How many cars and tracks does that 5 get you? ,I racing gets expensive when you have to by each car and tracks ala cart. mode. If you want more than a handful of cars and tracks the price adds up.
It gets you the base set and sometimes another car and track. I believe it's 15 cars and 15 tracks.
It does get expensive if you try and buy everything, but that's not actually how iRacing is played. You can, if you want, but the intended way of playing seems to be that you pick one or two series and dedicate yourself to them for a season. Each round lasts for a week, and so each week you'll probably spend a couple of days practising and working on setup, and then the rest of the week running maybe half a dozen races (which aren't super short, usually) to try and get your best result.
So really, what tends to happen is that you're stuck with rookie content for the first season because of the license thing anyway, so you're fine with the base package. As you move up, you spend $20-$60 (depending on how much you need and how smart you are about discounts) on the content necessary for the next series that you want to play. That lasts you another three months, and then you can keep running that series or you can pay more to shift to something else.
It does get expensive, but it does so over a long period of time (which is what makes it clever) and it really is pretty optional. You can get some great racing on the base content, and IMO the service that iRacing provides totally justifies the subscription fee. Especially now that both PS4 and X1 have the
...some of the best fantasy tracks in the business, if not the best.
Debatable, especially after seeing Tokyo.
The GT FORMULA which we all love (its more than just a name, its a means/style of execution).
You need to be more specific about what
exactly this is, because the obvious design and structure of past Gran Turismos is all but gone, and only lives on in FM6.
Arguably some of the best graphics in all of video games.
Which I also mentioned, although it's still fighting Driveclub, Horizon 3, pC/pC2 and probably FM7 as well.
These are not small, insignificant things.
You don't seem to think so. I don't see anything in there that constitutes a strong elevator pitch.
When it comes to FM, AC, PC, RR and iRacing - what do all those have that make them unique of one another? PC seems to be the most unique with its dynamic weather and their everything-unlocked-from-the-start approach.
Check out the misdirection. I never said other games had stuff that made them unique. I said GTS doesn't. That's not the same. I'm not sure this is the right thread to be getting into what makes each entry in the racing genre unique, although some others above me have done a good job of explaining it.
I'm not just pulling stuff out of thin air - for instance, yes PD have said they have focused on the online component during development, which is good considering the GT5/6 online experience, but they never explicitly said there is no offline game progression.
What part of that is not pulling stuff out of thin air?
"They didn't say that there wouldn't be offline game progression, so there might be!"
Just own up to it, fella.
As far as the minimalism, I don't think it'll be a minimal game - this game looks feature packed!
Really? How far down the feature list do you get before you're into stuff that is expected in any generic racing game?
I like the fact that GT is only going to have about 140 cars (maybe 141 with the GT3 RS
). Quality over quantity ---> a lesson learned from PS3 GT series.
And yet in your last post you cited exactly this as a reason why iRacing is bad. 69 exquisitely physically modelled cars, and yet that's a negative versus 140 in GTS.
I think you need to get your reasoning straight. If you're OK with a small amount of well modelled cars (and I sure am), then you're OK with it in any game.
GTS does not appear to be a minimal game though. I just find it hard to believe that they will release a game that only has pvp progression, considering their history. That's all, bro.
If GTS isn't minimal I don't know what your standard for a small game is. GT5P? GTHD?
You're gonna have to provide more context than a 35 minute video. I don't have 35 minutes to potentially waste not knowing what in that you want me to look at.
Yes. From what I see on iRacing's website, they have 69 cars. I may have missed something, but that does seem very low for a 10 year old game. GTS will have 141.
See above for why
you are happy with a small amount of well modelled cars, but only in a game called Gran Turismo.
Isn't it funny how hypocrisy can sneak in when you're talking about brands that you have an emotional attachment to?
Played it and really loved it for about 5 months. Then I switched to Forza 3 until GT5 was released.
Yes we can compare it to this PS4 generation. For starters, we had to pay for Prologue (bold move to charge for a demo... I swear, only PD
. Yet it sold 5.3M copies. The beta is free. BTW, GT5 Prologue was delayed 9 months. That's a start...
The beta is free, but the beta is not open to everyone. Prologue was a disgusting commercial move in terms of how it was sold. It should have been $30 at best, and it should have dropped to $20 or $10 very shortly after. Regardless, it was a game, albeit a very small one.
So far on PS4 we've had a closed beta, and we still don't have a release date. Although the assumption is that it's going to be holiday this year, because otherwise it's going to be far too little far too late.