Gran Turismo Sport: General Discussion

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I'm not sure sloppy and unprofessional can be targeted against PD.

Sure, some feel their latest games are lacking.
And fair call.
To be fair though they are producing a game to be sold to the masses.
So die-hards will always be disappointed in some aspects.

But eSport is clearly where this version is heading.
And hopefully they meet that compromise between console limitations and decent realistic physics and sounds.

It could be argued that everyone is on the same level playing field.
So any compromise needs to be overcome by all competitors.
But hopefully they can extract everything the PS4 has to offer, and complaints of irregular physics glitches can fade into the distance.

Don't get me wrong.
I don't expect the game to be perfect.
But it needs to be a significant step up from previous games.

Allow me to make a comparison between Gran Turismo and Super Smash Bros. (hear me out - I haven't gone completely insane - at least not about this.)

At face value, Super Smash Bros. for Wii U is a silly, lighthearted fighting game where children can enjoy the spectacle of watching their favourite video game characters knock seven colours out of each other. Mario can beat Pikachu up in Green Hill Zone from Sonic the Hedgehog, if you want them to. It's just a bit of fun, like a party game, right?

Wrong.

Put two seasoned fighting game enthusiasts from the eSports scene into a room with Super Smash Bros. for Wii U and watch the game evolve into a hugely rewarding fighting game of unprecedented complexity. It requires an incredible amount of technical skill to play the game competitively, hence the reason Smash tournaments have been held for well over a decade now. With the most recent entry in the series, Nintendo have worked to regain the support of the competitive gaming community, after the disappointing and overly simplified Super Smash Bros. Brawl.

You see, I feel Gran Turismo 6 exists in the same situation Brawl found itself in - it was over-simplified in some respects. That's not a problem in and of itself - what is a problem is if you don't get the options to tailor the gameplay experience to your skill level. In the same way Street Fighter or iRacing is probably way too difficult for most "casual gamers" (for want of a better expression), Brawl was too simple for professional players. I feel hardcore fans of GT, including myself, felt somewhat disappointed by GT6 and the way it held your hand through the start of the game. We just need options, so that people who want to enjoy the rich complexities of getting to grips with a driving sim can do so, whereas people who find them a confusing, impenetrable mess should get the option to simplify their experience. Gran Turismo Sport needs to be like the most recent Super Smash Bros. game - it needs to appeal to everyone, from the people who go "ooh, look at the pretty cars going fast", to the people who want to spend an hour and a half shaving one second off their Silverstone lap record (this is a gross simplification of the gamut of Gran Turismo players, which I have chosen to do to make this argument make more sense).

If Gran Turismo Sport can nail the multi-faceted gameplay in the same way the most recent Smash game can, it'll be a success. A success by Polyphony's own admission, too - that's what they want to do with the game, after all. Remember the advertising line "from ages 7 to 77, anyone can participate"?
 
If I'm honest, I'm not sure how to respond to that. ;)
But I like your enthusiasm.

All I know is that at this stage I'm a little nervous as to what "multi-faceted gameplay" GT SPORT will offer.
Only time will tell.
And hopefully that time frame for discovery will be short.
 
To not have previews for the media behind closed doors, instead have the game playable by the public at its own big event? Thats what everyone does?
Well playable before launch does happen you know. Other devs do setup rigs and consoles too for a privileged few.

I'm not sure how you can declare a 2 day event launching a new game, complete with 9 original full-scale cars derived from a concept from that game, as classified as "Industry standard".

To me, it's far from standard procedure.
Only PD and GT have the ability to pull something like this off.
They've done it before.
They are doing it again.
No other software developer has the ability to challenge these types of events.
The fancy setup is because of Sony's bucks, but in essence a preview event with playable versions isn't something awkward at all nowadays:

This was AC's media event focused on the PS4 version just this week:

AC_event.jpg


What they're doing here isn't industry standard at all. E3 is the event that games tend to be unveiled at, and that's not open to the general public. So I agree with Ameer67 when he says that Polyphony must have a good amount of confidence in what they're showing if they're willing to let the public play it right off the bat. Previews from major websites tend to not be critical when it comes to early builds of the game, but no one is more critical of the series that its fans and i'm sure they know that.
True about the confidence bit, but again media preview events are pretty common. What's not so common is PD's style of not handing out teasers and info to fans of the series every couple of months, so i guess this must make this pretty special for you guys :P
 
Well playable before launch does happen you know. Other devs do setup rigs and consoles too for a privileged few.


The fancy setup is because of Sony's bucks, but in essence a preview event with playable versions isn't something awkward at all nowadays:

This was AC's media event focused on the PS4 version just this week:

AC_event.jpg



True about the confidence bit, but again media preview events are pretty common. What's not so common is PD's style of not handing out teasers and info to fans of the series every couple of months, so i guess this must make this pretty special for you guys :P

Assetto Corsa has been available on PC for well over a year now. It's a "known quantity", in that respect. We aren't really going to learn anything more about the game by playing those demo units, aside from specific performance considerations for PS4. We know literally nothing about GT Sport, aside from a handful of general details and a few cars and tracks. The situation is more comparable to if Turn 10 allowed the public to come and play a beta build of Forza Horizon 3 a good five months before release.
 
It's certainly an interesting situation for the series to be in, @chzsln485. I've been wondering about it too: it seems fairly obvious at this point that GT Sport won't be the king of content that the full-numbered titles in the franchise are known for. In fact, I wouldn't be surprised to see it launch with less cars and tracks than FM5, a title derided for its relatively small amount of content on release way back in 2013. With some fans becoming accustomed to the piles of content PD has fit into their games the last decade – regardless of them being PS2 assets or not – I'm curious how this will be received by the more casual players. Especially with the focus being on eSports.

Like it or not, that's sure to scare off some people too. While it's a very exciting focus – and PD's wise to get ahead of the curve here, with eSports expected to blow up in popularity over the next year or two – the fact remains a good chunk of people enjoy offline play, or playing online in a less competitive measure. Look at all the cruising and/or cop-mimicking lobbies that persist in GT6 to this day.

We hardcore players might be more critical of aspects of the game because we drill into the minutiae of them, but GT's jack-of-all-trades approach has traditionally given it an appeal across a huge variety of players. I'm very curious to see how PD approaches that with what, on the face of it, sounds like a far more narrowly-focused game.

Not that the focus is even a bad thing in and of itself. But it is different. A more traditional GT7 surely can't be far behind for that reason: I can't see GT Sport effectively standing in for the usual titles in terms of sales success. But that's just early guessing. For all I know, GT7 will be rolled into GT Sport! :lol:

I'm also very excited to hear from @Scaff at the event this week, in terms of the physics of GT Sport. I can't think of many members more versed in the intricacies of vehicle dynamics, and as he's broken down a whole lot of titles outside of the GT sphere, it'll be good to know how he finds it stacks up.
 
I'd be happy with around 200, good balance in car list is more important than quantity. Also, didn't they mention that every gt6 premium is ps4 ready and downgraded to ps3 quality? If that's true we'll already have a decent car list.
 
I'd be happy with around 200, good balance in car list is more important than quantity. Also, didn't they mention that every gt6 premium is ps4 ready and downgraded to ps3 quality? If that's true we'll already have a decent car list.

Yes. According to one of the Facebook replies though not every GT6 premium will be included in GT Sport. I'm guessing they're aiming for a more race car filled list.

EDIT: Tree'd.
 
They did say "not all premium cars will be in GT Sport". Evidence perhaps of a cut-down, more curated car list...?
Yes. According to one of the Facebook replies though not every GT6 premium will be included in GT Sport. I'm guessing they're aiming for a more race car filled list.

EDIT: Tree'd.

Alright, so they did use GT6 cars but adjusted it so that it fits GTS better, that's cool.
Goal of 200 doesn't look so hard to achive right now.
 
I have a sneaking suspicion that the physics won't be anything special. They made GT6 seem like it was going to have the most amazing physics engine in existence but it turned out to be one of the most basic and least accurate in the sim racing market.

They're advertising GTS the same way they did GT6 (with even more surety) and it's very likely that they're overly confident about their physics model.

I expect at most Forza 6 level accuracy to be honest.
 
I have a sneaking suspicion that the physics won't be anything special. They made GT6 seem like it was going to have the most amazing physics engine in existence but it turned out to be one of the most basic and least accurate in the sim racing market.

They're advertising GTS the same way they did GT6 (with even more surety) and it's very likely that they're overly confident about their physics model.

I expect at most Forza 6 level accuracy to be honest.

If it's good enough to find talented drivers via GTacademy, then for me it's more than good enough.
 
I'm expecting a very modern selection on the race cars, I reckon a lot of the older stuff won't be included, especially those that don't really have any direct competition. Things like the older set of Super GT, the older GT4 era LMPs, the semi-fictional touring cars and cup cars.

Much more focus on real world modern series machinery I'm thinking.
 
I'm expecting a very modern selection on the race cars, I reckon a lot of the older stuff won't be included, especially those that don't really have any direct competition. Things like the older set of Super GT, the older GT4 era LMPs, the semi-fictional touring cars and cup cars.

Much more focus on real world modern series machinery I'm thinking.

I can see Polyphony finishing what they started back in GT6 - I'm thinking we'll get a fairly full GT3 car list, a selection of LMPs from recent years, more modern Super GT cars, and some modern road cars. The first trailer already showed improvements in these specific areas. Mind you, that one shot of the Hyundai VGT, Audi R18 TDI, SLS GT3, R8 LMS, and Aston did trouble me somewhat. They are not cars that could generally have a competitive race together.

I would hope maybe that's because the first trailer was released seven months ago - perhaps a lot of the cars they planned on introducing weren't ready, or maybe they didn't want to give too many new cars away too quickly, so filled out the grid with some cars we already knew about that would definitely be ending up in GT Sport in some capacity (specifically, the Hyundai and Audi R18). It's important to remember that the reason for Polyphony's radio silence was because they didn't want to give away details that they weren't confident were 100% certain for the game - an awful lot may have changed since that first trailer.
 
What if GTS features the complete line up of 2016 SuperGT cars ( GT500 and GT300 ) and all of the tracks as well :drool: :D I have been waiting all my life for a special game featuring JTCC/JGTC/Super GT spanning more than 20 years history of racing from R32 GTR Godzilla golden era, M3s, Exiv, Porsches, Ferrari 355, F40, MR2s, Viper, Mclaren F1 etc to current line up.
 
You know what, it wouldn't surprise me. I'd love that though - and if we see some return of standards, (updated to semi premium at worst, of course) I really hope we get that livery editor, even if it is really simplistic, like, only a bunch of sponsors and a few basic shapes. I would love to recreate some of my JTCC favorites. The 1994/95 Nissan Primera P10 for example. :rolleyes:
 
What if GTS features the complete line up of 2016 SuperGT cars ( GT500 and GT300 ) and all of the tracks as well :drool: :D I have been waiting all my life for a special game featuring JTCC/JGTC/Super GT spanning more than 20 years history of racing from R32 GTR Godzilla golden era, M3s, Exiv, Porsches, Ferrari 355, F40, MR2s, Viper, Mclaren F1 etc to current line up.

Not very likely to get all those cars but complete 2016 SuperGT lineup is possible.

I noticed you are a Orido fanboy, I'm more of a Keiichi fanboy myself...
 
You know what, it wouldn't surprise me. I'd love that though - and if we see some return of standards, (updated to semi premium at worst, of course) I really hope we get that livery editor, even if it is really simplistic, like, only a bunch of sponsors and a few basic shapes. I would love to recreate some of my JTCC favorites. The 1994/95 Nissan Primera P10 for example. :rolleyes:

If there's a livery editor – and boy do I hope there is – there'd essentially have to be two different ones if Standards were included. Or, at the very least, one that can handle the very different basic makeup of the two quality tiers. It'd be expending a lot of energy on dead assets.

...

There's no reason to think that the FIA tie-up means only cars competing in FIA real-world championships will be present. The road-going MX-5, AMG GT-S, and Veneno are already present, for example. I'd be seriously surprised if SuperGT wasn't present, as it's been a mainstay in the series since inception (even if the cars didn't officially go by the proper JGTC designation until GT2). Who's to say the in-game championships even have to exclusively mirror current FIA specs?

We'll find out more about it this week.
 
There was seasonal event or quick race with the Super GT so I think PoDi know that Super GT are appreciated.

At worst, if these cars aren't the new trailer, you can ask to Kaz :)
 

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