To add to what
@Samus has said: it's not surprising folks are getting restless as we approach the six month mark. After the GT5 fiasco ("we can release whenever we want", etc etc), it really seemed like PD had taken a different approach to pre-release buzz. The original GT6 official announcement?
May 15, 2013. The game would be in the PS3's of fans around the world less than seven months later.
You might even say that they learnt more during the GT5/GT6 period rather than from GT1 to GT4.
But yet again, quoting
@pasigiri market isn't the same anymore, there are tons of things rarely taken into consideration that just thinking about it, makes my head spin.
I wish not to digress so i'll just take two games as example of what i'm trying to say:
Take into consideration games like Assetto Corsa and Driveclub (or even Need For Speed,i'll explain later why.)
It is true that newcomers in the racing genre have to differentiate, but what did they really do?
While one has kept a
Developer's Diary , useful for fans of the racing genre and first timers to keep up with the progress made by developers, the other was massively present on social media (not that Kunos guys are unreacheable, but it's a different matter, hope you get my point). We even got a goodbye message when Evolution Studios were shut down. It's true that we're speaking about new faces of the industry (not Evolution related), and they have all the rights in "showing off the goods", but it's also true that staying in touch with the fanbase is the latest trend within game devs, movie makers and so on.
Now, i'm not gonna jump on the "PD hates us because they won't speak to us" bandwagon. It's beating a dead horse, and while partially true ( stillness in comunications) i'd like to remember that PD is a small studio with less than 200 people doing everything but comunicating with fans. Polar opposite we have Need For Speed.
Need for Speed it's the kind of brand that it's always in the game (no pun.) even when their game actually isn't doing very well or has a load of bad review due to glitch,bugs and stuff. While GT is far more apprecciated by motorsport and sim racing fans, need for speed is (also due to its longevity in the industry)
the best selling racing game franchise (excluding of course mario kart*) and while we may argue on which game is the best, that's a fact.
The point i was trying to make is that GT's gotta start over, just like back in 1997. Just making a good game isn't enough unfortunately and while just making a good racing game with solid,fun and new functions is hard itself, marketing it is totally a different beast.
While the Course Maker turned out to be a huge ordeal of its own, we did get a steady stream of info from PD after the original announcement.
Without taking into account the fact that they'll keep with the VGT program ( that they confirmed even in the earliest GT6 stages) or the FIA championship (confirmed again during GT6 mid-early phase) there's not much we
actually know
I have to go further re: 'early' 2016. Consider a working day is 12 hours (6am to 6pm) would after 10am (after April) be considered early in the day?
Hey now, no reason to jump the gun.
We don't actually know each worker's day schedule. You know, that'd be creepy.
But yet again the total silence in regards of the project is something reminiscing the past, where the only thing you knew about videogames was either rumor or facts given by the game itself. No teasers, no nothing. Just specialized magazines could afford such thing, but you just can't put on the same lever a "Computer & Videogames" article to a game developer's diary.