- 6,838
- Europe
- GTP_Slim
- PzR Slim
You didn't give an opinion. So how could I possibly be moaning about an opinion if one wasn't given?Why are you moaning about other people's opinions?
You didn't give an opinion. So how could I possibly be moaning about an opinion if one wasn't given?Why are you moaning about other people's opinions?
From a developer side it does very much matter.And DF have good connections with these things eh?
How it all relates to GT is another matter though...
lol yes I did.You didn't give an opinion. So how could I possibly be moaning about an opinion if one wasn't given?
And you can pretend that these games don't have an significant offline portion all you want. It's no surprise considering all the things you've pretended with other discussions.You can twist a 4 hour repetitive campaign as strong all you like....like I said you ain't fooling anyone
No, you need to prove that purely online games are topping the charts for reach given year, which you haven't done at all. You have listed a bunch of games with significant offline mode, and sprinkled in some that aren't. You used those games with offline mode to support the ones with out. If you remove all those, the list becomes significantly smallerdon't need to prove COD is popular due to its online as anyone remotely even following the genre would see it. Publishers know it, streamers and youtubers know it and players know it
That's completely ironic coming from youA poor one
Have you ever played the game? It's almost purely offline! It is a game centered around offline play, allowing you to bring others into the world with you. There is no multiplayer section as it just uses the singles player assets. It's almost just tacked on. Your argument gets weaker each time you post.I just listed the best selling games in recent years and they all focus on online. The top selling game this year is Ghost Recon Wildlands
yeah, had you actually payed attention for once you would have realized the context of that sentence. You said online is where it's at, and the games are popular due to it, yet Crash and many other games with significant offline mode are topping the charts this year.[/QUOTE]And? Never said SP games don't sell well.
Games haven't moved on though, Multiplayer aspects of it has changed with time. I'm not denying the importance of online, and how it can extend a games life, but more so saying that an offline mode is just as prevalent today, even with games with multiplayer. That there are games that sell well that focus on online, it doesn't mean that they are the norm, or the most popular.Regarding this offline/online discussion.
Gone are the days when online wasn't even a thing.
I recall trying to organise LAN nights, which never ended well.
Today the world is different.
In all walks of life, what is most prevalent is comparison with someone else.
Competing online is just an extension of that.
Games have moved on.
Hell, I'm basically 50 and I recognise that.
This game is literally titled "Sport"
Clearly games have moved on.Games haven't moved on though, Multiplayer aspects of it has changed with time. I'm not denying the importance of online, and how it can extend a games life, but more so saying that an offline mode is just as prevalent today, even with games with multiplayer. That there are games that sell well that focus on online, it doesn't mean that they are the norm, or the most popular.
Content for content, single player aspects of games like COD are just as thought out as online. The difference with the online content is that it's highly repeatable. There is as much thought going into these single player aspects as there is online. *in some of the games listed*
Hell, the games in the past in this discussion right now have sold well, well before online was as pushed as it is. They didn't all of a sudden start selling recently because of their online component, they were always selling.
I have never denied that there are online only games can be popular, I just said it's not the norm and it's not a regular process for most games. The vast majority of games are still focused on single player as well, and even the most sold are still overrun by games that have either a single player experience, or both. Yes there are some games that sell high that focus on the online aspect only, but those are few and far inbetween. It's there, it's not the norm.Clearly games have moved on.
Some are in fact online only and are extremely popular.
Most incorporate a significant online portion.
There's this thing these days called "esport".
The 1990's are well past.
That there are games that sell well that focus on online, it doesn't mean that they are the norm, or the most popular.
Content for content, single player aspects of games like COD are just as thought out as online.
Hell, the games in the past in this discussion right now have sold well, well before online was as pushed as it is. They didn't all of a sudden start selling recently because of their online component, they were always selling.
You seem to be basing your argument on the fact that if a game has an offline component, any offline component, that it somehow is the main draw feature.I have never denied that there are online only games can be popular, I just said it's not the norm and it's not a regular process for most games. The vast majority of games are still focused on single player as well, and even the most sold are still overrun by games that have either a single player experience, or both. Yes there are some games that sell high that focus on the online aspect only, but those are few and far inbetween. It's there, it's not the norm.
https://www.gamespot.com/articles/top-10-best-selling-games-in-the-us-during-june-20/1100-6451869/
Just to use as a point of reference, there is only one game that focus' purely online for 2017 so far, that is on the top overall. If we take a look at top sold for 2017
There is not one game that is purely online focus that is part of the list. Throughout all the other lists, the only one being Overwatch through the whole page. Each every game has a significant offline presence and online presence, but the point still stands that offline is still just as prevalent.Top 10 Selling Games of 2017
- Tom Clancy's Ghost Recon: Wildlands
- Legend of Zelda: Breath of the Wild*
- For Honor
- Grand Theft Auto V
- Horizon: Zero Dawn
- Injustice 2
- Mass Effect: Andromeda
- Resident Evil 7
- NBA 2K17
- Call of Duty: Infinite Warfare
Then if it's objective, than please provide the evidence to back up the claim. I've provided a point of reference for my opinion. Yet you're just shouting. So if you'd like to tell someone they're wrong, than please show them.I think you may be dead wrong. That sentence may be quite literally the opposite of reality. It's your reality, but not objective reality. Try not to get the two things confused.
There's been people on both sides of this discussion. So either you're just blind or you have a reading comprehension issue. Whatever the case, are you to disagree that offline content on games like COD is significantly less? Online portion of the game launches with about a dozen maps, and what, guns ranging into the 30's? Where as the offline content you get fleshed out maps, lore, and the like of an actual story. There is more effort and thought going into the single player aspect of the games that people are just choosing to ignore. They have to write out a full story, basically.It's quite funny that you think this. Pretty much everyone thinks the opposite man, sorry to break it to you.
Show me where I said that, anywhere. I'll wait.Yep, there we go again. The "I don't like online, so online isn't important" thing. It's your subjective reality, but not objective reality.
Why don't you stop telling me I'm saying things that I'm not.Why don't you just say, "I've been playing games for decades, and I don't understand online very much, it's not for me". Much easier, and closer to the truth. Less antagonistic.
I did not say it's the main feature, I said that the games that have both are putting just as much effort into their offline segment as they are online. I touched up on it with the quote above.You seem to be basing your argument on the fact that if a game has an offline component, that it somehow is the main draw feature.
Do you have evidence of this?
I fully agree on the out of sync argument, but I'd say the franchise can currently still push Sony's hardware rather well, if only from a PS4 Pro and 4K HDR displays perspective.
Clearly games have moved on.
Some are in fact online only and are extremely popular.
Most incorporate a significant online portion.
There's this thing these days called "esport".
The 1990's are well past.
And I didn't say you did. I specifically quoted "online is where it's at". So can you answer the question or no?I didn't say the majority play online. I said the best selling games are mostly online focused.
It's the direction they took with their game. They've made a bunch of odd decisions before, and we'll have no idea either way. They also said they didn't want to have an open beta because they didn't want their server costs to go up, yet that sounds ridiculous if they're trying to test the actual game and find it's weaknesses. More people should have shown them the anticipated server load and helped them anticipate the large number of players that likely to come at release.@ImaRobot
To keep this discussion GTSport related, and not just some general gaming culture chat, PD stated that they may not hold an open beta due to the fact of cost vs worthwhile data.
It would seem to me therefore that running worldwide servers is a significant cost.
So why a software company would indulge in online gaming if sales can't offset those costs is beyond me.
Then if it's objective, than please provide the evidence to back up the claim. I've provided a point of reference for my opinion. Yet you're just shouting. So if you'd like to tell someone they're wrong, than please show them.
There's been people on both sides of this discussion. So either you're just blind or you have a reading comprehension issue. Whatever the case, are you to disagree that offline content on games like COD is significantly less? Online portion of the game launches with about a dozen maps, and what, guns ranging into the 30's? Where as the offline content you get fleshed out maps, lore, and the like of an actual story. There is more effort and thought going into the single player aspect of the games that people are just choosing to ignore. They have to write out a full story, basically.
Show me where I said that, anywhere. I'll wait.
Why don't you stop telling me I'm saying things that I'm not.
I did not say it's the main feature, I said that the games that have both are putting just as much effort into their offline segment as they are online. I touched up on it with the quote above.
So you have no way to back up your opinion in any way. Got it. At least put some effort.Oh, my opinion is most definitely my opinion, thanks.
It's your rhetoric that seems to suggest that you think your opinion is more akin to the truth.
You are suggesting that extending, or having a second beta, after 3 full months of testing is "ridiculous"?It's the direction they took with their game. They've made a bunch of odd decisions before, and we'll have no idea either way. They also said they didn't want to have an open beta because they didn't want their server costs to go up, yet that sounds ridiculous if they're trying to test the actual game and find it's weaknesses. More people should have shown them the anticipated server load and helped them anticipate the large number of players that likely to come at release.
It's your rhetoric that seems to suggest that you think your opinion is more akin to the truth.
It would be particularly impressive since various Playstation chaps have been saying similar things every time they have released sales data since the PS4 launched and outside of holiday periods it has never been anywhere near the like for like comparison Sony pretends it is.I heard that PlayStation chap at GamesCom say that the PS4 is on track to outsell the PS2 - now that's impressive, the PS2 was a sales behemoth.
What? I'm not sure how you got that, but I didn't say, or insinuate that at all. I'll reiterate - I said that he didn't want to have an open beta because he didn't want the server cost to go up that much, yet I find that odd because an open beta would have shownhim the stress load that the servers would have gotten, and would be able to anticipate what he would need to do when the actual launch comes. I'm just saying that he makes odd decisions from time to time, in my opinion.You are suggesting that extending, or having a second beta, after 2 full months of testing is "ridiculous"?
Oops, clearly I was confused by what you said.It's the direction they took with their game. They've made a bunch of odd decisions before, and we'll have no idea either way. They also said they didn't want to have an open beta because they didn't want their server costs to go up, yet that sounds ridiculous if they're trying to test the actual game and find it's weaknesses. More people should have shown them the anticipated server load and helped them anticipate the large number of players that likely to come at release.
No worries, it happens.Oops, clearly I was confused by what you said.
3 months isn't a worthy effort?
More was required?
I thought the discussion moved on from that. My post about Kaz' saying has little to do with my point of online/offline games. My point in the post you quoted just two posts ago was that Kaz says odd things, that we just don't understand fully all the time.Your point being that all games that are popular have an offline component?
And that therefore offline is a major draw and?
And that even though online gaming is a huge expense, software companies just throw it in there to keep the minority happy?
Sorry, but you seem to be running in circles now.I thought the discussion moved on from that. My post about Kaz' saying has little to do with my point of online/offline games. My point in the post you quoted just two posts ago was that Kaz says odd things, that we just don't understand fully all the time.
That's because you keep asking me the same thing. There was no confusion about your points, so if you'd like to avoid running in circles, than we should just leave it at that. Answering your current post will just continue that situation.Sorry, but you seem to be running in circles now.
Fine.That's because you keep asking me the same thing. There was no confusion about your points, so if you'd like to avoid running in circles, than we should just leave it at that. Answering your current post will just continue that situation.
Because this is the aim of the their game. They wanted it to be online focused, so of course they would have to cover the cost in that department. Either way, I've never said offline is where it's at, my point has always been that offline is just as prevalent.Why would devs bother with online, and try to cover costs, if offline is where it's at?
I can' ask you the same thing though, why do most games with online features release with single player content? They go hand in hand, in my opinion. I believe that's because the vast majority of people want both, otherwise why aren't we seeing a vast majority of games with purely online features?Or let me ask you this.
Perhaps there are examples, but why do no significant popular games no longer release without online features?