- 35,337
- Addison,Texas
- GTP_RACECAR
Personally I've always thought there was a huge flaw with endurance races in a game like GT. Everybody wants to win. In the real world, drivers and teams enter endurance races knowing no matter how well they race they're extremely unlikely to win their class, and would be very happy with a top 10 position or even just finishing is an achievement. In a game though, what percentage of players would be happy with that? Not many, I'd wager. Most people see it almost as a chore, and they do not under any circumstances want to do it more than once. That means most people enter the events in a car they are sure is good enough to win, and combined with GTs lack of damage there is no real challenge to an endurance event. It's literally just x hours of driving, several laps ahead of the AI for most people, making them rather pointless.
Ask yourself, how many times in the GT history have you entered a long endurance event looking forward to the challenge of trying to win the race? I can't think of any time I have, except the very first one in GT2 where I thought even finishing last would net me decent money. That was only ~45 minutes though. Otherwise though you always enter them knowing you'll win, and it's just the challenge of having to drive for so many laps.
What doesn't help is the way GT and many games are set up in that they practically force you to win events, it's 1st or nothing for a variety of reasons. If the game was structured in a way where finishing 6th at Le Mans 24 Hours is still valuable, and combined with mechanical damage, they might be more fun to approach.
Which is again an area that the competition is ahead of GT on, making waves enjoyable and memorable almost regardless of finishing position. I finished a 15k stage in Dirt tonight in fourth place, yet it ranked as one of the most intense pieces of racing I've had in a long time.
It's this that is one of the key area for me that PD are not understanding, not everyone wants to play first place wins the new car in a Pokemon collectable style.
I can't think of a "serious" game that let you get by without blowing out everyone in every race since Sports Car GT (Test Drive Le Mans?). Even the NASCAR games I've played that start you off as some backmarker to work your way up to a top team tend to ram "IF YOU AIN'T FIRST YOU'RE LAST" down your throat.
I have to say I agree with you guys. Lately, I've been doing a lot of online races in PCARS and as much as I enjoy the rare race where I just run the hell away with the win in a equal car, I've been satisfied just getting top 5s or not finishing dead last (which is a bigger deal for me ). I pretty much want more Actual races with the AI and not just these cake walks. I'm at the point where if I do compete in a race on GT, I stay away from overpowered cars (as seen with my GT5 race reports) and try to get equal cars so I actually have to work to win (although given that the AI isn't exactly spirited when they brake so damn early in the corners, that in itself is a challenge). The only seasonal I enjoy is the one on the Nurburgring just because I actually have to work for that and despite some close calls (Like the half spin I nearly did exiting the Karussel), I've managed to win each one. The endurance races are the ones I enjoyed the most more so because I don't have a overpowered car like so many people seem to like doing.
Sadly as much as I too would like player freedom, I think we're in the minority of wanting this. People who aren't motorsports fans/sim racing enthusiasts like us have no patience or sense of toughing it out and unfortunately, those are the majority that'll likely make up for massive sales so most of the developers will have no incentive to even try going down this route as opposed to the whole "Win or die" recipe. Part of me gets the feeling this is a very sly way of shoving online down our throats.
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