Gran Turismo Sport: General Discussion

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I don't think people should complain about the game... The game is in beta mode and only halfway done. Wait till you actually play the game.
Telling people in an open discussion forum that you don't think they should complain about the game doesn't fly around here, opinion or not. It's a discussion forum. People discuss all sides of an issue. Get used to it.
 
Thing is that when Assetto Corsa hits the stores this August, i think it will be hard for a lot of people to switch back to GTS if they don't care about the photo mode (which looks stunning), but want a state of the art racing game instead.

It will probably feel like a major downgrade on pretty much all gameplay aspects like physics, AI, sounds and FFB.
 
Thing is that when Assetto Corsa hits the stores this August, i think it will be hard for a lot of people to switch back to GTS if they don't care about the photo mode (which looks stunning), but want a state of the art racing game instead.
I think you could be wrong here. Of course, GTS still has to deliver, but the same applies to AC. And if people like Scaff (who has both the knowledge and was pretty critical about GT6) are impressed by what they see today, AND PD manages to nail the online part (including the live spectating thing) then they have gold in their hands. If PD can keep its focus this time around (and it looks like they are) I think this could be the big turnaround that PD needed. Of course, it could easily turn into a huge pile of poo, but again, the same applies to AC. The judges are not out as far as I'm concerned, but so far I like what I'm seeing.
 
GT5 sold 12 million. GT6 sold 5 million at a time where PS3 software sales were pretty dead. There is no other racing game let alone sim racer that is as mainstream as GT even to this day. Well maybe Mario Kart.

As GT was. Without the massive car count, and with the focus on esports, I'm not sure I'd call GTS mainstream. I was thinking last night about how many copies it might sell, and while I'm no expert nor clairvoyant, 1 to 3 million is what I would guess at. In other words, it might not outsell Driveclub.
 
This is quite true. The game evolved before my eyes since I first saw it on Wednesday. I noticed a lot of screen tearing and frame rate issues at first, which were significantly improved by the end of the day on Friday. Kazunori told me new builds were coming in from Japan every 8 hours.

Just wanted to say it was a pleasure to meet you and chat briefly yesterday as it was everyone. And thanks for the fridge magnet :lol:

I've got some good footage of you going off in your race - how much not to show it :P
 
As GT was. Without the massive car count, and with the focus on esports, I'm not sure I'd call GTS mainstream. I was thinking last night about how many copies it might sell, and while I'm no expert nor clairvoyant, 1 to 3 million is what I would guess at. In other words, it might not outsell Driveclub.

That's correct, GTS is a really focused game
 
Nope, it's definitely you if you think what we saw should only be praised. You're free to share your opinion, I'm free to contest it.
Have i written anything where i write that it's okay to praise the game? No, I have not.

Telling people in an open discussion forum that you don't think they should complain about the game doesn't fly around here, opinion or not. It's a discussion forum. People discuss all sides of an issue. Get used to it.
I am used to it. I don't get your point.
 
Yes that is what I was saying. People were saying it wasn't a scape because they were 3d model people, but as I say, I doubt they'll use real people in any scapes for the reason I mentioned

They have real people in this scape.

LIQb.jpg
 
I think you could be wrong here. Of course, GTS still has to deliver, but the same applies to AC. And if people like Scaff (who has both the knowledge and was pretty critical about GT6) are impressed by what they see today, AND PD manages to nail the online part (including the live spectating thing) then they have gold in their hands. If PD can keep its focus this time around (and it looks like they are) I think this could be the big turnaround that PD needed. Of course, it could easily turn into a huge pile of poo, but again, the same applies to AC. The judges are not out as far as I'm concerned, but so far I like what I'm seeing.
AC has been out there for quite a while, so we already know how it feels, plays and sounds. I'm quite confident they will port it to consoles properly (unlike PCARS rush job that had major issues).

All due respect for Scaff's opinion, but looking at onboard gameplay footage myself the manner which cars seem to get away with skipping over the grass in high speed corners and riding over kerbs in general, doesn't fill me with much confidence for realistic car behavior. And that's aside of all the other things that still need a LOT of improvement. I'm sure the physics will be good and an improvement over GT6, but there's a good chance they will be a long way off to what AC brings to the table, along with all the other elements AC already does better.

Also a question for the E sport part; will people be allowed to drive any view they want because we'll end up with everyone playing bumper cam that way?
 
Thing is that when Assetto Corsa hits the stores this August, i think it will be hard for a lot of people to switch back to GTS if they don't care about the photo mode (which looks stunning), but want a state of the art racing game instead.

It will probably feel like a major downgrade on pretty much all gameplay aspects like physics, AI, sounds and FFB.
As it stands right now I still have AC on pre-order and have now also pre-ordered GTS, no reason at all why I can't enjoy both (alongside Dirt, SLRE, PCars and Driveclub).
 
They have real people in this scape.

LIQb.jpg

Yeah but way too small to see their faces, obviously in that other photo if they were really it would be easy to see their faces.

Have i written anything where i write that it's okay to praise the game? No, I have not.


I am used to it. I don't get your point.

Well it's obviously implied, unless you don't think anyone should comment on it at all?
 
AC has been out there for quite a while, so we already know how it feels, plays and sounds. I'm quite confident they will port it to consoles properly (unlike PCARS rush job that had major issues).

All due respect for Scaff's opinion, but looking at onboard gameplay footage myself the manner which cars seem to get away with skipping over the grass in high speed corners and riding over kerbs in general, doesn't fill me with much confidence for realistic car behavior. And that's aside of all the other things that still need a LOT of improvement. I'm sure the physics will be good and an improvement over GT6, but there's a good chance they will be a long way off to what AC brings to the table, along with all the other elements AC already does better.

Also a question for the E sport part; will people be allowed to drive any view they want because we'll end up with everyone playing bumper cam that way?
I can 100% assure you from my own experience that you can't "get away with skipping over the grass in high speed corners and riding over kerbs in general", the same as in just about every title that attempts a good stab at the physics in some situations you can skip curbs and get a wheel or two on the grass and not lose it and in others its either a spin or time for a big correction.

In that general regard GTS was no different.

Oh and from watching the various races throughout the day a good variety of camera views were used by those taking part, but even from an eSport point of view I personally have no issue at all with people using whatever view they want.
 
Yeah but way too small to see their faces, obviously in that other photo if they were really it would be easy to see their faces.



Well it's obviously implied, unless you don't think anyone should comment on it at all?
There it is again, "I" don't think. I'm not saying you can't, feel free to do what ever you want, but again, I don't think people should do it. My opinion, on whether people should complain or not. My opinion. I don't really care if they do, I just don't think they should. I really don't see why you are making this bigger than it already is.
 
There it is again, "I" don't think. I'm not saying you can't, feel free to do what ever you want, but again, I don't think people should do it. My opinion, on whether people should complain or not. My opinion. I don't really care if they do, I just don't think they should. I really don't see why you are making this bigger than it already is.
And you have made you opinion quite clear, and its not going to change a thing here at GT Planet.

As such I would strongly recommend that its dropped as a discussion.
 
AC has been out there for quite a while, so we already know how it feels, plays and sounds. I'm quite confident they will port it to consoles properly (unlike PCARS rush job that had major issues).
The exact same could be said for PCARS. All of WMD knew how it felt, played and sounded on PC at release (30k people give or take a few). And boy was it different on consoles. :lol: So far, AC has had a few delays already and I don't think they can afford another one, so what we'll get in August will be what's ready at that time and it may (or may not) require several patches to get it up to scratch. That it's a great thing on PC means nothing in the console realm. There's really no advantage here for one (AC) or the other (GTS).

Note that I'm not too worried about either. AC will end up great on consoles, but I don't think it will be at release. Maybe the same for GTS, maybe not, haven't seen enough to make that statement yet.
 
Looks good. AI looks like the same old same old. :(
Looks wise its better looking than PCars, but Pcars looks less 'sterile'. Its not at DriveClub levels of looking good however, but that for me is not a surprise.

AI wise, it is better than it was, its still too timid and will often back away rather than challenge, however it is better than in the past.
 
Looks good. AI looks like the same old same old. :( Passed two cars at 1:30 without even trying, the third one got out of the way and he slammed into the fourth which was way too slow.
And aliasing, especially at the start of the race. If it's noticable on YT it's going to be really noticable at home at a true 1080p.
 
It was a great event and it was really great to be apart of :)! I like @Aderrrm was adjudicating the competition on Thursday and then sorting/helping with the public races on the Friday! When there were quiet times (Thursday Night/Friday Morning) I really did get a good 'go'/'test' of the game but more from a hotlap stand point as I didn't race the A.I.

I was mainly hotlapping the Evora at Brands Hatch Indy as that was what was used for the qualifier in the tournament, so wanted to set a good time to see where I was vs the competition (And @Aderrrm :P), but then also tried out varying lines and techniques that I could potentially use in GT6 and also other games... The low end physics (Speed wise) have definitely changed there's no doubt about that, while the more top end of was going back to similar GT6 style of physics. But in my mind that's the '50% complete' quote that Kaz mentioned. At the low end I found it acted more realistic? I certainly couldn't do some of the things I could at druids in GT6 on GT Sport (Weird sliding, Really aggressive turn in while keeping it clean). The higher speeds I could do this but not to the extreme of GT6 e.g. Paddock hill bend.

In the crazy UK vs USA vs JAPAN (UK jumped in last minute) race that it was quite difficult to initially get an understanding of grip as we essentially just jumped on and went for it. One thing to note that has already been mentioned you do get punished for kerbs! As I found out binning it while in the lead at the Nurburgring! Coming off the foxhole section I was to far right so correct the initial oversteer, but by the time I had done that the kerb had come I hit it and it bounced me straight over to the left. Again another positive, and even throughout that entire race the kerbs were causing issues (I was pushing like hell to try catch up, but really hard when everyone is super quick) throughout the lap. I did find the carousel much trickier in GT Sport than I have ever done in any previous GT game. Not sure whether that's a positive or negative as I've never experienced it in real life.

In the end though I still keep using the word 'Promising'. I think it's a good step in the right direction and I'm really looking forward to the future of GT Sport. Always wanted eSports in the virtual racing world (After experiencing Starcraft 2 eSports). While it may seem just an 'alien' based thing, I don't think it is from the presentation as yes you want to see the best in the world but there's different categories for different winners and I reckon in the future you could have all sorts of tournaments, for all sorts of racers exactly like real life today! Pro vs Pro-Am vs AM (BES Example), licence limited races and things like that!

I'm definitely looking forward to future announcements!

Was great meeting everyone at the event and great commentary/casting from @Tom and @Jordan

I will be pushing like crazy to compete in the Nations cup so keep an eye out ;)!
 
I think KAZ or Jordan said that there's AI tougher than some real top drivers, or someting along those lines

Someone claimed that the 'Professional' AI was as tough as real drivers but clearly it's not the case, I don't know what difficulty that Audi video is on but we've seen a confirmed Professional race and it looked the same, flying past them in braking zones, timid in the corners and no attempts at defensive line.

There is time to fix it but I'm not exactly confident when it's been the same for 15 years, the chance of it changing significantly in less than 6 months seems low.
 
I can 100% assure you from my own experience that you can't "get away with skipping over the grass in high speed corners and riding over kerbs in general", the same as in just about every title that attempts a good stab at the physics in some situations you can skip curbs and get a wheel or two on the grass and not lose it and in others its either a spin or time for a big correction.
I'm basing my opinion on the onboard i saw from the Nordschleife. I saw the Ferrari GT3 going wide over the grass at the Mutkurve doing about 230 k's and recovering without any trouble, and he was riding many kerbs without it unsettling the car at all. I did a one hour GT3 endurance with AC last week at the ring, and i had to be really careful not to overdo it on the kerbs or it would throw off the balance of the car in a second. So the contrast is very noticeable with this example.

Oh and from watching the various races throughout the day a good variety of camera views were used by those taking part, but even from an eSport point of view I personally have no issue at all with people using whatever view they want.
It struck me that at the event most people where driving bumper cam, initially people here were even wondering why we didn't see any cockpit views and they weren't sure it was featured. Bumper cam is generally faster than cockpit as you have nothing obscuring your vision, so i think that will end up being what everyone that is competing in the online championships will be using.

Also imagine someone reaching the finals using chase view :D
 
Someone claimed that the 'Professional' AI was as tough as real drivers but clearly it's not the case, I don't know what difficulty that Audi video is on but we've seen a confirmed Professional race and it looked the same, flying past them in braking zones, timid in the corners and no attempts at defensive line.

There is time to fix it but I'm not exactly confident when it's been the same for 15 years, the chance of it changing significantly in less than 6 months seems low.

Obviously that wasn't the 'Professional' AI
 
Obviously that wasn't the 'Professional' AI
It was actually. I've seen a couple of videos with the AI on their highest setting and they don't appear to be all that competitive for anyone but a really casual racer. Passing two cars easily under braking for example, they seem to completely give up as soon as you pull alongside etc.
 
Looks wise its better looking than PCars, but Pcars looks less 'sterile'. Its not at DriveClub levels of looking good however, but that for me is not a surprise.

AI wise, it is better than it was, its still too timid and will often back away rather than challenge, however it is better than in the past.

Did you feel the bumps when driving? looks a bit too smooth from the videos.
 
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