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I'm not sure sloppy and unprofessional can be targeted against PD.
Sure, some feel their latest games are lacking.
And fair call.
To be fair though they are producing a game to be sold to the masses.
So die-hards will always be disappointed in some aspects.
But eSport is clearly where this version is heading.
And hopefully they meet that compromise between console limitations and decent realistic physics and sounds.
It could be argued that everyone is on the same level playing field.
So any compromise needs to be overcome by all competitors.
But hopefully they can extract everything the PS4 has to offer, and complaints of irregular physics glitches can fade into the distance.
Don't get me wrong.
I don't expect the game to be perfect.
But it needs to be a significant step up from previous games.
Allow me to make a comparison between Gran Turismo and Super Smash Bros. (hear me out - I haven't gone completely insane - at least not about this.)
At face value, Super Smash Bros. for Wii U is a silly, lighthearted fighting game where children can enjoy the spectacle of watching their favourite video game characters knock seven colours out of each other. Mario can beat Pikachu up in Green Hill Zone from Sonic the Hedgehog, if you want them to. It's just a bit of fun, like a party game, right?
Wrong.
Put two seasoned fighting game enthusiasts from the eSports scene into a room with Super Smash Bros. for Wii U and watch the game evolve into a hugely rewarding fighting game of unprecedented complexity. It requires an incredible amount of technical skill to play the game competitively, hence the reason Smash tournaments have been held for well over a decade now. With the most recent entry in the series, Nintendo have worked to regain the support of the competitive gaming community, after the disappointing and overly simplified Super Smash Bros. Brawl.
You see, I feel Gran Turismo 6 exists in the same situation Brawl found itself in - it was over-simplified in some respects. That's not a problem in and of itself - what is a problem is if you don't get the options to tailor the gameplay experience to your skill level. In the same way Street Fighter or iRacing is probably way too difficult for most "casual gamers" (for want of a better expression), Brawl was too simple for professional players. I feel hardcore fans of GT, including myself, felt somewhat disappointed by GT6 and the way it held your hand through the start of the game. We just need options, so that people who want to enjoy the rich complexities of getting to grips with a driving sim can do so, whereas people who find them a confusing, impenetrable mess should get the option to simplify their experience. Gran Turismo Sport needs to be like the most recent Super Smash Bros. game - it needs to appeal to everyone, from the people who go "ooh, look at the pretty cars going fast", to the people who want to spend an hour and a half shaving one second off their Silverstone lap record (this is a gross simplification of the gamut of Gran Turismo players, which I have chosen to do to make this argument make more sense).
If Gran Turismo Sport can nail the multi-faceted gameplay in the same way the most recent Smash game can, it'll be a success. A success by Polyphony's own admission, too - that's what they want to do with the game, after all. Remember the advertising line "from ages 7 to 77, anyone can participate"?