Gran Turismo 7's Next Update is Coming This Week: Escudo Pikes Peak Returns

  • Thread starter Famine
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The solution is play something else if you don't like it. Hate to break the news to you but no matter how much you whine on a forum PD takes little to no notice of, it won't conjure up the game you think it should be.

Critique definition: a detailed analysis and assessment of something, especially a literary, philosophical, or political theory.

The original post which I commented on:

That's your idea of a critique, is it?
I'll say as little or as much as I want and word it how I want so stfu
 
Is it not a fact that GT7 has the fewest career mode events in the series? Specifically Café/World Circuits events, don’t you think it’s reasonable to expect more when it’s touted as the most complete GT ever? Sure, technically it is, if you count missions and Scapes. But Scapes, while I really like them, are not driving gameplay. So you’re left with missions. Okay, sure, but they’re not the main single player experience, which is the Café.

GT4 trumps 7 in content by quite a long way. 5 year dev time, using Sport as a base, you don’t think more events could and should’ve been made in that time? Remember, the team that models cars is not the same as the devs who create events. Maybe they do some cross-department work now and again but primarily they’re focusing on what their thing.

This isn’t a hate post. I love GT and I really enjoy driving in 7, but it lacks content. Compared to its own predecessors. Compared to GT Sport, which was never an SP focused game to begin with, but they added GT League after people asked for more to do.

And you can’t compare post-launch GTS with launch GT7, if anything you should compare end of life Sport to launch GT7 since it’s the next game and should at least have as much content.
Sure more events and more content in general would be welcome, and that applies to basically any good game out there. But in it's current state there are more than enough hours of gameplay for the monies worth, especially if you're a completionist. Then you have online, with daily races and championships. It's basically a new improved GTS for next gen with a decent campaign mode on top of that, with more free content to come.
 
So when you play a GTA game, your method is to do only the main story missions. In the other words the least amount of effort needed to get the final mission and end credits?
No?
And you consider that 100% completion?
No???
Well both in that game and GT, the stats screen would disagree. It would state you'd actually have something like 50% completion, because to complete a game you need to do everything the game has to offer you. Everything the devs invested time and money creating for you.
Ok… You’ve come up with some weird assumptions, and this really has nothing to do with anything I said. In fact, seemingly the opposite of what I’ve said and advocated for. I want more events because I want the campaign to be longer and more enriching and interesting. On this subject though, I don’t really play open world adventure/action games very much, but wouldn’t you be frustrated if one of these series you like had a new entry release, and the main story is short and repetitive, and there isn’t very much side mission/content, significantly so, compared to previous entries in the series?

And since you brought this up, I don’t know why you think I try to get through a GT campaign as fast as possible, when I was advocating for more events, specifically because GT7 has the smallest quantity and least diversity of the last maybe 4-5 games. On top of that, the campaign PD crafted for GT7 encourages you to jump from one menu to the next back to back to back, locking features (scapes, dealerships, missions, tuning, and most tracks) until you do so. You’re constantly enticed to blast through because when slowing down to try out a mission or photo mode (what you’ve equated to side missions in other genres), you halt your progress towards unlocking features and tracks you want to use. It’s a feedback loop of funneling you through the menus up until the last one, and then it all just kinda… Ends. No more progression to work towards, challenge to try a new car in, or rewards to look forward to.

In GT5 and 6 you didn’t have to do every event to fast track track to the final series/ending cutscene, but you could if you wanted to, and just about every mode was available from the start. In 5’s case, you could use licenses, special events, online lobbies, and your choice of A-Spec races to boost your XP progress towards unlocking and beating the Extreme Series. Upon doing so you get an “ending” credits scene, which then unlocks a further Endurance series, with further races to unlock, where you basically need to beat everything to get the needed XP to push the final levels and unlock and beat the last endurance races and Vettel challenge for the “true” ending/100%. 6 is a bit more locked down and linear, but as you get to early-mid game and on you still have a choice of which events you want to do to earn enough “stars” to progress to the following tiers, and you could go back later to snap up the unfinished events for their rewards and 100% stars. My play style is to complete everything, but they left the option to people to do just the thing that interested them. Every event had usually had an interesting entry requirement to work around either by tuning or getting a unique type of car, and had an enticing reward, be it a car, special paint item, or horn, to look forward to, and the side stuff helped you push along the main campaign as well.
I can appreciate the want for more events, but if it's primarily for credits,
No. It’s for an enthralling, long-lasting campaign that encourages me to use a wide variety of the vehicles and tracks in the game and all the extra features they entail. The majority of 7’s campaign is playing through one of five or so cookie cutter event types (Sunday, Clubman, regional drivetrain, national/regional tour championship, WTC) with loose entry requirements, and it only requires you to buy one car ever in the whole campaign. It never forces you to squeeze a car into regulations or look for that something that would fit, it just hands you a convenient car to blast to the next book with.
you need to be getting gold in track experience, the payout for those is well worth it
Already did some of that, mainly to grab the Mercedes S Barker. At the moment I’m not going for any legends cars though, I’m intentionally extending the time with the main campaign as long as I can by entering and attempting to win with cars far slower than I should be, currently WTC700 with a Silvia.

Regardless, when I do want to go for legends cars, the one-time CE rewards will only pay for so many of those, maybe only 3-5 more of the 8-figure cars. Any more and I’ll be forced to grind the same farm events to get them in an amount of time that isn’t measured in months.

Solutions could include bumping payouts from online (especially Sport mode to drive engagement), custom races, increasing more existing events, or adding more events. Having more events in the campaign by default will mean more credits in the player’s pocket if they go to complete them, but also had the added benefit of being more to do and challenge you with in the game. And as I’ve said from the get go, are the easiest pieces of content to add to the game.
 
So make a thread titled, 'Everything wrong with GT7' and do it there. This is NOT the thread to do it in!
Meanwhile you can create a thread titled 'Everything right with GT7' and do your praising there.

See how that doesn't work? A forum can't just be two threads, one positive, one negative. They are called echo chambers.

The subject of this topic is the update. People are going to post positive opinions and negative opinions. That's how forums work. You'll have to learn to deal with that, because the mods are not going to stop people posting anything as long as it follows the rules.
 
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No?

No???

Ok… You’ve come up with some weird assumptions, and this really has nothing to do with anything I said. In fact, seemingly the opposite of what I’ve said and advocated for. I want more events because I want the campaign to be longer and more enriching and interesting. On this subject though, I don’t really play open world adventure/action games very much, but wouldn’t you be frustrated if one of these series you like had a new entry release, and the main story is short and repetitive, and there isn’t very much side mission/content, significantly so, compared to previous entries in the series?

And since you brought this up, I don’t know why you think I try to get through a GT campaign as fast as possible, when I was advocating for more events, specifically because GT7 has the smallest quantity and least diversity of the last maybe 4-5 games. On top of that, the campaign PD crafted for GT7 encourages you to jump from one menu to the next back to back to back, locking features (scapes, dealerships, missions, tuning, and most tracks) until you do so. You’re constantly enticed to blast through because when slowing down to try out a mission or photo mode (what you’ve equated to side missions in other genres), you halt your progress towards unlocking features and tracks you want to use. It’s a feedback loop of funneling you through the menus up until the last one, and then it all just kinda… Ends. No more progression to work towards, challenge to try a new car in, or rewards to look forward to.

In GT5 and 6 you didn’t have to do every event to fast track track to the final series/ending cutscene, but you could if you wanted to, and just about every mode was available from the start. In 5’s case, you could use licenses, special events, online lobbies, and your choice of A-Spec races to boost your XP progress towards unlocking and beating the Extreme Series. Upon doing so you get an “ending” credits scene, which then unlocks a further Endurance series, with further races to unlock, where you basically need to beat everything to get the needed XP to push the final levels and unlock and beat the last endurance races and Vettel challenge for the “true” ending/100%. 6 is a bit more locked down and linear, but as you get to early-mid game and on you still have a choice of which events you want to do to earn enough “stars” to progress to the following tiers, and you could go back later to snap up the unfinished events for their rewards and 100% stars. My play style is to complete everything, but they left the option to people to do just the thing that interested them. Every event had usually had an interesting entry requirement to work around either by tuning or getting a unique type of car, and had an enticing reward, be it a car, special paint item, or horn, to look forward to, and the side stuff helped you push along the main campaign as well.

No. It’s for an enthralling, long-lasting campaign that encourages me to use a wide variety of the vehicles and tracks in the game and all the extra features they entail. The majority of 7’s campaign is playing through one of five or so cookie cutter event types (Sunday, Clubman, regional drivetrain, national/regional tour championship, WTC) with loose entry requirements, and it only requires you to buy one car ever in the whole campaign. It never forces you to squeeze a car into regulations or look for that something that would fit, it just hands you a convenient car to blast to the next book with.

Already did some of that, mainly to grab the Mercedes S Barker. At the moment I’m not going for any legends cars though, I’m intentionally extending the time with the main campaign as long as I can by entering and attempting to win with cars far slower than I should be, currently WTC700 with a Silvia.

Regardless, when I do want to go for legends cars, the one-time CE rewards will only pay for so many of those, maybe only 3-5 more of the 8-figure cars. Any more and I’ll be forced to grind the same farm events to get them in an amount of time that isn’t measured in months.

Solutions could include bumping payouts from online (especially Sport mode to drive engagement), custom races, increasing more existing events, or adding more events. Having more events in the campaign by default will mean more credits in the player’s pocket if they go to complete them, but also had the added benefit of being more to do and challenge you with in the game. And as I’ve said from the get go, are the easiest pieces of content to add to the game.
I don't agree that there isn't much side mission/content. You have licences, time trials, track experience, arcade races, trophies to unlock and platinum, missions, infinite hours on multiplayer earning a driver score, photos etc. To get gold on all those would take at least 100 hours, maybe a little less maybe a lot more depending on skill. It isn't fair to compare this game to previous ones because where it is shorter in events, it excels in other areas previous games didn't, such as better physics, dynamic weather and so on.
As I began playing the campaign mode it became apparent that it exists to show you everything the game has to offer, and once it's done you put it aside and get stuck into online racing, with more content being added down the roade, hence the road map. That seems to be the direction PD want to go in. Basically a next gen GTS but with a campaign mode thrown in. It will be interesting to see if Forza 8 follows the same path, as the career mode in 7 took far less time to complete than GT7's does. The writing was on the wall when GTS came out. I just love the experience of driving the cars as each one feels completely different so I have no problem with the game in its current state, future free content is just a bonus. What do you do in the game currently?

Meanwhile you can create a thread titled 'Everything right with GT7' and do your praising there.

See how that doesn't work? A forum can't just be two threads, one positive, one negative. They are called echo chambers.

The subject of this topic is the update. People are going to post positive opinions and negative opinions. That's how forums work. You'll have to learn to deal with that.
A thread discussing everything wrong with the game may be picked up by PD and improvements made because of it. It will take a little more effort than, 'still boring alls dun', though.
 
So I wasn’t initially that impressed with Watkins Glen, but since I’ve got to know it a lot better, I can see why so many people like it! There are still a couple corners I’ve yet to nail, but to be honest thats the case with pretty much every track in game 😂!
 
A thread discussing everything wrong with the game may be picked up by PD and improvements made because of it. It will take a little more effort than, 'still boring alls dun', though.
Maybe it’s because you signed up three days ago, but anyone reading a forum on a regular basis knows what the general mood and opinions are. Not every opinionated post has to be some elaborate synopsis, and those posts you’re raging at aren’t really as common as your hysterical rant makes it seem like. Get some perspective and calm the **** down.
 
So I wasn’t initially that impressed with Watkins Glen, but since I’ve got to know it a lot better, I can see why so many people like it! There are still a couple corners I’ve yet to nail, but to be honest thats the case with pretty much every track in game 😂!
It has a great flow IMO and a lot of the sectors can be taken a lot faster than you might feel like they can be taken at first.
 
I don't agree that there isn't much side mission/content. You have licences, time trials, track experience, arcade races, trophies to unlock and platinum, missions, infinite hours on multiplayer earning a driver score, photos etc. To get gold on all those would take at least 100 hours, maybe a little less maybe a lot more depending on skill. It isn't fair to compare this game to previous ones because where it is shorter in events, it excels in other areas previous games didn't, such as better physics, dynamic weather and so on.
As I began playing the campaign mode it became apparent that it exists to show you everything the game has to offer, and once it's done you put it aside and get stuck into online racing, with more content being added down the roade, hence the road map. That seems to be the direction PD want to go in. Basically a next gen GTS but with a campaign mode thrown in. It will be interesting to see if Forza 8 follows the same path, as the career mode in 7 took far less time to complete than GT7's does. The writing was on the wall when GTS came out. I just love the experience of driving the cars as each one feels completely different so I have no problem with the game in its current state, future free content is just a bonus. What do you do in the game currently?


A thread discussing everything wrong with the game may be picked up by PD and improvements made because of it. It will take a little more effort than, 'still boring alls dun', though.
While I agree with you with the side content and stuff (yeah there is a lot), the main content is clearly lacking. It doesn’t show you everything the game has to offer. What I mean is that there aren’t any races for classic/ vintage cars, no group 2 races, Formula Super and so on. You have to earn a huge amount of credits for some of the older cars for example, but they just let the opportunity go to give owners of these cars the feeling of entering a special league of racing drivers as a reward working towards these cars, maybe even recreating some famous races back then like Le Mans with the Ferrari 330, the Porsche, Alpine etc.. Same goes for the other classes too. This game is there to celebrate car culture, racing culture, but misses out on a lot with at the same time having all the potential already in it that would be so easy to use.
 
One thing needs to be highlighted.

After the update with Watkins Glen, the last round of the Toyota Cup remained out of date. In other words, the Glen is probably not the race track used, so everything indicates that in July or August we will have another race track. Considering the datamined leaks, it's likely that Grand Valley could come. As the championship is closely associated with Japan, Road Atlanta and Red Rock Valley would be ruled out. And so it's possible that Grand Valley is a track in Japan, or even Apricot Hill that has already been teased in trailers.
 
One thing needs to be highlighted.

After the update with Watkins Glen, the last round of the Toyota Cup remained out of date. In other words, the Glen is probably not the race track used, so everything indicates that in July or August we will have another race track. Considering the datamined leaks, it's likely that Grand Valley could come. As the championship is closely associated with Japan, Road Atlanta and Red Rock Valley would be ruled out. And so it's possible that Grand Valley is a track in Japan, or even Apricot Hill that has already been teased in trailers.
As Gtfandom says, Grand Valley is a track in the US, too.
Apricot hill indeed is Japan, as I found out in the www.
 
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good update except for only 3 new events. The escudo is beast a can even be upgraded blows even gr,1 cars out of water in acceleration nice with new track i like watkins glen. The other american tracks i hope to see is road Atlant, road america, sebring and Indiana polis and hopefully some classic gt tracks. I am also hopefull that we see more cars from leaked list in next update
 
One thing needs to be highlighted.

After the update with Watkins Glen, the last round of the Toyota Cup remained out of date. In other words, the Glen is probably not the race track used, so everything indicates that in July or August we will have another race track. Considering the datamined leaks, it's likely that Grand Valley could come. As the championship is closely associated with Japan, Road Atlanta and Red Rock Valley would be ruled out. And so it's possible that Grand Valley is a track in Japan, or even Apricot Hill that has already been teased in trailers.

All the Toyota Cup tracks have been real life tracks, so seems unlikely the last one will be fictional. Half the tracks are in Japan and the other half elsewhere. So while you might be right I wouldn't base it on your assumptions.

Could be anything really but I'd put money on it being a real life track.
 
I don't agree that there isn't much side mission/content. You have licences, time trials, track experience, arcade races, trophies to unlock and platinum, missions, infinite hours on multiplayer earning a driver score, photos etc. To get gold on all those would take at least 100 hours, maybe a little less maybe a lot more depending on skill.
You’re scraping the bottom of the barrel with some of these points. Trophies are considered content now? You do know Sony made it a requirement for every Playstation game to have them since 2009, right? Licenses are borderline meaningless in GT7 because you’re only required to get National A to beat the game. And arcade and time trial modes are a standard feature in just about any racing game you can think of; there’s nothing special about those. Finally, not everyone is interested in multiplayer and it certainly isn’t the end-all solution to a lack of content.
It isn't fair to compare this game to previous ones because where it is shorter in events, it excels in other areas previous games didn't, such as better physics, dynamic weather and so on.
GT7 has been advertised as the most complete Gran Turismo game to date, so it should surpass the previous games in ALL areas. It’s a completely valid comparison.
As I began playing the campaign mode it became apparent that it exists to show you everything the game has to offer, and once it's done you put it aside and get stuck into online racing, with more content being added down the roade, hence the road map. That seems to be the direction PD want to go in. Basically a next gen GTS but with a campaign mode thrown in. Basically a next gen GTS but with a campaign mode thrown in.
No, that is just how you personally choose to play GT7. It was never presented as a “GTS 2.0”; it just shares a lot of assets with Sport.
It will be interesting to see if Forza 8 follows the same path, as the career mode in 7 took far less time to complete than GT7's does.
I’m not sure why you would say something so blatantly false, especially when FM7 gives the option of making career races up to about an hour long in length. GT7 could’ve really used a feature like this as it would single-handedly increase the replay value of existing events. But when has PD ever taken a page from competitors?
 
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I’m not sure why you would say something so blatantly false, especially when FM7 gives the option of making career races up to about an hour long in length. GT7 could’ve really used a feature like this as it would single-handedly increase the replay value of existing events. But when has PD ever taken a page from competitors?
Indeed, I'm not a huge fan of FM7's Drivers Cup and the way in which they implemented the homologation system, it was a neat enough idea on paper but poorly implemented IMO, but FM7 had over 300 races excluding the special events. It was far, far longer than GT7's. But @VolusiaF30 won't let such things as facts get in their way.
 
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As Gtfandom says, Grand Valley is a track in the US, too.
Deep Forest used to be in Germany and Trial Mountain in Scotland tho.

At least that's where they were thought to be.
 
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You’re scraping the bottom of the barrel with some of these points. Trophies are considered content now? You do know Sony made it a requirement for every Playstation game to have them since 2009, right? Licenses are borderline meaningless in GT7 because you’re only required to get National A to beat the game. And arcade and time trial modes are a standard feature in just about any racing game you can think of; there’s nothing special about those. Finally, not everyone is interested in multiplayer and it certainly isn’t the end-all solution to a lack of content.

GT7 has been advertised as the most complete Gran Turismo game to date, so it should surpass the previous games in ALL areas. It’s a completely valid comparison.

No, that is just how you personally choose to play GT7. It was never presented as a “GTS 2.0”; it just shares a lot of assets with Sport.

I’m not sure why you would say something so blatantly false, especially when FM7 gives the option of making career races up to about an hour long in length. GT7 could’ve really used a feature like this as it would single-handedly increase the replay value of existing events. But when has PD ever taken a page from competitors?
1. For a completionist, excluding trophies, there is hundreds of hours of content single player. Isn't GT about becoming a better driver? You won't become a better driver scraping bronze/3rd place every time.
2. Why does a mode have to be special to be considered content? You're adding in your own caveat now.
3. I've not seen the slogan, 'The most complete GT to date', used by PD but could be wrong, could you post it?
4. It isn't how I choose to play it, it's how it is being presented to me
5. Licences are meaningless? ALL videogames are meaningless :lol: hate to break it to you but passing your licence test on GT3 never meant you could go out and drive in the real world buddy.
6. While that is true about race length in Forza, the number of events were nothing mind blowing and it had hardly any missions, and no licence tests. It had a small handful of hitting the cone challenges but not much else. Online was awful too. Forza 8 is looking pretty damn good though, might be worth getting a series X when it drops

I can only speak for myself but I've been greatly enjoying this game and doing daily races has been the escape I needed. But I pace myself because I know how easy it is to burn out on a video game.

If I was a streamer or a pro essentially getting paid to play, it'd be different but so far, I've only done 45 (mostly clean) races. I always try to end my session while all cylinders are firing, so to speak. That helps prevent burnout, in my experience.

And I don't do single player, other than CE. Did a few mission challenges or whatever they're called but they don't interest me in the slightest.


Edit - I'm not exactly defending PD here. I think they dropped the ball in some major ways (SR system needs an overhaul, for instance) but I think there are more than casual types who really enjoy this game.
Agreed. The daily races are the 'events' many in here seem to crave so much, the only difference being it's against humans instead of pretty 1 dimensional AI. Will be interesting to see how the AI behave once that Sophy thing is released. I saw an AI car completely lose it on turn 1 at Brands Hatch yesterday which was quite rare to see.
 
6. While that is true about race length in Forza, the number of events were nothing mind blowing and it had hardly any missions, and no licence tests. It had a small handful of hitting the cone challenges but not much else. Online was awful too. Forza 8 is looking pretty7 damn good though, might be worth getting a series X when it drops
FM7 had about 3 times as many races as GT7 did at launch and not much less than that now. How can you be so blatantly hypocritical to whine about the lack of events in FM7 but priase the lesser amount in GT7?

Of course FM7 didn't have licenses, and it had fewer missions, but had significantly more races, which is ultimately the games bread and butter, same with Gran Turismo, but they've massively mismanaged expectations prior to the games launch and haven't done much to rectify those issues since.
 
Considering each car takes months to recreate, I'm surprised you're complaining about ports. If you didn't want any ports at all, you'd be looking at a release date of 2025 for GT7
When was the last GTS update? They have had that amount of time ÷ by "months to recreate" SOME new GR3/4 cars but have failed to recreate ANY.

Oh, we got the new GR Gr1 hybrid last month..... well excuse me for expecting a little more than that.

For example; we are still using Gr3/4 Mustangs based off the 2015 Mustang GT. The GT350R is track ready straight from the manufacturer. Why are we not racing a Gr 3 version of the GT350R? No GT3 Mustang exists, so all PD had to do was add an Aero package to the GT350R instead of porting in the old Gr3 Mustang from GT Sport.
 
I swear the one and only time I’ve been rewarded with 1.000.000 cr with a 4 stars ticket it’s via this glitch, exactly 30 seconds ago… I robbed around 2.000.000 cr plus and undefined number of engines since yesterday 😅
 
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When was the last GTS update? They have had that amount of time ÷ by "months to recreate" SOME new GR3/4 cars but have failed to recreate ANY.

Oh, we got the new GR Gr1 hybrid last month..... well excuse me for expecting a little more than that.

For example; we are still using Gr3/4 Mustangs based off the 2015 Mustang GT. The GT350R is track ready straight from the manufacturer. Why are we not racing a Gr 3 version of the GT350R? No GT3 Mustang exists, so all PD had to do was add an Aero package to the GT350R instead of porting in the old Gr3 Mustang from GT Sport.
A new official for customers GT3 and GT4 Mustang will be arriving next year.

We still don’t know why they do what they do. We still have the same old R35 GT-R and not even the GT Academy red & white Evo model.
The 720S been out and no road and GT3 models. We even missed the 2015 570S GT4 car when PD made many 2015 cars for GT Sport.

It was cool that PD had the foresight to make the Gr.3 Mustang(the MARC Cars Australia MARC II looks like the PD Gr.3 Mustang creation). Also the Gr.3 F-Type. Add the Gr.4 F-Type that was a real GT4 car, built to participate in the British GT series.
Again, many of us want updated cars. We have no idea why certain cars aren’t updated. Could be part holding content back, part PD are modelling them now, part some cars are in development and part licensing issues. Kaz mentioned he seeks out some marques. Some marques seek him out and sometimes he’s unaware of some brands want to be in the game.

Keep this in mind(from 2017):https://www.eurogamer.net/kazunori-yamauchi-profile
The contemporary practice of patching in games after launch has been both a blessing and a curse for Polyphony and for Yamauchi, who admits his first feelings upon releasing a game are pain and regret as he sees all the details he wants fixed and all the ideas he couldn't implement. Gran Turismo 5 blossomed into something wonderful within a year of its release, but Gran Turismo 6 will be shipping without many of the features that have been talked about in the run-up to its release.

"It's the same every time," Yamauchi says, a burst of fatigue setting into his words. "It's an incredibly tight schedule. As to being able to include everything we wanted to on day one, we probably won't be able to. I think for the 12 months following the release we'll continue to update the software.

"We've really changed how we make games - even now at the end of development, we're still making new functions and content that's going to be put into this game, that'll be provided by updates further down the line. There's a possibility that these types of updates will continue on these kinds of titles. I think that more recently, the speed of our input and output is becoming much, much faster."
 
One thing I do wish GT brought with 7 is a vastly updated damage model. I don't buy into the whole, 'manufacturers don't want their cars being shown taking damage', well how do you explain Forza 7 then, or Grid, or Dirt Rally. Forza has bumpers hanging/flying off, bonnets crumpled etc. The mechanical damage was good too, for example if you're flying by at 120 and force the transmission into 2nd it would destroy it in no time. It would add a new dynamic to races. Make a mistake and damage the radiator for example, and you have to keep the revs low and nurse the car to a finish or risk overheating and destroying the engine. I think either iRacing or ACC has that feature.
 
Project Cars has the feature. Stay behind a car too or damage the radiator long and engine temps rise. I have to check it out again, but I believe offtrack excursions cause engine temps to rise as well.
 
One thing I do wish GT brought with 7 is a vastly updated damage model. I don't buy into the whole, 'manufacturers don't want their cars being shown taking damage', well how do you explain Forza 7 then, or Grid, or Dirt Rally. Forza has bumpers hanging/flying off, bonnets crumpled etc. The mechanical damage was good too, for example if you're flying by at 120 and force the transmission into 2nd it would destroy it in no time. It would add a new dynamic to races. Make a mistake and damage the radiator for example, and you have to keep the revs low and nurse the car to a finish or risk overheating and destroying the engine. I think either iRacing or ACC has that feature.
Whilst there is some truth to that notion about manufacturers not allowing damage it varies massively from manufacturer to manufaturer. Most will allow some degree of damage, and whilst Forza Motorsport doesn't have the most extensive damage model around, to have it fairly consistent across such a variety of cars represents a job well done IMO.

One of the notable inconsistencies in Forza though is as you said, bumpers falling off, that wasn't on every car. Some cars weren't allowed detacheable body parts, but others were. So some cars the bumbers would just crumple, some they'd hang off and some they'd come off completely.

But it's highly likely PD could implement a better damage model in GT7 if they wanted to.
 
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Whilst there is some truth to that notion about manufacturers not allowing damage it varies massively from manufacturer to manufaturer. Most will allow some degree of damage, and whilst Forza Motorsport doesn't have the most extensive damage model around, to have it fairly consistent across such a variety of cars represents a job well done IMO.

One of the notable inconsistencies in Forza though is as you said, bumpers falling off, that wasn't on every car. Some cars weren't allowed detacheable body parts, but others were. So some cars the bumbers would just crumple, some they'd hang off and some they'd come off completely.

But it's highly likely PD could implement a better damage model in GT7 if they wanted to.
Yea some cars on Forza, mostly the open wheelers would have very minimal visible damage. Maybe PD chose not to due to consistency. If one manufacturer allowed quite extensive damage and another didn't want anything more than scratched paint it would look a bit daft if there was a collision between the 2. I'd be happy with a more involved mechanical damage system though, like the overheating example earlier. Brake fade and tyre flat spots would be nice as well.
 
When was the last GTS update? They have had that amount of time ÷ by "months to recreate" SOME new GR3/4 cars but have failed to recreate ANY.

I'm not going to defend the ageing cars in Gr3 and Gr4, but this just isn't true. GT7 has 8 Gr3 and 4 Gr4 cars over GTS.
 
I don’t actully care much for more racecars other than the classic we had in past like
Toyota gtone
Nissan r390 gt1 lm
Panoz esperante gtr
Toyota minolta 88cv
Corvette c5r etc

I don’t either like the groups we have either would like just pp system instead at least for classics

But overall i much rather see more road cars added to the game, and tracks is also important hopefully we see 2 new tracks before this year ends, very happy they added watkins glen and also suzuki escudo pikes peak and glad its not throwed in group carogory
 

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