Gran Turismo Sport: General Discussion

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I thought some of the trees by the left hand grey barrier looked like they were turning a little.

I can't find a single example of 2d trees in all these videos. Could you please point out the video and time where you saw that?

Actually, trees have impressed me. They are the most realistic trees I have ever seen in video games.
 
What puzzles me is that several people who were there-- including Eurogamer-- are reporting the graphics weren't that much different than GT6. My PS3 died quite a while ago so I am not exactly current on GT6 graphics but the best quality GT Sport videos do seem to be a step ahead and also appear competitive with other racing games this gen.

A few things could be driving the graphics gap seen from these people at the preview:

1) Their memory of GT6 is inflated. It was very good for 3 years ago but not quite equal to what they remember.

2) Their expectations of GT on the PS4 are too high.

3) They were too busy absorbing the big picture to notice the detailed improvements. A lot of the magic is in the details in racing games and 30 minutes in a busy, distracting conference hall may not lead you to see the advances.

4) GT Sport actually doesn't look much better than GT6 in it's current Alpha state.

I wonder if the PS4K/Neo will be where the full graphical splendor will be found?

Apparently GT6 looked like this:

 
Seems reasonable. I was wondering since they even had the damn logo on the racetrack tarmac itself.
That seemed to be commercial and promotion towards PlayStation, remember this was a preview of how the eSport cups would look like. Then why not add the promo commercial to the tarmac like that? It's not like it was there the whole time, only when introducing the drivers.
 
That seemed to be commercial and promotion towards PlayStation, remember this was a preview of how the eSport cups would look like. Then why not add the promo commercial to the tarmac like that? It's not like it was there the whole time, only when introducing the drivers.
The drivers names went missing at the Nurb tho.
 
Friday, May 20th, 2016
Start Time: 14:00
End Time: 21:00

Street food served from 2pm.
Get up close to a collection of full-size and scale models of the incredible Vision GT cars as well as some stunning race cars.
Take a thrilling ride in a range of real sport cars.
Be among the first in the world to play exclusive GT Sport code.
Take part in GT Sport mini competitions.
Ask questions about GT SPORT directly to Polyphony Digital President Kazunori Yamauchi during a special Q&A session.
Enjoy an evening party with the Polyphony Digital team and the GT community, including GTPlanet administrators and staff.

stream link anybody? GranTurismoOfficial youtube?
 
The problem with this topic for the last... 60 pages or so, is the way the opinions in the same subject change massively. You have one guy say that the graphics are mind blowing, 5 minutes later someone says it's exactly like ps3... Then you have those who say the sounds have changed, and those who say it's exactly de same... I mean, how can we argue about this presentation, when people refuse to see things objectively and just blindly complain or defend anything about the game? Everyone is all over the place in this, please don't hate it or love it "just because"...


These guys said there's no difference between GT6 and GTsport visually... :confused:


This is what I mean... I can see the differences between GT6 and GTS in terms of graphics from my home, through pictures, youtube and other videos, and this guys say it's the same? Come on, what are they looking at? Don't compare this to Driveclub please, this is 20 cars on track vs 6 cars on track... And how can someone review the game just based on graphics???
 
Game looked beautiful. The only thing I noticed is that the car still seem to have a odd relationship with the pavement. Looks way too artificial. I also still want to know about the offline racing and tuning/modifications. The E-sport thing is cool, but not a concern for me.
 
That situation won't get better even at release, as the optimistic will then be saying "give them a chance, all the flaws will get fixed in patches". Just look at GT6 thread.
And don't forget that all the stuff that was placeholder in GT6 (and never addressed) is now promoted to placeholder in GT7. Amazing! :lol:
 
Friday, May 20th, 2016
Start Time: 14:00
End Time: 21:00

Street food served from 2pm.
Get up close to a collection of full-size and scale models of the incredible Vision GT cars as well as some stunning race cars.
Take a thrilling ride in a range of real sport cars.
Be among the first in the world to play exclusive GT Sport code.
Take part in GT Sport mini competitions.
Ask questions about GT SPORT directly to Polyphony Digital President Kazunori Yamauchi during a special Q&A session.
Enjoy an evening party with the Polyphony Digital team and the GT community, including GTPlanet administrators and staff.

stream link anybody? GranTurismoOfficial youtube?

There is no stream today.
 
There is no stream today.
giphy.gif
 
These guys said there's no difference between GT6 and GTsport visually... :confused:

Not quite....They say it is hard to see the differences and that it hasn't moved on far enough from GT6 PS3. I'd agree with that so far considering the power the PS4 has over PS3.

I would say these impressions are fair and they are clearly disappointed like I am so far. They were there and hands-on so their opinion carries more weight for me.
 
Today is just hoping that anyone who attends the event just share their thoughts and some pictures/videos of the game... Oh, and judge the sounds by trying several cars, not just an Audi R18 and that's it...

I think it would be much more interesting if they shown the presentation instead of those races... or atleast couple both things in the stream... the most interesting part was that presentation after all.
 
So this thread has gone the same old way. Some people want to comment on what they saw, critique and discuss it, others just want to go on the defensive against those critiques rather than posting their own critiques and opinions.

I agree, said the same thing quite a few times over the last few months, as you will know.

But I must ask, where was this post over the last few months when I was saying exactly the same thing? It's not because of their views don't align with yours now is it? Because that would be pure hypocrisy.
 
What puzzles me is that several people who were there-- including Eurogamer-- are reporting the graphics weren't that much different than GT6. My PS3 died quite a while ago so I am not exactly current on GT6 graphics but the best quality GT Sport videos do seem to be a step ahead and also appear competitive with other racing games this gen.

A few things could be driving the graphics gap seen from these people at the preview:

1) Their memory of GT6 is inflated. It was very good for 3 years ago but not quite equal to what they remember.

2) Their expectations of GT on the PS4 are too high.

3) They were too busy absorbing the big picture to notice the detailed improvements. A lot of the magic is in the details in racing games and 30 minutes in a busy, distracting conference hall may not lead you to see the advances.

4) GT Sport actually doesn't look much better than GT6 in it's current Alpha state.

I wonder if the PS4K/Neo will be where the full graphical splendor will be found?

Or maybe Eurogamer only tried the first oval track shown on the stream. That one had the same GT6 graphics, or worse even. Tokyo was clearly unfinished as well. PD shouldn't have shown those two at this event.

Their opinion could also be because of the great graphics achieved by other current games. Even the best looking tracks we saw (Nurburgring, Brands Hatch) don't look as good as any from Drive Club or Project Cars, running on the PS4. Not reaching that very high standard could lead reviewers to believe the GT Sport graphics are similar to past gen, instead of being in between. As of late I've been experiencing the same with FPS games, as after playing Doom and Overwatch everything else looks dated, with the other current games looking as if they were a generation old.

Don't get me wrong, those two tracks had PS4 level graphics for sure, but Eurogamer makes technical tests and comparisons, so they do notice about the details. The majority (me included) would need to pause the game/stream to clearly notice all of them; they don't. Details the majority doesn't notice are things like PD still using 2D objects (trees), low res shadows and abandoning using the soft shadows from GT5 (no idea why they did). Things the majority notices are the shadows with jaggies (those that look like PS2 shadows) and the tracks having sterile/unnatural lightning, both problems that are not present in any current gen racing game, therefore that some would call past gen graphics.
 
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I don't get the complains about the graphics at all. There's a crapton of stuff to complain about, especially the absolutely ridiculously, horrible and unacceptable bad sound, but the visuals are amazing, especially for a 60 fps title with 20+ cars at once and VR support.

The Scapes are amazing.

The in game stuff was OK, it had problems maintaining a steady frame rate, it appears to have limited or no AA. We're yet to see VR, that may end up being a course maker-esque addition if they can't stabilise the frame rate.

It's roughly equivalent to pCARS. Which depending on how you look at it is either fine or not that great considering that Polyphony has traditionally had the best looking racing games each generation by a significant margin (at least when considering premium cars and tracks in the case of PS3).

Yes, for FIA's sake it has to be 60fps (and for my sake too :P ). I believe with the current PS4 we can say good bye to FIA rain events. Current hardware is just too weak for all eye candy.

Not the hardware excuse again. We already had a whole generation of "the PS3 is holding them back, just wait until they get to PS4".


These guys said there's no difference between GT6 and GTsport visually... :confused:


No, they said it hasn't moved on far enough from GT6. And they're kind of right. Or at least, if that's how they feel about it you can't really tell them that they're wrong to feel that way.
 
The problem is, people are expecting exceptional quality from the PS4, some of whom haven't played current PS4 games as they don't own one yet. Games aren't that graphically outstanding on PS4 because, at the end of the day, the specs of the PS4 are only low-mid gaming PC level. My laptop is half PS4 spec, and that's just a standard ACER laptop.

Which I suppose people are saying about the PS4K, or Neo. But, I have looked at the specs of the Neo and its essentially just a slight overclocking to allow for guaranteed 60FPS with virtual reality. There will be little to no difference graphically between Neo and standard PS4. So those of you looking forward to Neo making GT Sport look much better, you'll be disappointed. If I'm wrong on this, then please feel free to donate humble pie. I don't think I will be wrong though.

I personally think that GT Sport looks the most natural of games out there in terms of lighting and environment detail. The fact that you can see the detail in the trees alone is outstanding to me. They beat every other game out there where that is concerned (in my opinion). But, it does have a small jump/gap in car quality from GT6, which only shows testament to how good GT6 looked on PS3, especially car models.

I'm very excited to see what they develop over the next 6 months.
But most importantly, I'm gonna waste so much of my life in the livery editor, assuming it's good enough to fully create in. :lol:

I just hope they don't mess up the balancing systems for the races. PD aren't very good at that with their PP systems of late...
 
The Scapes are amazing.

The in game stuff was OK, it had problems maintaining a steady frame rate, it appears to have limited or no AA. We're yet to see VR, that may end up being a course maker-esque addition if they can't stabilise the frame rate.

It's roughly equivalent to pCARS. Which depending on how you look at it is either fine or not that great considering that Polyphony has traditionally had the best looking racing games each generation by a significant margin (at least when considering premium cars and tracks in the case of PS3).
The graphics might look similar, but the vehicle models aren't even close, PD wins by a landslide on that front.
 
I agree, said the same thing quite a few times over the last few months, as you will know.

But I must ask, where was this post over the last few months when I was saying exactly the same thing? It's not because of their views don't align with yours now is it? Because that would be pure hypocrisy.

Maybe you misunderstood my point. When I said the same old I was referring to people making critical comments (as they are free to do) and then being jumped on by people trying to defend the game, rather than actually offering their own critiques.

The graphics might look similar, but the vehicle models aren't even close, PD wins by a landslide on that front.

Screenshot comparisons? Or are we just supposed to take your word for it?
 
What does a game need to stand out of the competition. A unique selling point.

And GTS has that.

It's not the gfx, with the raise of new gfxcards for PC even a PSNeo can't hold the water.

It's not the selection of cars.

It's not the sounds.


But it is the FIA tie in. Obtaining a valid FIA lisence, recognized in 22 countries, well that is amazing.
 
What does a game need to stand out of the competition. A unique selling point.

And GTS has that.

It's not the gfx, with the raise of new gfxcards for PC even a PSNeo can't hold the water.

It's not the selection of cars.

It's not the sounds.


But it is the FIA tie in. Obtaining a valid FIA lisence, recognized in 22 countries, well that is amazing.

Yeah, that is not going to be a selling point to the casual millions who aren't even sure what the FIA is.
 

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