Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,791,560 views
I just going to celebrate having posted on page 1000 of the thread.
👍 haha I still have a hangover from here to Tokyo and back.

BTW just did the daily challenge and again no (duplicate) car. Fine with me my garage is full anyway :lol:
But just report it here for the knowledge of the readers.
 
There was this game called Gran Turismo 5: Prologue. It was really very good. If you still have your PS3, I recommend picking up a used copy. It's still fun for the ten bucks you'll probably pay for it. The online is gone now, but for the time it was at least passable. A lot of people found it good for a year or even two of entertainment, and it went a long way to holding over the die hard fans of the series. To me, it's still the best designed game of the PS3 generation. It's remarkably replayable.

There was also a demo called GT:HD Concept released for free pretty much at the same time as the PS3. It was tiny, just a few cars and one track, but again it was a neat taste of what GT had going on and it kept people engaged and gave them something to play.

Would you like to compare this to the PS4 generation, where we've had one closed beta with limited play times that was delayed for a year?

Wise words, and a very good point. GT5P was a classic and it made that wait on PS3 much less extreme. Very surprised, with their history of weird prologues and demos that they've done nothing on PS4 so far outside of this really drawn-out beta (which was a year late).

However, on your previous point, for people who can't afford either a PC or Iracing and are stuck with a $300 console out of financial necessity, your iracing/gt comparisons are a bit like boasting that your Ferrari is way faster than my Focus.

(Bit of an exaggeration but you see my point?)
 
Yes, they are treading into uncharted territory, and that's why we are discussing it in a discussion board. To say that it offers little unique outside of name and photo mode though --- that really minimizes the package to a very exaggerated degree.



I never said you would know, just what you thought, given what we do know. It's a discussion board, and I believe your a fan of GT, so I was curious to know what you think of how the system could work for PD - you don't gotta answer if you don't want to, it's OK.



I think iRacing looks like a great simulator. I've watched plenty of footage over the years. I think it's great at what it does. I like the graphics as well - in certain cars and certain lighting conditions, it looks really convincing. They're very polished and very smooth (that may be dependent on your PC specs). Sounds good too.

It doesn't look look any more/less engaging than GT though. Looks like split second careless mistakes will cost you bigtime, just like in GT. Not the best car roster, especially considering the lack of production cars and a very steep cost of admission. Looks like the camera is very static as well - the car moves around the driver camera and there is no sense of acceleration or brake dive from the camera. That can make it seem drab at moments. Also, i've seen many times where the physics don't look quite so good - users get away with driving over curbs, through grass, and weird crash physics.



PS3 came out on 11-11-06 and GT5 came out on 11-24-10, over a 4 year difference. Yet, GT5 is the 2nd best selling GT of all time at 11.94M copies.

I am very curious as to how GTSport will sell though. I am still finding it hard to believe that they will release a game with no offline game progression. Given the online experience of GT5/6, it would be very brave to rest the entire game's success on their online experience. We are all thirsty for PD confirmed GT Sport details though :)
As already addressed by @Imari, GT5 came after GT4, and GT5P. There was simply no reason to doubt GT5 would be the disappointment it was after GT5P which was very good and gave us a reason to be excited for GT5. The graphics were better than GT5 from what I remember, at least I was impressed with them but was disappointed by GT5s graphics overall.

Any how, your post doesn't actually address my post. You gave sales figures of GT5, not figures of how many consoles GT5 moved. I will make a statement of fact right now that will become true ( Yes I have a crystal ball ). GTS will not move a significant number of consoles.
 
Seems this update has improved the BOP? The Evora can match the EVOs and TTs and Willow but maybe more important is how diverse the top 10 times for GR.3 are at the Ring.
 
Seems this update has improved the BOP? The Evora can match the EVOs and TTs and Willow but maybe more important is how diverse the top 10 times for GR.3 are at the Ring.
If it continues it's a big step forward. Often though, these things take a couple of days to sort out before people find the tuning exploits that really work. What about the shorter tracks?
 
I think GT may move PS4 PRO consoles if it comes with a bundle. It may even move VR headsets. No one knows yet. It's a possibility it may or may not. I think there will always be people who will buy a system just to play Gran Turismo. Maybe not in the same amount as before on ps1 and ps2, but I believe they still exist.
Ok this kinda makes more sense, it could possibly make current GT fan PS4 owners upgrade.
 
I've just been thinking about something, and as often happens, I'm now feeling a little confused. :P

For obvious reasons, the US has its own race roster held at US times.
The EU has a different race roster, held at EU times.
It's fair to assume, considering time zones, the Asian beta will follow suit.

So where does that leave Aus. and NZ players?

We are part of SONY's EU region.
Will we default to the EU races, or can PD manipulate it so we race with the Asian players?

For time reasons in the beta you would assume it will be the Asian races.
But come the games release it will be the EU races.


I'll be interested to see what happens on Saturday.
 
However, on your previous point, for people who can't afford either a PC or Iracing and are stuck with a $300 console out of financial necessity, your iracing/gt comparisons are a bit like boasting that your Ferrari is way faster than my Focus.

(Bit of an exaggeration but you see my point?)

No, I don't see your point. As is so common, you misinterpret anything not raving about Gran Turismo as a negative instead of trying to see the constructive criticism that's implied.

The point of the comparison was to show the things that Gran Turismo could be doing better in terms of online competition and realism, if it wants to be those things. They sort of say they do, but then there's some compelling evidence in how they build their games that they don't. But let's just say for the sake of argument that they want to be a realistic simulation with a fair online competition that promotes a good approximation of real life motor racing behaviours to be successful.

iRacing is the current king of that arena. Comparing to iRacing is not supposed to make people feel bad for not being able to play it. That's a choice you've made* for whatever reasons you made it. If you wanted to play it by now, you would have. But it's a very similar game that has nearly ten years of development under it's belt. We can look at it and see what works and what doesn't for a game like GTS. We can see what parts of it are important for making the racing good, like having consequences for mistakes. We can compare to see how the physics are coming along. Because Polyphony could copy iRacing chapter and verse, if they wished, but they don't. And so it's fair to compare to other things and ask if there are ways Polyphony could be doing it better.

It's one thing to sit and theorycraft how a game could be better, but it's another to actually play it, and with iRacing we have a whole game that's full of different design choices leading to largely the same end goal. That's interesting. While I don't have access to GTS, from what I've seen and what others have said there are things that iRacing does better that I'd like to see GTS adopt.

We're still in beta, remember. Things can change.

*You know, apart from the fact that you could have spent the three hundred dollars on a computer that would play iRacing instead. It hardly requires a supercomputer. Or more likely, you could have spent it on upgrades for the computer that you almost certainly already have. And I would argue that anyone who takes this hobby seriously enough to actually notice the differences between GTS and iRacing almost certainly has a wheel. And if you have a wheel and a console in addition to GTS and presumably a handful of other games (because very few buy a console for only one game, that would be a colossal waste of money) then you could have afforded a PC, if you wished. iRacing is not nearly as expensive as people make out either, although it is a unique business model that is quite daunting for the customer to look at.
 
If it continues it's a big step forward. Often though, these things take a couple of days to sort out before people find the tuning exploits that really work. What about the shorter tracks?

Brands Hatch nullifies the GTRs but other than the Scirocco not sure what else can keep up.
 
No, I don't see your point. As is so common, you misinterpret anything not raving about Gran Turismo as a negative instead of trying to see the constructive criticism that's implied.

👍 I love all driving games, I own all the console versions. Relax.

Back to the point, bringing up IRacing is entirely valid, you're welcome to do it, and you're very lucky to be able to afford that - I'm jealous. All power to you.

However, my point, and maybe I should have made this clearer, is that perhaps it isn't too relevant a comparison for most people (even on this forum). I think that approximates a fair point. No ranting or raving.

Console AC and PCars comparisons are much more useful for console owners.



I can't afford a PC. Full stop. I don't ever intend to, for various reasons too boring and off-topic to mention.
 
I've just been thinking about something, and as often happens, I'm now feeling a little confused. :P

For obvious reasons, the US has its own race roster held at US times.
The EU has a different race roster, held at EU times.
It's fair to assume, considering time zones, the Asian beta will follow suit.

So where does that leave Aus. and NZ players?

We are part of SONY's EU region.
Will we default to the EU races, or can PD manipulate it so we race with the Asian players?

For time reasons in the beta you would assume it will be the Asian races.
But come the games release it will be the EU races.


I'll be interested to see what happens on Saturday.

I think you have to set your alarm clock then? 3AM or so? Nobody told us it would be easy to participate. We have to work for it ;)

My guess: same as Asia?!?
 
I think the Stang could hang with a proper tune as well.
I tried each car briefly in Gr.4, IIRC I think the SLS and Genesis had some potential maybe with good tunes to come close to the GT-R. Ended up settling with cute little 4C as with stock setup, possible to get into top 10 of rankings full of GT-Rs so seems to have the most potential.
 
However, my point, and maybe I should have made this clearer, is that perhaps it isn't too relevant a comparison for most people (even on this forum). I think that approximates a fair point. No ranting or raving.

Console AC and PCars comparisons are much more useful for console owners.

And you're still ignoring what I said. Even if you never intend to play iRacing, it's a useful reference because design-wise it's incredibly close to what GTS appears to want to be. You can compare AC and pCARS (and FM7) for the sake of purchasing if you want, but I'm not talking about that. I'm talking about how the game is designed, and iRacing is the best comparison for the online components of GTS.

Perhaps most people aren't interested in the design of their game. Not explicitly at least, by definition if you're playing a game you have an interest in it's design implicitly in that you would prefer a "good" game, by whatever means good to you.

I can't afford a PC. Full stop. I don't ever intend to, for various reasons too boring and off-topic to mention.

You can, because you bought a PS4. You just don't want to. Which is fine, but stop trying to play the victim about not being able to play PC games. You made a choice as to the hardware you wanted to spend your money on.

I made a choice not to buy a PS4 until there was enough games that I actually wanted to play on it. I'm still not there yet. Undoubtedly I'll get one for cheap at the end of the generation if nothing else, as there's a handful of exclusives that I'd like to play but don't care enough to pay full price for when I've got a library full of Steam games I haven't played yet. I could have spent money on buying a PS4 instead of my computer, but I didn't, for various reasons too boring and off-topic to mention. But I'm not using it to indirectly accuse people of being lucky simply because they chose to spend their money differently to me.

Back to the point, bringing up IRacing is entirely valid, you're welcome to do it, and you're very lucky to be able to afford that - I'm jealous. All power to you.

Luck had nothing to do with it. I work hard for my money, and I work harder to be able to have enough to spend on my hobbies. Again though, iRacing isn't expensive.

Still, your profile says you're an audio designer for video games. You could afford the $5 for three months deal if you had the hardware. Which you do, otherwise you wouldn't be working on video games. Unless there's some majorly optimistic interpretation of "audio designer" and "video games" going on here.
 
And you're still ignoring what I said. Even if you never intend to play iRacing, it's a useful reference because design-wise it's incredibly close to what GTS appears to want to be. You can compare AC and pCARS (and FM7) for the sake of purchasing if you want, but I'm not talking about that. I'm talking about how the game is designed, and iRacing is the best comparison for the online components of GTS.

Perhaps most people aren't interested in the design of their game. Not explicitly at least, by definition if you're playing a game you have an interest in it's design implicitly in that you would prefer a "good" game, by whatever means good to you.



You can, because you bought a PS4. You just don't want to. Which is fine, but stop trying to play the victim about not being able to play PC games. You made a choice as to the hardware you wanted to spend your money on.

I made a choice not to buy a PS4 until there was enough games that I actually wanted to play on it. I'm still not there yet. Undoubtedly I'll get one for cheap at the end of the generation if nothing else, as there's a handful of exclusives that I'd like to play but don't care enough to pay full price for when I've got a library full of Steam games I haven't played yet. I could have spent money on buying a PS4 instead of my computer, but I didn't, for various reasons too boring and off-topic to mention. But I'm not using it to indirectly accuse people of being lucky simply because they chose to spend their money differently to me.



Luck had nothing to do with it. I work hard for my money, and I work harder to be able to have enough to spend on my hobbies. Again though, iRacing isn't expensive.

Still, your profile says you're an audio designer for video games. You could afford the $5 for three months deal if you had the hardware. Which you do, otherwise you wouldn't be working on video games. Unless there's some majorly optimistic interpretation of "audio designer" and "video games" going on here.


How many cars and tracks does that 5 get you? ,I racing gets expensive when you have to by each car and tracks ala cart. mode. If you want more than a handful of cars and tracks the price adds up.
 
How many cars and tracks does that 5 get you? ,I racing gets expensive when you have to by each car and tracks ala cart. mode. If you want more than a handful of cars and tracks the price adds up.
And that's a personal issue, if you don't want to buy it, don't, but that doesn't take away the point about the structure of iRacing.
 
Does it? What does it offer that is unique outside of those? Some fantasy tracks and cars, I suppose.

"Fantasy" cars developed by real manufacturers exclusive to the title, some of the best fantasy tracks in the business, if not the best. The GT FORMULA which we all love (its more than just a name, its a means/style of execution). Arguably some of the best graphics in all of video games. These are not small, insignificant things.

When it comes to FM, AC, PC, RR and iRacing - what do all those have that make them unique of one another? PC seems to be the most unique with its dynamic weather and their everything-unlocked-from-the-start approach.

See, I think it's OK that if you don't know things then it's not necessary to make up the answers. Sometimes one can have an educated guess, but I think in this case it would be people simply making up stuff to try and assuage their fears that GTS might actually be as minimal as it seems.

I'm not just pulling stuff out of thin air - for instance, yes PD have said they have focused on the online component during development, which is good considering the GT5/6 online experience, but they never explicitly said there is no offline game progression. Also, one could speculate that they have seasonal events planned, as in GT6 you had no access to the seasonal events unless you were signed into PSN - so seasonals could be considered online gaming.

As far as the minimalism, I don't think it'll be a minimal game - this game looks feature packed! I like the fact that GT is only going to have about 140 cars (maybe 141 with the GT3 RS :)). Quality over quantity ---> a lesson learned from PS3 GT series. With the delay, we could possibly get a few more if they are constantly working on car models throughout development. It's not too far off of the 200 premiums in GT5 at launch. Besides, I only had about 150 cars in GT6, 40-50 of which were in the regular rotation.

GTS does not appear to be a minimal game though. I just find it hard to believe that they will release a game that only has pvp progression, considering their history. That's all, bro.


Isn't that sort of the point though? In GTS, they tend not to. You can get away with a lot of banging and offroading that in iRacing would end your race through damage.

See below:



Serious consequences for split decision mistakes - sure, if you wreck, the last 15 minutes you spent racing won't be a complete waste, but with a damage model similar to GT5 along with the rating system (and losing a few positions), there would be enough consequence to make you really consider whether to engage in risky maneuvers. The above is an old build of the game, but I do not doubt that the consequences will be just as drastic for the online chapionship matches.


Rofl. Come on, man. You're saying this compared to GTS?

Yes. From what I see on iRacing's website, they have 69 cars. I may have missed something, but that does seem very low for a 10 year old game. GTS will have 141.


There was this game called Gran Turismo 5: Prologue. It was really very good.

Would you like to compare this to the PS4 generation, where we've had one closed beta with limited play times that was delayed for a year?

Played it and really loved it for about 5 months. Then I switched to Forza 3 until GT5 was released.

Yes we can compare it to this PS4 generation. For starters, we had to pay for Prologue (bold move to charge for a demo... I swear, only PD :rolleyes:. Yet it sold 5.3M copies. The beta is free. BTW, GT5 Prologue was delayed 9 months. That's a start...

Any how, your post doesn't actually address my post. You gave sales figures of GT5, not figures of how many consoles GT5 moved. I will make a statement of fact right now that will become true ( Yes I have a crystal ball ). GTS will not move a significant number of consoles.

You mentioned that the fact that 4 years going by since launch of PS4 meant that it would not move any consoles. I said that GT5 had a similar release window and that it sold 11.94M, the second most in franchise history. There probably is no way to really prove how many consoles sold a game is responsible for, but the point of exclusives is to move consoles. So large sales of an exclusive title could equate to consoles moved.

BTW you should charge folks to see that crystal ball - you'd make a killing ;)
 
Last edited:
"Fantasy" cars developed by real manufacturers exclusive to the title, some of the best fantasy tracks in the business, if not the best. The GT FORMULA which we all love (its more than just a name, its a means/style of execution). Arguably some of the best graphics in all of video games. These are not small, insignificant things.

When it comes to FM, AC, PC, RR and iRacing - what do all those have that make them unique of one another? PC seems to be the most unique with its dynamic weather and their everything-unlocked-from-the-start approach.

A few issues with that:
  • The VGTs may have been "developed" by the automakers (if you call throwing random numbers at the wall, like the SRT, "developing"), but I don't believe manufacturers have announced they've worked with PD to create all of the fantasy race cars that make up each class.
  • Ignoring that you're speaking on behalf of everybody about it, the "GT formula" appears to be dead with this game. The carPG (caRPG? CAR-PG? We need a proper spelling for this) aspect that all previous full GT titles were based on has seemingly been scrapped.
Speaking of, that's pretty much what FM's big selling point would be now: it offers the best shot at the old-school GT experience, on a current-gen system. Assetto Corsa? Eh, I'm not its biggest fan on consoles, but I definitely see its USP on PC: mod-ability. Even on consoles, it still has the physics/FFB edge over GT Sport. PCARS has a stunning track list and as you noted, dynamic weather (including seasons). RaceRoom has realism and sound. iRacing has the basic structure GT is borrowing, but with an established (admittedly smallish) community.

I'm not just pulling stuff out of thin air - for instance, yes PD have said they have focused on the online component during development, which is good considering the GT5/6 online experience, but they never explicitly said there is no offline game progression. Also, one could speculate that they have seasonal events planned, as in GT6 you had no access to the seasonal events unless you were signed into PSN - so seasonals could be considered online gaming.

It's entirely possible there will be more offline content, but that's speculation. All we've seen — over a year ago, at this point — was a description involving 117 offline events. They could be nothing more than glorified license tests: it's one of the things that requires more info, IMO.

As far as the minimalism, I don't think it'll be a minimal game - this game looks feature packed! I like the fact that GT is only going to have about 140 cars (maybe 141 with the GT3 RS :)). Quality over quantity ---> a lesson learned from PS3 GT series. With the delay, we could possibly get a few more if they are constantly working on car models throughout development. It's not too far off of the 200 premiums in GT5 at launch. Besides, I only had about 150 cars in GT6, 40-50 of which were in the regular rotation.

It doesn't matter how many cars you had in your garage, or how many I had. The whole point of a large roster of cars is that it's more likely to offer cars people do want to drive, regardless of personal tastes. By dint of shrinking the car list down by almost 90%, GT Sport's lineup is unlikely to appeal to as many people, in as many ways, as GT6's.

Don't take that as me saying I disapprove of the move, though. While I'm not sold on the lack of variety (modern cars only, class-based fantasy racers), I really didn't care for the Standards in the PS3 era, and they'd be even more laughable on PS4 in 2017.

Games are also very, very rarely delayed to add more content. If GT Sport wasn't ready to launch in November with the original content, it's doubtful it'll be ready to launch this year with more added on. Plus, in this age of DLC — and Kaz talking of the game ending up with 500 cars in its lifetime — I imagine Sony wouldn't want to see a lucrative post-launch plan crippled.

Serious consequences for split decision mistakes - sure, if you wreck, the last 15 minutes you spent racing won't be a complete waste, but with a damage model similar to GT5 along with the rating system (and losing a few positions), there would be enough consequence to make you really consider whether to engage in risky maneuvers. The above is an old build of the game, but I do not doubt that the consequences will be just as drastic for the online chapionship matches.

Oddly enough, those sorts of consequences haven't surfaced again. I do wonder about that...

You mentioned that the fact that 4 years going by since launch of PS4 meant that it would not move any consoles. I said that GT5 had a similar release window and that it sold 11.94M. There probably is no way to really prove how many consoles sold a game is responsible for, but the point of exclusives is to move consoles.

Agreed on that last sentence, on both points. There's also no real way to point to why GT5 was so successful. Personally, it came at a time that favoured it: Prologue gave us a (somewhat misleading, but also hopeful) preview, PD still had the reputation of the dominant PS2 era behind it, the game was discounted and re-released a handful of times, and it came along right as the PS3 was really finding its stride. After years of build-up, the hype was unreal — and I don't think any racing game will match that again.

GT Sport is going to launch almost four years after the last game, which was far and away the worst-selling full title in the franchise. However, the game is also vastly different in style to the previous iterations. There's really no easy way to predict GT Sport's success, and I find that fascinating. I hope it does well, because it doing well means the genre does well, but I don't have a clue how it'll sell. It's kind of exciting. :D
 
"Fantasy" cars developed by real manufacturers exclusive to the title, some of the best fantasy tracks in the business, if not the best. The GT FORMULA which we all love (its more than just a name, its a means/style of execution). Arguably some of the best graphics in all of video games. These are not small, insignificant things.

When it comes to FM, AC, PC, RR and iRacing - what do all those have that make them unique of one another? PC seems to be the most unique with its dynamic weather and their everything-unlocked-from-the-start approach.

Forza Motorsport - Arguably the best car lovers games when it comes to the car list. It is the only one of its kind now, since GT has left its roots. It is the new Car Collecting Encyclopedia. On top of some pretty hefty post-release support.

AC - On console, you likely wont find a game with better physics. It is said to have the most realistic physics, outshining the rest in this department.

Pcars - The Ai in this game is outstanding, I get a better race when set at 80% than I do when maxed out on any other game. Progressive Single Player mode, allowing you to essentially start from the bottom and work your way to the top covering many, many disciplines.

These are all things that make these certain games shine when in comparison to others. It's hard to be different in this Genre, but these points are things that these certain games have over others. Right now, I think the noticeable point for GTS as it stands is how pretty it looks, as that seems to be the one thing it's doing better than the competitors.

GT is no longer using that GT formula that we all got used to. I feel Forza has that covered now.
 
@ImaRobot Being pretty is still a huge deal but wouldn't say it's the only party trick.

Sports mode with the SR and DR is pretty decent (it's working for me so far in the beta so I hope it works for everyone else). It's the only PS4 sim with a livery editor. Scapes and photomode will be a draw for some. It's is more accessible and will have a larger player base than other PS4 sim racers as well as having support for VR.

Don't get me wrong, I'm not saying it will be the best racer out there, but I wouldn't call it a one trick pony.
 
@ImaRobot Being pretty is still a huge deal but wouldn't say it's the only party trick.
I Never implied that but It'll be it's major selling point, considering its something that is universally liked throughout any genre of video games. As for GT, to be honest, I don't believe it needed as big a jump in that area of the game, compared to others. This area far outshines the rest of the game, to be honest, and while this may not be its only party trick, those other tricks aren't really "shinning" to me.

Sports mode with the SR and DR is pretty decent (it's working for me so far in the beta so I hope it works for everyone else). It's the only PS4 sim with a livery editor. Scapes and photomode will be a draw for some. It's is more accessible and will have a larger player base than other PS4 sim racers as well as having support for VR.
I think where you're disagreeing with me is because you're comparing it to only the PS4, where as I was keeping it open to whatever is currently available across the board.

To extend on my first quote, being pretty is a good selling point for me because I'm just as much into video game photography as I am actually racing in the game. Although, it's not something that's going to make me jump and buy a 400$ console. Things like the smaller car list will hinder me in that regard because it has less room for originality, and the scapes look to be pretty limited in free movement. These are all potential drawbacks for me.

I do agree it will have a larger player base, but how exactly is it more accessible?
 
Last edited:
Back