It could be argued that GTS series are limited by similar constraints due to licencing limits and costs, I also would not personally swap what GTS is offering over the likes of mixed class racing or true rally classifications.
Guess we just differ in that regard, but I would far rather prefer GTS had real race series in it (or rather ones that clearly are based around them), rather than the made up ones its going to have.
Fantasy cars, on fantasy tracks, in fantasy series I would rather not have; particularly as the only way the GTS ones seem to differ is around a small number of BOP bands.
I suppose anything can be argued, but they are not similar other than "having costs".
Making a digital, rally-spec, NSX has only the Honda licensing and NSX sublicensing if not packaged, sourcing of the base car, and approval of the project by the license owner. The licensing costs would be there regardless of any different racing version they wish to create, so that's a "one time" cost to the producer. The limitations are approval and development time for a digital, immaterial, product.
Now developing and maintaining cars and/or teams in multiple series is in another level of cost. An entry spec series for amateurs/gentlemen like Lancer Cup here ran from 100k-150k dollars a season to maintain a car and team. And that's for a production car with basic modifications and usually one engineer and mechanic.
A quick google says the
GT3 Ferrari runs for 587k dollars alone. Now add salaries and taxes, maintenance, and R&D depending on series (RIP Nissan GT-R LM). All accounted, it's probably not so short of a multi-millionaire endeavor for a team or manufacturer.
That's why 24h of Spa looks like this. They'll favor manufacturers that are "in the business" of making spec'd cars for certain restrictions.
And yes, while I don't know licensing costs for car brands in games, I don't believe licenses run
that expensive or else games like Assetto Corsa or R3E would suffer to exist even with their minute development teams. I'll search again, but I think Kunos had about ~10mi euros profit from ~15mi revenue in their first year of AC or something. With 10+ manufacturers and 80+? cars at launch, if individual licenses had multi-millionaire prices they would never get off the ground.
Of course, licensing 20 Ferraris (and sourcing them) should be more expensive than 3 Holdens, so perhaps they do reach multi millions in some cases.
As for the rest, sure.
I love the Manufacturers' Cup.
Guess what thigh? Turn 10 have 2 games behind them already on this gen and Forza 7 has 700 cars. More cars than the previous game were a given, so new features are their main bulletin points. GTS bulletin points should be about how great the features pertaining to gameplay are, but there simply nothing there, This is still a game aimed at the mainstream/casual players, but it offers very little, especially if you're coming from GT6 and don't race online. I still see some people online ( not on this site ) expecting a career mode, it baffles me that they don't do any hope work.
Ok. Or maybe it's the simpler and pardon my arrogance, much more likely explanation: Forza 7 is the poster game for Microsoft's new console, the Xbox One X. That's why the banner has a huge videogame in it.
But again that isn't true. I don't have an HDR screen so "simulating" it doesn't make sense.
Test with your TV settings.
Set backlight to max (if it's already at max you should calibrate it
), it'll look too bright and blown, watch TV for a day or til your perception normalizes, then set it to minimum. It'll look really dark.
That's what they are doing, simulating or better, illustrating the brightness range perception. Good HDR panels have much better control of dark/light areas, so that's why they mess with exposure like that because that brightness range gain is proximate enough for a true HDR source and its SDR counterpart. But in this case, the "image HDR" is what you see in "actual SDR" and the "image SDR" is a "LowDR".
And when they want to show the hue range gain, they just blow the saturation out.