So when you play a GTA game, your method is to do only the main story missions. In the other words the least amount of effort needed to get the final mission and end credits?
No?
And you consider that 100% completion?
No???
Well both in that game and GT, the stats screen would disagree. It would state you'd actually have something like 50% completion, because to complete a game you need to do everything the game has to offer you. Everything the devs invested time and money creating for you.
Ok… You’ve come up with some weird assumptions, and this really has nothing to do with anything I said. In fact, seemingly the opposite of what I’ve said and advocated for. I want more events because I want the campaign to be longer and more enriching and interesting. On this subject though, I don’t really play open world adventure/action games very much, but wouldn’t you be frustrated if one of these series you like had a new entry release, and the main story is short and repetitive, and there isn’t very much side mission/content, significantly so, compared to previous entries in the series?
And since you brought this up, I don’t know why you think I try to get through a GT campaign as fast as possible, when I was advocating for more events, specifically because GT7 has the
smallest quantity and least diversity of the last maybe 4-5 games. On top of that, the campaign PD crafted for GT7 encourages you to jump from one menu to the next back to back to back, locking features (scapes, dealerships, missions,
tuning, and most tracks) until you do so. You’re constantly enticed to blast through because when slowing down to try out a mission or photo mode (what you’ve equated to side missions in other genres), you halt your progress towards unlocking features and tracks you want to use. It’s a feedback loop of funneling you through the menus up until the last one, and then it all just kinda… Ends. No more progression to work towards, challenge to try a new car in, or rewards to look forward to.
In GT5 and 6 you didn’t have to do every event to fast track track to the final series/ending cutscene, but you could if you wanted to, and just about every mode was available from the start. In 5’s case, you could use licenses, special events, online lobbies, and your choice of A-Spec races to boost your XP progress towards unlocking and beating the Extreme Series. Upon doing so you get an “ending” credits scene, which then unlocks a further Endurance series, with further races to unlock, where you basically need to beat everything to get the needed XP to push the final levels and unlock and beat the last endurance races and Vettel challenge for the “true” ending/100%. 6 is a bit more locked down and linear, but as you get to early-mid game and on you still have a choice of which events you want to do to earn enough “stars” to progress to the following tiers, and you could go back later to snap up the unfinished events for their rewards and 100% stars. My play style is to complete everything, but they left the option to people to do just the thing that interested them. Every event had usually had an interesting entry requirement to work around either by tuning or getting a unique type of car, and had an enticing reward, be it a car, special paint item, or horn, to look forward to, and the side stuff helped you push along the main campaign as well.
I can appreciate the want for more events, but if it's primarily for credits,
No. It’s for an enthralling, long-lasting campaign that encourages me to use a wide variety of the vehicles and tracks in the game and all the extra features they entail. The majority of 7’s campaign is playing through one of five or so cookie cutter event types (Sunday, Clubman, regional drivetrain, national/regional tour championship, WTC) with loose entry requirements, and it only requires you to buy one car ever in the whole campaign. It never forces you to squeeze a car into regulations or look for that something that would fit, it just hands you a convenient car to blast to the next book with.
you need to be getting gold in track experience, the payout for those is well worth it
Already did some of that, mainly to grab the Mercedes S Barker. At the moment I’m not going for any legends cars though, I’m intentionally extending the time with the main campaign as long as I can by entering and attempting to win with cars far slower than I should be, currently WTC700 with a Silvia.
Regardless, when I do want to go for legends cars, the one-time CE rewards will only pay for so many of those, maybe only 3-5 more of the 8-figure cars. Any more and I’ll be forced to grind the same farm events to get them in an amount of time that isn’t measured in months.
Solutions could include bumping payouts from online (especially Sport mode to drive engagement), custom races, increasing more existing events, or adding more events. Having more events in the campaign by default will mean more credits in the player’s pocket if they go to complete them, but also had the added benefit of being more to do and challenge you with in the game. And as I’ve said from the get go, are the easiest pieces of content to add to the game.