It does, it just doesn't tell you it's giving you anything.It doesn't for me... and yeah forgot it was an NSX and not a ticket.
By the time they fix it, I'll have all the engine swaps times 10...Bear in mind these ticket systems are all done on PD servers, so they'll certainly notice any unusual patterns. Have to just hope they don't notice too quickly and/or a fix takes a while.
Holy * it does o_OIt does, it just doesn't tell you it's giving you anything.
Go count the number of Honda NSX GrB cars you have...
Well, I currently have infinite loading when starting up the game with "Saving" popping up on the bottom right, kinda scared to turn off the console nowBy the time they fix it, I'll have all the engine swaps times 10...
Oh and some Special Car Parts from the 4 start ticket as well.
Nope PS5. It is stuck on the loading screen.I use a PS5 so it's much faster as well. You use PS4?
Do you know by chance if it is safe to close the game/restart the console when stuck on the GT7 bootup screen with "saving" popping in and out on the bottom right? Kinda scared to screw my savefile over now.It does, it just doesn't tell you it's giving you anything.
Go count the number of Honda NSX GrB cars you have...
Get out here VGT's the boss is here.Yup I was surprised at how well it performs in regular races, it made for some very intense racing against Gr.2.
Might as well just post the instructions here, it's all over Youtube anyway from all the usual "content Creators", plus Reddit. Cat is well out of the bag.Oh, sorry, forgot we can't promote in the posts.
Can't waste time then.Might as well just post the instructions here, it's all over Youtube anyway from all the usual "content Creators", plus Reddit. Cat is well out of the bag.
View attachment 1164771
Same here.I hope not. I’m stuck at work for the next 5 hours. ☹️
And watch this ninja update fails to fix the brake caliper bug because it's "not as important"Watch this be the quickest Ninja Update in the history of PD
Things can go goofy in code, sure, but somehow tying credit payouts to brake caliper mod options in some absurd convoluted spaghetti code is just such an absolutely psychotic program design for a seasoned developer like PD to construct. The interaction you've just had here implies there is some sort of connection, or that fiddling with payouts could likely cause bugs.We've already discovered that changing a few things can cause unexpected bugs (green calipers), so unless you have personal experience as a triple A games developer, everything you're saying is just conjecture. Instead of complaining about the current state of the game, I'd suggest putting it down for a few months and playing something else. It will only get better with time
Dude.No, saying they coulda/shoulda added this and that is conjecture because you have no idea the work involved to implement what you want under the timescale you want it.
I don’t need to know exactly what goes on in PD, nor do I need to be a master developer to identify a problem in the same way I don’t need to be a chef to notice my food was prepared like garbage. I can have a basic understanding of kitchen tools and appliances and ingredients and common practices but not know how to throw them all together into a gourmet meal, and I can know some coding basics and what hardware/software they use but not be able to put together a video game. But, I can absolutely be furious after using a product that it’s not done very well given the tools I’m aware they have.Again, you have no idea what work is involved to 'simply' code that change. And they may not even be aware that that change is wanted by the community, nor may it align with their vision of the direction they want the game to go.
If only there was a way to free up some garage space and make some money too...I have sooooooooo many NSX Gr.B's. 🤪
You should apply as lead dev at PD, you'd get the job without even needing to interview, you know the ins and outs already!br1x:
“Not to forget simply CHANGING the payout of existing events or having new events, which they added 3 of this update, payout decently.”
Things can go goofy in code, sure, but somehow tying credit payouts to brake caliper mod options in some absurd convoluted spaghetti code is just such an absolutely psychotic program design for a seasoned developer like PD to construct. The interaction you've just had here implies there is some sort of connection, or that fiddling with payouts could likely cause bugs.
It won’t. It’s as simple as adjusting numbers in an if/then command.
Dude.
The most time consuming part of adding a race event in any racing game should be the Photoshop work for the thumbnail/event card. Everything else is just plugging in settings for event parameters, I.e. the PP/class/tire limits, laps, standing/rolling start, fuel/tire wear, ToD/weather, etc, and selecting the track and AI opponent cars from the database, and where they’ll start, or if they’ll be placed randomly. Since at least GT5 people have been able to find debug menus containing dev tools for event creation, it’s literally plug and play.
A developer that does anything other than/more convoluted than that for normal event creation has fundamentally created bad, inefficient, and ineffective workflow for productivity in their studio. Race events are one of the easiest individual pieces of content to pump out. The fact that the daily races issued to literally daily in GTS, as in A/B/C refreshed every day, is further proof of that.
I don’t need to know exactly what goes on in PD, nor do I need to be a master developer to identify a problem in the same way I don’t need to be a chef to notice my food was prepared like garbage. I can have a basic understanding of kitchen tools and appliances and ingredients and common practices but not know how to throw them all together into a gourmet meal, and I can know some coding basics and what hardware/software they use but not be able to put together a video game. But, I can absolutely be furious after using a product that it’s not done very well given the tools I’m aware they have.
No matter what way you spin it, lack of events are either down to a weird design decision, a decision to drip feed, and/or a poor, inefficient, and/or outdated workflow and is unacceptable.
Do you think there’s enough events and/or that the campaign is long enough?You should apply as lead dev at PD, you'd get the job without even needing to interview, you know the ins and outs already!
Anyway, really enjoying the game, luckily my pedal setup didn't need any adjustments but nice that they threw that in there especially for load cell users on less rigid rigs like a playseat challenge.
So could you explain why PD can't use their own code and UI to create events just the same as us, but save them, where we can't?You could make your own events because PD built the code and UI for you to make your own events.
To 100% complete the game? Yes, and even then you're not done until you own every car. Or you can get involved in online which is the centre piece of GT in the modern era.Do you think there’s enough events and/or that the campaign is long enough?
You’re sidestepping the question, Quake isn’t talking about 100% completion, just the campaign and total World Circuits event count.To 100% complete the game? Yes, and even then you're not done until you own every car. Or you can get involved in online which is the centre piece of GT in the modern era.