Gran Turismo Sport: General Discussion

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@ImaRobot Accessibility for me is stuff like DS4 support, good UI, proper default setups for cars and sufficient assists for beginners (driving school will help as well).
 
"Fantasy" cars developed by real manufacturers exclusive to the title, some of the best fantasy tracks in the business, if not the best. The GT FORMULA which we all love (its more than just a name, its a means/style of execution). Arguably some of the best graphics in all of video games. These are not small, insignificant things.
Emphasis mine. The GT Formula is effectively dead. A great many things that made GT what it was are effectively gone based on what we know about the game so far.
Zero to hero career style - gone
Dozens to hundreds (depending on the game) of ordinary daily drivers to choose from - gone
Extensively modifying with race winnings to move up in power and speed in your career - gone
Expansive offline career - gone
Dynamic day/night and time of day - gone
 
👍 haha I still have a hangover from here to Tokyo and back.

BTW just did the daily challenge and again no (duplicate) car. Fine with me my garage is full anyway :lol:
But just report it here for the knowledge of the readers.

Im kind of worried here about getting the porsche, as if there would be inclusion of a class for that porsche (N500?) there should be other cars for the class and theres no sign of them..

Also should probably be another gift car..

And now we got blue moon for gr3 - so much for testing physics of gr3.. Willow for gr4 - is the shortcut fixed?? I did notice at the gravelpits of brands that the game now resets the car back to track after a while offtrack..
 
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There is definetely something wrong with replay camera angles. All too often struggle to follow the car and every now and the angle jumps a little for no reason. Also still think the fps is worse now. And they were so smooth pre 1.06..:indiff:

That said willow looks eye poppingly real every now and then since v1. 06. And Blue Moon is PACKED with people and props..
 
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There is definetely something wrong with replay camera angles. All too often struggle to follow the car and every now and the angle jumps a little for no reason. Also still think the fps is worse now. And they were so smooth pre 1.06..:indiff:

That said willow looks eye poppingly real every now and then since v1. 06. And Blue Moon is PACKED with people and props..

I think that is deliberate and is meant to simulate a real life director following a car. It's pretty cool actually.
 
How many cars and tracks does that 5 get you? ,I racing gets expensive when you have to by each car and tracks ala cart. mode. If you want more than a handful of cars and tracks the price adds up.

It gets you the base set and sometimes another car and track. I believe it's 15 cars and 15 tracks.

It does get expensive if you try and buy everything, but that's not actually how iRacing is played. You can, if you want, but the intended way of playing seems to be that you pick one or two series and dedicate yourself to them for a season. Each round lasts for a week, and so each week you'll probably spend a couple of days practising and working on setup, and then the rest of the week running maybe half a dozen races (which aren't super short, usually) to try and get your best result.

So really, what tends to happen is that you're stuck with rookie content for the first season because of the license thing anyway, so you're fine with the base package. As you move up, you spend $20-$60 (depending on how much you need and how smart you are about discounts) on the content necessary for the next series that you want to play. That lasts you another three months, and then you can keep running that series or you can pay more to shift to something else.

It does get expensive, but it does so over a long period of time (which is what makes it clever) and it really is pretty optional. You can get some great racing on the base content, and IMO the service that iRacing provides totally justifies the subscription fee. Especially now that both PS4 and X1 have the

...some of the best fantasy tracks in the business, if not the best.

Debatable, especially after seeing Tokyo.

The GT FORMULA which we all love (its more than just a name, its a means/style of execution).

You need to be more specific about what exactly this is, because the obvious design and structure of past Gran Turismos is all but gone, and only lives on in FM6.

Arguably some of the best graphics in all of video games.

Which I also mentioned, although it's still fighting Driveclub, Horizon 3, pC/pC2 and probably FM7 as well.

These are not small, insignificant things.

You don't seem to think so. I don't see anything in there that constitutes a strong elevator pitch.

When it comes to FM, AC, PC, RR and iRacing - what do all those have that make them unique of one another? PC seems to be the most unique with its dynamic weather and their everything-unlocked-from-the-start approach.

Check out the misdirection. I never said other games had stuff that made them unique. I said GTS doesn't. That's not the same. I'm not sure this is the right thread to be getting into what makes each entry in the racing genre unique, although some others above me have done a good job of explaining it.

I'm not just pulling stuff out of thin air - for instance, yes PD have said they have focused on the online component during development, which is good considering the GT5/6 online experience, but they never explicitly said there is no offline game progression.

What part of that is not pulling stuff out of thin air? "They didn't say that there wouldn't be offline game progression, so there might be!"

Just own up to it, fella.

As far as the minimalism, I don't think it'll be a minimal game - this game looks feature packed!

Really? How far down the feature list do you get before you're into stuff that is expected in any generic racing game?

I like the fact that GT is only going to have about 140 cars (maybe 141 with the GT3 RS :)). Quality over quantity ---> a lesson learned from PS3 GT series.

And yet in your last post you cited exactly this as a reason why iRacing is bad. 69 exquisitely physically modelled cars, and yet that's a negative versus 140 in GTS.

I think you need to get your reasoning straight. If you're OK with a small amount of well modelled cars (and I sure am), then you're OK with it in any game.

GTS does not appear to be a minimal game though. I just find it hard to believe that they will release a game that only has pvp progression, considering their history. That's all, bro.

If GTS isn't minimal I don't know what your standard for a small game is. GT5P? GTHD?

See below:



You're gonna have to provide more context than a 35 minute video. I don't have 35 minutes to potentially waste not knowing what in that you want me to look at.

Yes. From what I see on iRacing's website, they have 69 cars. I may have missed something, but that does seem very low for a 10 year old game. GTS will have 141.

See above for why you are happy with a small amount of well modelled cars, but only in a game called Gran Turismo.

Isn't it funny how hypocrisy can sneak in when you're talking about brands that you have an emotional attachment to?

Played it and really loved it for about 5 months. Then I switched to Forza 3 until GT5 was released.

Yes we can compare it to this PS4 generation. For starters, we had to pay for Prologue (bold move to charge for a demo... I swear, only PD :rolleyes:. Yet it sold 5.3M copies. The beta is free. BTW, GT5 Prologue was delayed 9 months. That's a start...

The beta is free, but the beta is not open to everyone. Prologue was a disgusting commercial move in terms of how it was sold. It should have been $30 at best, and it should have dropped to $20 or $10 very shortly after. Regardless, it was a game, albeit a very small one.

So far on PS4 we've had a closed beta, and we still don't have a release date. Although the assumption is that it's going to be holiday this year, because otherwise it's going to be far too little far too late.
 
Something something Tag Heuer. But why is GT Sport set up? I want answers
Looks like Tag Heuer either is doing some cross promotion or maybe PD is there as well? That's the Couture Show at the Wynn and Encore Las Vegas.
 
Looks like Tag Heuer either is doing some cross promotion or maybe PD is there as well? That's the Couture Show at the Wynn and Encore Las Vegas.

Doesn't look like owt interesting will happen here, eh? Seems like they've done multiple random event things like this over the months since copper box.

E3 is the only thing worth keeping an eye on. Can't wait for that!
 
I think you have to set your alarm clock then? 3AM or so? Nobody told us it would be easy to participate. We have to work for it ;)

My guess: same as Asia?!?
Yep.
As we suspected, I'm seeing Aussies racing in largely Japanese fields.

I've seen rolling starts at NIS, which is good to see.
I'm a little confused with the race roster though.
I've seen clips of Asian racing at Dragon Trail, and yet I've also seen an image of events which shows Willow, Brands, and NIS.
How that works I don't know.

I'ld be interested in hearing what ping Aussies are finding atm too.
 
Yep.
As we suspected, I'm seeing Aussies racing in largely Japanese fields.

I've seen rolling starts at NIS, which is good to see.
I'm a little confused with the race roster though.
I've seen clips of Asian racing at Dragon Trail, and yet I've also seen an image of events which shows Willow, Brands, and NIS.
How that works I don't know.

I'ld be interested in hearing what ping Aussies are finding atm too.
Getting around 200ish ping here in NZ.
 
And that's a personal issue, if you don't want to buy it, don't, but that doesn't take away the point about the structure of iRacing.
The point you are trying to skip over is if you want to play I-racing the game like every other racing game out there it will cost you an arm and a leg.

Just read your other post and I understand how I-racing works, compared to console games it is still expensive.
 
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The point you are trying to skip over is if you want to play I-racing the game like every other racing game out there it will cost you an arm and a leg.

Yeah, exactly.

What the guy is trying to say I think, though, is that there are key things to be learned from the way they structure online play and driver rating, matchmaking, etc, and that can be a very good thing. I think even Kaz mentioned IRacing by name at one point? (may be wrong)
 
GT formula, well I recall one Kaz interview where he mentioned few times at this isn't GT7, but GT7 will be a totally different title to this.
I'm not expecting huge career modes or huge car lists, but please God I'm expecting them to make this online stuff on GTS to be really fluent and addictive.
So no GT formula, as expected. ;)
 
GT formula, well I recall one Kaz interview where he mentioned few times at this isn't GT7, but GT7 will be a totally different title to this.
;)

Really? Strange that he said GT7 will be totally different from GTS when he said he could have called GTS GT7. Not a single thing Kaz says carries any weight to me. I take everything he says as throw away comments.
 
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GT formula, well I recall one Kaz interview where he mentioned few times at this isn't GT7, but GT7 will be a totally different title to this.
I'm not expecting huge career modes or huge car lists, but please God I'm expecting them to make this online stuff on GTS to be really fluent and addictive.
So no GT formula, as expected. ;)
If I remember correctly Kaz said nothing about GT7 or its possibilities in the future. GT Sport is the new way.
And I believe GTS will grow and transform into broader platform in its first years. Hopefully with more single player content.
 
The point you are trying to skip over is if you want to play I-racing the game like every other racing game out there it will cost you an arm and a leg.

Just read your other post and I understand how I-racing works, compared to console games it is still expensive.
The point you are skipping over is the point. It's not about the price it's about the structure of iRacing and how it works. The price is irrelevant to the discussion. It could be free or $1million and the point would be the same.
You can compare AC and pCARS (and FM7) for the sake of purchasing if you want, but I'm not talking about that. I'm talking about how the game is designed, and iRacing is the best comparison for the online components of GTS.
 
The point you are skipping over is the point. It's not about the price it's about the structure of iRacing and how it works. The price is irrelevant to the discussion. It could be free or $1million and the point would be the same.
I understand the structure and I'm not bashing it at all, but a few pages back there was a point about the price point.:lol::lol:
 
GTS will not move a significant number of consoles.
Really? Have y'all taken into count those of us who bought a PS4 year 1 and who've been waiting patiently(some not so) for over 3 years? Considering how far into the PS4s life we are and the release of "better" PS4. It's going to be hard to say how many systems were purchased cause of GTSport. The influx of system purchases at release can give us an idea. But I'd say those of us who are serious about GT have had one for a good while.
 
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I understand the structure and I'm not bashing it at all, but a few pages back there was a point about the price point.:lol::lol:
Yes, it's called a red herring or a strawman in internet terms. When you can't dispute a point being made, throw in something that's completely irrelevant to distract from the original point, even though the original point is clearly made in black and white.
 
Are they still handing out codes for the U.S for the beta? My older brother wants to get in on the beta. I told him about it awhile ago but he forgot to sign up.
 
Yes, it's called a red herring or a strawman in internet terms. When you can't dispute a point being made, throw in something that's completely irrelevant to distract from the original point, even though the original point is clearly made in black and white.

I mentioned the price point because I'm free to do so.

If you read my previous post, you'll see there's no issue with me on your point.

Relax my friend. You're very easily triggered :)
 
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@Johnnypenso @Imari @SlipZtrEm

The GT formula is the sum of all the intangibles - the way PD presents GT. The way the menus make you feel like your in a lounge, the smooth jazz music, the way they present the cars in the dealerships/garage, the the photo mode, the perfect replay angles, the breathtaking graphics, even the license tests.

They are always praised for their attention to detail, and they take all aspects of the game equally serious. I mean, this game has custom interiors/wheels depending on the exterior paint colors. Everything they do is so Gran Turismo, as weird as that sounds.

It's the sum of everything they've done over the years and the experience doing them - the GT Academy, the Vision GT, the failed launch of the Citroen GT, being 4 console generations deep, Kaz's racing experience, having a hand in the design of the GR. The entire series' history shows in each title, especially what I've seen from GTS.

The GT formula is a means of style/execution. A certain intangible flavor that is very unique to this series. One can say it's just a name, but that does not do the intangibles its due justice.

Take the below video for instance - if you were to remove all of the GT logos, a racing game buff could easily be able to tell its a GT game (even those that are just huge gamers without having a focus on racing games):



Regarding the offliine game progression, PD never said there would be, but they never said there wouldn't be, so anyone who does or doesn't think it'll be in the game is reaching no farther than the other. We just need more information - but it seems to be generally accepted that it won't be despite any confirmation.

The gap continues to close with the tangibles (physics, sounds based on the beta footage) and the car list will continue to grow (Forza had to face the big chop as well with XB1 debut) - but the intangible GT formula can't be easily emulated.

It'd liken it to the uniqueness of Quentin Tarantino films - very distinct flavor that is all but impossible to copy.
 
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