Exactly, it's convergent evolution. As they all become "most realistic" they will all eventually look the same. This will guarantee that sims are bland. Reality can be quite boring. I don't have the slightest iota of a problem with what I saw graphically. If the game is missing any quirky little details that other games have, it's fine, I would have been over them after the first lap or two anyhow. What will count is how enjoyable the game is to play. Ask yourself how much value something really gives to you before you cry about it, I guess would be my advice to most on here.
There's a lot I'm excited for, but I'm definitely concerned. The biggest stuff on my mind:
1. The sound. Near silent engine noises that may or may not be improved. Tire wail drowning out all else. Why, why can't they do this right? Above all else, even graphics and frame rate and network and detailed interiors, this is GT's biggest weak spot. Sound is a crucial part of the racing experience (unless you're one of those monsters that listens to music, I guess?
![LOL :lol: :lol:](/wp-content/themes/gtp16/images/smilies/lol.svg?v=3)
) and GT is industry-worst. PD has commented on a revamped sound engine coming. What are we seeing here?
2. The network experience needs to be perfect. I didn't see anything alarming, but seeing the wonky GT6-type car movement makes me panic inside a little. The success of this game and the FIA thing will absolutely hinge on a well executed and approachable network with predetermined/planned events etc. Proper penalties/moderation, stable connections, blocked shortcuts, balance, organization. From when GT6 came out to when quick match was no longer a tire fire took years. Their internal bar is low.
3. AI... best to not get my hopes up at all.