Gran Turismo Sport: General Discussion

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Here's a look at some footage of A.I. drivers:

Cockpit footage:
*bathurst video*

Replay footage:
*bathurst video*

Looks like the A.I. is a lot faster, and more aggressive - the M6 behind the user's GT is overtaking other A.I. drivers (you can see in the replay footage). No indication of what level the A.I. is, but it's looking like I'll have to be crafty with my overtaking the A.I. on higher difficulties, which is a very welcomed changed for me.

Now unless this guy is a bad driver (which he didn't appear to be), or his car is handicapped (which it didn't appear to be) then I see some hope for offline racing in GT S. He started in the middle of the grid and I really didn't see that many missed overtaking opportunities, though granted it is Bathurst. Overtaking one driver, maximum two, in a lap, is almost, dare I say it, believable.

*quiet optimism*
 
Here's a look at some footage of A.I. drivers:

Cockpit footage:


Replay footage:


Looks like the A.I. is a lot faster, and more aggressive - the M6 behind the user's GT is overtaking other A.I. drivers (you can see in the replay footage). No indication of what level the A.I. is, but it's looking like I'll have to be crafty with my overtaking the A.I. on higher difficulties, which is a very welcomed changed for me.

I defenently agree, if this difficulty is a option in the arcade custom mode then offline should be good, probably not GT2,3 and 4 good but at least better than Way to easy gt6
 
Lots of people that prefer offline racing would ask the same question about racing online. How can you enjoy waiting around for lobbies to fill up and races to start? How can you enjoy racing with strangers and getting punted off the track? How can you enjoy racing when you aren't very good at it? This isn't hard to figure out. We're all different. Many people aren't looking for close, competitive racing against equals, they just want to sit in front of their console with a controller and beat up on AI without having to worry about rules and regulations and people yelling at them about doing stuff wrong etc. I think it's called casual gaming.

All of these issues are what GTSport is trying to eliminate. Looking at this generation's most popular titles I'd say not a lot of people have an issue with online.
 
From an article found here:

During a tour of Polyphony Digital’s studio, CEO and producer Kazunori Yamauchi took me from desk to desk, talking through how individual staff members work working on Gran Turismo Sport. Each polishing the minutiae like the game’s existence depend on it, even if most would consider it superfluous. At one point, we came across a young lady working on a Ferris Wheel, its intricate steel work meant it was quite a complex asset. He zoomed right into a small steel beam and where it joined another, one of maybe a hundred across the whole object. Sure enough, there were six individual bolts holding the two beams together.

Maybe La Sarthe...or Special Stage Route 11 will come soon after October.

Is there any other track on GT featuring a Ferris Wheel?


Edit: Team board, didn't notice I had been the last person posting, hence the double post. :/
 
Which is exactly why a comparison against the costs it takes to race in a series is not a sensible comparison to make, even when talking about limits to manufacturers being able to afford to compete.

Now if GTS had every car and manufacturer that takes part in the BTCC (and other Touring car series that run to the same regs), WEC, Super GT and DTM, and then allowed them to race together you would have a point, however it doesn't. As such this apparent advantage simply doesn't exist in reality.

Rather I see GTS' racing series as far more limited that using real racing series or even 'cloning' real series.

The four you mentioned (BTCC, WEC, Super GT and DTM) all having differing ranges of manufacturers and models, along with very different rule and regulation structures and running formats.

With GTS we appear to have racing series that differ very, very little apart from the BOP range for each (a few N series, Gr.4, Gr.3, etc).

Yet by following or cloning real series we could have multi-class racing, mandatory pit stops, tyres changes, multi race formats (sprint followed by main race, etc), differing penalties, Joker laps, ballast, the list goes on and on.

I did find weird when you brought it up and said they were similar. But as I said, I suppose anything can be argued.
The second part about not having a point and apparent advantages is lost on me.

I'm repeating myself here, but I suppose it needs a bit more explanation:
I'd love to see real life SuperGT (or any racing series, except DTM I guess, poor exemple there) with 20 different manufacturers/cars.
But it isn't feasible. That's what GTS is offering, simple.

As for sporting regulations, those can be had without "cloning" real series.
 
I did find weird when you brought it up and said they were similar. But as I said, I suppose anything can be argued.
I was referring to your comparison between the cost of racing series and inclusion in Sims, a door you opened.

You cite the reduced cost as a benefit to GTS, yet we see no evidence of that being the case, because...


The second part about not having a point and apparent advantages is lost on me.

...GTS doesn't have a large enough car and track roster to do so.

You're saying that GTS has better racing series that reality because it can have more manufacturers in its racing series, yet in reality it doesn't actually do so.

How exactly does GTS beat the WEC in this regard when it doesn't even have multi class racing?


I'm repeating myself here, but I suppose it needs a bit more explanation:
I'd love to see real life SuperGT (or any racing series, except DTM I guess, poor exemple there) with 20 different manufacturers/cars.
But it isn't feasible. That's what GTS is offering, simple.
Except it's not, because it doesn't have enough cars or manufacturers to do so.


As for sporting regulations, those can be had without "cloning" real series.
And yet it's not.
 
I was referring to your comparison between the cost of racing series and inclusion in Sims, a door you opened.

Mmmmmmhm. :indiff: My comparison was "unique cars in a racing series", real life cost is the reason why what GTS offers doesn't happen in those real racing series.

You cite the reduced cost as a benefit to GTS, yet we see no evidence of that being the case, because...

...GTS doesn't have a large enough car and track roster to do so.


You're saying that GTS has better racing series that reality because it can have more manufacturers in its racing series, yet in reality it doesn't actually do so.

How exactly does GTS beat the WEC in this regard when it doesn't even have multi class racing?

Except it's not, because it doesn't have enough cars or manufacturers to do so.
:(

2017 Acura NSX GT3
2014 Alfa Romeo 4C Gr. 3
2015 Audi R8 LMS
2012 Aston Martin V12 Vantage GT3
2011 BMW Z4 GT3
2016 BMW M6 GT3
2014 Chevrolet Corvette C7 Gr. 3
2014 Dodge SRT Viper GT3-R
2013 Ferrari 458 Italia GT3
2015 Ford Mustang GT Gr. 3
2017 Honda NSX Gr. 3
2013 Hyundai Genesis Gr. 3
2015 Jaguar F-Type Gr. 3
2015 Lamborghini Huracan GT3
2016 Mazda Atenza Gr. 3
2015 McLaren 650S GT3
2015 Mercedes-Benz Mercedes-AMG GT3
2011 Mercedes-Benz SLS AMG GT3
2015 Mitsubishi Lancer Evo X Final Edition Gr. 3
2013 Nissan GT-R Nismo GT3 N24 Schulze Motorsport
2015 Peugeot RCZ Gr. 3
2016 Renault Sport R.S.01 GT3
2014 Subaru WRX Gr. 3
2014 Toyota FT-1 Vision Gran Turismo Gr. 3
2014 Volkswagen GTI Vision Gran Turismo Gr. 3

Is anyone else excited about having 25 perfectly rendered GT3 cars to choose from? And that's not including some of the more concept-ish VGTs eligible.

As for the track roster, I guess??? :confused::confused::confused:
Most (RL racing series) seasons are spread to monthly races so you'd need 12 at best (majority runs between 8 -10), and GTS doesn't have that.

And yet it's not.

Which tells us it is a _______?
 
Mmmmmmhm. :indiff: My comparison was "unique cars in a racing series", real life cost is the reason why what GTS offers doesn't happen in those real racing series.

No, they don't happen in real life because you're not going to make a competitive GT3 machine out of a VW Beetle or Mazda 3. And even the thought of a GT4 Bugatti Veyron is hard to grasp.

Which tells us it is a _______?

Marketing exercise.
 
No, they don't happen in real life because you're not going to make a competitive GT3 machine out of a VW Beetle or Mazda 3. And even the thought of a GT4 Bugatti Veyron is hard to grasp.

Marketing exercise.

I almost forgot about your engineering ingenuity :eek:. If some can make a Beetle race GT40s and Alfa T33s head to head, they certainly can make a Beetle that fits GT3 with some work. The Veyron GT4 BoP should be easier given what we've seen recently, although I don't know if it meets production requirements.

And close enough. :lol:
 
Mmmmmmhm. :indiff: My comparison was "unique cars in a racing series", real life cost is the reason why what GTS offers doesn't happen in those real racing series.
No, it's a reason why, not the reason why.


25 cars, the FIA currently list 40 unique models homologated for GT3.

Not to mention that the only series you mention that runs GT3 cars is the WEC, which runs multi class, which you again have failed to address.

So how does GTS offer more manufacturers and unique cars in a single race series than the WEC?


As for the track roster, I guess??? :confused::confused::confused:
Most (RL racing series) seasons are spread to monthly races so you'd need 12 at best (majority runs between 8 -10), and GTS doesn't have that.
Indeed.

Which tells us it is a _______?
That's it's a beta makes no difference at all, it's what we have to gauge it on.

Well that and past GT titles, which have hardly been awash with differing race series regulations at all.

I almost forgot about your engineering ingenuity :eek:. If some can make a Beetle race GT40s and Alfa T33s head to head, they certainly can make a Beetle that fits GT3 with some work. The Veyron GT4 BoP should be easier given what we've seen recently, although I don't know if it meets production requirements.

And close enough. :lol:
Well cost doesn't seem to be an issue with VW racing the Beetle in the GRC, maybe cost really isn't the only issue.

You also seem to be ignoring that VWG have been competing in every class of the WEC bar one for many, many years. Costs was never the option, having the right product target the right audience was.
 
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Polyphony confirms 8K Gran Turismo Sport in preparation for PlayStation 5

Fake news or real? I don't this website. Interesting at least.

As Kaz is part of Sony himself, I'm sure he'd be one of the first ones knowing about a "PS5" development. I do believe the next console is in development ofc.

"
Then he said the following: "It takes six months to create a single car. It’s over-specced for PS4 Pro. So we are building for future versions of the console rather than the one we see today".Intrigued by the suggestion that Gran Turismo Sport is being built to work on a theoretical PlayStation 5, whenever it might eventuate, during our one-on-one I asked Kazunori Yamauchi to clarify that comment. He replied, “I think it would be no problem to run it at 8K even.”
"

In other words :they spend so much time creating cars with super details (thats propably why the current number of cars in the game) and in a next gen concole,this game -or the next one- would be so much better.
With that said and if this actually a real Q & A,GTS is not something people should buy in PS4 since its a game bult for the next gen consoles.
 
If some can make a Beetle race GT40s and Alfa T33s head to head,

Wow, and they only had to completely ignore any technical regulations to do it!

with some work.

A RallyX car isn't anything close to a GT3 car considering they're made for doing two completely different things.

The Veyron GT4 BoP should be easier given what we've seen recently, although I don't know if it meets production requirements.

This one is just hilarious as the Veyron has over twice the HP of the GT. :lol:
 
Polyphony confirms 8K Gran Turismo Sport in preparation for PlayStation 5

Fake news or real? I don't this website. Interesting at least.

As Kaz is part of Sony himself, I'm sure he'd be one of the first ones knowing about a "PS5" development. I do believe the next console is in development ofc.
This is interesting because if GTsport is doing so hard work on cars and even on the tracks, so they can use it for the next generation of consoles, it is understood that GTsport will have a constant support until the coming of the next Game, so it will be the only GT chapter for ps4.
I would say that the policy of having only one chapter but constantly updated I believe is the best.
 
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