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Sorry but I completely disagree.Yes, but IMO the races would be better to be split into 3 basic groups with increasing levels of difficulty. Since the beginning of GTS, all races including dailies are for all abilities to take part and they're all easy. There's hardly any progression from one car class to the next in GTS because if you've noticed, the higher the PP, the more the cars have been dumbed down so that beginners can take part without it being too difficult.
Because of what Pigems said above:
"Steering yes, throttle and brake I’m not so sure. GTS’s ABS helps everyone equally in this game, it’s waaaaay overpowered regardless of input device. You can literally just floor the brakes in any car in the game, without ever even having to think about breaking traction from brake pressure."
For beginners, how can they possibly learn how to get better if all the feedback and car response is cancelled out completely for them?
In karting, you learn how to brake properly straight away. At a good racing school, they make you drive a tail-happy car straight away so you get confident and in to good habits right away. Good habits being looking ahead the right amount of every given task; braking, rotation, acceleration etc.
"World tour" drivers get round the excessive ABS and understeer by downshifting into a much lower gear mid-corner and then short-shifting back into the correct gear. You can call it skill, but there is no real penalty if you get this "trick" wrong either, unlike in reality. Even though it's "just a game" it should bear some resemblance to reality...reality or close to it is much more fun, and it makes you much sharper and better.
The DR system is very good at putting drivers with appropriate competition no matter the car class being raced. I also fail to see how the “faster cars” are dumbed down, gr1 is the most difficult class to get right. The technique differences between classes is also distinct enough that you must alter your style of driving to suit.
With regards to critiquing world tour drivers, I would prefer actual footage with a proper description. An off the cuff remark doesn’t really cut it imo.
I’ve not seen any world tour drivers simply floor the brakes just because abs will save them. Trail braking and minimising abs use is exactly what generates a faster lap time. Also a lot of race cars use abs these days so having that off wouldn’t really make sense, and karts have only rear brakes (I think?) so that comparison is irrelevant too.
I do agree the game should teach the player “how” to drive by using more substantial licensing.
As for the downshifting on apex “trick” , I believe that’s down to the fact races are using frozen gear boxes which obviously won’t be optimised per circuit. I would anticipate given this option in real life a driver may do the same if they were also given the same kind of setup.
I think your leaning more on the side of - problems with the physics or car setups, more than - any problems with which controller input is used, and what assits the game offers for that input.
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