Gran Turismo Sport: General Discussion

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You can twist a 4 hour repetitive campaign as strong all you like....like I said you ain't fooling anyone
And you can pretend that these games don't have an significant offline portion all you want. It's no surprise considering all the things you've pretended with other discussions.
don't need to prove COD is popular due to its online as anyone remotely even following the genre would see it. Publishers know it, streamers and youtubers know it and players know it
No, you need to prove that purely online games are topping the charts for reach given year, which you haven't done at all. You have listed a bunch of games with significant offline mode, and sprinkled in some that aren't. You used those games with offline mode to support the ones with out. If you remove all those, the list becomes significantly smaller

A poor one
That's completely ironic coming from you :lol:

I just listed the best selling games in recent years and they all focus on online. The top selling game this year is Ghost Recon Wildlands
Have you ever played the game? It's almost purely offline! It is a game centered around offline play, allowing you to bring others into the world with you. There is no multiplayer section as it just uses the singles player assets. It's almost just tacked on. Your argument gets weaker each time you post.

And? Never said SP games don't sell well.
yeah, had you actually payed attention for once you would have realized the context of that sentence. You said online is where it's at, and the games are popular due to it, yet Crash and many other games with significant offline mode are topping the charts this year.[/QUOTE]
 
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Regarding this offline/online discussion.

Gone are the days when online wasn't even a thing.
I recall trying to organise LAN nights, which never ended well.
Today the world is different.
In all walks of life, what is most prevalent is comparison with someone else.
Competing online is just an extension of that.
Games have moved on.
Hell, I'm basically 50 and I recognise that.

This game is literally titled "Sport"
 
Regarding this offline/online discussion.

Gone are the days when online wasn't even a thing.
I recall trying to organise LAN nights, which never ended well.
Today the world is different.
In all walks of life, what is most prevalent is comparison with someone else.
Competing online is just an extension of that.
Games have moved on.
Hell, I'm basically 50 and I recognise that.

This game is literally titled "Sport"
Games haven't moved on though, Multiplayer aspects of it has changed with time. I'm not denying the importance of online, and how it can extend a games life, but more so saying that an offline mode is just as prevalent today, even with games with multiplayer. That there are games that sell well that focus on online, it doesn't mean that they are the norm, or the most popular.

Content for content, single player aspects of games like COD are just as thought out as online. The difference with the online content is that it's highly repeatable. There is as much thought going into these single player aspects as there is online. *in some of the games listed*

Hell, the games in the past in this discussion right now have sold well, well before online was as pushed as it is. They didn't all of a sudden start selling recently because of their online component, they were always selling.
 
Games haven't moved on though, Multiplayer aspects of it has changed with time. I'm not denying the importance of online, and how it can extend a games life, but more so saying that an offline mode is just as prevalent today, even with games with multiplayer. That there are games that sell well that focus on online, it doesn't mean that they are the norm, or the most popular.

Content for content, single player aspects of games like COD are just as thought out as online. The difference with the online content is that it's highly repeatable. There is as much thought going into these single player aspects as there is online. *in some of the games listed*

Hell, the games in the past in this discussion right now have sold well, well before online was as pushed as it is. They didn't all of a sudden start selling recently because of their online component, they were always selling.
Clearly games have moved on.
Some are in fact online only and are extremely popular.
Most incorporate a significant online portion.
There's this thing these days called "esport".

The 1990's are well past.
 
I don't know why but the Gran Turismo Sport’s FIA Digital Licensing is no more on the gt sport page ?
It's a major point of the game. Why they don't show it ?
http://www.gran-turismo.com/gb/products/gtsport/
fia-digital-license-e1467093830515.jpg
 
Clearly games have moved on.
Some are in fact online only and are extremely popular.
Most incorporate a significant online portion.
There's this thing these days called "esport".

The 1990's are well past.
I have never denied that there are online only games can be popular, I just said it's not the norm and it's not a regular process for most games. The vast majority of games are still focused on single player as well, and even the most sold are still overrun by games that have either a single player experience, or both. Yes there are some games that sell high that focus on the online aspect only, but those are few and far inbetween. It's there, it's not the norm.

https://www.gamespot.com/articles/top-10-best-selling-games-in-the-us-during-june-20/1100-6451869/
Just to use as a point of reference, there is only one game that focus' purely online for 2017 so far, that is on the top overall. If we take a look at top sold for 2017
Top 10 Selling Games of 2017
  1. Tom Clancy's Ghost Recon: Wildlands
  2. Legend of Zelda: Breath of the Wild*
  3. For Honor
  4. Grand Theft Auto V
  5. Horizon: Zero Dawn
  6. Injustice 2
  7. Mass Effect: Andromeda
  8. Resident Evil 7
  9. NBA 2K17
  10. Call of Duty: Infinite Warfare
There is not one game that is purely online focus that is part of the list. Throughout all the other lists, the only one being Overwatch through the whole page. Each every game has a significant offline presence and online presence, but the point still stands that offline is still just as prevalent.
 
That there are games that sell well that focus on online, it doesn't mean that they are the norm, or the most popular.

I think you may be dead wrong. That sentence may be quite literally the opposite of reality. It's your reality, but not objective reality. Try not to get the two things confused.

Content for content, single player aspects of games like COD are just as thought out as online.

It's quite funny that you think this. Pretty much everyone thinks the opposite man, sorry to break it to you.

Hell, the games in the past in this discussion right now have sold well, well before online was as pushed as it is. They didn't all of a sudden start selling recently because of their online component, they were always selling.

Yep, there we go again. The "I don't like online, so online isn't important" thing. It's your subjective reality, but not objective reality.

Why don't you just say, "I've been playing games for decades, and I don't understand online very much, it's not for me". Much easier, and closer to the truth. Less antagonistic.
 
I have never denied that there are online only games can be popular, I just said it's not the norm and it's not a regular process for most games. The vast majority of games are still focused on single player as well, and even the most sold are still overrun by games that have either a single player experience, or both. Yes there are some games that sell high that focus on the online aspect only, but those are few and far inbetween. It's there, it's not the norm.

https://www.gamespot.com/articles/top-10-best-selling-games-in-the-us-during-june-20/1100-6451869/
Just to use as a point of reference, there is only one game that focus' purely online for 2017 so far, that is on the top overall. If we take a look at top sold for 2017
Top 10 Selling Games of 2017
  1. Tom Clancy's Ghost Recon: Wildlands
  2. Legend of Zelda: Breath of the Wild*
  3. For Honor
  4. Grand Theft Auto V
  5. Horizon: Zero Dawn
  6. Injustice 2
  7. Mass Effect: Andromeda
  8. Resident Evil 7
  9. NBA 2K17
  10. Call of Duty: Infinite Warfare
There is not one game that is purely online focus that is part of the list. Throughout all the other lists, the only one being Overwatch through the whole page. Each every game has a significant offline presence and online presence, but the point still stands that offline is still just as prevalent.
You seem to be basing your argument on the fact that if a game has an offline component, any offline component, that it somehow is the main draw feature.
Do you have evidence of this?

Of course most games have an offline feature as not everyone has, or can afford, the internet.
But from my experience, even young "Timmy" over the road wants to play his mates online.
Most large mainstream games have online gaming.
They put up serious dollars to run those servers.
They don't do that because they feel a minority might take an interest.
 
I think you may be dead wrong. That sentence may be quite literally the opposite of reality. It's your reality, but not objective reality. Try not to get the two things confused.
Then if it's objective, than please provide the evidence to back up the claim. I've provided a point of reference for my opinion. Yet you're just shouting. So if you'd like to tell someone they're wrong, than please show them.
It's quite funny that you think this. Pretty much everyone thinks the opposite man, sorry to break it to you.
There's been people on both sides of this discussion. So either you're just blind or you have a reading comprehension issue. Whatever the case, are you to disagree that offline content on games like COD is significantly less? Online portion of the game launches with about a dozen maps, and what, guns ranging into the 30's? Where as the offline content you get fleshed out maps, lore, and the like of an actual story. There is more effort and thought going into the single player aspect of the games that people are just choosing to ignore. They have to write out a full story, basically.

Yep, there we go again. The "I don't like online, so online isn't important" thing. It's your subjective reality, but not objective reality.
Show me where I said that, anywhere. I'll wait.

Why don't you just say, "I've been playing games for decades, and I don't understand online very much, it's not for me". Much easier, and closer to the truth. Less antagonistic.
Why don't you stop telling me I'm saying things that I'm not.

You seem to be basing your argument on the fact that if a game has an offline component, that it somehow is the main draw feature.
Do you have evidence of this?
I did not say it's the main feature, I said that the games that have both are putting just as much effort into their offline segment as they are online. I touched up on it with the quote above.
 
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I fully agree on the out of sync argument, but I'd say the franchise can currently still push Sony's hardware rather well, if only from a PS4 Pro and 4K HDR displays perspective.

That's yet to be seen. We won't see until release if the brand still holds enough attraction to the general public that people will be swayed into purchasing hardware on the back of it. After a long hiatus, arguably the two worst entries into the franchise, a major change of game style and some significant competition it's anyone's guess how GTS will be received. It could be a return to form as Sony's flagship franchise, or it could be a disaster.

Clearly games have moved on.
Some are in fact online only and are extremely popular.
Most incorporate a significant online portion.
There's this thing these days called "esport".

The 1990's are well past.

Games haven't moved on. What can be a successful game has expanded. There's somewhat of a difference.

Moving on would suggest that what was popular in the past is no longer so. That's only true in very limited terms, the sorts of game experiences that were popular ten or twenty years ago for the most part still are. However, there are also new types of experiences that are now popular that didn't exist back in the day. Largely online ones, as online has only really become ubiquitous and stable enough in the last decade to really support games focused around it.
 
@ImaRobot
To keep this discussion GTSport related, and not just some general gaming culture chat, PD stated that they may not hold an open beta due to the fact of cost vs worthwhile data.
It would seem to me therefore that running worldwide servers is a significant cost.
So why a software company would indulge in online gaming if sales can't offset those costs is beyond me.

@Imari
Disagree with your "difference".
Clearly everyone here argues/discusses AI.
That's old gaming.
New gaming is racing/shooting etc, someone else.
So yes, the focus of popular/successful games has moved on.
 
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I didn't say the majority play online. I said the best selling games are mostly online focused.
And I didn't say you did. I specifically quoted "online is where it's at". So can you answer the question or no?
 
@ImaRobot
To keep this discussion GTSport related, and not just some general gaming culture chat, PD stated that they may not hold an open beta due to the fact of cost vs worthwhile data.
It would seem to me therefore that running worldwide servers is a significant cost.
So why a software company would indulge in online gaming if sales can't offset those costs is beyond me.
It's the direction they took with their game. They've made a bunch of odd decisions before, and we'll have no idea either way. They also said they didn't want to have an open beta because they didn't want their server costs to go up, yet that sounds ridiculous if they're trying to test the actual game and find it's weaknesses. More people should have shown them the anticipated server load and helped them anticipate the large number of players that likely to come at release.
 
Then if it's objective, than please provide the evidence to back up the claim. I've provided a point of reference for my opinion. Yet you're just shouting. So if you'd like to tell someone they're wrong, than please show them.

There's been people on both sides of this discussion. So either you're just blind or you have a reading comprehension issue. Whatever the case, are you to disagree that offline content on games like COD is significantly less? Online portion of the game launches with about a dozen maps, and what, guns ranging into the 30's? Where as the offline content you get fleshed out maps, lore, and the like of an actual story. There is more effort and thought going into the single player aspect of the games that people are just choosing to ignore. They have to write out a full story, basically.


Show me where I said that, anywhere. I'll wait.


Why don't you stop telling me I'm saying things that I'm not.


I did not say it's the main feature, I said that the games that have both are putting just as much effort into their offline segment as they are online. I touched up on it with the quote above.

Oh, my opinion is most definitely my opinion, thanks.
It's your rhetoric that seems to suggest that you think your opinion is more akin to the truth.
 
Oh, my opinion is most definitely my opinion, thanks.
It's your rhetoric that seems to suggest that you think your opinion is more akin to the truth.
So you have no way to back up your opinion in any way. Got it. At least put some effort.

I'm still waiting for you to quote me on those things I said.
 
It's the direction they took with their game. They've made a bunch of odd decisions before, and we'll have no idea either way. They also said they didn't want to have an open beta because they didn't want their server costs to go up, yet that sounds ridiculous if they're trying to test the actual game and find it's weaknesses. More people should have shown them the anticipated server load and helped them anticipate the large number of players that likely to come at release.
You are suggesting that extending, or having a second beta, after 3 full months of testing is "ridiculous"?
 
It's your rhetoric that seems to suggest that you think your opinion is more akin to the truth.

You mean like the post that threw around the words "objective" and "reality" half a dozen times?

I heard that PlayStation chap at GamesCom say that the PS4 is on track to outsell the PS2 - now that's impressive, the PS2 was a sales behemoth.
It would be particularly impressive since various Playstation chaps have been saying similar things every time they have released sales data since the PS4 launched and outside of holiday periods it has never been anywhere near the like for like comparison Sony pretends it is.
 
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You are suggesting that extending, or having a second beta, after 2 full months of testing is "ridiculous"?
What? I'm not sure how you got that, but I didn't say, or insinuate that at all. I'll reiterate - I said that he didn't want to have an open beta because he didn't want the server cost to go up that much, yet I find that odd because an open beta would have shownhim the stress load that the servers would have gotten, and would be able to anticipate what he would need to do when the actual launch comes. I'm just saying that he makes odd decisions from time to time, in my opinion.
 
It's the direction they took with their game. They've made a bunch of odd decisions before, and we'll have no idea either way. They also said they didn't want to have an open beta because they didn't want their server costs to go up, yet that sounds ridiculous if they're trying to test the actual game and find it's weaknesses. More people should have shown them the anticipated server load and helped them anticipate the large number of players that likely to come at release.
Oops, clearly I was confused by what you said.
3 months isn't a worthy effort?
More was required?
Ignore the cost?
 
Oops, clearly I was confused by what you said.
3 months isn't a worthy effort?
More was required?
No worries, it happens.

I think this is the most beta like beta we've seen in a long time with consoles, I think it's great. It means they're putting a lot of effort into making sure everything goes as smoothly as possible this time around. However, that doesn't really have much to do with my point.
 
Your point being that all games that are popular have an offline component?
And that therefore offline is a major draw and?
And that even though online gaming is a huge expense, software companies just throw it in there to keep the minority happy?
I thought the discussion moved on from that. My post about Kaz' saying has little to do with my point of online/offline games. My point in the post you quoted just two posts ago was that Kaz says odd things, that we just don't understand fully all the time.
 
I thought the discussion moved on from that. My post about Kaz' saying has little to do with my point of online/offline games. My point in the post you quoted just two posts ago was that Kaz says odd things, that we just don't understand fully all the time.
Sorry, but you seem to be running in circles now.

Let me make my point clear.
PD ceased the beta due to costs.
Therefore costs are significant (even for a company like PD)
Most popular games have significant online features.
Therefore online gaming is something software devs consider in profits. (being a company and all that)
Therefore sales outweigh server costs.
Therefore online is significantly important to software devs.

Hello 2017.
 
Sorry, but you seem to be running in circles now.
That's because you keep asking me the same thing. There was no confusion about your points, so if you'd like to avoid running in circles, than we should just leave it at that. Answering your current post will just continue that situation.
 
That's because you keep asking me the same thing. There was no confusion about your points, so if you'd like to avoid running in circles, than we should just leave it at that. Answering your current post will just continue that situation.
Fine.
Let me ask you this.
Why would devs bother with online, and try to cover costs, if offline is where it's at?
Surely online is a waste of profits if sales can't cover it.

Or let me ask you this.
Perhaps there are examples, but why do no significant popular games no longer release without online features?
 
Why would devs bother with online, and try to cover costs, if offline is where it's at?
Because this is the aim of the their game. They wanted it to be online focused, so of course they would have to cover the cost in that department. Either way, I've never said offline is where it's at, my point has always been that offline is just as prevalent.

Or let me ask you this.
Perhaps there are examples, but why do no significant popular games no longer release without online features?
I can' ask you the same thing though, why do most games with online features release with single player content? They go hand in hand, in my opinion. I believe that's because the vast majority of people want both, otherwise why aren't we seeing a vast majority of games with purely online features?
 
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