Gran Turismo Sport Closed Beta Coming March 17: First the US, Then EU Region

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Some real dirty 🤬 play the beta, And don't tell me they are testing the SR system IT DOES NOT WORK AT ALL, Let us just have a report feature and use the share button to give proof of the 🤬 players who just ram and abuse the system and still get an increase in SR its bull and if it doesn't improve I won't be buying the full game.
 
Hopefully the Gr.3 Dragon Trail event comes back, didn't get to have a proper run at it to see if I can get top spot, think my best sectors I did in race events would put me at a low 1:38. Had another race against a quicker top 10 driver than earlier, managed to win by over 10 seconds, they lost the car on a kerb on last lap pushing too hard trying to catch up.
 
I'm still a little curious why PD splashed stills & video of three new tracks,
and then almost immediately, released only two of them to the Beta.

Where is Sardegna?
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This is from a while back, but it's one of the few races I've won:



Honestly I was confused because my lap times weren't so great and yet I pulled over six seconds ahead of the next guy...

Gran Turismo®Sport Beta Domating Brands Hatch Result3.jpg


Gran Turismo®Sport Beta Domating Brands Hatch Result1.jpg
 
Gr.3 has the most balanced between the 3 categories in the beta in terms of cars IMO. Gr.4 seems to be dominated by GT-R's and N300 by Evo's and Sti's.

Note I'm talking about the qualifications, not the races.

Now of course there's several tracks in gr.3 events are dominated by several cars. Dragon Trail with Corvette's and NIS with AMG GT3 but Gr.4 and N300 are always dominated by those 3 cars above no matter the race track. Correct me if I'm wrong.
 
There will always be crashes in racegames because of the lag some have and because people just make mistakes its a game not real people...... even the best players will give a bump that crashes there opponent.

Just accept and try to drive clean yourself. The guys that womt play the game allot eventuelly end up together in 1 lobby because of the system amd have fun together will the pro driving there butt off somewere else :cheers:
 
Dont understand how people can't understand that it is impossible to determinate who has the fault in a crash with an automated system.
I'm pretty sure it was to possible determine when someone smashed into the back of me in the braking zone today on Dragon when they were travelling 30 mph too fast to make the corner.
 
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Dont understand how people can't understand that it is impossible to determinate who has the fault in a crash with an automated system.

It can't be difficult for PD to make a car ghost if it is going below a certain speed, They have made it so that in past games the internal combustion engine cuts out on a Prius below a certain speed so ghosting below a certain speed is surely possible, They have a slow down timer for exceeding track limits I triggered it myself earlier and it also can't be difficult to have it trigger by one car being forced off the track/into a barrier.

It just needs a simple logic check .... car contact + off track within 2 seconds = car that stayed ontrack is penalized, car contact + minimum track speed within 2 seconds = car that stayed above is penalized, Surely this can't be difficult PD is funded by Sony.
 
TBH I fail to see what the problem was, U clearly went into the back of another car....so loosing SR, as far as I know thats working as intended.

He was stopped on the racing line where else could I have gone?, So I was unfairly penalized for him and the guy he was racing with both trying too hard, As I stated above not more than 5 minutes ago, PD could implement a minimum speed ghost system so that such things don't happen.
 
He was stopped on the racing line where else could I have gone?, So I was unfairly penalized for him and the guy he was racing with both trying too hard, As I stated above not more than 5 minutes ago, PD could implement a minimum speed ghost system so that such things don't happen.

The whole point of the system is to promote racecraft. As a racer you should be seeing situations developing ahead of you IMO the whole ghosting thing is teaching people bad habits which will be hard to shake when ghosting is removed once you get to C lvl and above( has that been confirmed? not seen any ghosting in the higher lvl race footage myself).

The SR system works this way in Iracing and altho painful at lower lvls does work.
 
I think it will sort itself out over time. Those who constantly drive badly will have low SR. Those of us who try and drive well but make the odd mistake or get hit by the idiots every now and again will have higher SR. So given enough time it'll all be ok.
Everyone has to start from scratch, so this is a given really. It's why when the game actually comes out it'll be key not to try and rush to the top of the rankings in amongst those...less experienced. Play the long game and the rewards will come. đź‘Ť
 
The whole point of the system is to promote racecraft. As a racer you should be seeing situations developing ahead of you IMO the whole ghosting thing is teaching people bad habits which will be hard to shake when ghosting is removed once you get to C lvl and above( has that been confirmed? not seen any ghosting in the higher lvl race footage myself).

The SR system works this way in Iracing and altho painful at lower lvls does work.

Which explains why you find C level drivers with SR below 20. As a result I'm stuck in D level with a decent SR because I'm always driving defensively, allowing impatient reckless drivers to pass, and slowing down for wrecked cars. Maybe I care about my car too much. Heck you can bash the hell out of it with no consequence.

I don't know, I don't foresee myself taking part in the Sport mode of this game much unless I find a niche of drivers that are similar to me. Sport mode seems too arcady and less like racing would be like IRL. Too bad, since PD puts so much effort into making their games look so real.
 
This is the part of the system that doesnt work. In Iracing you have to get your SR to a certain lvl before you go up from D to C etc. In GTS the 2 dont seem to be linked which I think is a problem.

Yeah I think this could be necessary to make the SR valuable.

After playing the game for a week to unlock a faster class no one will throw away their SR points.
 
... when the game actually comes out it'll be key not to try and rush to the top of the rankings in amongst those...less experienced...
Maybe, as a thank you to those of us who are testing the Beta, when the game is released,
they will let us start it with the Driver Rating, and Sportsmanship Rating that we've worked hard to earn.
(being able to keep all our settings pages intact would be a nice touch)(... and keeping our cars would be nice):gtpflag:
 
I think it will sort itself out over time. Those who constantly drive badly will have low SR. Those of us who try and drive well but make the odd mistake or get hit by the idiots every now and again will have higher SR. So given enough time it'll all be ok.

But when? We were in a race together at Dragon earlier, and none of the nine with SR 50 managed to gain any! Usual workout of the collision code in T1. I try to be clean, but there seems to be many at our SR level that still don't. You were more in the thick of the 50s, maybe your view was different?

Gran Turismo™Sport Closed Beta Test Version_20170423183310.jpg


If simply being off track wasn't penalised, I'm sure SR would work better. Of course cutting a corner should be punished, but only where time or speed is gained.

Trickier problem is hitting/brushing walls, but again, PD's system seems to have an idea of how fast you might legitimately go, so maybe that could be used for wall hits as well.
 
But when? We were in a race together at Dragon earlier, and none of the nine with SR 50 managed to gain any! Usual workout of the collision code in T1. I try to be clean, but there seems to be many at our SR level that still don't. You were more in the thick of the 50s, maybe your view was different?

View attachment 643106

If simply being off track wasn't penalised, I'm sure SR would work better. Of course cutting a corner should be punished, but only where time or speed is gained.

Trickier problem is hitting/brushing walls, but again, PD's system seems to have an idea of how fast you might legitimately go, so maybe that could be used for wall hits as well.
My view of that race was that ENG-Si was driving like a lunatic and ruined my race! And it's worrying that their SR didn't go down. I still think given time it'll sort itself out, we've only been playing for just over a week.
 
Dont understand how people can't understand that it is impossible to determinate who has the fault in a crash with an automated system.

It's not even so much that an automated system of assigning blame is impossible, but more that any system you come up with is potentially open to abuse.

Think about all the weird exploits and glitches people have uncovered in the GT games over the years........if PD make an automated system, people will figure out exactly how it works. And if someone at some point finds out "hey, if you do this specific dirty maneouvre it doesn't penalise you", then instead of just having an overly harsh system, you've now got something that people can readily exploit to their advantage.

With the way it works now, it isn't possible to exploit it - if you make contact, SR goes down, no exceptions. Yes, sometimes you'll be hard done by this, but in the long run, avoiding putting yourself in places where contact could happen is rewarded - which hopefully should lead to better standards of racing across the board. And you won't be able to game or cheat your way around it.

Ironically this dilemma they've solved with the SR system is the same one they've created with the ghosting system. There's been plenty of times where myself or others have made purely innocent mistakes, but ghosting prevented a crash and a lot of grief is saved, which seems great. But eventually people are going to figure out how it works, where you can ghost through others and when you can't.........which will probably be detrimental to racing. Why bother trying to make a clean overtake if you know how to pass right through everyone?


when ghosting is removed once you get to C lvl and above( has that been confirmed? not seen any ghosting in the higher lvl race footage myself).

I'm in C class but still getting matched with a mix of class C and D drivers (and one guy in class B), and I've still seen ghosting happening. Maybe it's only when you're matched with drivers who are all C or higher that ghosting stops.
 
My view of that race was that ENG-Si was driving like a lunatic and ruined my race! And it's worrying that their SR didn't go down. I still think given time it'll sort itself out, we've only been playing for just over a week.

Well I quali'd 4th and finished 8th, so not my greatest moment either!

A week of busy participation should have been enough - we're 40 SR above where we started, after all. Yet the chance of any SR 50 player being a clean racer is only slightly better than random. Few have the patience to pressure for a mistake just by filling the mirrors.

Ah well, at least I had one really good race today at the Ring. Moving up from 12th to 4th (and back to 8th, lol) with nobody playing dirty - bliss :) (and that was a mix of SR levels)
 
My view of that race was that ENG-Si was driving like a lunatic and ruined my race! And it's worrying that their SR didn't go down. I still think given time it'll sort itself out, we've only been playing for just over a week.
I'm in C class but still getting matched with a mix of class C and D drivers (and one guy in class B), and I've still seen ghosting happening. Maybe it's only when you're matched with drivers who are all C or higher that ghosting stops.
Could it be that the D class drivers are the ones that are ghosting and not the C's? It might explain why the fella driving like a lunatic in PzR Slims race didn't lose SR.
 
What the ratings do that I will appreciate in the game is make races hopefully really competitive. So much so that you'd be enjoying yourself even if you're in the middle of the pack or at the back.

It's the main issue when playing online for me, I don't enjoy playing with players that aren't at my skill level (better or worse).
 
It's not even so much that an automated system of assigning blame is impossible, but more that any system you come up with is potentially open to abuse.

Think about all the weird exploits and glitches people have uncovered in the GT games over the years........if PD make an automated system, people will figure out exactly how it works. And if someone at some point finds out "hey, if you do this specific dirty maneouvre it doesn't penalise you", then instead of just having an overly harsh system, you've now got something that people can readily exploit to their advantage.

Im not saying the system doesnt need to be improved, as I have seen some issues IMO (ghostening is a totaly wrong concept in my opinion that should be eliminate inmediatly, the rating system appears that doesn't penalize enough rammers and some crashes and off tracks are not penalized properly).

But there are so many factors that determinate who has the fault in a crash, that it is impossible to create an automated system to solve the ecuation. Not even real marshals and race directors always do their job right.

To find clean races in something like GT Sport or Iracing, you will have to be patient trying to avoid all contact in low classes and then, in high classes, start enjoying the game. There is no other way.
 
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