Gran Turismo Sport: General Discussion

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Which is why I think this will be a sales failure. It is only appealing to online racers and not to all those racing fans in general which drove the sales...

Online games are some of the biggest sellers these days. Considering its GT, and the first one on PS4, I think it will do very well.
 
I haven't seen many purely single player games toping the charts. Care to show some examples?

I mean, there has been, but they are mostly JRPG's or in the case of Nier Automata, action games. And I wouldn't label them as 'topping' the charts, more like occupying it.

But I know where this argument leads down to.
 
I mean, there has been, but they are mostly JRPG's or in the case of Nier Automata, action games. And I wouldn't label them as 'topping' the charts, more like occupying it.

But I know where this argument leads down to.
Crash Collection charted pretty good
I'm sorry guys, that was supposed to say online. Edited the post to reflect that.
 
Have PoDi released any information about the online portion of the game, besides the Sport mode?
I mean, have they talked about any improvements in private lobbies, if the Communities and Quick Matches from GT6 will return…?
 
Have PoDi released any information about the online portion of the game, besides the Sport mode?
I mean, have they talked about any improvements in private lobbies, if the Communities and Quick Matches from GT6 will return…?
"And of course there is a lobby where you can race freely with online friends. You can make your own room to host races, as well as participate or spectate races hosted by other players."
I think that's all we know
 
I haven't seen many purely online games toping the charts. Care to show some examples?

GTA V, Rocket league, PUGB, Destiny, The Division , BF, Rainbow six, FIFA, COD, I could go on. I know almost all of these have a single player component but they keep charting because of their online component. The only purely single player game that can compete with these is Uncharted 4 and even that has a huge MP aspect.

I'm not an online guy but I can see the shift to MP and games as a service type games being the most popular this generation (not that there is no place for single player only games mind).
 
GTA V, Rocket league, PUGB, Destiny, The Division , BF, Rainbow six, FIFA, COD, I could go on. I know almost all of these have a single player component but they keep charting because of their online component. The only purely single player game that can compete with these is Uncharted 4 and even that has a huge MP aspect.

I'm not an online guy but I can see the shift to MP and games as a service type games being the most popular this generation (not that there is no place for single player only games mind).
So just Rocket League. I'd say sports game like FIFA too, but as far as I know, they also have an extensive offline component. Yes, please go on, because most of that list isn't even relevant to the question posed.
 
So just Rocket League. I'd say sports game like FIFA too, but as far as I know, they also have an extensive offline component. Yes, please go on, because most of that list isn't even relevant to the question posed.

I literally addressed that :lol: . But to clarify the reason games like GTA and Destiny keep charting is because of the online modes and constant updates. I reckon most people buy COD and BF for their multiplayer as well.
 
I literally addressed that :lol: . But to clarify the reason games like GTA and Destiny keep charting is because of the online modes and constant updates. I reckon most people buy COD and BF for their multiplayer as well.
No, you really didn't. You've listed a ton of games that have very expansive offline features, and online features combined. Re-read my question.

GTA V single player mode I have not even finished because of how large it is, combined with all the things you can do. Destiny has a considerably bigger offline component than online, it's online component consist of a few different PVP modes.

Rainbow Six is a game that is online too, I missed that one.
 
Most important feature: shuffle racing!
I haven't played GT5 online, so I don't know what exactly Shuffle Racing is, nor why people love it so much. I do remember people yelling "Bring back Shuffle!" at the GT6 era, when I was only a reader of these forums.
 
I literally addressed that :lol: . But to clarify the reason games like GTA and Destiny keep charting is because of the online modes and constant updates. I reckon most people buy COD and BF for their multiplayer as well.
I've played most of those and the only ones that are truly on-line only are Rocket League and Rainbow 6.

The rest have a very, very substantial off-line element.

What GTS is doing is very much a step into the unknown for a console racer, and it's certainly possible that the sparce off-line could well put people off or see a quick trade in.
 
I've played most of those and the only ones that are truly on-line only are Rocket League and Rainbow 6.

The rest have a very, very substantial off-line element.

What GTS is doing is very much a step into the unknown for a console racer, and it's certainly possible that the sparce off-line could well put people off or see a quick trade in.

Very very substantial? Battlefield? Hardly.

Old folks who've played games for a while always underestimate the power and appeal of online. It's natural. Times change, it's hard to keep up.

Just my opinion, but the online component is crucial to GTS. And wait, it's only 15% anyway haha.
 
Very very substantial? Battlefield? Hardly.

Old folks who've played games for a while always underestimate the power and appeal of online. It's natural. Times change, it's hard to keep up.

Just my opinion, but the online component is crucial to GTS. And wait, it's only 15% anyway haha.
Yes, it does, and I've probably spent more time with the offline component of the game. While online is fun, it didn't draw me in as much as other games like Ghost Recon Wildlands, or The Division.

What are you even on about with old folks? :lol: Not sure where that was pulled from, or the relevance.

The online component is crucial to GTS, because it is literally the main aspect of the game. You can tell its full fledged compared to other parts. The only other part that is as extensive is the scapes.
 
Another picture of Angela Merkel at GT Sport's Gamescom booth.

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Angela: "Why ist there so much Schmutz comming out behind zhat VW?"
Guy with the mic: "Frau Merkel, it's the Real Driving Simulator after all."


I'll get my coat.
 
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Very very substantial? Battlefield? Hardly.
Substantial enough to count as having on and off line content, interesting however that you pick a singular example.


Old folks who've played games for a while always underestimate the power and appeal of online. It's natural. Times change, it's hard to keep up.
I'm 46 and would say that online still accounts for the bulk of my time playing. So maybe you should think twice before using the passive aggressive digs.


Just my opinion, but the online component is crucial to GTS. And wait, it's only 15% anyway haha.
No one's said that online isn't critical, a racing title without it would be screwed.

However given that two thirds of PS4 owners don't have PS+, a substantial off line could be considered just as critical to draw in those and perhaps move be them to fork out for plus.
 
You can tell its full fledged compared to other parts. The only other part that is as extensive is the scapes.

...And the livery editor, and brand central, and the campaign mode (even if it's criticized for being pointless to some). I do agree that the online component is crucial though.
 
...And the livery editor, and brand central, and the campaign mode (even if it's criticized for being pointless to some). I do agree that the online component is crucial though.
Are they there? Yes, but not as substantial of an effort compared to the two listed. Livery editor is sure there, but until we actually can get some more info on it I feel it's not safe to say that it's as full fledged as we want it to be. Campaign mode is definitely not full fledged.
 
Substantial enough to count as having on and off line content, interesting however that you pick a singular example.



I'm 46 and would say that online still accounts for the bulk of my time playing. So maybe you should think twice before using the passive aggressive digs.



No one's said that online isn't critical, a racing title without it would be screwed.

However given that two thirds of PS4 owners don't have PS+, a substantial off line could be considered just as critical to draw in those and perhaps move be them to fork out for plus.

No dig intended. I'm an old chap too. That's what I meant, I'm the old guy.

My only point was that people are getting unduly worried about the offline portion and underplaying massively the online.
 
No, you really didn't. You've listed a ton of games that have very expansive offline features, and online features combined. Re-read my question.

GTA V single player mode I have not even finished because of how large it is, combined with all the things you can do. Destiny has a considerably bigger offline component than online, it's online component consist of a few different PVP modes.

Rainbow Six is a game that is online too, I missed that one.

I've played most of those and the only ones that are truly on-line only are Rocket League and Rainbow 6.

The rest have a very, very substantial off-line element.

What GTS is doing is very much a step into the unknown for a console racer, and it's certainly possible that the sparce off-line could well put people off or see a quick trade in.

Aside from GTA V and to some extent Destiny -- if these games didn't have their online component, they wouldn't sell remotely close to the current sales. GTA V is one of the best selling games of all time because of GTA online.
 
Aside from GTA V and to some extent Destiny -- if these games didn't have their online component, they wouldn't sell remotely close to the current sales. GTA V is one of the best selling games of all time because of GTA online.
Yet that still doesn't answer the question. I can just say things out of the blue too - GTA V and Destiny sold only because it had offline component to it. Me just saying that doesn't really do anything for us though, does it?

Destinys full story is offline, the only component of the game that required you to go online was for the PVP modes, and the few raids it had. They've even expanded offline mode with each expansion that came around. It was an expansive part of the game, not just some extent.

No dig intended. I'm an old chap too. That's what I meant, I'm the old guy.

My only point was that people are getting unduly worried about the offline portion and underplaying massively the online.
Eh, no. People are just wanting at least some aspect of a thorough offline component, one that reflects the effort put into other aspects of the game. The interaction with randoms online is shoddy at best, you find some good people, but you find a ton more of worse people. A career mode with an abundance of pre-set up races would work great for those wanting to escape the chaos that online can sometimes turn out to be.
 
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No dig intended. I'm an old chap too. That's what I meant, I'm the old guy.

My only point was that people are getting unduly worried about the offline portion and underplaying massively the online.
Personally I'm getting GTS for video and photo creation so it doesn't bother me. However for a lot it's going to be a potential barrier to investing, and that's something no title needs.



Aside from GTA V and to some extent Destiny -- if these games didn't have their online component, they wouldn't sell remotely close to the current sales. GTA V is one of the best selling games of all time because of GTA online.
The reverse is also just as true, had they been online only it's likely the sales would have been just as impacted.

The point being made is that to maximize initial sales you need content that will appeal to both camps, online is more important for ongoing sales and user commitment. However for those initial high sales you need both.

Take Rainbow 6 as an example, it's initial sales were not close to any other FPS, it's only via a costly and long support period that it's been a success.

It would be hard to argue that a single player campaign wouldn't have benefited it.
 
...And the livery editor, and brand central, and the campaign mode (even if it's criticized for being pointless to some). I do agree that the online component is crucial though.

I already love the campaign mode ! Circuit Experience et Racing Etiquette are the best in my opinion.

Learn all tracks sector by sector and in full, this is something that I find very useful. This was besides the best special mission in Gran Turismo 5 where we have to master Nurburgring. Really, this is great news.

And the Racing Etiquette seems to be very promising! :)
 
Yet that still doesn't answer the question. I can just say things out of the blue too - GTA V and Destiny sold only because it had offline component to it. Me just saying that doesn't really do anything for us though, does it?

Destinys full story is offline, the only component of the game that required you to go online was for the PVP modes, and the few raids it had. They've even expanded offline mode with each expansion that came around. It was an expansive part of the game, not just some extent.

Destiny had a very weak story though didn't it? the online helped the sales a lot.

Personally I'm getting GTS for video and photo creation so it doesn't bother me. However for a lot it's going to be a potential barrier to investing, and that's something no title needs.




The reverse is also just as true, had they been online only it's likely the sales would have been just as impacted.

The point being made is that to maximize initial sales you need content that will appeal to both camps, online is more important for ongoing sales and user commitment. However for those initial high sales you need both.

Take Rainbow 6 as an example, it's initial sales were not close to any other FPS, it's only via a costly and long support period that it's been a success.

It would be hard to argue that a single player campaign wouldn't have benefited it.

Fair point but I'd say only a minority buy games like BF/COD for the single player. Even the new COD will have an online hub space so the titles I've mentioned have MP as the primary focus.
 
Destiny had a very weak story though didn't it? the online helped the sales a lot.

Fair point but I'd say only a minority buy games like BF/COD for the single player. Even the new COD will have an online hub space so the titles I've mentioned have MP as the primary focus.

Yeah, agreed, SP in these titles is at best an afterthought. Hence why everyone was getting so excited at a proper SP in Titanfall2.

I don't think many people will be bothered by the lack of a 'traditional' campaign mode in GTS. I'm with @Zlork - the new stuff sounds pretty compelling. Sod getting the same old stuff everytime, give me something new!
 
Destiny had a very weak story though didn't it? the online helped the sales a lot.
And that changes what, about the aspect of offline having just as much content as online did? The offline also helped the sales a lot. You're grasping at straws here and using claims that no one would be able to answer. It would have sold a lot less if it was purely set up with only the PVP aspects of the game, because that was actually a smaller part of it.

Fair point but I'd say only a minority buy games like BF/COD for the single player. Even the new COD will have an online hub space so the titles I've mentioned have MP as the primary focus.
The titles you mentioned also have a pretty good single player focus too. If you compare content to content on games like Destiny, or BF, the online modes only represent a small amount of the game. What is different is that the online modes are meant to be played over and over and over again, they are easily repeatable. Yet, the content in the single player aspect of these games is always going to be a lot more than what's you're actually getting inside the online components.

Yeah, agreed, SP in these titles is at best an afterthought. Hence why everyone was getting so excited at a proper SP in Titanfall2.

I don't think many people will be bothered by the lack of a 'traditional' campaign mode in GTS. I'm with @Zlork - the new stuff sounds pretty compelling. Sod getting the same old stuff everytime, give me something new!
People are getting excited for something that's an afterthought? The fact that you're saying that people are getting excited for an actual SP in Titanfall 2 is just supporting my point in the discussion. It's an aspect of a game that a lot of people want, and when there is one, there is more praise than not.

People are literally already bothered by the lack of a traditional campaign mode, and I'm sure you know that.
 
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