Gran Turismo Sport: General Discussion

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Slight tangent to the discussion, and I'm not trying to start an argument, but I was just watching a german Playstation video about PCars2 and the visuals seemed quite poor. It's as if they've stuffed the game with tonnes of effects, but not bothered to do any of them very well. It was all very... PS3? Compared to that GTS night video, it really does pale in comparison. Just my opinion of course...

Seems as though poor visual FX work is the trade-off for having all that excellent livetrack stuff (and all those tracks) and in such a comparatively short development time.

Personally I'd rather have visual quality prioritised over features, and time taken rather than games rushed, but maybe I'm in a minority there.
I think you might have posted this on the wrong thread.
 
If I had to guess then I'd say most would be quite happy with form over function. That's the shallow world we live in these days.

It's not that I don't value features, it's just that I value visuals more. I don't think that makes me shallow. Just interested in aesthetics, and for reasons of immersion mostly. Same applies to sound, that's where GTS is probably trumped by other games. But yeah, visuals matter, for me, beyond just being 'eye candy'.

I think you might have posted this on the wrong thread.

I did consider this, but thought it was a valid general discussion point - visuals vs features. It seems to have strongly influenced PD's decision to avoid dynamic time/weather, for example.
PCars was mentioned purely because it got me thinking about the point.
 
Hence the reason why I personally believe that off-line is far more valuable in a racing title as a familiarization tool

I doubt I'm the only one but whatever game I play I will always set the difficulty to its hardest, I find that for me is the easiest way to become better quicker, I also find that with aids in GT, pCars and AC they would make me slower same goes for whichever shooter you would choose, I turn the aids off in them, obviously each to their own we are all human, each if us learns differently...

You have no alternative progression routes apart from being the fastest and most consistent on track.

So I have no beta experience, no bitterness, but from what I gather there seems to be the consensus that the matchmaking wasn't quite successful. Is there no way that this could not be improved. Thinking back to GT6 first corner pile ups were frequent unless you were in a lobby of regulars, and the best lobbies in my experience were Championships that I entered through GTP.

Do you think the licensing system could be utilised with the sportsmanship and driver rating? Or even rather than preventative measure, maybe some icons next to player names, like a black flag for players that have been involved in first corner crashes in five out of their last ten races.

Maybe even more controversial credit race directors and such the ability to award real time penalties?
 
I doubt I'm the only one but whatever game I play I will always set the difficulty to its hardest, I find that for me is the easiest way to become better quicker, I also find that with aids in GT, pCars and AC they would make me slower same goes for whichever shooter you would choose, I turn the aids off in them, obviously each to their own we are all human, each if us learns differently...

I think what you are probably missing is that the vast majority of people who play games are actually not very good at them. Those of us who play on the hardest difficulty and with all aids off for the most realistic experience are in the minority.

And it's why up thread I said it will be interesting to see how the game rewards those people. Will the e-sports slant be all about winning, if it is then that is going to alienate the majority of people who have no chance of competing with the top 5%.
 
Will the e-sports slant be all about winning

Is there another way? The only workaround i can possibly see is to have tiers, or leagues, that are entered with whatever license you achieved and so on, with the possibility of promotion but then there's always the issue of relegation.
 
Is there another way? The only workaround i can possibly see is to have tiers, or leagues, that are entered with whatever license you achieved and so on, with the possibility of promotion but then there's always the issue of relegation.
Hopefully PDi have thought about that. It's one of the reasons a few of us in here are being cautious about the games focus on e-sports. If the game only satisfies the top 5% then that would be a huge disappointment for the rest, unless they are photographers who will be in heaven. The game has to cater for all. At the moment it seems not to be doing that for those who are not keen on online and we are still to hear how it will cater for the vast majority who wont be winning races.
 
AAfter comparing my trophy collection for GT6 i am also somewhat surprised to the drop off rate, is that because what I consider to be an easy game is actually not, or the more likely the regular gamer to buy a racing sim is looking for something else? Like how theres not really anything recorded from the arcade part of the game?

I think those of us who are really into the more realistic side of racing games are the minority, yes. I don't even mean when it comes to buying them: lots of people have bought previous GT games, but a quick browse of the online lobbies always showed scores of cruising/cops&robbers/drag racing rooms.

Adding onto what @Scaff said, I took a quick look at the trophies for a few racing games. For PCARS1, only 5% of players completed 25 or more online races. The most common online-oriented trophy is "Speed Racer" — set a pole position time in an online public qualifying session. That's at 7.5%.

PCARS1 had a rocky launch though, and I wonder if that has a bearing on the stats. I looked at FM6 for achievements and the numbers weren't much better. 3.03% of players have reached 1000 multiplayer miles — the trophy for 300 online laps is slightly better (3.46%). 100 laps must be much better, right? It is, it's almost double! 6.78%. League events were new in FM6, and promised a basic level of matchmaking. Slightly less than 5% of players ever entered them.

Bizarrely, only 16% of players ever voted for a track in online play. That's a simple action that takes place in every public hopper. Something I found interesting: only 22% of players ever did 25+ prize spins (you receive them every time you level up). However, 41% of players have lead races for 100 miles or more.

I think what you are probably missing is that the vast majority of people who play games are actually not very good at them. Those of us who play on the hardest difficulty and with all aids off for the most realistic experience are in the minority.

Indeed. Of all the people I've had try the racing rig over the summer, only a small handful wanted to have a go without aids.

It's anecdotal, but I find more people I talk to about racing games are far more interested in the "game" part than the "racing". These are entertainment, after all — and not a lot of people find driving cars particularly entertaining these days...
 
Thats just some little advertising stuff from that little GT advertising website.

You know that all the booklets PD released with their games are more than ,,that“ but it doesnt surprise me that you jump on things like that to spread your word..
Today I learned that the direct website for Playstation is a "Little" advertising website.
 
Thats just some little advertising stuff from that little GT advertising website.
Little. Not the word I would use.


You know that all the booklets PD released with their games are more than ,,that“ but it doesnt surprise me that you jump on things like that to spread your word..
Yep because my guides for a PS2 title I wrote over a decade ago need a push.

Seriously has your desire to try and target me in this absurdly passive aggressive manner reached this level now.

It was an observation on the detail it contained and a comparison to a fan guide I wrote an age ago. Anything more than that exists in your head alone.

Now please for the sake of your own dignity stop with the creepy stalking and comments.
 
Little. Not the word I would use.



Yep because my guides for a PS2 title I wrote over a decade ago need a push.

Seriously has your desire to try and target me in this absurdly passive aggressive manner reached this level now.

It was an observation on the detail it contained and a comparison to a fan guide I wrote an age ago. Anything more than that exists in your head alone.

Now please for the sake of your own dignity stop with the creepy stalking and comments.
Sorry but there’s no creepy stalking involved. I dont think i‘ve commented on anything from you lately or have i?

I‘m just nerved when there always have to appear such typical comments.

But maybe its just in my head, okay.
 
Is that it!

My old GT 4 ones are more detailed.

Gotta appeal to those kids who won't bother reading a little booklet (Because who has time for that, even if most of that time is spent in Facebook).

This might as well be more of a Official Sony sponsored GT Sport for dummies guide.
 
Sorry but there’s no creepy stalking involved. I dont think i‘ve commented on anything from you lately or have i?
And I would rather not have a return to it, particularly given that any critical comments about PD or GT seem to be the focus of an attempted shut down by a certain group of members.


I‘m just nerved when there always have to appear such typical comments.
Why?


But maybe its just in my head, okay.
Indeed.

It's not that I don't value features, it's just that I value visuals more. I don't think that makes me shallow. Just interested in aesthetics, and for reasons of immersion mostly. Same applies to sound, that's where GTS is probably trumped by other games. But yeah, visuals matter, for me, beyond just being 'eye candy'.



I did consider this, but thought it was a valid general discussion point - visuals vs features. It seems to have strongly influenced PD's decision to avoid dynamic time/weather, for example.
PCars was mentioned purely because it got me thinking about the point.
Fair enough, any chance of a link to the video in question?
 
What's an 'attempted shutdown'?
I'd say an attempted shutdown happens when a certain group of members try and stop any criticism of the game or PDi. This is usually done by not debating or arguing against the point being made but by rubbishing the member in question. They have no interest in arguing why the criticism may be wrong or putting an alternative opinion across they just do not want to hear any criticism.
 
I'd say an attempted shutdown happens when a certain group of members try and stop any criticism of the game or PDi. This is usually done by not debating or arguing against the point being made but by rubbishing the member in question. They have no interest in arguing why the criticism may be wrong or putting an alternative opinion across they just do not want to hear any criticism.

Weird, I've only ever seen that happening the other way around.
 
So no 'shutdown' then, just zealot members on both sides of the fence doing the exact same thing. Wonder why this is viewed by the mods then as a one-sided thing...? Strange times on these forums, what?
It's a bit odd that you're appearing to be completely dumbfounded, considering you've tried to get people to stop posting their specifically negative opinions, many times. Even still, acting like it's one sided, now.

I've noticed that the people who are negative are more than willing to accept the fact that they can be wrong about things if provided with the backings to show it to them, but that doesn't happen far to often as it usually turns into a slugfest for the sole reason of that person not having a favoring opinion, most of the time. There definitely are some people who are unwilling to change, but there have been plenty of discussion between @marcvic and I for example, and they are more than civil, even when disagreeing. Even going so far to acknowledge a lot of differing points between each other. So to outright try to label all those negative as zealots shows a lot of how you approach the situation, and how you seem to think when interacting with these instances.

I've disagreed with a good many of people, but I have also accepted when I could be wrong, or agree with something I previously didn't.
 
I'm confused on how PD Model their vehicles, are they laser scanned or use Software (Maya) with blueprints.

And it takes a Artist 6 Months to model the vehicle which seems the models are made through Maya.

18888551_137524536798688_4860031799260086272_n.jpg




Creating a Model Via blueprint takes very long considering the detail, below is a model which I am currently working on...it is a long procedure.

8vfcOIG.jpg
 
Wow! That's quite something. Man, we don't agree on everything but that's a bit extreme.

I hope GTS is an absolute success because if it is I'll have another fantastic racing game to play. I don't like some of what I see and I'll express that if I wish trying to be as objective and fair as I possibly can be. I'll listen to peoples arguments to the contrary and debate them. I'll never try and stop someone from expressing an opinion unless I think it's breaks the AUP.

I've said it before but we are all racing game fans, that often gets forgotten.
 
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