I wasn't.
I was talking about PD's track record of development on the PS3, a conversation you attempted to shut down with some inaccurate claims.
I disagree, given that PD has access to the PS3 (and PS4 for that matter) as a first party dev with a studio head on the SCE board they has access far higher than any other dev making a racing title.
PD chose to focus on the design areas they did and as such butted heads with the limitations of the platform, I personally thing that other (third party devs) took a far more pragmatic route and ended up with titles that didn't suffer as much from the technical limits as GT5 and to a lesser degree GT6 did.
I can.
Let me be blunt, PD will have had access to the PS4 long before any 3rd party dev and will potentially have had input on it as a platform, yet three years since launch (and potentially five to six since PD first knew of the PS4) down the line we still have a single, non game play, video from PD. While from SMS and Codemasters we have a released and supported game that has been out for nearly a year and a game that hits 60fps and 1080 that has been ported over from the PC in less than a year (while development on the PC version was ongoing)!
They are already doing worse than both SMS and Codemaster (and arguably Milestone and KS).
So PD dropping a feature before GTS even releases (the beta) is a good sign?
Do you not remember what state GT6 released in when PD tried that approach, or is waiting two years for all of the features that were promised for launch a measure of success in your view?