AAfter comparing my trophy collection for GT6 i am also somewhat surprised to the drop off rate, is that because what I consider to be an easy game is actually not, or the more likely the regular gamer to buy a racing sim is looking for something else? Like how theres not really anything recorded from the arcade part of the game?
I think those of us who are really into the more realistic side of racing games are the minority, yes. I don't even mean when it comes to buying them: lots of people have bought previous GT games, but a quick browse of the online lobbies always showed scores of cruising/cops&robbers/drag racing rooms.
Adding onto what
@Scaff said, I took a quick look at the trophies for a few racing games. For PCARS1, only 5% of players completed 25 or more online races. The most common online-oriented trophy is "Speed Racer" — set a pole position time in an online public qualifying session. That's at 7.5%.
PCARS1 had a rocky launch though, and I wonder if that has a bearing on the stats. I looked at FM6 for achievements and the numbers weren't much better. 3.03% of players have reached 1000 multiplayer miles — the trophy for 300 online laps is slightly better (3.46%). 100 laps must be much better, right? It is, it's almost double! 6.78%. League events were new in FM6, and promised a basic level of matchmaking. Slightly less than 5% of players ever entered them.
Bizarrely, only 16% of players ever voted for a track in online play. That's a simple action that takes place in
every public hopper. Something I found interesting: only 22% of players ever did 25+ prize spins (you receive them every time you level up). However, 41% of players have lead races for 100 miles or more.
I think what you are probably missing is that the vast majority of people who play games are actually not very good at them. Those of us who play on the hardest difficulty and with all aids off for the most realistic experience are in the minority.
Indeed. Of all the people I've had try the racing rig over the summer, only a small handful wanted to have a go without aids.
It's anecdotal, but I find more people I talk to about racing games are far more interested in the "game" part than the "racing". These are entertainment, after all — and not a lot of people find driving cars particularly entertaining these days...