Gran Turismo Sport: General Discussion

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I made a positive only thread for all the fanboys to go wild over the game. Have your way with the game on multiple different threads now, doesn't really matter to me anymore.

If your wondering, read the OP on that one to learn my stance on the game. I'm not a fanboy, I'm just tired of the constant stream of negativity I've been reading all afternoon since 2pm (it's now 11) and I need a break honestly.
 
Pretty sure I've seen a car selection screen that had one of the VGT's listed twice, with two slightly different PP ratings.

IIRC, the Mazda LM55, one of them had "Gr. 3" beneath it.

Speaking of car count, the collector's edition has "3 x pre-order packs" as a bonus - I'm guessing these are car packs. But then the question that remains to be answered is how many cars (of the 137) will actually be included with the standard edition. Not to mention that the limited edition has a car "starter pack" - almost makes it sound like standard edition doesn't have any!
 
Curious to know what your ideas are for this. You can really only do so much with a racing game, because when it comes down to it, they really are all the same.

if i knew, i'd be making games and not be paying other ppl for em. PD has had the time and prob the most real-life experience amongst all racing game developers out there, they (should) know best.

Maybe it can be compared with real-life cars, why are some so dull and others so exciting? When it comes down to it, aren't they pretty similar too? Even when we pit cars with similar output / paper specs of a million BHP together. There are somehow just some manufacturers who know how to inject that extra bit of special into certain cars and those who drive it can just feel it. That there was just that extra bit of effort and thinking that went into the car to make it stand out. Doesn't even need to be a million $$$ car, a special car just manages to put a smile on the drivers' face brings joy back into driving.

GT needs to have that magic in the car driving game world, they did it years back on PS1 (maybe PS2), games that got us (me) all fizzy inside, but somehow (for me at least) that spark/soul just got lost along the way.
 
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I'm in love of the new cars PD made ♥, but my only problem is the tires, I know it's an early build, but where's the tire trim!?? This is not Forza!! :nervous:

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Curious to know what your ideas are for this. You can really only do so much with a racing game, because when it comes down to it, they really are all the same.

An interesting question indeed. What would you say is "the essence" of GT, or what made it different in the first place and drew you to it?

To me it's the almost encyclopedic character of the game, tons of cars, new and old, famous and forgotten, and all of them with deliciously nerdy technical info and realistic tunning options. GT4 was the peak of the series to me because, although it didn't offer anything radically different from other games gameplay-wise it was a bible for racing: dirt rallies, tarmac rallies, original tracks, american tracks, japanese tracks, european tracks, the Patentwagen, the Group B cars, then-current WRC cars, the Group C cars and then-current LMP cars, cars I had never heard about, the latest cars from the time, the 2CV, the Fiat 500, the Initial D styled 86, the original LM cars, the return of GT300 cars, on, and on, and on, such a wonderful onlsaught of content! Wonderful!
 
That wouldn't last long without some moderator enforcing rules of that thread.
The GT6 Epic Praising Thread has nearly 2 and a half years under it's belt and it's been smooth sailing so far.

Curious to know what your ideas are for this. You can really only do so much with a racing game, because when it comes down to it, they really are all the same.
iRacing, Forza, Project Cars and Assetto Corsa says hello. I don't know of a single person that I've run across in sim racing that thinks they are all the same. Even games around a common and simple theme like motor racing can and do have significant differences that make them stand apart from each other. Graphics, physics, FFB, UI, scope, content etc. Gran Turismo in particular has been long recognized for having it's own special feel or mood with an emphasis on the less serious side of racing on one hand, while on the other hand being the only game that gives you the opportunity to go from sim to pro racer. I don't know of any other game that has managed to achieve that blend of casual and serious and pulled it off.

People expect that feeling to continue and when they think it's not, they get disappointed. It's far too early to draw that conclusion but I'd be just a little worried at this point myself if my sim racing fun depended upon how well the next GT game carried the torch as it seems many GTP'ers do.
 
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The GT6 Epic Praising Thread has nearly 2 and a half years under it's belt and it's been smooth sailing so far.

I dunno, the backlash is stronger with this one.

The pre-release build deserves most of the criticism it gets, but I think it might be so much that this new thread could be threatened by it.
 
I dunno, the backlash is stronger with this one.

The pre-release build deserves most of the criticism it gets, but I think it might be so much that this new thread could be threatened by it.
I don't know about that. The GT6 Whinging thread has 6665 posts and the Project Cars Whinging thread has 805 which is roughly proportional to sales vs. GT6. Give it a few days and it'll settle down (said the optimist:lol:).
 
I'm sure that many people are bothered by the sound that Gran Turismo usually has because they have

A. An expensive sound system.

B. An expensive pair of headphones or earbuds.

Considering I have an investment in audio equipment that many others have, I would like for the games to take advantage of the capabilities of my equipment. As I've mentioned in my other post, Gran Turismo 4 was one of the best Gran Turismo games, but I played it with the sound off and a soundtrack playing the background.

The same argument can be made with resolution. Why buy a console or game that is only capable of rendering games at 720p when you have a TV that has the fidelity of 1080p. Now, there are exceptions, but we're talking about sound in a game that hasn't changed all that much since it was initially announced as a franchise in 1999.


I think it goes far beyond equipment quality when it comes to sound. Most people who really enjoy sports cars value the engine note very highly in the driving experience. And for those of us that attend races the sound-- depending on the series---is an enormous part of the experience. In real life the GT3 cars that were the most prominent demo at today's event have engine sounds that define the racing experience in many ways. Very loud, distinct and bloody awesome if you are a fan. TV broadcasts do not even come close to giving you a fraction of the sense of the sound of those cars when you are at the track.

To have a racing or driving simulator and not have good sound does not do the sport or hobby justice. That being said... I thought some of the exterior sounds in today's races seemed improved. It was hard to tell from the videos but they sounded better to me. But I suppose the Eurogamer preview contradicts that notion of improvement--- at least for now.

If you own a PS4 already and are reading GT Planet you will be buying this one way or the other-- great or poor sounds included. People are complaining now but will be buying when it comes out.
 
Is it me or is Gr.3 more like GT300 regs than strictly GT3? I love it but I was just getting that feeling from the Subie and Evo.

Also, glad the F-Type and Z4 actually sound at least like V8's in a sense. They didn't do to well with the Aston sadly. :(
 
My overall thoughts of GT Sport is that so far; it seems good as a racing title. It's not great like any of the early GT titles, but I don't expect that anymore. I see GT nowadays as a person that was doing Grade A things during his/her earlier years, but has now settled down since new people have joined in on the work.

The visuals on the tracks look similar to GT6's visuals, but with some slight enhancing imo. I can't give full judgement on the sounds yet since Jordan and the other guys were commenting during most of the gameplay; which made it hard to tell what the cars sounded like. I'll wait until further gameplay is shown off before judgement on that or wait until Jordan says something.

I loved the livery editor being added in a GT title for once and it looked great; it reminded me of FM6's livery editor. Though, it looked like the sponsor selection was better, it even had that N24 racing number plate. For me, it can be the little things such as that can result in a smile from me.

I thought the addition of a caution and using the safety car were cool touches. Though I hope the caution thing is optional, because I could see that being a pain in career mode and especially in online racing. I also liked how the User Interfaces looked; they gave me a GT5 Prologue kind of vibe.

I love the new photo mode for this game; it had a nice selection of locations and being able to now take pictures of 3 cars in photo travel is cool. I also like the car selection so far; I look forward to seeing the other cars that will be in this game.

All there's left is to see how the career mode itself works out along with how the AI are. I'll keep my eyes out for that.
 
Curious to know what your ideas are for this. You can really only do so much with a racing game, because when it comes down to it, they really are all the same.
Exactly, it's convergent evolution. As they all become "most realistic" they will all eventually look the same. This will guarantee that sims are bland. Reality can be quite boring. I don't have the slightest iota of a problem with what I saw graphically. If the game is missing any quirky little details that other games have, it's fine, I would have been over them after the first lap or two anyhow. What will count is how enjoyable the game is to play. Ask yourself how much value something really gives to you before you cry about it, I guess would be my advice to most on here.

There's a lot I'm excited for, but I'm definitely concerned. The biggest stuff on my mind:

1. The sound. Near silent engine noises that may or may not be improved. Tire wail drowning out all else. Why, why can't they do this right? Above all else, even graphics and frame rate and network and detailed interiors, this is GT's biggest weak spot. Sound is a crucial part of the racing experience (unless you're one of those monsters that listens to music, I guess? :lol:) and GT is industry-worst. PD has commented on a revamped sound engine coming. What are we seeing here?

2. The network experience needs to be perfect. I didn't see anything alarming, but seeing the wonky GT6-type car movement makes me panic inside a little. The success of this game and the FIA thing will absolutely hinge on a well executed and approachable network with predetermined/planned events etc. Proper penalties/moderation, stable connections, blocked shortcuts, balance, organization. From when GT6 came out to when quick match was no longer a tire fire took years. Their internal bar is low.. and you know the internal bar is the only one they pay any attention to. Quite a fault.

3. AI... best to not get my hopes up at all.
 
Exactly, it's convergent evolution. As they all become "most realistic" they will all eventually look the same. This will guarantee that sims are bland. Reality can be quite boring. I don't have the slightest iota of a problem with what I saw graphically. If the game is missing any quirky little details that other games have, it's fine, I would have been over them after the first lap or two anyhow. What will count is how enjoyable the game is to play. Ask yourself how much value something really gives to you before you cry about it, I guess would be my advice to most on here.

There's a lot I'm excited for, but I'm definitely concerned. The biggest stuff on my mind:

1. The sound. Near silent engine noises that may or may not be improved. Tire wail drowning out all else. Why, why can't they do this right? Above all else, even graphics and frame rate and network and detailed interiors, this is GT's biggest weak spot. Sound is a crucial part of the racing experience (unless you're one of those monsters that listens to music, I guess? :lol:) and GT is industry-worst. PD has commented on a revamped sound engine coming. What are we seeing here?

2. The network experience needs to be perfect. I didn't see anything alarming, but seeing the wonky GT6-type car movement makes me panic inside a little. The success of this game and the FIA thing will absolutely hinge on a well executed and approachable network with predetermined/planned events etc. Proper penalties/moderation, stable connections, blocked shortcuts, balance, organization. From when GT6 came out to when quick match was no longer a tire fire took years. Their internal bar is low.

3. AI... best to not get my hopes up at all.

Honestly I'm really crossing my fingers with the sound. I hope they're just placeholders for now. If the sounds are the same as GT6 it won't ruin the game for me, I'll just be really bummed out.
 
Seven months, you never know what mr. Forza sounds has up his sleeves.

Look, you misunderstand me if you believe my intention is just to troll you without arguments and rain on the parade of the few remaining GT faithful just for fun. But take a look at the past experiences, at the last 10 years of Gran Turismo. "Placeholder" is a term for overly-optimistic people in here to deny what they have in front of their very own eyes. Is it possible that PD "surprises" us? Yes, almost anything is possible in this world. Is it probable? No, not at all, specially considering history.
 
Look, you misunderstand me if you believe my intention is just to troll you without arguments and rain on the parade of the few remaining GT faithful just for fun. But take a look at the past experiences, at the last 10 years of Gran Turismo. "Placeholder" is a term for overly-optimistic people in here to deny what they have in front of their very own eyes. Is it possible that PD "surprises" us? Yes, almost anything is possible in this world. Is it probable? No, not at all, specially considering history.

I never thought you were trolling, but they had the same sound guy for all the previous entries until this one, so I'm hopeful they can turn it around here.
 
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