Gran Turismo Sport: General Discussion

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Nope, sorry. GT1 was fast, fun and for a kid it had a mysterious aura (Dealership music, the Nsx in the backgroubd with purple atmosphere). Gt6 for instance is slow, weird and not even challenging. It has a different charm but I don't think a kid like it.
It's your opinion, and I respect that ;)
 
Driving games, and this is where I think (hope) GTS will excel, is that it will (hopefully, again!) cater exclusively to the motorsport competition aspect. And this obvious marketing difference will perhaps make it stand out clearly in the minds of the gaming public at large, not just GTP dwellers, and will boost sales as a result.

All in my humble, hopeful, ignorant opinion, of course.

:D
GTS might excel in the eyes of hardcore fans, but as far as garnering broad based appeal to revive the genre and expand on the relatively poor sales of GT6 I have serious doubts. Motor racing is most definitely a niche genre IMO and PD putting out a game targeted to racers with presumably much smaller car and track list is a pretty risky maneuvre IMO. It will probably clearly stand out, but standing out might mean many people notice it and say that's it's too serious and too focused and they'll wait for the more generic, traditional game.
 
Gran Turismo is not a kids game first of all, if You describe it. Second, the game is not for all, its made for those who loves cars, loves every details about it, enjoying real life simulation. This game is loved and will be loved. Real GT funs always will be hyped for this franchise series...
Kids love cars. It's also has a very open rating, so that kids can easily enjoy it as well. It's also a very casual entry into the sim territory, one that has a learning curve, but it also has so many aids that anyone can just about jump into it relatively easy. Majority of the users here started playing this as a kid as well.

I for one jumped into this from arcade games like RUSH on the dreamcast, Street Racing Syndicate, and Midnight Club on the original Xbox, and wanted to broaden my library on any games that had a car in it, arcade or not. My liking towards cars started long before that, as well. Me being a kid did not stop that in any way, really.
 
GTS might excel in the eyes of hardcore fans, but as far as garnering broad based appeal to revive the genre and expand on the relatively poor sales of GT6 I have serious doubts. Motor racing is most definitely a niche genre IMO and PD putting out a game targeted to racers with presumably much smaller car and track list is a pretty risky maneuvre IMO. It will probably clearly stand out, but standing out might mean many people notice it and say that's it's too serious and too focused and they'll wait for the more generic, traditional game.

I think my previous point, about the other types of games shrinking the area in which 'traditional, do-it-all' driving games operate in, is the key one here.

The lines you highlighted don't make any sense without them.

i.e.:

the biggest threat to driving games, as a genre, is the proliferation of open-world games with sizeable and impressive driving components. GTA 3 is mainly to blame for this, but you could also argue Driver too, perhaps.
I remember feeling a little restricted in the latest Need for Speed, for example, in not being able to get out of the car and do 'other stuff', because it felt just like GTA but without all the other gameplay. And thus, a bit crap and empty.
 
Gran Turismo 10,850,000
Gran Turismo 2 9,370,000
Gran Turismo 3 A-spec 14,890,000
Gran Turismo Concept Series 1,560,000
Gran Turismo 4 “Prologue” 1,400,000
Gran Turismo 4 11,760,000
Gran Turismo 5 “Prologue” 5,350,000
Gran Turismo PSP 4,660,000
Gran Turismo 5 11,940,000
Gran Turismo 6 4,710,000
Total 76,490,000

If You all notice, that every time when it comes to second genre console, sales is up to 10 mil.
Maybe I'm wrong, but some says me, that GT for PS4 will be very popular, because of new generation console and capabilities of new hardware improvements. Just saying...
 
You make it quite clear that bad is the only state of affair you can reasonably consider Gran Turismo, no problem.

No, I make it quite clear that I currently consider the state that Gran Turismo appears to be in to be bad.

It's not the only state that I'm capable of comprehending it to be in, I happen to think that in the past Gran Turismo was in a fantastic state at times. I think that it's in a position from which it could reinvigorate itself, but so far I see no evidence that it's attempting to do so.

So I'll thank you not to tell me what I can and can't think.

The amount of overlap is up to a subjective interpretation I believe. I don't see "First season" and "Spring" as particularly conflicting…

You can believe whatever you like, but the fact is that the period January-April and the period March-June are not the same. They're sort of similar at best, from a fairly long term sort of perspective, in the same way that 2009 and 2010 are kind of the same when you're looking at them down the barrel of a 5+ year development cycle.

If Polyphony and Sony wanted to say January to June they'd have said the first half of the year. They didn't.
 
Gran Turismo 10,850,000
Gran Turismo 2 9,370,000
Gran Turismo 3 A-spec 14,890,000
Gran Turismo Concept Series 1,560,000
Gran Turismo 4 “Prologue” 1,400,000
Gran Turismo 4 11,760,000
Gran Turismo 5 “Prologue” 5,350,000
Gran Turismo PSP 4,660,000
Gran Turismo 5 11,940,000
Gran Turismo 6 4,710,000
Total 76,490,000


If You all notice, that every time when it comes to second genre console, sales is up to 10 mil.
Maybe I'm wrong, but some says me, that GT for PS4 will be very popular, because of new generation console and capabilities of new hardware improvements. Just saying...
I still like Gran Turismo but Poly shouldn't try to do a full sim game. AC and R3E are already here.
Gt3 was the perfect balance between fun and challenge. If I was Kaz, it would be my goal for a next gen GT.
 
I still like Gran Turismo but Poly shouldn't try to do a full sim game. AC and R3E are already here.
Gt3 was the perfect balance between fun and challenge. If I was Kaz, it would be my goal for a next gen GT.

But thats the all point of GT, that this game is real racing simulating, and many people enjoying it for this reason. There are out there many ''Fun driving" games, like Driveclub, Forza, NFS etc, but realistic games are only few, and GT is one of them, and I personally love it.
 
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I just don't want another Pcars or Assetto Corsa. GT is not anything like that, and it never was.
Gran Turismo is classy, it let you cruise though the menus for hours watching cars and reading destriptions.

That's GT
I just don't want another Pcars or Assetto Corsa. GT is not anything like that, and it never was.
Gran Turismo is classy, it let you cruise though the menus for hours watching cars and reading destriptions.

That's GT
Totally agree, GT has always had it's own style and I love it, but I want top notch physics, graphics and sounds to go with it please.
 
So I'll thank you not to tell me what I can and can't think.

Never told you what you may think or not, actually I told you I had no problem with your way of thinking.

You can believe whatever you like, but the fact is that the period January-April and the period March-June are not the same. They're sort of similar at best, from a fairly long term sort of perspective, in the same way that 2009 and 2010 are kind of the same when you're looking at them down the barrel of a 5+ year development cycle.

Sure January-April and March-June aren't the same. Would have been a lot easier had Sony opted for such a straightforward formulation. They didn't.
 
Forza Horizon 2 on Xone and DriveClub on PS4, that's all. It's a very poor offer comparised with older gen consoles (Ps1/2/3).
And Need for Speed, The Crew, F1 2015, WRC5, Track Mania Turbo, Rocket League, MX vs ATB, MXGP, Ride and a host of PSN and XBL titles.

Simcade and Arcade racing titles are not limited to FH2 and DC.

Kids love cars. It's also has a very open rating, so that kids can easily enjoy it as well. It's also a very casual entry into the sim territory, one that has a learning curve, but it also has so many aids that anyone can just about jump into it relatively easy. Majority of the users here started playing this as a kid as well.

I for one jumped into this from arcade games like RUSH on the dreamcast, Street Racing Syndicate, and Midnight Club on the original Xbox, and wanted to broaden my library on any games that had a car in it, arcade or not. My liking towards cars started long before that, as well. Me being a kid did not stop that in any way, really.
Sounds like a description for 'My First Sim' a description that I actually think suits GT well (and I don't mean that in an offensive way).
 
Gt3 was the perfect balance between fun and challenge.
100% agree, still my pick of the GT titles as a complete package and great blend of semi-sim racing with accessibility.

I probably wouldn't class Rocket League as a racing game at all, but that's just me.
Arguably not, but even without it I think the point that arcade and semi-sim titles is not limited to just two (lets swap it for say Trial Fusion).
 
Rocket League? Really?

Agreed for GT3, but 'til GT6 i'm fine. i'm just scared about that "Attention to motorsport"
 
Sounds like a description for 'My First Sim' a description that I actually think suits GT well (and I don't mean that in an offensive way).
It's usually the route taken for people who barely get into racing/car games. You start with the more casual and easy going games like Need for Speed, or even Arcade-room racers like Cruise'n USA/RUSH. As you get more familiar with the genre you'll likely find yourself branching out into the middle ground with games like Grid and on a similar hand, games like GT and Forza aren't far from that. Then you'll likely branch off into the more realistic simulators, but for some time, you needed a PC for that. I'm in the middle ground right now, but the good news is that those higher end sims that where usually locked to PC are now starting to come to console, so that's good news for us as it paves a good way for future titles following suit.

I've found my self stuck in the middle ground more than any other just because of the flexibility these games have. They aren't too hardcore, and they aren't necessarily the easiest either. They have a good amount of pull from both sides that caters to me perfectly.
 
I think the point stands with or without it, arcade and semi-sim racing this gen is not limited to two titles.

Or do the rest listed not exist, or would you like me to list some more?

Forgot about NFS and The Crew, but i miss the good old times with tons of arcade and simarcade racing games
 


This song from GT6 is so awesome, and describes the GT and racing essence. Thats what I think!

If only racing against the AI in GT6 (or GT5 for that matter) was actually like that!

Problem is what we got instead was a game of chase the rabbit around a load of unchallenging rolling road-blocks from a race that uses a totally unrealistic form of rolling start.

It's usually the route taken for people who barely get into racing/car games. You start with the more casual and easy going games like Need for Speed, or even Arcade-room racers like Cruise'n USA/RUSH. As you get more familiar with the genre you'll likely find yourself branching out into the middle ground with games like Grid and on a similar hand, games like GT and Forza aren't far from that. Then you'll likely branch off into the more realistic simulators, but for some time, you needed a PC for that. I'm in the middle ground right now, but the good news is that those higher end sims that where usually locked to PC are now starting to come to console, so that's good news for us as it paves a good way for future titles following suit.

I've found my self stuck in the middle ground more than any other just because of the flexibility these games have. They aren't too hardcore, and they aren't necessarily the easiest either. They have a good amount of pull from both sides that caters to me perfectly.
Excellent post and also highlights a very valid point, that arguably this generation PD have a challenge the like of which they have not had to face before on console, and that's true PC level sims as a player in the market.

Up to this point (on Playstation) PD has had the semi-sim market sewn up, with very few serious competitors and none that have stayed the distance at all (Enthusia and RBR to name two), now they have to face the likes of PCars, Assetto Corsa and Dirt: Rally and either have to be honest about the position they offer in terms of simulation or up the game a great deal.

What will be inevitable is that what they produce will be compared to these titles and they may find they are no longer the default "top of the PS racing tree" in a number of areas.
 
It's usually the route taken for people who barely get into racing/car games. You start with the more casual and easy going games like Need for Speed, or even Arcade-room racers like Cruise'n USA/RUSH. As you get more familiar with the genre you'll likely find yourself branching out into the middle ground with games like Grid and on a similar hand, games like GT and Forza aren't far from that. Then you'll likely branch off into the more realistic simulators, but for some time, you needed a PC for that. I'm in the middle ground right now, but the good news is that those higher end sims that where usually locked to PC are now starting to come to console, so that's good news for us as it paves a good way for future titles following suit.

I've found my self stuck in the middle ground more than any other just because of the flexibility these games have. They aren't too hardcore, and they aren't necessarily the easiest either. They have a good amount of pull from both sides that caters to me perfectly.

Yes, having never owned a PC, GT is definitely sim racing!

Or at least as good as it gets... :)
 
Ridge racer revolution, rr type 4, Daaaaayyyyytooona USA...
Midtown madness!!!

Driver, Max Power Racing, ColinMcRae, Toca, Auto Modellista, OutRun, Midnight Club, Flat Out, Destruction Derby ecc ecc ecc..

:'(

Now we can only be true racing drivers or go **** ourselves
 
Never told you what you may think or not...

Yeah, you did.

You make it quite clear that bad is the only state of affair you can reasonably consider...

What you think I think is wrong, and you're wrong for trying to pigeonhole me as if I were unable to consider any other point of view. Just because I don't think the same as you, don't try and make it like I haven't arrived at my opinion by weighing the evidence as I see fit.

I'm sure you've done the same, you've weighed the evidence available you've come to a different conclusion. Which is absolutely fine and as it should be, but I'm not telling you that you're unable to consider any possibility that Gran Turismo might actually be having problems. I think highly enough of you to believe that if the time comes when you're shown appropriate evidence to convince you that it's the case then you'll change you're mind, because you're intelligent and capable of rational thought. A courtesy that you're not affording me, and if you refuse to do so then we're done here.

Sure January-April and March-June aren't the same. Would have been a lot easier had Sony opted for such a straightforward formulation. They didn't.

Yes. So let's stop pretending that they're the same. We're at a point in time now where we have to discard the information from half of the developer/publisher team, and I don't think that's something that should be hand-waved away as not a problem. It's not a big problem, but it's an issue and that we haven't gotten an update from Polyphony about it is an issue too.

If nothing else, the lack of clear communication from Sony/PD and that they have so far not addressed the long period of silence at all is indicative of their ongoing struggle to communicate with their customers, something that has been going on for somewhere over a decade now.

Any normal company would have made a press release saying "Sorry about the delay folks, we're not quite ready to share more information about the game yet but here, have some pretty photomode renders of some of the new cars". It would one of their university lackeys all of maybe half a day to put together and write up, and then get someone from marketing to glance over it and job done for another few months. Seriously, the actual required effort to put out minimal information is so low that they're probably spending as much time thinking about not doing it as actually just writing a thing.
 
Any normal company would have made a press release saying "Sorry about the delay folks, we're not quite ready to share more information about the game yet but here, have some pretty photomode renders of some of the new cars". It would one of their university lackeys all of maybe half a day to put together and write up, and then get someone from marketing to glance over it and job done for another few months. Seriously, the actual required effort to put out minimal information is so low that they're probably spending as much time thinking about not doing it as actually just writing a thing.

THIS, a thousand times.

It's the simplicity of it that baffles me. Just a few words, and a screenshot.
 
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