Gran Turismo 7's Next Update is Coming This Week: Escudo Pikes Peak Returns

  • Thread starter Famine
  • 1,621 comments
  • 168,879 views
It doesn't for me... and yeah forgot it was an NSX and not a ticket.
It does, it just doesn't tell you it's giving you anything.

Go count the number of Honda NSX GrB cars you have...
 
Bear in mind these ticket systems are all done on PD servers, so they'll certainly notice any unusual patterns. Have to just hope they don't notice too quickly and/or a fix takes a while.
By the time they fix it, I'll have all the engine swaps times 10... :)

Oh and some Special Car Parts from the 4 start ticket as well.
 
It does, it just doesn't tell you it's giving you anything.

Go count the number of Honda NSX GrB cars you have...
Holy * it does o_O
I have like 20 NSXs and didn't even notice. This is good for when we can sell cars...
 
By the time they fix it, I'll have all the engine swaps times 10... :)

Oh and some Special Car Parts from the 4 start ticket as well.
Well, I currently have infinite loading when starting up the game with "Saving" popping up on the bottom right, kinda scared to turn off the console now
 
I use a PS5 so it's much faster as well. You use PS4?
Nope PS5. It is stuck on the loading screen.

It does, it just doesn't tell you it's giving you anything.

Go count the number of Honda NSX GrB cars you have...
Do you know by chance if it is safe to close the game/restart the console when stuck on the GT7 bootup screen with "saving" popping in and out on the bottom right? Kinda scared to screw my savefile over now.

EDIT: Ok Ok, no need to answer, I just restarted now since I didn't have a choice anyway. Was completely stuck.
 
Last edited:
Yup I was surprised at how well it performs in regular races, it made for some very intense racing against Gr.2.
Get out here VGT's the boss is here.
Basically is the same ultra cheat car from GT2 right now but without high top speed. Finally is not the same container from GT3-GT6.
 
Last edited:
Oh, sorry, forgot we can't promote in the posts.
Might as well just post the instructions here, it's all over Youtube anyway from all the usual "content Creators", plus Reddit. Cat is well out of the bag.

Screenshot 2022-06-24 at 18-23-03 gt7 glitch - YouTube.png
 
br1x:


“Not to forget simply CHANGING the payout of existing events or having new events, which they added 3 of this update, payout decently.”
We've already discovered that changing a few things can cause unexpected bugs (green calipers), so unless you have personal experience as a triple A games developer, everything you're saying is just conjecture. Instead of complaining about the current state of the game, I'd suggest putting it down for a few months and playing something else. It will only get better with time
Things can go goofy in code, sure, but somehow tying credit payouts to brake caliper mod options in some absurd convoluted spaghetti code is just such an absolutely psychotic program design for a seasoned developer like PD to construct. The interaction you've just had here implies there is some sort of connection, or that fiddling with payouts could likely cause bugs.

It won’t. It’s as simple as adjusting numbers in an if/then command.

No, saying they coulda/shoulda added this and that is conjecture because you have no idea the work involved to implement what you want under the timescale you want it.
Dude.

The most time consuming part of adding a race event in any racing game should be the Photoshop work for the thumbnail/event card. Everything else is just plugging in settings for event parameters, I.e. the PP/class/tire limits, laps, standing/rolling start, fuel/tire wear, ToD/weather, etc, and selecting the track and AI opponent cars from the database, and where they’ll start, or if they’ll be placed randomly. Since at least GT5 people have been able to find debug menus containing dev tools for event creation, it’s literally plug and play.


A developer that does anything other than/more convoluted than that for normal event creation has fundamentally created bad, inefficient, and ineffective workflow for productivity in their studio. Race events are one of the easiest individual pieces of content to pump out. The fact that the daily races issued to literally daily in GTS, as in A/B/C refreshed every day, is further proof of that.
Again, you have no idea what work is involved to 'simply' code that change. And they may not even be aware that that change is wanted by the community, nor may it align with their vision of the direction they want the game to go.
I don’t need to know exactly what goes on in PD, nor do I need to be a master developer to identify a problem in the same way I don’t need to be a chef to notice my food was prepared like garbage. I can have a basic understanding of kitchen tools and appliances and ingredients and common practices but not know how to throw them all together into a gourmet meal, and I can know some coding basics and what hardware/software they use but not be able to put together a video game. But, I can absolutely be furious after using a product that it’s not done very well given the tools I’m aware they have.

No matter what way you spin it, lack of events are either down to a weird design decision, a decision to drip feed, and/or a poor, inefficient, and/or outdated workflow and is unacceptable.
 
br1x:


“Not to forget simply CHANGING the payout of existing events or having new events, which they added 3 of this update, payout decently.”

Things can go goofy in code, sure, but somehow tying credit payouts to brake caliper mod options in some absurd convoluted spaghetti code is just such an absolutely psychotic program design for a seasoned developer like PD to construct. The interaction you've just had here implies there is some sort of connection, or that fiddling with payouts could likely cause bugs.

It won’t. It’s as simple as adjusting numbers in an if/then command.


Dude.

The most time consuming part of adding a race event in any racing game should be the Photoshop work for the thumbnail/event card. Everything else is just plugging in settings for event parameters, I.e. the PP/class/tire limits, laps, standing/rolling start, fuel/tire wear, ToD/weather, etc, and selecting the track and AI opponent cars from the database, and where they’ll start, or if they’ll be placed randomly. Since at least GT5 people have been able to find debug menus containing dev tools for event creation, it’s literally plug and play.


A developer that does anything other than/more convoluted than that for normal event creation has fundamentally created bad, inefficient, and ineffective workflow for productivity in their studio. Race events are one of the easiest individual pieces of content to pump out. The fact that the daily races issued to literally daily in GTS, as in A/B/C refreshed every day, is further proof of that.

I don’t need to know exactly what goes on in PD, nor do I need to be a master developer to identify a problem in the same way I don’t need to be a chef to notice my food was prepared like garbage. I can have a basic understanding of kitchen tools and appliances and ingredients and common practices but not know how to throw them all together into a gourmet meal, and I can know some coding basics and what hardware/software they use but not be able to put together a video game. But, I can absolutely be furious after using a product that it’s not done very well given the tools I’m aware they have.

No matter what way you spin it, lack of events are either down to a weird design decision, a decision to drip feed, and/or a poor, inefficient, and/or outdated workflow and is unacceptable.
You should apply as lead dev at PD, you'd get the job without even needing to interview, you know the ins and outs already!
Anyway, really enjoying the game, luckily my pedal setup didn't need any adjustments but nice that they threw that in there especially for load cell users on less rigid rigs like a playseat challenge.
 
Escudo here is far from all-mighty beast from GT2.
Being disappointed while driving it around Alsace.
 
You should apply as lead dev at PD, you'd get the job without even needing to interview, you know the ins and outs already!
Anyway, really enjoying the game, luckily my pedal setup didn't need any adjustments but nice that they threw that in there especially for load cell users on less rigid rigs like a playseat challenge.
Do you think there’s enough events and/or that the campaign is long enough?
 
You could make your own events because PD built the code and UI for you to make your own events.
So could you explain why PD can't use their own code and UI to create events just the same as us, but save them, where we can't?

Or why you think it would somehow be harder for PD to make them with their own internal tools than the simple public tool?

You keep telling people they don't know how hard it is but clearly neither do you. Difference is they are actually providing evidence and logic for why it wouldn't be too difficult. Your argument amounts to "Nuh uh!"
 
Last edited:
I have to get the Mazdas needed for the enigne stuff. I know I can buy 2 of them from Brand Central and I get ont from golding the 2nd mission which is probably not gonna happen for me. WHich means I miss out on all the fun. I really wish I had bot 90 Rx 7 last week or the week before last 😞
 
Back