Gran Turismo Sport: General Discussion

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I saw some people said what GTS graphics looks like GT6. It's really interesting for me how it actually should look. Something like this, I guess? Raindrops are here, of course.
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Isn't allweteverything the Need For Speed route? I thought PD were more jealous of their own way to work...
 
its only in the last couple of years that Holden was bought out by GM

Try 1931. And your history of touring car racing is wrong also, as the first Australian Touring car championship was mainly European cars and was won by a Jaguar. The Holden vs Ford thing started much later.
 
I said it in another thread, it looks like races are taking place in post-apocolypse Tokyo. It doesn't scream next gen at all, with the old solid metal barriers right against the track, total greyness and overall drabness. The track itself isn't particularly interesting either. Bizarre addition to an FIA eSports game for me.
 
Wow, ok, the tyre sounds are way different here.

Also, have to ask, how did you get access to this video?
I just entered the GTP Youtube page. One of the top videos was that MX5 video. :)

Sorry if I posted a video a whole lot earlier that was meant to be saved, I just didn't see it in the news section and since it was on the GTP Youtube page I thought why not share it since noone is talking about it. I won't do this again if you say so. :nervous::)
 
Racing on the highway is not for everyone :) I loved it since I was teenager, there's something about being in the city, with wide lanes, going as fast as I could without crashing :P

SVX
It's a shame, really. Imagine driving the C1 loop (what a lot of the track is based on) like this:

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Holding your line, out brake the other racers, picking overtaking spots, slipstreaming, keeping the engine from overheating, boost up at the right time, the fun of shutokou battle :D

Macau should have been in GT, and Sydney ( CBD to Harbour bridge to western sydney highway race )
 
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It's obviously very much a Japanese thing, not being into that I have no idea what the C1 loop even is. I have no problem with street tracks in general but this one just seems bizarre when you're creating an eSports game that is meant to mimic real life FIA events. It's not safe in the slightest, it has no deformable barriers, no catch fencing. If we do get realistic damage and crash physics are cars going to fall off the highway?

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Those barriers on the left should be able to deform. There should be catch fencing on the right that deforms. I'm not seeing anything in this track that is alive, or takes advantage of new hardware. I bet those 'plastic' red and white barriers in the background have the properties of concrete as well. This could just be another PS2 or PS3 track, minus the overall graphics of course.

Sure, it could be the now common "not finished" but something we've seen must be finished at this stage. They must have had something finished to show after 2/3 years.
 
It's obviously very much a Japanese thing, not being into that I have no idea what the C1 loop even is. I have no problem with street tracks in general but this one just seems bizarre when you're creating an eSports game that is meant to mimic real life FIA events. It's not safe in the slightest, it has no deformable barriers, no catch fencing. If we do get realistic damage and crash physics are cars going to fall off the highway?

jE6rmlw.jpg


Those barriers on the left should be able to deform. There should be catch fencing on the right that deforms. I'm not seeing anything in this track that is alive, or takes advantage of new hardware. I bet those 'plastic' red and white barriers in the background have the properties of concrete as well. This could just be another PS2 or PS3 track, minus the overall graphics of course.

Sure, it could be the now common "not finished" but something we've seen must be finished at this stage. They must have had something finished to show after 2/3 years.

How is that gonna affect anything? Is your vitual driver gonna get hurt?
 
On the subject of deforming barriers there were SAFER barriers modelled on the Northern Isle track, weren't there? I wonder if they will deform.

Does iRacing have deformable barriers on their ovals?
 
How is that gonna affect anything? Is your vitual driver gonna get hurt?

They made a big deal out of their real virtual tracks being FIA certified for safety, adding a track that is deadly unsafe seems counter to that. Also as I say a new track for the PS4 era should be pushing the hardware, adding new features. I remember years ago when the PS2 rally games introduced real, deformable barrier tape instead of the old rock solid tape. Now here we are, in 2016, with completely solid metal barriers and general staticness to everything.
 
I like the Tokyo expressway track overall feeling, but hate it doesn't seem to be based on actual roads; more a 'fantasy' track than a 'city' one. And of course, it seems out of place on a FIA effort. It's an odd choice.
 
It's obviously very much a Japanese thing, not being into that I have no idea what the C1 loop even is. I have no problem with street tracks in general but this one just seems bizarre when you're creating an eSports game that is meant to mimic real life FIA events. It's not safe in the slightest, it has no deformable barriers, no catch fencing. If we do get realistic damage and crash physics are cars going to fall off the highway?

jE6rmlw.jpg


Those barriers on the left should be able to deform. There should be catch fencing on the right that deforms. I'm not seeing anything in this track that is alive, or takes advantage of new hardware. I bet those 'plastic' red and white barriers in the background have the properties of concrete as well. This could just be another PS2 or PS3 track, minus the overall graphics of course.

Sure, it could be the now common "not finished" but something we've seen must be finished at this stage. They must have had something finished to show after 2/3 years.

Its funny to me always read you comments, because its just make me smile! And I dont take You seriously :) Why? Because You are that type of human being that will every time willing to find some negativity! For example: "Ouh today is fine and sunny day, we should go out and do something" And you will respond with this: '' Yeh, Its really sunny, but the sun is not healthy, You can get cancer or sunstroke!"
I think You get my point? I dont have issue with you but you are just that type of guy, and I just wanted to say that. Sure GT is not perfect, but which game is? I like GT in general, thats why I accept it the way it is, and I live in peace. But you constantly chicane about EVERYTHING! :) Have a good day man.
 
I said it in another thread, it looks like races are taking place in post-apocolypse Tokyo. It doesn't scream next gen at all, with the old solid metal barriers right against the track, total greyness and overall drabness. The track itself isn't particularly interesting either. Bizarre addition to an FIA eSports game for me.

The track honestly reminds me of how dead, empty, and dark SSR5 is in GT5 and GT6. It was a really lively track in GT1-GT4, being filled with spectators taking photos, crowds cheering, and grandstands. It's a shame.
 
They made a big deal out of their real virtual tracks being FIA certified for safety, adding a track that is deadly unsafe seems counter to that. Also as I say a new track for the PS4 era should be pushing the hardware, adding new features. I remember years ago when the PS2 rally games introduced real, deformable barrier tape instead of the old rock solid tape. Now here we are, in 2016, with completely solid metal barriers and general staticness to everything.

What GT fantasy tracks are FIA certified for safety ?
 
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