That's not how it works and it's far from a niche adjustment. Tires have a narrow optimum range where the grip is maximized. Under or over and you lose grip. Many, many things affect tire temperatures including track ambient temperatures, brake duct opening sizes, camber, toe, brake balance, sway bars, overall balance of the car, driving style and of course tire pressure. Tire pressures work best in an optimum range. To have an effective racing tune, the tune has to make the car operate in the tire temperature range that provides the maximum grip. In other words, it simulates real life. In GT you tune for grip and balance only which is quite simplistic. Throw in tire temperatures, double or triple the number of tuning parameters, and make many of those tuning parameters affect tire temperatures, overall grip and balance and it's a whole new ball game. I'm still figuring out how everything interacts and probably will be for a long time.
G force effects are completely tunable in Project Cars, from zero to crazy and everything in between. Also included are helmet cam views with tunable look-to-apex, helmet lean and more. Motion blur is also there and fully tunable as well, on PC only though.
Have you played the game? The physics in Project Cars are light years ahead of GT. The tire model alone makes it heads above GT without question. All the tuning actually works. The tuning descriptions work exactly as described. Throttle response is not an on/off switch and it's volumetric, responding to air pressure changes from ambient temperatures and elevation. Slipstreaming can create dirty air and destablize your car a little. Top speeds and accelerations values are realistic. I've noticed some cars lean when you hit the throttle because they simulated engine inertia. The clutch actually works. The Boss Mustang pulls to one side while accelerating. Why? Because it has a live axle with a panhard bar and that's what the car does in real life..and they simulated it!! Need I go on?
It's not a drift car.
@super_gt has a severe dislike with GT's general understeery nature and it's lack of direct response from the front end, and often compensates this by boosting the front end up on tire grade.