Gran Turismo Sport: General Discussion

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I just hope we get to know A LOT this time 'round.. If we only get to see a trailer, some gameplay, and just hear a tiny amount of what the game is bringing then I don't know what to do. So many things I wish they FINALLY include. We'll see...
 
And while we wait for this Thursday, hoe about we mentioned your favourite Soundtrack in Gran Turismo?
Survive remains on my top spot of my favourite Daiki Kasho.


Soul on Display is good. But the Spec 2 intro version is quite simply the best intro of all GT IMHO. Really hooked up to the song as a result.


My favourite song overall on GT however, sadly, isnt Daiki Kasho.
 
If anyone wants to chat random about the event before - during - or after the event, join the Kik chat group I created! :D

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If you want to share pictures of the event if you are going to attend, please do so! If you just want to discuss what you look forward to in the beta, please do so! If you feel like sharing a sudden idea and want a quick reply before posting it here, please do so! Chat your heart out. :)
I can't wait to chat with y'all there as well. Please join!
 
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I've been off the Gran Turismo hype train since the start of the year to be honest, but come Thursday and I might have a reason to jump back on it again.

I'm pretty sure that PD have spent their time wisely. I'm just hoping that GT Sport is a true next gen experience. I'm not bothered about car or track counts at this point. As long as the experience is authentic. That's all I'm asking for right now.
 
I just hope we get to know A LOT this time 'round.. If we only get to see a trailer, some gameplay, and just hear a tiny amount of what the game is bringing then I don't know what to do. So many things I wish they FINALLY include. We'll see...

I think this is going to be incredibly useful. We'll have the trailer itself, presumably some sort of info dump, and a Q&A - so we'll get to hear Polyphony's marketing-based interpretation of GT Sport. Then, we'll get to see some actual livestreamed multiplayer gameplay - a less biased look at the game, perhaps. After that, those who visit on the second day will get to see it and play it for themselves. We can use that time to delve deep into the fine details of the game - specific photos/videos of certain cars/tracks/gameplay/modes, audio capture for cars, and, with a bit of luck, the chance for some actual offline racing against the AI.

Also, there's something unique about this event that Polyphony don't usually do, which is officially release raw gameplay footage themselves. They're more than happy to show off a carefully edited trailer using enhanced visuals, but never actual gameplay - certainly not in recent times anyway.

Correct me if you know otherwise, but the one officially released video I remember seeing in the run up to GT6 that vaguely resembled actual gameplay was a video of a lap of Silverstone from the cockpit view of a 370Z - and yes, it still had the usual pre-rendered visual enhancements of motion blur, perfect anti-aliasing, crisp shadows without flickering, and a locked framerate. The only real gameplay came from shakycam footage at various events (like the Silverstone reveal, E3, etc. - and there was still a bit of an embargo on the former). The fact that Polyphony are quite happily advertising the release of genuine gameplay footage, for all to see on the internet, without any trickery to disguise the game's flaws, suggests they have a bit more confidence in their product than with GT6.
 
Industry standard nowadays, so at least they catch up on that already.
I'm not sure how you can declare a 2 day event launching a new game, complete with 9 original full-scale cars derived from a concept from that game, as classified as "Industry standard".

To me, it's far from standard procedure.
Only PD and GT have the ability to pull something like this off.
They've done it before.
They are doing it again.
No other software developer has the ability to challenge these types of events.
 
Industry standard nowadays, so at least they catch up on that already.

What they're doing here isn't industry standard at all. E3 is the event that games tend to be unveiled at, and that's not open to the general public. So I agree with Ameer67 when he says that Polyphony must have a good amount of confidence in what they're showing if they're willing to let the public play it right off the bat. Previews from major websites tend to not be critical when it comes to early builds of the game, but no one is more critical of the series that its fans and i'm sure they know that.
 
It's taken a long time for PD to come to the party.
A little too long IMO.

But I guess we are finally here.

Excited to see what they have installed for us.
Crossing fingers they don't let us down.

I'm a little concerned with this GT SPORT title.
Not sure what to expect TBH.

As long as it isn't a watered down version of GT then I guess it will be okay.
Would still prefer to see a GT7 on the shelves.
But I'll hold my judgement until we see what GT SPORT is all about.
 
Thanks, it was a design for a real car then, not a livery editor preview I'm afraid.

downshift5-755281.jpg

Looking at the number panel more closely on the side of the car, it appears to reference the tenth anniversary of the GT franchise (hence the racing number 10, I guess). Just a promotional car, I'm afraid (and the website refers to the image as a "coloring design for event promotion car").
 
I've just thought of another reason to be hopeful for this event. Think about what this GT game specifically is trying to do - become an eSport of choice in the racing genre. Therefore, Polyphony should really be impressing the most critical and demanding of players - the professional eSport competitors. The first impressions of this unveiling event need to count. I can't imagine many professional players being too impressed if GT Sport rocks up with obvious and fatal physics flaws. Imagine if iRacing committed the various sins past Forza and GT games are known for, despite their claims of being realistic - things like inaccurate car data, weird physics quirks, inaccurate track layouts, tuning bugs, lack of weather, variable framerate, poor online modes, weak damage...

Polyphony will need to greatly clean up their act if they want to be taken seriously in the eSports world - otherwise they'll come across as sloppy, unprofessional, and just inadequate for the demands of eSports. Maybe casual Joe and Jane off the street won't know or care if the ride height is broken, or if the track isn't laser scanned to pick the smallest imperfections of the road surface, but professional players, professional players used to iRacing, perhaps, will notice. Polyphony will have to work hard to make the game as tight as a drum to really capture the professional audience - just imagine if Counter-Strike: Global Offensive had an uneven, variable framerate, or obvious bugs in the game engine - it just wouldn't work in a professional environment.
 
Considering that E3 isn't too far away in relation to GT Sport's reveal, it seems that PD have been reserving all their information, so they can release it all in quick succession. I wonder if we will get information about the BETA and (dare I say it) an official release date? If the speculation surrounding VR turns out to be true, then now would seem the ideal time to start spilling the beans.
 
I've just thought of another reason to be hopeful for this event. Think about what this GT game specifically is trying to do - become an eSport of choice in the racing genre. Therefore, Polyphony should really be impressing the most critical and demanding of players - the professional eSport competitors. The first impressions of this unveiling event need to count. I can't imagine many professional players being too impressed if GT Sport rocks up with obvious and fatal physics flaws. Imagine if iRacing committed the various sins past Forza and GT games are known for, despite their claims of being realistic - things like inaccurate car data, weird physics quirks, inaccurate track layouts, tuning bugs, lack of weather, variable framerate, poor online modes, weak damage...

Polyphony will need to greatly clean up their act if they want to be taken seriously in the eSports world - otherwise they'll come across as sloppy, unprofessional, and just inadequate for the demands of eSports. Maybe casual Joe and Jane off the street won't know or care if the ride height is broken, or if the track isn't laser scanned to pick the smallest imperfections of the road surface, but professional players, professional players used to iRacing, perhaps, will notice. Polyphony will have to work hard to make the game as tight as a drum to really capture the professional audience - just imagine if Counter-Strike: Global Offensive had an uneven, variable framerate, or obvious bugs in the game engine - it just wouldn't work in a professional environment.
I'm not sure sloppy and unprofessional can be targeted against PD.

Sure, some feel their latest games are lacking.
And fair call.
To be fair though they are producing a game to be sold to the masses.
So die-hards will always be disappointed in some aspects.

But eSport is clearly where this version is heading.
And hopefully they meet that compromise between console limitations and decent realistic physics and sounds.

It could be argued that everyone is on the same level playing field.
So any compromise needs to be overcome by all competitors.
But hopefully they can extract everything the PS4 has to offer, and complaints of irregular physics glitches can fade into the distance.

Don't get me wrong.
I don't expect the game to be perfect.
And it needs to be a commercial success, so perhaps compromises will need to be made.
But it needs to be a significant step up from previous games if it's hoping to contend seriously in the eSports arena.
 

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