Straight from "The Ring"
"Arrived at the Nürburgring" Construction of GT Sport stand underway.
I really want a GTS poster :3 who do I have to ask for one
Straight from "The Ring"
"Arrived at the Nürburgring" Construction of GT Sport stand underway.
I really want a GTS poster :3 who do I have to ask for one
i think forza 3 (or was it 2?) had livery editing basedon on decal shapes. You choose shape, bring along the car and choose color, and so on. Worked well i made lots of liveries back then.
As @SlipZtrEm said we don't know what this "Decal deform" is yet.
It might turn out to be something similar to the Twirl / Swirl / Fisheye Lens / Skew effect in Photoshop.
GT Sport trending on Facebook.View attachment 549407
Damage confirmed. (new video from Team VVV)
Thanks for help!delete! didn't see the first video.
Same here manI just... I am really exited to drive the 4C race car and the F-Type race car around the nurburgring by myself. I want to play this game so bad, and I have absolutely no substitute games right now, and its frustrating.
Kaz looks super sick of answering certain questions...
He must hate us here on GTP haha
...the damage question... it's an area in which Gran Turismo has been poor for most of it's life.
Gents.....
Been posted already. Twice on the last page now I think
I'd stick my neck out here and say that every sim, arcade or other driving game is also poor in terms of damage. It's a bit like AI, you can fake it, but without a huge, profound technological leap forward, it's just that, faking it. Unless you model every part of a car, every nut and bolt and weld and join, give it proper physics, then it will always be poor, and unrealistic. Damage and AI will always be much, much harder than simulating a realistic driving experience.
It's much more useful criticism to say that the sounds are a bit off, or the tracks aren't detailed enough, or there aren't enough cars, or whatever. Areas which they can legitimately improve.
All, of course, in my humble opinion.
I would agree that no game has done damage to a superb standard but you can't deny that many have done it to a much better degree than GT. Perfect may not be possible, "much better" definitely is.
GT is light years away from that sort of damage in terms of both visually and the physical repercussions.
I mean, look at BeamNG. That's the pinnacle of damageI would agree that no game has done damage to a superb standard but you can't deny that many have done it to a much better degree than GT. Perfect may not be possible, "much better" definitely is.
GT is light years away from that sort of damage in terms of both visually and the physical repercussions.
But what I'm suggesting is that 'GT-level' damage and 'much better' are essentially the same thing when 'perfect' is light years away in comparison.