Gran Turismo Sport: General Discussion

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The box with all the information is the best part. That, I do like. The rest of the top bar is obtrusive though. Too big with the font size not making a good fit. The side bar fits. It's all about that top bar that bothers me. If it pops up with the push of a button, it would help, so in other words, if it doesn't block the background permanently. Still, it's an eyesore.

It's definitely more subjective than not, but they can do better. That's probably what bothers me more than it should. Compared to how cutting-edge the gauges are or how clean and beautiful the showroom is, the new menu could look to complement the rest of the design choices.
The main problem of the old one is that it s too dispatched
Info at every corner on the screen
 
The box with all the information is the best part. That, I do like. The rest of the top bar is obtrusive though. Too big with the font size not making a good fit. The side bar fits. It's all about that top bar that bothers me. If it pops up with the push of a button, it would help, so in other words, if it doesn't block the background permanently. Still, it's an eyesore.

It's definitely more subjective than not, but they can do better. That's probably what bothers me more than it should. Compared to how cutting-edge the gauges are or how clean and beautiful the showroom is, the new menu could look to complement the rest of the design choices.

I like the menus where it's no dispatched, I like when it's gathered to the maximum. Then I like the design, it's more sober.
 
I like the menus where it's no dispatched, I like when it's gathered to the maximum. Then I like the design, it's more sober.
I take it then that you didn't like previous GT menus at all.
 
Oh god, how I hope there isn't anymore Red Bull cars. Not only would that use up modelling time that could have been used on a real car, that would make online lobbies hell unless PD balances the performance or whatever. Either way, I would HATE to see them again.
 
Interesting mini-doc about sim racing among other things related to the future of motorsport, from the Guardian...:



GT gets a mention
 
I'm a little late to the draw on this part of the discussion, but regarding the "remodeling from the ground up" statements that's still going around when referencing the car models - I never really quite bought that. A lot of the cars that have been unveiled are the exact same models that were new for GT6, and some particular LMP and GT3 (R18, 908, SLS GT3, GT-R GT3) cars especially indicate that there's some re-use of material going on. And now I've just seen the Audi Quatro make a surprise appearance, and while I'm excited AF to see it in there, I'm pretty sure it's the exact model used in GT6. I just struggle to believe every car was really rebuilt completely from scratch with all the apparent carry-overs, and odd lack of updated race machinery.

Here's my theories:

1. PD carried over some of the newer material from the last game. They mentioned several times in the GT6 era that content was being developed to be "future proof", with their adaptive tesselation algorithms and extra-high poly count models - it's not hard to believe that some stuff could in fact have been developed for both games/eras simultaneously.

2. PD indeed scrapped all the 3D/mesh models from the PS3 era, but still had source material/scans/photos they could easily re-reference, and rebuilt the more recent vehicles without having scout out and rescan the cars again.

3. Everything was scrapped (models and reference material), but licensing contracts (some or all) were still in place, so some cars from the past game(s) were re-referenced+scanned.

I'm not really upset that this is being done, rather I'm just really wary about the sort-of-dishonesty going on here with one of their more heavily touted statements (and I'd like some more up-to-date LMP cars).
 
Shu has commented on the release dates of the first party titles and mentioned GTSport and God of War. He said that they made the decision that games won't have release dates until very close to completion (when they hit beta). So they'll only say the release "period" (as evident for both games) from now on.
 
Shu has commented on the release dates of the first party titles and mentioned GTSport and God of War. He said that they made the decision that games won't have release dates until very close to completion (when they hit beta). So they'll only say the release "period" (as evident for both games) from now on.
But GTS has hit beta? Why call it closed beta if it is ik reality closed alpha?
 
But GTS has hit beta? Why call it closed beta if it is ik reality closed alpha?
Thats the point. It has hit beta so it got a release period.

Betas usually mean that the game is 100% done and all that is left is just a pass through and some small optimization. Wouldn't call GTSport at a beta stage currently.
If anything, GTSport is the most beta-like beta to come out on consoles for a first party title in some time.
 
I'm a little late to the draw on this part of the discussion, but regarding the "remodeling from the ground up" statements that's still going around when referencing the car models - I never really quite bought that. A lot of the cars that have been unveiled are the exact same models that were new for GT6, and some particular LMP and GT3 (R18, 908, SLS GT3, GT-R GT3) cars especially indicate that there's some re-use of material going on. And now I've just seen the Audi Quatro make a surprise appearance, and while I'm excited AF to see it in there, I'm pretty sure it's the exact model used in GT6. I just struggle to believe every car was really rebuilt completely from scratch with all the apparent carry-overs, and odd lack of updated race machinery.

Here's my theories:

1. PD carried over some of the newer material from the last game. They mentioned several times in the GT6 era that content was being developed to be "future proof", with their adaptive tesselation algorithms and extra-high poly count models - it's not hard to believe that some stuff could in fact have been developed for both games/eras simultaneously.

2. PD indeed scrapped all the 3D/mesh models from the PS3 era, but still had source material/scans/photos they could easily re-reference, and rebuilt the more recent vehicles without having scout out and rescan the cars again.

3. Everything was scrapped (models and reference material), but licensing contracts (some or all) were still in place, so some cars from the past game(s) were re-referenced+scanned.

I'm not really upset that this is being done, rather I'm just really wary about the sort-of-dishonesty going on here with one of their more heavily touted statements (and I'd like some more up-to-date LMP cars).

Your theories are still makes sense. But it is not also a dishonest from PD.

Me as a software developer who also often doing projects from scratch (most of my projects are small to medium scale) there is a most part which developed from scratch, except libraries. Libraries (and functions) are often reused and improved but not rebuild from scratch again.

I don't see this as a dishonest from PD. Just a different perception/logic about "built from ground up" between normal people and developers.
 
Would be cool if we get Le Mans this weekend to play :bowdown:

Does anyone know if Spa-Francorchamps will be included? I love that track.
Those 2 circuits have to be there as they are some of the most legendary places. People here said they saw footage of Le Mans, which I haven't yet, so that is apparently in. Just the wonderful Spa-Francorchamps to go I guess.
 
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