No, it's a reason why, not the reason why.
25 cars, the FIA currently list 40 unique models homologated for GT3.
Not to mention that the only series you mention that runs GT3 cars is the WEC, which runs multi class, which you again have failed to address.
So how does GTS offer more manufacturers and unique cars in a single race series than the WEC?
That's it's a beta makes no difference at all, it's what we have to gauge it on.
Well that and past GT titles, which have hardly been awash with differing race series regulations at all.
Well cost doesn't seem to be an issue with VW racing the Beetle in the GRC, maybe cost really isn't the only issue.
You also seem to be ignoring that VWG have been competing in every class of the WEC bar one for many, many years. Costs was never the option, having the right product target the right audience was.
Wow, and they only had to completely ignore any technical regulations to do it!
A RallyX car isn't anything close to a GT3 car considering they're made for doing two completely different things.
This one is just hilarious as the Veyron has over twice the HP of the GT.
You do realize that car modeling is not only about the "Model" creation in game but every other aspect that has to do with the car such as: licensing, CAD data processing, physics modeling and many other things that usually would take months up to build? (6-7 to be more exact)
If you do not believe me here are more evidence from other video games:
DRIVECLUB
https://www.gamespot.com/forums/system-wars-314159282/51-details-about-drive-club-31318450/ Titled as : "The cars" number 22: "Each car takes approximately seven months to create — from initial licensing, reference collation, CAD data processing, asset production, physics modelling, through to the final car in-game".
FORZA MOTORSPORTS/ HORIZON (specifically Forza horizon 3)
https://www.cnet.com/roadshow/news/just-how-tough-is-it-to-get-a-car-scanned-into-forza/
" q: How long does it take to scan each car?"
" a: From sourcing to production, bug testing and polish, and finally being available either on disc or as part of a DLC pack, the general process takes around six months".
Looking at other great titles like P C.A.R.S.(2), Asseto Corsa, Iracing and R3E I would say you will get roughly the same answer on how long it takes to model/develop a car in game.
As you can see it has nothing to do with bad managment.
Is there any steel in this game, or is everything a carbon fiber computer battery with wheels?
Just skimmed the the car list again... no FD RX-7? Must be having a nightmare, someone wake me up.
One area that PD has always excelled at is the headlights and taillights, there's no disagreeing with that. Outside of that, where is there a difference? That's hardly "second to none" right there, as the materials are playing a big difference in the way they look.F6 btw
Will be interesting to see once they both release
No, it's not. Its only specifically talking about Japan apparently.Really? Unusual for them to have thier own company profile site to be out of date. Perhaps its just talking about the Tokyo or Japan offices.
Since then, there has been a branch that opened up in Venice, CA, as well.“For Gran Turismo, all the data and all the code that goes into a title is developed by the 200 or more staff that we have working out of Japan. It’s really unthinkable that we would have somebody else make a spin-off title, because then it wouldn’t be GT any more,” Kazunori told GameSpot in a
Why?Interior and exterior modelling is whats most significant though.
*image comparison*
Interior and exterior modelling is whats most significant though.
Really? Unusual for them to have thier own company profile site to be out of date. Perhaps its just talking about the Tokyo or Japan offices.
Take away everything like the lighting, the shading, the textures from the cars, and you wont be seeing a massive difference.
Like @ImaRobot said — different aspects. I don't think many will argue PD's lighting and shader wizardry, however.
I'd like to know if the super premiums have modeled engines.
Perhaps this will temporarily ease your pain...
I'd be more interested in comparing game to game shots as I have a hard time believing any developer when they release their pre-release shots. However, we just don't have that yet. However, comparing the very like for like shot that @GT6mebe has posted, it makes the comparison work much better rather than coming in posting a bunch of pictures without comparison. Textures come after the modeling, so no I wouldn't say we have to at all, especially considering this is exactly what @GT6mebe tried to downplay from the get go.The emblems on the Honda badge in the wheel, the GTS emblem on the Merc, the clarity/accuracy of the wheels and headlights - GT is on another planet even when you strip away those superb details that you just mentioned (shaders & lighting anyway ---> I think textures have to be considered when talking about models).
I don't understand why? Doors, full engine bay modeling, trunks being modeled, to fully removable compartments and parts of cars, are very much part of the modeling process. You keep focusing on headlights(most of what that list consist of) but that was already acknowledged, yet if we take a look at the whole car, there is not a massive difference. That is, until they introduce that PD magic to the models afterwards.Of course we can argue about the lack of opening doors, engine bay modeling, or dynamic time/weather, but to bring that up when talking about the details of GT Sport's models seems like a massive cop-out.
The emblems on the Honda badge in the wheel, the GTS emblem on the Merc, the clarity/accuracy of the wheels and headlights - GT is on another planet even when you strip away those superb details that you just mentioned (shaders & lighting anyway ---> I think textures have to be considered when talking about models). The "GTS" and "H" emblems have the perfect lift to the millimenter. Even the tires pass the up-close scrutiny test. Of course we can argue about the lack of opening doors, engine bay modeling, or dynamic time/weather, but to bring that up when talking about the details of GT Sport's models seems like a massive cop-out.
The horn center piece shouldn't be the same material as the outer rim wrapping.bonus points for the first person to point out the major error with the Centenario's wheel):
Yes, the operative word was "massive". A macro shot of a headlight does show some extra in-headlight modelling accuracy, yes.
It's a number range that you've just made up for the sake of your argument.
To you, maybe. Would you say minute headlight details are more important than being able to even peer into the engine bay, too?
For illustrative purposes, two FM7 shots (bonus points for the first person to point out the major error with the Centenario's wheel):
Revenue doesn't work that way. Not all of the money goes to PD and not all of the games sold are at the same price.Hardly. Total GT sales were 27 million in that period. Including DLC, its not hard to see it come near $1.5 billion.
So they definitely trump T10 in terms of headlight modeling, but T10 definitely trumps them in modeling and movement of doors, detailed engine bay compartments, removable parts from racecars(bonnets, mid sections), retractable roofs, open/detailed trunk space if we strictly talking about modeling. That's not for lack of something within their detailing, they just didn't do it, hence the different area of focus on certain parts of modeling. Everything else in between they seem to be fairly comparable. I don't think one is necessarily trumping the other, they just have a different focus for different area's.Not my word. I said trump. There won't be a massive difference unless one company gets the basic geometry wrong. The difference is still noticeably significant.
Oh, every single copy of a game sold at exactly $60 for all of its life, and nothing else went to pay employees, licenses, rent, electricity, and anything of the like?Hardly. Total GT sales were 27 million in that period. Including DLC, its not hard to see it come near $1.5 billion.
No, its just the only area of comparison you've supplied us with. Yeah, and its great how both these companies have made amazing interiors, with little distinguishing them from each other outside of materials and textures and lighting.Headlights are not minute and were just one out of many examples. Nice try. So, once again exterior and interior modelling are the most relevant. Interior is something you will easily notice in gameplay as well and something I wish all studios focused on more.
The horn center piece shouldn't be the same material as the outer rim wrapping.
I think? Lol.
Not my word. I said trump. There won't be a massive difference unless one company gets the basic geometry wrong. The difference is still noticeably significant.
You're joking right? The headlight is one part of the car. You can make a similar case for other parts and people will once both games release.
Hardly. Total GT sales were 27 million in that period. Including DLC, its not hard to see it come near $1.5 billion.
Headlights are not minute and were just one out of many examples. Nice try. So, once again exterior and interior modelling are the most relevant. Interior is something you will easily notice in gameplay as well and something I wish all studios focused on more.
Congratulations, you can repeat what you said.
"the reason why"
"THE reason why"
So you are happy to take what is possible at a maximum for GTS but not for the WEC? Apples and oranges spring to mind, as does that is just for tw of the classes in the WEC, add in LMP1 and LMP2 and the potential grows.I'm not failing to address anything, I'm responding to what's falsifiable. I'm already entertaining most wild goose chases.
But I'll help
"The FIA has 40 unique models homologated" - That's cool.
"The only series you mention that runs GT3 cars is the WEC" - ...Ok.
"Which runs multi class" - That's nice too.
"So how does GTS offer more manufacturers and unique cars in a single race series than the WEC?"
https://www.motorsport.com/wec/teams/ 10-12 "unique" cars/manufacturers.
25 > 12.
Yes it is a choice that PD have made for GTS, I don't agree that choice they made results in better or preferable racing series, or more choice within the GTS series.The answer I was looking for was "choice". But it could be "beta", even though I don't believe much will change.
Do you not think its a factor when manufacturing groups divide up the Motorsport pot?The VWG. Yes, I was ignoring that, thank you.
Wait.,........,,,, ....... ;,,,, _.. ...no Honda CR-X SiR in the car list....
But seriously. Where the hell is the A80 Supra Turbo....?
*GOB Bluth* "Come On!"
Right for the money to pdRevenue doesn't work that way. Not all of the money goes to PD and not all of the games sold are at the same price.
Citation please.Right for the money to pd
But for the price, the store buy at the initial price from Sony, when the store drop the price they lose margins, but still Sony earn the initial price
Citation of what ?Citation please.
This is true for any retailer stock that was purchased at game release but that is not the point being made. The point being made is that the game did not sell for that price throughout its life and therefore the revenue to Sony would drop as the game was discounted later on. If you disagree with that then I need a citation to show that the revenue to Sony was even throughout the life of the game.Citation of what ?
When you buy something, you don't buy directly to company or maker, the store is an intermediate so the price is not the deal of the revenu of Sony here
Store buy stock from Sony, if it doesnt sell, they lower the price, but Sony doesnt earn less