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- mannjonusa
I believe I saw it here on GTPlanet, but I can't remember exactly where. I think I saw it from a post in this thread, not 100% though. I can't remember if Kaz said it or someone here said it. Either way, it made a lot of sense to me. Now that I think about it, it most likely was by a user here. It was along the lines of "The GT6 premiums weren't compatible with Physical Based Rendering, so they had to rebuild them for GT Sport."
I know Kaz said that they were future proof, but maybe at the time, he didn't think that they'd be using PBR? After seeing the difference in quality (assuming that this is true), he might have said "Okay, we can't use the GT6 models, they won't work properly, so we'll have to start over."
I don't know the techy ins and outs but PBR is a big deal. I've seen it in MGSV and the Star Wars DICE game. Perhaps that's what we were on about when discussing the merits of the 'lighting' a few pages back.
It does really make a huge difference in the perceived photorealism of virtual environments.