Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,747,505 views
It hasn't stopped people from liking the last six! :P

The physics don't have to be the best of the genre. They never have been, and with a continued focus on a huge car list, they're unlikely to be. So long as they're close enough, and crucially, "feel good" for a lot of players, job done.

I believe that this sentence is all that Sony and PDI need to focus on.

The majority of players don't need Assetto Corsa realism. They need something that feels and looks good. Other racing games may do "this" and "that" better but does it really matter to those outside of the realism or bust crowd?

I don't think it does.
 
Funny that because Assetto Corsa does feel good. Very good in fact.

I as a GT player since GT1 took to it very quickly indeed and I think the majority of players will find it just as easy to adapt to it.

It isn't one of the "It must be difficult in order to be realistic" fake sims.

I see no reason why GT can't go in the same direction as Assetto Corsa.
 
I believe that this sentence is all that Sony and PDI need to focus on.

The majority of players don't need Assetto Corsa realism. They need something that feels and looks good. Other racing games may do "this" and "that" better but does it really matter to those outside of the realism or bust crowd?

I don't think it does.

Eh, I wouldn't turn down AC realism. From everything I've read, it sounds to be very much along the lines of what drew me to GT and subsequently Forza. It ties into what @Tired Tyres has mentioned: difficulty doesn't necessarily equate to realism, and realism doesn't necessarily equate to fun. I imagine we all have different preferences as to how all three variables stack up. I'm very excited to give it a go on console.

Good wheel calibration is important – and PD have long focused on that – but PCARS is a shining example of how controller calibration is crucial too (in the sense that it utterly messed it up). Like it or not, developers have to accept the majority of players won't be shelling out console-levels of cash on a wheel, so to alienate them is to severely limit their success. The physics need to be good, but the input method needs to feel natural so that pad players don't feel obviously short-changed.
 
Last edited:
Funny that because Assetto Corsa does feel good. Very good in fact.

I as a GT player since GT1 took to it very quickly indeed and I think the majority of players will find it just as easy to adapt to it.

It isn't one of the "It must be difficult in order to be realistic" fake sims.

I see no reason why GT can't go in the same direction as Assetto Corsa.

I have yet to try it but definitely will once it comes out on the PS4. I honestly wonder though just how many people will give it chance outside of the hardcore enthusiasts.

I have a feeling that GT Sport will be advertised heavily at some gaming shows this year, and as a result, many may not even bother with it.
 
You guys have to be patient, please understand the PS4 is limited technology, PD are doing the best they can with such limited power and memory.
When the PS5 comes out, things will move much more quickly, it's just that darned crappy PS4s fault! ;p

:lol: Depressingly accurate to what PD will end up saying lol.

On neogaf, a post from Driveclub's game director : We're looking to resolve a number of key exploits in DRIFT MODE and we believe we've fixed most of them for a future update. However we want to make sure we caught all of the edge cases.

So if you have any examples of exploits/cheats that are known to you, then it'd be great if you could share them - ideally with videos so we can see it in action. Just so that we're sure we've caught them all :) Thanks.

http://www.neogaf.com/forum/showthread.php?t=1168343&page=17


He speaks to the game community and asks HELP. Now, just a thought experiment :
imagine a post on GTPlanet from Kaz or even PD asking help from us? ahahahaha

Just another in a long line of examples of how brilliantly Evolution has handled Driveclub's after-sales support. I think most game devs could learn from this.
 
I have yet to try it but definitely will once it comes out on the PS4. I honestly wonder though just how many people will give it chance outside of the hardcore enthusiasts

I really want to try AC when it releases on PS4 because I've heard such praise for its physics, but I probably won't buy it at launch because it seems really content limited. And not in terms of cars or tracks, but the career mode. I've realized one of my pet peeves with the current generation of racing games is that developers have stopped pushing the boundaries with meaningful, fun, rewarding single player experiences in racing games. I know I'm pretty much alone in wanting that, but the crop of uber-realistic PC sims that pretty much just say "here's a car, here's a track, go have some fun" just doesn't do it for me. If I wanted that simplistic an experience, I could achieve it reasonably well in about seven different games. But devs don't seem interested in pursuing anything beyond that anymore.
 
He speaks to the game community and asks HELP. Now, just a thought experiment :
imagine a post on GTPlanet from Kaz or even PD asking help from us? ahahahaha
Kaz should start by asking us what we want on here so he can then answer them, should make a separate section. Oh wait that happened but kaz thought "hah stupid peasants fell for it". That just a reminder not to get excited for one of PD's products. High chance it will be disapointing. I honestly thought that they would hit it out of the park with gt6 after all the things they were saying. I see nothing from their actions since gt6 release to suggest they care about reconnecting with their customer base. I expect tons of excuses from Kaz after its release on why it doesnt hit the spot.
I can see the physics improving drastically after the new of the console release of Assetto Corsa. They will want to compete with it
I dont see this at all. Kaz has appeared to be arrogant with the competition for starters (clearly shows in the finished product too)
:lol: Depressingly accurate to what PD will end up saying lol.


.
LOL if Kaz is reading this forum i bet he copy pastes that post
 
Last edited:
I really want to try AC when it releases on PS4 because I've heard such praise for its physics, but I probably won't buy it at launch because it seems really content limited. And not in terms of cars or tracks, but the career mode. I've realized one of my pet peeves with the current generation of racing games is that developers have stopped pushing the boundaries with meaningful, fun, rewarding single player experiences in racing games. I know I'm pretty much alone in wanting that, but the crop of uber-realistic PC sims that pretty much just say "here's a car, here's a track, go have some fun" just doesn't do it for me. If I wanted that simplistic an experience, I could achieve it reasonably well in about seven different games. But devs don't seem interested in pursuing anything beyond that anymore.

I fear the racing genre is going the same way as the first person shooter genre. Most fps games now are either online only, or all the effort is put into the online mode, with a single player story mode chucked in as an afterthought. I still think the best fps stories of all time are Deus Ex and Perfect Dark. I hope racing games don't go down this path, because as cool as online can be, some of us just want a cool career mode in our racing games, just like some of us just want an engrossing story mode in our fps games.
 
I have yet to try it but definitely will once it comes out on the PS4. I honestly wonder though just how many people will give it chance outside of the hardcore enthusiasts.

I have a feeling that GT Sport will be advertised heavily at some gaming shows this year, and as a result, many may not even bother with it.
I think that you are very wrong.
 
I really want to try AC when it releases on PS4 because I've heard such praise for its physics, but I probably won't buy it at launch because it seems really content limited. And not in terms of cars or tracks, but the career mode. I've realized one of my pet peeves with the current generation of racing games is that developers have stopped pushing the boundaries with meaningful, fun, rewarding single player experiences in racing games. I know I'm pretty much alone in wanting that, but the crop of uber-realistic PC sims that pretty much just say "here's a car, here's a track, go have some fun" just doesn't do it for me. If I wanted that simplistic an experience, I could achieve it reasonably well in about seven different games. But devs don't seem interested in pursuing anything beyond that anymore.
The irony of this is that the AI in AC is light years beyond the AI in GT6. GTS could have the best, most uber realistic career around but if the AI are anything like they are in GT6 it's a total waste. If meaningful, fun and rewarding has to include competitive racing with AI that are on pace and behave like real drivers most of the time, then AC's career mode puts GT6's career mode to shame already.
 
Eh, I wouldn't turn down AC realism. From everything I've read, it sounds to be very much along the lines of what drew me to GT and subsequently Forza. It ties into what @Tired Tyres has mentioned: difficulty doesn't necessarily equate to realism, and realism doesn't necessarily equate to fun. I imagine we all have different preferences as to how all three variables stack up. I'm very excited to give it a go on console.

I am not dismissing AC realism at all. I am just questioning to whether or not it will matter in the long run. In my observation (and I believe a staff member pointed this out too), racing games don't matter as much anymore to gamers. I believe this is a symptom of how the sport of racing isn't as big here in the USA (for example) as it used to be.

I think that you are very wrong.

Perhaps, but perhaps not.
 
The irony of this is that the AI in AC is light years beyond the AI in GT6. GTS could have the best, most uber realistic career around but if the AI are anything like they are in GT6 it's a total waste. If meaningful, fun and rewarding has to include competitive racing with AI that are on pace and behave like real drivers most of the time, then AC's career mode puts GT6's career mode to shame already.

That's true, improving GT6's AI (or giving them any skill or intelligence at all) would have gone a long way in making the career better. That said, I assume AC's career will be more similar to Project Cars, and as much as I appreciate the scope of that game and all the different disciplines offered, the career is really just a glorified free race mode.
 
Is there a date on beta?

The Playstation blog says the beta is expected in the spring, so possibly March to June 2016.


Maybe, it's hard to tell as they haven't interacted with their fanbase about it!

There are several constants to take into account-

1- Over the past two generations the more 'online' racing games have become the worse they have got both in terms of gameplay and sales.
2- Online games require a high level of community interaction and development to be successful.
3- PD a racing game developer have to date refused to acknowledge that a community exists and have only acted with total ignorance to it.

So based on history I'm not especially optimistic for this possible perfect storm of naffness.

Wasn't the Mid-Field track re-introduced because of players requests?


Yeah but not if they announce it at a car show where only die hard car nerds are paying attention. Those people were going to download it first any way, you have to get it out to the casuals if you want big numbers. As I said before, PD seem to be forgetting they make video games and that the bulk of their previous 10+ million sales are the casual gamer, not the car nerds.

As I also said before, both Microsoft and Sony appear to be trying to reach a wider market, which makes sense if the apparent reducing sales of driving games continues.


In all seriousness it's now just coming up on three years since Kaz told us this.

kaz-yamauchi-ps4-638x415.png


Given that obviously he had already started work on the PS4 game before that statement, it's still going to be around 4 years before their first game arrives on this "simple" system, and said game isn't going to be as fully featured as a mainline numbered title. That could be another 2+ years.

What are they doing?

Well they were working on GT6 as well.
 
No news for February, I guess.
gsnjaxgZK4E.jpg

IMO The FIA thing is the reason for the delay, why? because the price. All the stuff behind those trophies is really big, I imagine that the FIA needs to create a complete departament focused on GT if they want to rule two tournaments. And I think those are the things they need to ``confirm´´. IMO these are FIA delays, not PD for first time.
 
IMO The FIA thing is the reason for the delay, why? because the price. All the stuff behind those trophies is really big, I imagine that the FIA needs to create a complete departament focused on GT if they want to rule two tournaments. And I think those are the things they need to ``confirm´´. IMO these are FIA delays, not PD for first time.

But you're basing that on......absolutely nothing. Besides, we're led to believe there is a lot more to the game than just the FIA competitions, nothing stopping them talk about that. Or showing off some cars/tracks.
 
But you're basing that on......absolutely nothing. Besides, we're led to believe there is a lot more to the game than just the FIA competitions, nothing stopping them talk about that. Or showing off some cars/tracks.
You are right about that, I´m free guessing because I don´t want to get irritated for this vacuum of news :indiff:
 
But you're basing that on......absolutely nothing. Besides, we're led to believe there is a lot more to the game than just the FIA competitions, nothing stopping them talk about that. Or showing off some cars/tracks.
But if the game is about FIA competitions generally (and I think it is) and if PD and FIA have a disagreements now, it's can be the reason that stopping them to talk about the game at all.
 
But if the game is about FIA competitions generally (and I think it is) and if PD and FIA have a disagreements now, it's can be the reason that stopping them to talk about the game at all.

I wouldnt say disagreements, maybe its just organization relative things. We'll see
 
Wasn't the Mid-Field track re-introduced because of players requests?

That's what they said, but they also said they improve the game based on analytical data gathered in GT5, and yet cars like the Supra are still standard. Plus, I'd say the complete neglect of the questions section weighs a lot heavier than one single instance.
 
Isn't this the first time in the history of PlayStation that a Gran Turismo game won't be the best looking racer ?

I could see them not being perfectly ok with it as a studio - and if there's any studio with the "it's insane = let's do it" modo operandi - it's PD. In any case - even without that in mind I don't expect Forza level of locked 60FPS.
 
That's what they said, but they also said they improve the game based on analytical data gathered in GT5, and yet cars like the Supra are still standard. Plus, I'd say the complete neglect of the questions section weighs a lot heavier than one single instance.

What do you think the analytical data said about the Supra?
 
That's what they said, but they also said they improve the game based on analytical data gathered in GT5, and yet cars like the Supra are still standard. Plus, I'd say the complete neglect of the questions section weighs a lot heavier than one single instance.

Kazunori did answer questions in the AMA he did though.
 
Funny that because Assetto Corsa does feel good. Very good in fact.

I as a GT player since GT1 took to it very quickly indeed and I think the majority of players will find it just as easy to adapt to it.

It isn't one of the "It must be difficult in order to be realistic" fake sims.

I see no reason why GT can't go in the same direction as Assetto Corsa.
It makes it much more fun for me as it is more realistic which makes it a lot more easier to drive fast and to the potential of car. pCARS also similar in ease.
Good wheel calibration is important – and PD have long focused on that – but PCARS is a shining example of how controller calibration is crucial too (in the sense that it utterly messed it up). Like it or not, developers have to accept the majority of players won't be shelling out console-levels of cash on a wheel, so to alienate them is to severely limit their success. The physics need to be good, but the input method needs to feel natural so that pad players don't feel obviously short-changed.
Personally think pCARS is a shining example of how good control input can be on both types of controllers, hope GT gives players more options on pad. GT6 for example going from wheel to pad, Eau Rouge corner is so much harder to do as well on pad but with more options on steering should be possible to do the same. Frustrating having to use different tunes to hit same corner speeds with same car when input is cause and that should be changeable enough to make same difference. It's good they added Controller Sensitivity option but more can be done.

Forza has done a good job of alienating me from it due to how the physics are and input of both devices seems quite bad with not much options to make it any better. Very rage inducing and can see why when I watch streams of the game it is usually a big crash fest.

GT SPORT really needs to be exceeding Assetto Corsa and pCARS in things like physics, AI and sound. Will be interesting battle as on same platform.
 
Back