratch', yea well someone else designed and created the individual parts for you to assemble easily. I'd love for you to stroll into PD and say, 'I want this this and this, get it done within a month it's not overly complex'. Lmk how that goes.