Gran Turismo Sport: General Discussion

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Yep, PD's website is out of date. Last stuff they have there is from 2014 it seems.

@GT6mebe Forza 7 is coming out before GTS, why would your use a F6 picture?
 
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No, it's a reason why, not the reason why.

:scared:

"the reason why"
"THE reason why"

:(

25 cars, the FIA currently list 40 unique models homologated for GT3.

Not to mention that the only series you mention that runs GT3 cars is the WEC, which runs multi class, which you again have failed to address.

So how does GTS offer more manufacturers and unique cars in a single race series than the WEC?

I'm not failing to address anything, I'm responding to what's falsifiable. I'm already entertaining most wild goose chases.

But I'll help

"The FIA has 40 unique models homologated" - That's cool.

"The only series you mention that runs GT3 cars is the WEC" - ...Ok.

"Which runs multi class" - That's nice too.

"So how does GTS offer more manufacturers and unique cars in a single race series than the WEC?"

https://www.motorsport.com/wec/teams/ 10-12 "unique" cars/manufacturers.
25 > 12.


That's it's a beta makes no difference at all, it's what we have to gauge it on.

Well that and past GT titles, which have hardly been awash with differing race series regulations at all.

The answer I was looking for was "choice". But it could be "beta", even though I don't believe much will change.

Well cost doesn't seem to be an issue with VW racing the Beetle in the GRC, maybe cost really isn't the only issue.

You also seem to be ignoring that VWG have been competing in every class of the WEC bar one for many, many years. Costs was never the option, having the right product target the right audience was.

The VWG. Yes, I was ignoring that, thank you.

Wow, and they only had to completely ignore any technical regulations to do it!

A RallyX car isn't anything close to a GT3 car considering they're made for doing two completely different things.

This one is just hilarious as the Veyron has over twice the HP of the GT. :lol:

:lol::lol::lol: Yup, that's enough rope.

---

You do realize that car modeling is not only about the "Model" creation in game but every other aspect that has to do with the car such as: licensing, CAD data processing, physics modeling and many other things that usually would take months up to build? (6-7 to be more exact)
If you do not believe me here are more evidence from other video games:

DRIVECLUB
https://www.gamespot.com/forums/system-wars-314159282/51-details-about-drive-club-31318450/ Titled as : "The cars" number 22: "Each car takes approximately seven months to create — from initial licensing, reference collation, CAD data processing, asset production, physics modelling, through to the final car in-game".

FORZA MOTORSPORTS/ HORIZON (specifically Forza horizon 3)
https://www.cnet.com/roadshow/news/just-how-tough-is-it-to-get-a-car-scanned-into-forza/

" q: How long does it take to scan each car?"
" a: From sourcing to production, bug testing and polish, and finally being available either on disc or as part of a DLC pack, the general process takes around six months".


Looking at other great titles like P C.A.R.S.(2), Asseto Corsa, Iracing and R3E I would say you will get roughly the same answer on how long it takes to model/develop a car in game.
As you can see it has nothing to do with bad managment.

If my memory serves me right, there was a quote from a SMS guy responding that they take from 4 to 6 months.
 
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F6 btw
Will be interesting to see once they both release
One area that PD has always excelled at is the headlights and taillights, there's no disagreeing with that. Outside of that, where is there a difference? That's hardly "second to none" right there, as the materials are playing a big difference in the way they look.

Everything else looks pretty damn solid and comparable between the two. Yeah, it definitely will be interesting to see the two most recent games when they come out. Usually what the devs show off before release aren't the same as what members are able to create afterwards.

Really? Unusual for them to have thier own company profile site to be out of date. Perhaps its just talking about the Tokyo or Japan offices.
No, it's not. Its only specifically talking about Japan apparently.
“For Gran Turismo, all the data and all the code that goes into a title is developed by the 200 or more staff that we have working out of Japan. It’s really unthinkable that we would have somebody else make a spin-off title, because then it wouldn’t be GT any more,” Kazunori told GameSpot in a
Since then, there has been a branch that opened up in Venice, CA, as well.


Interior and exterior modelling is whats most significant though.
Why?
 
*image comparison*

Yes, the operative word was "massive". A macro shot of a headlight does show some extra in-headlight modelling accuracy, yes.


It's a number range that you've just made up for the sake of your argument.

Interior and exterior modelling is whats most significant though.

To you, maybe. Would you say minute headlight details are more important than being able to even peer into the engine bay, too?

Really? Unusual for them to have thier own company profile site to be out of date. Perhaps its just talking about the Tokyo or Japan offices.

Perhaps. Either way, it isn't accurate — a bit like presenting PCARS1 shots as evidence of PCARS2 looking bad, come to think of it.
 
Take away everything like the lighting, the shading, the textures from the cars, and you wont be seeing a massive difference.

Like @ImaRobot said — different aspects. I don't think many will argue PD's lighting and shader wizardry, however.

The emblems on the Honda badge in the wheel, the GTS emblem on the Merc, the clarity/accuracy of the wheels and headlights - GT is on another planet even when you strip away those superb details that you just mentioned (shaders & lighting anyway ---> I think textures have to be considered when talking about models). The "GTS" and "H" emblems have the perfect lift to the millimenter. Even the tires pass the up-close scrutiny test. Of course we can argue about the lack of opening doors, engine bay modeling, or dynamic time/weather, but to bring that up when talking about the details of GT Sport's models seems like a massive cop-out.

GT-Sport-Honda_NSX_2017_01.jpg


GT-Sport-Mercedes_AMG_GT_2014_02.jpg


GT-Sport-AstonMartin_one-77_2011_02.jpg


GT-Sport-Porsche_911_GT3_RS_2016_01.jpg


GT-Sport-McLaren_650s_coupe_2014_02.jpg
 
I'd like to know if the super premiums have modeled engines.

I would also like to know if after the modeling they spent time driving and adjusting each car individually in terms of physics. The one thing Pcars and AC taught us is that you can´t just throw a bunch of parameters into your physics system and expect everything to be correct.

It would be incredibly weird to spend months modelling the car without giving the much needed attention to tweaking and setting up each car individually.

We know in the past everything was just thrown at the physics engine, but maybe things have changed.

If this is not the case, than the modelling of each individual part will not matter much.

I haven´t seem any previews commenting on this, it´s amazing how much time people spend analyzing graphics and photomodes and forget about the meat of the game, which is the driving itself.
 
E
Perhaps this will temporarily ease your pain...


Thanks for that... its exactly what i'm talking about.
That's the kind of race I think of, when I think of Gran Turismo.
It's what i've loved about GT since the beginning, races that are grounded in reality, races with cars that are actually attainable. None of this Vision whatever whatever... i mean those concepts are interesting design studies, but its a shame in my opinion that they make up a significant portion of the GTS car list in lieu of the classics.

Good video, especially enjoyed the GTR power slide on the last lap. Might as well have a bit of fun when you are safely in 3rd.

Let me pour one out for the Evolution II
 
The emblems on the Honda badge in the wheel, the GTS emblem on the Merc, the clarity/accuracy of the wheels and headlights - GT is on another planet even when you strip away those superb details that you just mentioned (shaders & lighting anyway ---> I think textures have to be considered when talking about models).
I'd be more interested in comparing game to game shots as I have a hard time believing any developer when they release their pre-release shots. However, we just don't have that yet. However, comparing the very like for like shot that @GT6mebe has posted, it makes the comparison work much better rather than coming in posting a bunch of pictures without comparison. Textures come after the modeling, so no I wouldn't say we have to at all, especially considering this is exactly what @GT6mebe tried to downplay from the get go.

You've come in comparing nothing.

Of course we can argue about the lack of opening doors, engine bay modeling, or dynamic time/weather, but to bring that up when talking about the details of GT Sport's models seems like a massive cop-out.
I don't understand why? Doors, full engine bay modeling, trunks being modeled, to fully removable compartments and parts of cars, are very much part of the modeling process. You keep focusing on headlights(most of what that list consist of) but that was already acknowledged, yet if we take a look at the whole car, there is not a massive difference. That is, until they introduce that PD magic to the models afterwards.

The massive cop-out is coming when you try to disregard part of the modeling, when we're talking about modeling. They are very much details, that GTS is missing, and they are very much part of the discussion if we talk about modeling as a whole, rather than specific area's of it. They are detailed to a certain point, T10 just takes that detail into other area's that others aren't. Just like PD and the headlights, I suppose you can say.
 
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The emblems on the Honda badge in the wheel, the GTS emblem on the Merc, the clarity/accuracy of the wheels and headlights - GT is on another planet even when you strip away those superb details that you just mentioned (shaders & lighting anyway ---> I think textures have to be considered when talking about models). The "GTS" and "H" emblems have the perfect lift to the millimenter. Even the tires pass the up-close scrutiny test. Of course we can argue about the lack of opening doors, engine bay modeling, or dynamic time/weather, but to bring that up when talking about the details of GT Sport's models seems like a massive cop-out.

I'd say a massive cop-out is arguing these graphics somehow increase the depth of the game.

What GT Sport does model, it models incredibly well. There's no argument there. But it's not a "massive" step up from the competition, not nearly in the same way it was last generation. The gap has closed — and yes, those other things you consider cop-outs are part of the whole package. Are they cop-outs because you don't believe they are relevant to the modelling process, or are they cop-outs because they aren't in GT?

For illustrative purposes, two FM7 shots (bonus points for the first person to point out the major error with the Centenario's wheel):

Forza_7_Lamborghini_Cockpit_4K.jpg


Forza-7_Hemi-Engine_4K.jpg


We're entering the realm of diminishing returns. 150 cars at this level of (non-opening, no under-skin) modelling? 700 much more diverse cars, at a level very slightly below that, but with the bits in brackets? The fun thing is, there's no wrong answer.
 
Yes, the operative word was "massive". A macro shot of a headlight does show some extra in-headlight modelling accuracy, yes.

Not my word. I said trump. There won't be a massive difference unless one company gets the basic geometry wrong. The difference is still noticeably significant.

You're joking right? The headlight is one part of the car. You can make a similar case for other parts and people will once both games release.

It's a number range that you've just made up for the sake of your argument.

Hardly. Total GT sales were 27 million in that period. Including DLC, its not hard to see it come near $1.5 billion.

To you, maybe. Would you say minute headlight details are more important than being able to even peer into the engine bay, too?

Headlights are not minute and were just one out of many examples. Nice try. So, once again exterior and interior modelling are the most relevant. Interior is something you will easily notice in gameplay as well and something I wish all studios focused on more.
 
Not my word. I said trump. There won't be a massive difference unless one company gets the basic geometry wrong. The difference is still noticeably significant.
So they definitely trump T10 in terms of headlight modeling, but T10 definitely trumps them in modeling and movement of doors, detailed engine bay compartments, removable parts from racecars(bonnets, mid sections), retractable roofs, open/detailed trunk space if we strictly talking about modeling. That's not for lack of something within their detailing, they just didn't do it, hence the different area of focus on certain parts of modeling. Everything else in between they seem to be fairly comparable. I don't think one is necessarily trumping the other, they just have a different focus for different area's.

The difference is not as notable as you're pretending. We can get a complete side view of cars in either game and it'll be very hard to notice the difference in modeling, that is until you zoom in to a crazy level and notice small things like the headlights, or the emblems.

Hardly. Total GT sales were 27 million in that period. Including DLC, its not hard to see it come near $1.5 billion.
Oh, every single copy of a game sold at exactly $60 for all of its life, and nothing else went to pay employees, licenses, rent, electricity, and anything of the like?

Headlights are not minute and were just one out of many examples. Nice try. So, once again exterior and interior modelling are the most relevant. Interior is something you will easily notice in gameplay as well and something I wish all studios focused on more.
No, its just the only area of comparison you've supplied us with. Yeah, and its great how both these companies have made amazing interiors, with little distinguishing them from each other outside of materials and textures and lighting.
 
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The horn center piece shouldn't be the same material as the outer rim wrapping.

I think? Lol.

Correct! Have a cookie!

Not my word. I said trump. There won't be a massive difference unless one company gets the basic geometry wrong. The difference is still noticeably significant.

You responded to someone using the term "massive" — seemingly not agreeing with their point. It's right here, on this page.

The difference is noticeable — when you massively zoom in on the headlight.

You're joking right? The headlight is one part of the car. You can make a similar case for other parts and people will once both games release.

It is one part of the car, correct. It is a part of the car that has higher model fidelity in one game than the other.

Hardly. Total GT sales were 27 million in that period. Including DLC, its not hard to see it come near $1.5 billion.

So you're suggesting the average revenue is $55 per copy? Again: :lol:

Even if there were some hard figures on the DLC take-rate of GT5 — which there aren't — that's still really optimistic. GT6 received a price cut mere months after it released, for one — and neither Prologue or PSP ever listed over that average price.

Headlights are not minute and were just one out of many examples. Nice try. So, once again exterior and interior modelling are the most relevant. Interior is something you will easily notice in gameplay as well and something I wish all studios focused on more.

Read again: "minute headlight details". I didn't say headlights themselves are minute.

Repeating the "most relevant" point doesn't make it any more of a universal truth. It's nice you believe they're most relevant — that's your opinion, and you're entitled to it. Others may want to explore the underhood of the car more than they do looking at the filament details of the headlights. They're equally entitled to that.
 
:scared:

"the reason why"
"THE reason why"

:(
Congratulations, you can repeat what you said.

Now if you mean something different then say so, but don't complain when what you say is used to form the basis of a reply.


I'm not failing to address anything, I'm responding to what's falsifiable. I'm already entertaining most wild goose chases.

But I'll help

"The FIA has 40 unique models homologated" - That's cool.

"The only series you mention that runs GT3 cars is the WEC" - ...Ok.

"Which runs multi class" - That's nice too.

"So how does GTS offer more manufacturers and unique cars in a single race series than the WEC?"

https://www.motorsport.com/wec/teams/ 10-12 "unique" cars/manufacturers.
25 > 12.
So you are happy to take what is possible at a maximum for GTS but not for the WEC? Apples and oranges spring to mind, as does that is just for tw of the classes in the WEC, add in LMP1 and LMP2 and the potential grows.

Can you show me a single grid or race replay for GTS that has used all 25 cars?

You have also still failed to address the difference that multi-class racing in the WEC offers and is simply not present in GTS (and no I do not consider "That's nice too" to be addressing it.


The answer I was looking for was "choice". But it could be "beta", even though I don't believe much will change.
Yes it is a choice that PD have made for GTS, I don't agree that choice they made results in better or preferable racing series, or more choice within the GTS series.


The VWG. Yes, I was ignoring that, thank you.
Do you not think its a factor when manufacturing groups divide up the Motorsport pot?

Its certainly been a factor in everything else they budget for across the group for the projects I've been working with them on over the past two years.
 
The air filter lid on the Hemi looks real, but most of the other element in the engine bay look cartoonish. Don't get me wrong it looks good, but not real.

Somebody posted headlights earlier from GT, and Forza. GT had a better looking headlight, but the plugs in the bumper cover in Forza looked much more realistic. The GT plugs just looked like black outlines of them. Both games do nice work, just in different areas.
 
Wait.,........,,,, ....... ;,,,, _.. ...no Honda CR-X SiR in the car list....


Come on son.

But seriously. Where the hell is the A80 Supra Turbo....?

*GOB Bluth* "Come On!"
 
Wait.,........,,,, ....... ;,,,, _.. ...no Honda CR-X SiR in the car list....

Three ellipsis was enough. I don't know how you managed to fit a semi colon and an underscore in there, but more power to you.

But seriously. Where the hell is the A80 Supra Turbo....?

*GOB Bluth* "Come On!"

Not in the game?
 
Revenue doesn't work that way. Not all of the money goes to PD and not all of the games sold are at the same price.
Right for the money to pd
But for the price, the store buy at the initial price from Sony, when the store drop the price they lose margins, but still Sony earn the initial price
 
Love all of it!!! Only the car list....... hope there more en speciallie better coming! All those old modes......

I love the GT3 RS one of my favourite cars in the world these days so that is cool but one is not enought would be nice to race against a AMG GT R for example but it cant. P1 vs 918 and LaFa.

I cant see the logic of this car list at all at this moment........ shame!
 
Right for the money to pd
But for the price, the store buy at the initial price from Sony, when the store drop the price they lose margins, but still Sony earn the initial price
Citation please.
 
Some of my latest opinions on GT Sport:
1.) I like the user interface for car dealerships, they remind me of the old days of GT.
2.) The livery editor is definately one of the things I'm truly excited for in this game. I really like the decal selection shown.
3.) Campaign mode seems to be a combination of the Mission events from GT4 & 6 along with the typical license tests. Not the most interesting if I'm honest.
4.) Making money from racing in arcade mode reminds me of GTPSP. I hope there's a bit more to arcade mode as to being able to create your own events. Otherwise, it's going to make a boring offline mode for some players. For me, I think I can find entertainment in it as I am a guy that spends a lot of time in Forza 6 & GT6 just racing in their game's arcade modes.
5.) The online modes seem like fun, I like that there's events such as a roadster cup.
6.) The sounds and visuals are excellent. I really have no major complaints on them. Though for sounds, it doesn't take much to please me as I don't really care as much for car sounds as the others.
 
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But stores don't buy all of their stock for the entire shelf life of a product before a product's release date. GT6 selling at ~$30 like it was within a few months probably ate into retailer margins rather than Sony's (assuming GT6 consistently sold through, which it probably eventually did for the first print run), but GT6 selling at that price or lower 6 months after launch up to whatever it costs now would't have been purchased from Sony at the same price they paid in December of 2013.
 
Citation of what ?
When you buy something, you don't buy directly to company or maker, the store is an intermediate so the price is not the deal of the revenu of Sony here
Store buy stock from Sony, if it doesnt sell, they lower the price, but Sony doesnt earn less
This is true for any retailer stock that was purchased at game release but that is not the point being made. The point being made is that the game did not sell for that price throughout its life and therefore the revenue to Sony would drop as the game was discounted later on. If you disagree with that then I need a citation to show that the revenue to Sony was even throughout the life of the game.
 
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