Gran Turismo Sport: General Discussion

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What's appealing in a game is different for everyone. I've been playing racing games since Sega Megadrive days and yet the GT 6 licence tests were great fun for me and some of my friends. The leader-boards made each one like a mini-game for us and we were always challenging each other to beat our times on specific tests. If the same sort of leader-boards are on the GT Sport track tests, then I can see us again challenging each other to go way under the gold times again. Fun is what you make of things sometimes, even for experienced pilots in a game for all ages.:)
Full leaderboards and friend leader boards would be about the only thing that could peak my interest but not for long I expect. I'd be onto full laps pretty quickly.
 
Aside from GTA V and to some extent Destiny -- if these games didn't have their online component, they wouldn't sell remotely close to the current sales. GTA V is one of the best selling games of all time because of GTA online.
GTA is a bit of a weird one to use. True, it likely wouldn't have the 80 million+ copies it has since launch without GTA: O, but it also was never expected have that many to begin with, either. Remember, the game sold double its expected performance figures within' 24 hours. They had nearly half the game's current sales total in 6 weeks of release at 29 million copies, which would equate to only about 4 weeks of GTA Online being active & this was the time it was still fresh and going through growing pains. Then you have the game releasing on the next-gen a year later & finally PC support in the months after that; 10 million were sold on the next-gen alone & I'm sure PC support added a lot of boost due to the modding community.

In short, GTA probably isn't the best example to argue for this discussion; Rockstar moves GTA based on the name alone just as it always as. If not having GTA: Online present, I'm sure the game would've still amassed 40-50 million copies. It's got a lot of power behind it in the entertainment world that non-game franchises would kill for.

In fact, the one concern I see on GTAForums every so often is people potentially abandoning GTA VI if it goes fully online, due to how Rockstar stopped updating Single Player and has stopped mentioning the promised Single Player DLC pack. It's caused a rift that could affect the series.
 
Full leaderboards and friend leader boards would be about the only thing that could peak my interest but not for long I expect. I'd be onto full laps pretty quickly.
I would prefer to do full laps aswell, it was just a bit extra for us to mess with. We're pretty competitive amongst ourselves so no-one ever wanted to be slowest. I'm hoping the Time Trial in Arcade Mode has at the very least friends leader boards but I won't hold my breath, that could be dangerous.
 
Did you not see the PS Access video? As someone who doesn't create liveries in racing games, I'm not sure how good this looks.

And the video might not include everything possible.



I am still not satisfied with that video. They don't show how to manually import your custom livery from usb stick. We only see "Personal Liveries" but I am afraid that would be just a collection of saved livery built with in-game liveries.
 
While we each have our own idea of what is appealing in a game, I can't get my head wrapped around how an experienced sim pilot would be even remotely entertained by a game designed for people aged 7-77, guiding you through circuits corner by corner. Especially so when you're already familiar with some of the tracks in the game.
Yeah for an accustomed sim racer this is quite annoying. When you have a decent idea of racecraft and have played through many GT games, all you want to do is get racing. You don't want to be taught how to drive - because you already know what to do.
 
If the rewards will be credits, or cars (!) or that other misterious thing called "mileage-something" that seems to unlock options... I feel many experienced racer might enjoy exactly that how easy for him it will be to garner all that - and then get to implementing and experimenting with those rewards and systems within the game.

There are those new systems that i just can't wait to start exploring and implementing, and I hope PD will actually manage to keep those from getting spoiled before release 👍
 
I haven't seen many purely online games toping the charts. Care to show some examples?

Firstly very few games are purely online. What we're talking about is online focused, where the main draw is online. Literally the best selling games this generation are all online focused:

COD
Battlefield
Battlefront
Destiny
Rainbow 6
FIFA
Ghost Recon Wildlands
Rocket League
Overwatch
PUBG
GTAV
 
Rocket League is a slightly different situation. It's a team-based game, it's not full price, and it requires a relatively low level of skill to jump in. It too has received a steady stream of updates.

It was free on PS+
That's a big reason for its popularity.

The lack of a Season Pass makes me think there isn't a set schedule for GT Sport's DLC yet. It also means there's a chance it could be free. We'll find out soon enough...

Free for a limited time maybe. Free forever? lol
DriveClub has had the best DLC support of any racer I've ever played.

The livery editor looks, in ways, better and worse than other offerings out there.

You want to detail that claim? What's better? What's worse?


From what we've seen of the campaign, it certainly doesn't look substantial in the same way its competitors' do. There's still more to see of course, but a bit over 100 training missions and one-lap-magic style events doesn't sound the same as simulated multi-year experiences in the motorsports world with contracts and invitationals. Or even what was possible in previous GT careers.

Just my opinion, but that contracts and invitationals stuff was not for me at all. Not at all compelling.
I'm not such an elite driver, so the chance to improve at tracks in GTS with tutelage, rather than just random trial and error, is great. Genuinely.

The 'rpg' campaign mode from GT of olde, or the overthought stuff from the competition, can do one, as far as I'm concerned.
I like that GTS is doing things differently. Why it gets so much flak for simply taking a different approach is beyond me.
 
Firstly very few games are purely online. What we're talking about is online focused, where the main draw is online. Literally the best selling games this generation are all online focused:

COD
Battlefield
Battlefront
Destiny
Rainbow 6
FIFA
Ghost Recon Wildlands
Rocket League
Overwatch
PUBG
GTAV
That list vastly consist of games that have a strong offline component combined with an online component. It goes against the point you were making that online is where it's at now, as if people just started playing online recently because of these games having an active online user base. These games always had an active install base, even when online wasn't as pushed as it is now.
You want to detail that claim? What's better? What's worse?
It has a nice and crisp detail to it, but it's severely lacking in layers. If the import feature had some big restrictions in it then that small amount of layers is really going to work against it.
I'm not such an elite driver, so the chance to improve at tracks in GTS with tutelage, rather than just random trial and error, is great. Genuinely.
Which is fine, these license test could be useful to some, but for those that are more experienced, these kind of seem redundant. At this point of time for me, I learn and improve more from following someone's leaderboard ghost rather than from what a game has ever told me to do. So if I need to improve, that's where it'll happen for me. An actual race career with some sort of progression would have been way more valuable and useful for many more if they had these modes side by side, in my opinion.

The 'rpg' campaign mode from GT of olde, or the overthought stuff from the competition, can do one, as far as I'm concerned
Overthinking is never a bad thing, especially compared to under thinking.

I like that GTS is doing things differently. Why it gets so much flak for simply taking a different approach is beyond me
Because it's literally the lack of doing something that's g getting it flak. They removed a whole component from past games. They didn't replace it with something else, they just removed it all together.
 
That list vastly consist of games that have a strong offline component combined with an online component. It goes against the point you were making that online is where it's at now, as if people just started playing online recently because of these games having an active online user base. These games always had an active install base, even when online wasn't as pushed as it is now.

You seem in denial.

COD
Battlefield
Battlefront
Destiny
Rainbow 6
FIFA
Ghost Recon Wildlands
Rocket League
Overwatch
PUBG
GTAV

Some of these games Battelfront, Rocket League, Overwatch and PUBG don't even have a proper singleplayer campaign. The rest are all below 10 hours bar GTA.

I like how you try and lie that these games have a strong singleplayer component when its fooling no one. These games made their name, their sales numbers through their massively popular online segments.

Online is where its at now. The biggest games are popular due to their online components.

Edit+ QuoteReply
 
You seem in denial.
You can't say you seem in denial, all the while deny anything that's said :lol: I'm not in denial, I'm just disagreeing with your point, much like you are with me.

COD
Battlefield
Battlefront
Destiny
Rainbow 6
FIFA
Ghost Recon Wildlands
Rocket League
Overwatch
PUBG
GTAV

Some of these games Battelfront, Rocket League, Overwatch and PUBG don't even have a proper singleplayer campaign. The rest are all below 10 hours bar GTA.
Some of these games where all sold in different years, and throughout those years, the top 10 didn't consist of games that only had an online component. They majority consisted of games that had a strong offline component on the game as well. They may have sold well, which I never denied, but these types of games aren't becoming the new trend, and they aren't vast on the top charts compared to those with both single and multiplayer experience. You insinuated that games with such a strong online focus, and a relatively small offline focus(like GTS) is whats popular and selling the most, which it is not the case, as the market is still flooded with games with both vastly superior experiences in both aspects that are flooding the top plateau.

The repetitive nature that multiplayer segments of game have should not be conflated with the content between single player and online experiences. They are usually around the same content wise, and sometimes leaning towards the SP experience having more.

I like how you try and lie that these games have a strong singleplayer component when its fooling no one. These games made their name, their sales numbers through their massively popular online segments.
You used two subjective sentiments and try to make them objective. You have no idea if these games sold more because of these online components, nor can you prove either of those sentiments. I'm just sharing my opinion that I put together through observation, that games that focus on online first and foremost aren't the most popular games in the market, as the market is still flooded with games that are selling like hotcakes that have a focus on both, or single player just as much.

Online is where its at now. The biggest games are popular due to their online components.
Crash bandicoot is toping the charts. That game is single player focus. It's not "Where it's at" but it's definitely a thing that people enjoy, much like people enjoy single player too. One thing that goes completely against your point is that he games on console that have tried to force an online only perspective get so much flak precisely about it being online focused. Look at NFS, everyone hates that you have to be connected 100% of the time, always interacting with other players, and that's not even having to play with them, that's just being in the same homespace as them. Destiny also got similar ravings about it, always having to be connected to the internet to play. That's only the beginning stages of online focused games, imagine if a game forced you to play a whole campaign mode with other people, when it can very much be done by yourself. Some people just like single player experiences, and this is nothing new, and it's not going away.
 
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You seem in denial.

COD
Battlefield
Battlefront
Destiny
Rainbow 6
FIFA
Ghost Recon Wildlands
Rocket League
Overwatch
PUBG
GTAV

Some of these games Battelfront, Rocket League, Overwatch and PUBG don't even have a proper singleplayer campaign. The rest are all below 10 hours bar GTA.

I like how you try and lie that these games have a strong singleplayer component when its fooling no one. These games made their name, their sales numbers through their massively popular online segments.

Online is where its at now. The biggest games are popular due to their online components.

Edit+ QuoteReply
If online is where it's at, can you explain why 2/3 PS owners don't play online?
 
About the online games that have single player mode aswell, COD, BF and Destiny, from all my friend who plays COD and BF, i think only 90% of then had acctually finished the campaing(wich is a shame in the BF case, its really good).

About only 1/3 of the PSN players play online question: A lot of people share a PS Plus account, one account is set a primary user in one PS4 and any other account can play on it and the other PS4 can only play online with the PS Plud signed on.
I do it with my cousin... So, there,s a lot more people playing online.
 
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You seem in denial.

COD
Battlefield
Battlefront
Destiny
Rainbow 6
FIFA
Ghost Recon Wildlands
Rocket League
Overwatch
PUBG
GTAV

Some of these games Battelfront, Rocket League, Overwatch and PUBG don't even have a proper singleplayer campaign. The rest are all below 10 hours bar GTA.

I like how you try and lie that these games have a strong singleplayer component when its fooling no one. These games made their name, their sales numbers through their massively popular online segments.

Online is where its at now. The biggest games are popular due to their online components.

Edit+ QuoteReply
I don't know mate. For COD at least I know people do still very much care about the campaign and some even buy the game for the campaign alone. The newest COD game to have come out, Infinite Warfare, is regarded as to having an awful multiplayer experience but a pretty god campaign.
 
I was going to make a big post on why a good online has the biggest importance now for developers but it's not worth it so I'll resume:

Active users -> direct revenue. FIFA17 made more than half a billion from IAP. GTA5 made more than a billion and a half from IAP.
The user retention in "offline oriented" games is low, making it much harder to sell further products.
Active Online communities attract consumers at late life.
You can model your business into longer cycles, making it easier to support a product.

But like Cliff Bleszinski said (and felt now), there isn't room for all. 2-3 depending on the genre.

Racing games have historically neglected the online aspect trends, now there's three games releasing close to each other and they are all promising community serving functions. It'll be a good case to see what sticks and why.
 
I literally addressed that :lol: . But to clarify the reason games like GTA and Destiny keep charting is because of the online modes and constant updates. I reckon most people buy COD and BF for their multiplayer as well.

Those games keep charting because their DLC/microtransactions (shark cards and silver) count as sales.


As for PvP keeping destiny afloat, even at its peak, PvP population was a 4th of active PvE players. That gap has gotten wider in the last 6-8 months.
 
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I have a question :
How can we earn money if it doesn't have race in "career mode"?
Do we need to remake the test that we seen on the campaign mode vidéo or if we make a race in arcade mode, we win money ?
It's something that PD don't talk.
 
Citation required.
Pretty much everyone I know plays online on their PS4. I don't know anyone who doesn't, so I'm questioning the legitimacy of this claim.

2016
https://www.gamespot.com/articles/heres-how-many-ps-plus-subscribers-there-are/1100-6441361/

2017
https://www.vg247.com/2017/05/23/ps...ly-active-users-ps-plus-subs-over-26-million/

25% growth in a year.
Online is where it is at.

I have a question :
How can we earn money if it doesn't have race in "career mode"?
Do we need to remake the test that we seen on the campaign mode vidéo or if we make a race in arcade mode, we win money ?
It's something that PD don't talk.

From the videos, Arcade races have prizes as well.
 
They did however sell 20 million PS4's in the 2016 fiscal year, so 6 million extra subscribers on 20 million console sales.

https://www.polygon.com/2017/4/28/15469376/ps4-sales-60-million-units-shipped
 
They did however sell 20 million PS4's in the 2016 fiscal year, so 6 million extra subscribers on 20 million console sales.

https://www.polygon.com/2017/4/28/15469376/ps4-sales-60-million-units-shipped

I heard that PlayStation chap at GamesCom say that the PS4 is on track to outsell the PS2 - now that's impressive, the PS2 was a sales behemoth.

All of that bodes well for GT, perhaps. I, for one, bought the console purely for GT (a long time ago lol). Though I can't speak for anyone else...
 
I heard that PlayStation chap at GamesCom say that the PS4 is on track to outsell the PS2 - now that's impressive, the PS2 was a sales behemoth.

All of that bodes well for GT, perhaps. I, for one, bought the console purely for GT (a long time ago lol). Though I can't speak for anyone else...
They have another 100 million to go to catch PS2. That would mean selling the same amount as last year for the next five years which I think is unlikely as Sony themselves are not expecting to sell as many this year and I can't see PS5 being 5 years away. PS2 was a phenomenon that we might not see the likes of again.
 
They have another 100 million to go to catch PS2. That would mean selling the same amount as last year for the next five years which I think is unlikely as Sony themselves are not expecting to sell as many this year and I can't see PS5 being 5 years away. PS2 was a phenomenon that we might not see the likes of again.

Don't hate! :cheers: Just bad-memory-quoting what the guy said! Not my words or figures :)



This one I think...! (13:40)
 
I feel that Sony will be selling ps4 much longer then we may anticipate at first. I'm starting to think that they'll be actively selling ps4/Pro for at least another 5 years, until 2022... Long after ps5 comes.
 

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