Gran Turismo Sport: General Discussion

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here's hoping!! we need a Gr.3 and Gr.1 Porsche as well at the very least

I strongly feel there will be GT3 RS Gr.3 maybe Polyphony's self designed?

Porsche-911-GT3-R-front-three-quarter1.jpg
 
possibly, though the real thing would be that much sweeter ;)

but if I may say so, we need something along the lines of these:
View attachment 665887
2016 911 GT3 R
View attachment 665888
2017 911 RSR

Take your pick as to which you prefer ;)

I'd bet on the first one just because I'm positive a GTE car will be far more difficult to BOP in a clearly GT3 based category.
 
My bad, I probably shouldn’t have used such a generic and abused nomenclature.

Although your mileage appears pretty “hardcore” to me, you make it sound like hot lapping and online are your thing. All good and as it stands GT Sport should also be a relatively nice addition to your eclectic gaming collection.

The AV enthusiast inside me has already preordered the game (figuratively) but since I generally consider online to be a real pain (for those ultimate genuinely great moments you’re seemingly condemned to travel all the Middle-earth) the “racer” inside me still needs to be fully convinced. If - as that PSX Asia Q&A session suggest - the beefy (racing) meat of GT Sport resides in offline then PD as really done a terrible job at advertising it so far. That a Gran Turismo game comes with great visuals is relatively expected I think, but that you no longer need to detune your car in order to get a travesty of a competition or that you can no longer systematically overtake your opponents by sticking to the outside line would have sound like fresh and welcomed news I believe.

Online is the popular thing these days. The best selling games these days all have a online component, some focusing entirely on that. SCE looks to GTS as a big seller for PS4 and even quotes it as a reason to increase PS+ subs.

Personally, I think online racing is the epitome of racing games. AI can never replicate the mindgames and consequent tactics employed by real players. however there are clear hurdles that need to be overcome to have the racing community go online. PD are making headway with the ratings, but lag is something that remains to be seen. I think those who dismiss online from previous experiences should be more open and try something like GTS as it has changed a lot. Online is also there for having fun free roaming around a track with others, or drifting etc.

Regardless of the focus, I see no reason to downgrade SP. We'll see how GTS SP is. I'm hoping there are tournaments later on or at least a tourney creator.
 
Online is the popular thing these days. The best selling games these days all have a online component, some focusing entirely on that. SCE looks to GTS as a big seller for PS4 and even quotes it as a reason to increase PS+ subs.
And a lot of popular games that come out on these consoles also have a pretty expansive Single player as well as multiplayer. Online being popular is no excuse for them to put a whole section of a game on the back burner.

Personally, I think online racing is the epitome of racing games. AI can never replicate the mindgames and consequent tactics employed by real players. however there are clear hurdles that need to be overcome to have the racing community go online. PD are making headway with the ratings, but lag is something that remains to be seen. I think those who dismiss online from previous experiences should be more open and try something like GTS as it has changed a lot. Online is also there for having fun free roaming around a track with others, or drifting etc.
Nothing will replace playing with a human. You get all the a-holes, all the idiots, all the people that don't know how to drive, all the people that just want to grief other players. Sometimes your internet(or the servers) mess up, and it gives you something to do in the mean time. Sometimes you'll forget to pay for your subscription, so you'll be locked out of online. That's when it would have come in hand. I know that doesn't account for everyone, but I like to take a break sometimes to get away from that, and single player would have been a way to do it. Hopefully their other modes are expansive, if not, that'll be a let down.
 
And a lot of popular games that come out on these consoles also have a pretty expansive Single player as well as multiplayer. Online being popular is no excuse for them to totally but a whole section of a game on the back burner.

He did say that...
 
And a lot of popular games that come out on these consoles also have a pretty expansive Single player as well as multiplayer. Online being popular is no excuse for them to totally but a whole section of a game on the back burner.

Whoever said it was on the back burner. You have yet to see anything more than the first stage of the SP mode.

You get all the a-holes, all the idiots, all the people that don't know how to drive, all the people that just want to grief other players.

Thats where the rating system comes in.

Sometimes your internet(or the servers) mess up, and it gives you something to do in the mean time.

We'll see how lag is handled in GTS.
 
He did say that...
He sure alluded to that, but the focus on online made it seem to support the fact that it's ok to be mainly multiplayer because some games that are popular put a lot more importance on it.

Whoever said it was on the back burner. You have yet to see anything more than the first stage of the SP mode.
We've been outlined of what it'll contain. It seems like its on the backburner for sure from the inside scoop of every mode, as well as the info we have on it. There has obviously been more importance put on the multiplayer aspect of the game from what we know, when it comes to racing.

Thats where the rating system comes in.
And that's also where the rating system hasn't came in entirely yet. You'll still get those kinds of people regardless of the rating system. There is no way to completely avoid that, and that's why I said sometimes I like to just take a break from it.
 
How does that go against my point:

You have yet to see anything more than the first stage of the SP mode.
We've seen a lot more than the first stage, we've seen videos going through every section of it trailing through the first leg of the races within it. We've also had an article hear outlining the contents of each individual Career mode, and what it's likely to entail. From what we've seen so far, I think we saw one actual race, so far, within the tests of the 4 modes available.

Here, I'll quote this part for you since you missed it.

So I'll explain. It very much looks like, and sounds like, a section that is made of mostly of license type tests. In the year+ we've known, as we got information, much of that hasn't changed, especially when we got a closer look. I'm hopeful that there will be more. From what we saw from the 1/8 challenges in one of the modes, is that the last one was a race. If anything I'd be willing to bet that the last leg of each individual section is going to be a race. I'm hoping for more, but I'm not entirely convinced that this is going to be the career mode many are coming to expect.

We'll see. GTS seems to be the safest place to race online on consoles in that regard.
And people still haven't been able to avoid it. It happens, it's online.
 
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We've seen a lot more than the first stage, we've seen videos going through every section of it trailing through the first leg of the races within it. We've also had an article hear outlining the contents of each individual Career mode, and what it's likely to entail. From what we've seen so far, I think we saw one actual race, so far, within the tests of the 4 modes available.

Here, I'll quote this part for you since you missed it.

The first stage refers to the first line of events. We haven't even seen the latter parts of the first stage in race either lol

And people still haven't been able to avoid it. It happens, it's online.

No one is looking for perfection: just some consistency
 
The first stage refers to the first line of events. We haven't even seen the latter parts of the first stage in race either lol
Yes, the first leg means exactly the same thing. Whatever the case, it doesn't take away from my point that it's not sounding very promising, nor has the tidbit of visuals we got from it make me any more hopeful. They've been outlined essentially as license test. If it's anything other than that, I'd only be pleasantly surprised, but right now, I'm not convinced that it's anything but the usual license test going off all the info we have so far.

No one is looking for perfection: just some consistency
Which is nothing to do with my point of it happening, and people wanting to escape from time to time and get away from it.
 
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We'll see. GTS seems to be the safest place to race online on consoles in that regard.

Based on? It won't be the only title with a driver rating system (in terms of speed and sportsmanship) when it launches.

There were definitely dive-bombers in the higher classes in the beta, too. If there is a system in place of any sort in a title, expect to find people that know how to exploit it.

I'm hoping all three big titles releasing this autumn succeed in the goal of better-matched online. It's not an easy task, which neatly ties this back to the point earlier: not everybody wants it. Some people just don't want to deal with the hassle of going online and trying to find solid competition.
 
Based on? It won't be the only title with a driver rating system (in terms of speed and sportsmanship) when it launches.

There were definitely dive-bombers in the higher classes in the beta, too. If there is a system in place of any sort in a title, expect to find people that know how to exploit it.

I'm hoping all three big titles releasing this autumn succeed in the goal of better-matched online. It's not an easy task, which neatly ties this back to the point earlier: not everybody wants it. Some people just don't want to deal with the hassle of going online and trying to find solid competition.

How do you mean "based on what"? It seemed adequatly clear as it was said "safe-EST on consoles", not "perfection beyond god's creation". It was said safe-EST... on consoles...

My Assetto's online on my console is totaly under-evolved compared to any other competitor in genre. In pCARS 2 thread I saw just today regular members being worried as couple of weeks before "Gold phase" there has not been anything presented as of yet that would show any progress on match makin development (it was even questioned will it even be ANY true match making or just random joining). Then you have Forza and you have GT...

Out of all those titles only one, GT, has held a BETA for direct purpose of further evolving and refining of true match making TOOLS. And for servers testing, you can never test those enough ;)

Seems, to me, that use of term "Safe-EST on consoles" was used really competently.

I say, it seem to me, and i've elaborated how come, nothing else.
 
How do you mean "based on what"? It seemed adequatly clear as it was said "safe-EST on consoles", not "perfection beyond god's creation". It was said safe-EST... on consoles...
Based on what? In the time I've played Pcars1 I didn't have as much a problem with griefers compared to, lets say, Forza, and neither of them have a rating system. The rating system being there doesn't automatically make it the safest, but it is a step in the right direction, even if it's not working fully as intended, yet.

The higher tier league races in Forza did a decent job at setting up the groups of good racers and bad, as well. A lot of these games have a system in place, and a lot of the time the "bad" people still end up grouped with you. It's not a full proof system, which I've stated, the reply that is sparking this conversation stated "we'll see" as if to imply that it will be full proof.

Out of all those titles only one, GT, has held a BETA for direct purpose of further evolving and refining of true match making TOOLS. And for servers testing, you can never test those enough ;)
And there is a reason for that, because upon release of their recent games there have been issues, so now they're planning ahead and trying to make the best experience possible.

The other game that launched with a lot of issues was Pcars, so I feel they definitely should have issued a beta to try to eliminate any issues before hand. I'm being cautious with that title, especially after the fact that they aren't aiming for a locked FPS within their own game. That game I'll wait for it to come out, and gets reviewed by our peers here before I consider buying it.

Forza launches have all been pretty darn smooth though, and seem to have the least bugs of the bunch. However, it wouldn't hurt to have an early access beta either :P



 
@GT6mebe Quote me saying online isn't a thing. And since when does popularity guarantee universal appeal?

SCE looks to GTS as a big seller for PS4 and even quotes it as a reason to increase PS+ subs.

May I kindly ask you for a link on the matter, AFAIK mandatory PSN+for GT Sport is still equivocal.
 
How do you mean "based on what"? It seemed adequatly clear as it was said "safe-EST on consoles", not "perfection beyond god's creation". It was said safe-EST... on consoles...

Your strawman is not welcome here.

I really don't know how to further simplify a three-word question. So instead, I'll expand: I'm asking what makes GT Sport seem the safest bet for online racing on consoles — what evidence supports that? It's not a dismissive statement: nowhere have I said GT Sport isn't or can't be, I'm simply asking on what grounds.

My Assetto's online on my console is totaly under-evolved compared to any other competitor in genre. In pCARS 2 thread I saw just today regular members being worried as couple of weeks before "Gold phase" there has not been anything presented as of yet that would show any progress on match makin development (it was even questioned will it even be ANY true match making or just random joining). Then you have Forza and you have GT...

The idea of skill-based matchmaking in PCARS2 has been talked about by the devs since before the game's first official trailer. If it isn't included, yeah, that's a pretty heavy blow. We'll know pretty soon...

Going by the official page's info here, so long as other players' license info is viewable in lobbies, we should be able to determine if the matchmaking claims check out.

IIRC, when players create custom online championships in PCARS2, they can set a minimum racing license requirement. I can't remember if we've had confirmation of that in either of the other games. It's unlikely in FM7 though, as it'll probably still only have private user-created lobbies instead of public.

Out of all those titles only one, GT, has held a BETA for direct purpose of further evolving and refining of true match making TOOLS. And for servers testing, you can never test those enough ;)

It's also the only franchise that has yet to have an entry on this generation, so I welcome testing. The beta provided lots of good feedback for both PD and players. After the server issues with GT6, it was great to see solid performance in that aspect in GT Sport (outside of the bumpy first few days).

I don't have enough experience with PCARS1 online to comment one way or the other, but Forza has always had the most solid online server performance for me. A more informed matchmaking system that minimizes griefers can't come quickly enough, though...
 
The idea of skill-based matchmaking in PCARS2 has been talked about by the devs since before the game's first official trailer. If it isn't included, yeah, that's a pretty heavy blow. We'll know pretty soon...
We should know next Thursday, as the 3rd live-stream will be looking at esports, League set-up, online, etc.

The first two (handling & physics and Cars & Tracks ran for around an hour each and were very in depth, so 7pm (UK time) should see a lot of that fpr PC2 shown in detail.

@PhaedrusSocrate You need to keep in mind that Project Cars have a huge amount of experience with eSports, having been running a massive amount of leagues, championships and esports events over the last two years.
 
I'm asking what makes GT Sport seem the safest bet for online racing on consoles — what evidence supports that? ...

Ummmm, I'd say that a four month worldwide beta purely to test online performance and ground test an advanced matchmaking system was pretty decent evidence. Certainly more than 'they might announce it next week', as with PCars2.

Don't want to be too presumptuous, but you seem to be jumping down the guys throat over nothing, really. Not entirely necessary, and not something to go all out sarcasm attack on the member for, I would have thought.

Seemed like just the guy's opinion.

And that is my humble opinion.
 
I’m still very dubious about the matchmaking in GTS. I had a high skill rating in the beta yet in 90% of the races still saw driving behaviour that was unacceptable. It’s a thankless task for the devs. I’m not sure any system will ever be able to deal with the problem.

Well there's unacceptable driving behavior in F1 most races, so I wouldn't worry unduly. Online with other humans is fun because it isn't perfect and is very unpredictable, no?
 
I’m still very dubious about the matchmaking in GTS. I had a high skill rating in the beta yet in 90% of the races still saw driving behaviour that was unacceptable. It’s a thankless task for the devs. I’m not sure any system will ever be able to deal with the problem.
Best system is to find yourself a good group of players that you are confortable in. I believe people still can have social skills and dont need a planned system to bring them together.
I only play in a club of 20-25 people on GT6 since years ago and couldn't be happier
 
Well there's unacceptable driving behavior in F1 most races, so I wouldn't worry unduly. Online with other humans is fun because it isn't perfect and is very unpredictable, no?

Online with humans is only fun when you have a select group of close people who know what they're doing. Otherwise it's a complete :censored:show when driving with other people and that isn't fun at all.
 
Based on? It won't be the only title with a driver rating system (in terms of speed and sportsmanship) when it launches.

What other racing games on consoles have a separate driver and performance rating confirmed for matchmaking?

And since when does popularity guarantee universal appeal?

You do understand, things are popular because they appeal to a lot of people.

May I kindly ask you for a link on the matter, AFAIK mandatory PSN+for GT Sport is still equivocal.

Screenshot-5_23_2017-6_10_02-AM.jpg
 
Best system is to find yourself a good group of players that you are confortable in. I believe people still can have social skills and dont need a planned system to bring them together.
I only play in a club of 20-25 people on GT6 since years ago and couldn't be happier
I've been sim racing since the early 90's I know that. However, if I want to compete in all the comps in GTS that means public lobbys. And if the beta is anything to go by then that is still going to mean an unacceptable level of driving standards even with the matchmaking system in place. That was my point, the GTS matchmaking system & skill rating system I experienced in the beta did not do a good enough job of improving driving standards.

The whole ethos of GTS is online e-sports, even if the delusional Kaz says it's only 15%, the vast majority of that will be public lobbys, they need to get all of this stuff right, matchmaking, skill rating, BOP, for the e-sports to be a success. What I experienced in the beta was not close to being right.
 
@GT6mebe I'm afraid I don't understand how you came to this conclusion:

SCE looks to GTS as a big seller for PS4 and even quotes it as a reason to increase PS+ subs.

from that investor presentation slide

All I can read is that Sony expects to maximise its profit by expanding their user base, enhancing their game line up and growing the number of PSN+ subscriber. Why you'd necessarily link one to the other is beyond me.

Actually, from the data available, it would be a rather bold move from Sony to make PSN+ mandatory for GT Sport; if you consider only (approx) one out of tree PS4 owner is a PSN+ subscriber.
 
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