Gran Turismo Sport: General Discussion

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They seem content with the audience they currently hold.

Are you sure ? Sales number is declining on gt6, that alone should give PD something to think over of what causes it. PD may have data/chart of how the user base are divided between casual and serious players between GT5 and GT6.
Knowing that hardcore or serious players are the minority, PD should be worried that the GT6 sales dropped a lot even when they have done game design decision to cater casuals : short endurances, no tire wear/fuel consumption in arcade, and the worst of all, stock setup that defines the term "loco" - PD changed the spring rate on many cars ( usually higher, some car originally accurate in GT5, now way stiffer in GT6 with adjustment range still very limited on custom ), the stock alignment :lol: ( PD sure know the issue with camber, 0.60 rear toe in for safety :P ), and weight distribution nightmare ( Saleen S7 MR with 52/48, FWD with inaccurate FR like distribution, RUF CTR2 AWD with 48/52, PD even got the poster boy GTR wrong ) :lol:
 
Are you sure ? Sales number is declining on gt6, that alone should give PD something to think over of what causes it. PD may have data/chart of how the user base are divided between casual and serious players between GT5 and GT6.
Knowing that hardcore or serious players are the minority, PD should be worried that the GT6 sales dropped a lot even when they have done game design decision to cater casuals : short endurances, no tire wear/fuel consumption in arcade, and the worst of all, stock setup that defines the term "loco" - PD changed the spring rate cars ( usually higher, some car originally accurate in GT5, now way stiffer in GT6 with adjustment range still very limited on custom ), the stock alignment :lol: ( PD sure know the issue with camber, 0.60 rear toe in for safety :P ), and weight distribution nightmare :lol:

That's been explained several times over, and no one has yet given a solid number they just extrapolated further from the old numbers due to the lawsuit involving Sony and PD. Point is as others and I have said it is more due to GT making a game on an old system when newer hardware was out and people wanted that more so. In fact it's quite possible that the projected number could have been that low to begin with in how much profit they were looking to make. We don't know thus it's not a very useful argument at times.

As for my original comment it's not giving PD an out, it's a straightforward comment on who they are. If they felt they needed to be more serious in direction of game driving and overall performance they're going to do it on their own, and not look to small time firms or defunct games
 
That's been explained several times over, and no one has yet given a solid number they just extrapolated further from the old numbers due to the lawsuit involving Sony and PD. Point is as others and I have said it is more due to GT making a game on an old system when newer hardware was out and people wanted that more so. In fact it's quite possible that the projected number could have been that low to begin with in how much profit they were looking to make. We don't know thus it's not a very useful argument at times.

As for my original comment it's not giving PD an out, it's a straightforward comment on who they are. If they felt they needed to be more serious in direction of game driving and overall performance they're going to do it on their own, and not look to small time firms or defunct games
We do have solid numbers. It was the subject of a News item a while back. Somewhere around 5 million IIRC.
 
I think it would be nice, if Polyphony did a tribute to Breaking Bad and Better Call Saul, and included most of all the cars from it, in Gran Turismo 7! :cheers:

Breaking Bad
2004 Pontiac Aztec
1997 Cadillac Deville
1986 Fleetwood Bounder
1982 Chevrolet Monte Carlo
1991 Jeep Grand Wagoneer
1986 Toyota Tercel Wagon
1988 Chrysler Fifth Avenue
1964 Chevrolet C-10
Los Pollos Hermanos delivery truck

Better Call Saul
1998 Suzuki Esteem
1993 Ford Taurus
2003 Hummer H2
 
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http://www.polyphony.co.jp/products/

Gran Turismo 6 4,880,000

Last Update
DEC 31, 2015

Thanks @Samus, as for what I was saying @SlipZtrEm is that him and others using the numbers to prove some argument that GT/PD are gonna wanna expand based on GT6 sales numbers is silly. And most or the reasonable critics tend to agree with this, we have no clue what the real out look was when they set out for GT6 sales on a outgoing system. If this was the sales figure on a PS4 feature title, then I think it'd be obvious it's a loss.

The point I was making is that GT is by far too stubborn to look toward little known sims or general well known sims, it's not part of their "vision".
 
Well it all depends on your targets and what your prioritise. As I said, before the PS3 came along PD prioritised locked 60fps and reached it on their PS2 titles. As the quote I linked showed they were still very much targeting it with the PS3 but for reasons that are quite clear, they missed it. They managed it with GT PSP, on paltry hardware because they presumably made it again a priority.

The PS4 is obviously capable of locked 60fps in a game like GT, as long as you don't push it beyond it's limits.

Anyway the whole point was that it's extremely unlikely it came as a shock to PD when Sony said they needed locked 60fps as azidahaka suggested.



They have been targeting locked 60fps since the day they started and achieving it for most of their games.

Fair enough. Wish I could share your optimism on the matter. While other developers incapacity to reach the figure is no clear indication of Polyphony’s abilities indeed, it at least makes the target a bit hypothetical. Guessing the rumors of a beefier GPU update has fueled the concern a little further too. As long as they’re not to obsessive with it and that this goal doesn’t compromise other aspects of gameplay higher fps comes as a welcomed feature. Anyway, hope the future proves you right on this.
 
I messed with different control settings for a few hours the other night with the Xbox for the last time, back to FM6 for me.

Kind of amazing they didn't sort this properly for the console release.

I'm hoping Kunos are a little more accommodating with Assetto Corsa.
 
I think it would be nice, if Polyphony did a tribute to Breaking Bad and Better Call Saul, and included most of all the cars from it, in Gran Turismo 7! :cheers:

Breaking Bad
2004 Pontiac Aztec
1997 Cadillac Deville
1986 Fleetwood Bounder
1982 Chevrolet Monte Carlo
1991 Jeep Grand Wagoneer
1986 Toyota Tercel Wagon
1988 Chrysler Fifth Avenue
1964 Chevrolet C-10
Los Pollos Hermanos delivery truck

Better Call Saul
1998 Suzuki Esteem
1993 Ford Taurus
2003 Hummer H2

No it wouldn't be nice, GT7 is a racing sim which is not a place for tributing popular series especially if they consist of old american sedans... Otherwise they should make an open wheel iron throne as a car. Those cars would be useless, some people might drive them once and forget about them although now that I think about it slaptrain and 20 other copycat's could make a drift build out of this cars so I guess it's ok then
 
I don't know if it's been mentioned but I skimmed through the past half-dozen pages and didn't see it.

http://attackofthefanboy.com/news/rumor-ps4-exclusive-gran-turismo-sport-might-released-2017-now/

So, clearly this isn't anything concrete by any means, and the article's title starts with labeling it "rumor", but talk seems to be pointing at 2017. That lines up with my long-standing prediction of GT Sport dropping in late 2017. I then still predict a minimum of two more years after that for GT7, so right about PS5 launch window.

Grain of salt and all, but I stand behind 2017 as the earliest that we'll see a full release of Sport.
 
Fair enough. Wish I could share your optimism on the matter. While other developers incapacity to reach the figure is no clear indication of Polyphony’s abilities indeed, it at least makes the target a bit hypothetical.

Not really. There's one other developer that has met the target on similar but weaker hardware. They did so by not including some of the more graphically taxing features such as variable weather and lighting. That's proper planning and building to hit performance targets instead of feature lists.

If it can be done on X1 then it can absolutely be done on PS4. The question is whether Polyphony is willing to sacrifice enough of their bells and whistles for it.
 
The question is whether Polyphony is willing to sacrifice enough of their bells and whistles for it.

Sounds similar to Kunos approach too. This is where personal taste will influence greatly what are expandable features. You may disregard dynamic time and or weather has being essential for a modern racing game, others will consider it mandatory and will happily embrace a locked 30fps as an acceptable sacrifice. In the end the game will, no matter the platform, end up being a compromise; and by the looks of it PD has a rather narrow margin for delivering a satisfying next game to it's wide audience. Hopefully PSVR requirement do not hinder the overall game to much.
 
Gt sport was show cased at the release of the ps4 watch this from 2:50


So they have had enough time to develop the game


Great spot that mate - never knew they even mentioned this at the announce, which was an age ago...

Nigh on impossible to tell the quality, but looks more advanced than GT 5 or 6... Is there a non-cam version of this announce video somewhere?
 
This expansion will not only see us gain a wealth of racing expertise and skill, but it’ll take Codemasters to the next level as the world’s largest racing-focused games company.

Polyphony Digital :
  • Employees

    Approx. 110

    For a huge brand like Gran Turismo, I find this ridiculous.
 
Gt sport was show cased at the release of the ps4 watch this from 2:50


So they have had enough time to develop the game


It's clearly GT5, the visuals are identical to the GT5 trailers with the colour grading filter and all. The focus on Super GT and NASCAR is another big hint since those were heavily featured in GT5 trailers.

Great news for Evo employees, bad news for us GT fans. Poly and missed opportunities... You have money and power, I don't see any excuses for PD.

http://blog.codemasters.com/community/04/codemasters-welcomes-the-team-from-evolution-studios/

Huh, so the developers of the two main PS2 rally franchises are now one. Never saw that coming. Now Codies just needs to hire the remains of Studio Liverpool to work on F1 and we're getting somewhere. :sly:
 
Well, it would be stupid if the Evolution Studio staff went to work in Tokyo with PD. At least they've landed themselves a new job.
Because it would have been impossible for a company to have development teams in more than one country work together (the company I work for has development teams in five countries on four continents)?

I can't help but think that this just reinforces how shortsighted a move closing Evolution was by Sony.
 

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