Gran Turismo Sport: General Discussion

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What rules are you talking about.

The rules dictating PS4 and PS4 Neo coexistence. They appear to be more oriented around check the feature's box rather than how objectively gameplay ends up, IMHO. Assuming the difference between the platforms will be exclusively graphic related sounds particularly optimistic in that regard. That said, I did mention T&W as an example nothing more. Time will tell.

The rumoured upgrade is a lot more than the regular cycle revision. It is foolish to start with but there sure must be a very good reason (or is it imperative?) for Sony to risk itself into that slippery route.
 
I'm also hearing rumours elsewhere that PSVR on the PS4 is not upto scratch and the extra power of Neo is needed to make it work.
Isn't that what the co-processor is for, in part? Leave some of the full screen effects associated with VR (distortion, time warp etc.) to the box and let the console focus on the raw frames.
 
Isn't that what the co-processor is for, in part? Leave some of the full screen effects associated with VR (distortion, time warp etc.) to the box and let the console focus on the raw frames.
From what I've read it's just a pass through box.
 
No. This insider said that GT Sport will use power of Neo for VR. And for God of War 4, this game will take advantage of the Neo for all.

I highly doubt that there will be a dynamic weather for Neo. According to Eurogamer, Sony doesn't allow exclusive features to the Neo.
Exclusive games =/= exclusive features
 
The PSVR box doesn't actually deliver any power-wise. Only audio&visually supporting, for example the 'social screen' function.
http://www.roadtovr.com/sony-playst...h-for-ps4-psvr-playstation-4-virtual-reality/
It is offloading VR-specific functions, like the 3D audio and the overlay, the spectator "pass-through" (which requires "processing") etc. on top of the "raw frames" that the PS4 is spitting out.

The PU is responsible for sending that VR-ready view through to the headset while actually siphoning off a copy and un-distorting it so that it can be sent to the user’s TV as the ‘social screen’ which is a mirrored view of what’s going on inside the headset but one that’s formatted to fit the TV.

This does technically offload some processing that the PS4 would otherwise have to do.

Another representative explained to me that the audio offloading decision was more of a “since it’s there anyway” choice, rather than a performance necessity to allow the PS4 to handle VR rendering.
But if they did that on the PS4 instead, it would still cost.
 
Yes, there will be no exclusive games for PS4 Neo.

But I speak features as well.

Have exclusive features for Neo, such as dynamic weather, will split the community. It would be a very bad idea.
Why is it a very bad idea? Bad idea for whom? Certainly not for Neo owners.
 
IIRC they're going to do a 24 hour race for the Manufacturer Fan Cup final. Would be good idea if they get a build that's dynamic time and weather at least for that. Would seem silly after all these years of having them features not to have it when they really need it. PS4 Neo should handle it quite well, will be disappointing if they don't/can't make the most of it.
 
Is it even a feasible scenario for PD to build an engine for GTS that supports static and dynamic conditions at the same time ?

Is it even a thing ? An engine build for static conditions, baked lighting that can suddenly do dynamic lighting and weather ?

edit:

GT6 did that but it was build for that. GTS engine was most likely build around static conditions without compromises in order to maximize the visuals.
 
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Good to see that during the car's color selection we can see either the exterior or interior in full screen. I didn't like that split-screen. Maybe we can change the view with a button.


Or maybe it's a cycling view. First outside, then inside and outside side by side, then inside?
 
That VR box is pretty mysterious right now. I can't think why it has a PSU rated at 36 watts and is actively cooled. T

Sorry for the off-topic but I'm intrigued by it and by what chip(s) are inside that require such power.
The "since it's there anyway" comment from a Sony rep regarding the spatial audio engine capability (like a 3D soundcard for PCs) might offer clues to anyone familiar with such packages.

It is extremely interesting.
 
The "since it's there anyway" comment from a Sony rep regarding the spatial audio engine capability (like a 3D soundcard for PCs) might offer clues to anyone familiar with such packages.

It is extremely interesting.

Is that comment saying that the capability is (already) in PS4 or in the chip that is inside the processor box?

If there is a link to an article...:)
 
I read it as inside the processor box. The ability was in the box already so they decided to offload from the PS4 to free up some resources.
Quote from article:
"Since they did want the social screen, thus making the box necessary, they also decided to drop PlayStation VR’s custom 3D positional audio processing onto the box. This does technically offload some processing that the PS4 would otherwise have to do. Another representative explained to me that the audio offloading decision was more of a “since it’s there anyway” choice, rather than a performance necessity to allow the PS4 to handle VR rendering."
 
The thing that helps sales is the game being fun. What usually stops "hardcore" games from being fun for a lot of people is that there's a massive skill, execution or strategy barrier to actually playing the game.

I'm awful at DotA, but if I'm playing with other awful people we can all feel like we're kind of doing OK and pulling off some cool moves against each other. It's not super tricky, we're just way slower and way less coordinated than serious players.

With a sim it can feel awful if you're not decent. Either you get to drive real slow to try and keep it on the road, or you spin off and spend half the time reversing back onto the track. This is why you get people who enjoy something like Gran Turismo but bemoan iRacing or Assetto Corsa.

I imagine it can be made accessable to casuals and appealing to the hardcore with appropriate assists and suitably graduated "career" modes, but clever pacing and player interactions haven't been Polyphony's forte in the past.

So basically like any esport driven game, I've noticed a lot of members here get a kick (no pun intended) out of Rocket League, but it too has turned into another serious esport game. And on topic with DOTA 2, I feel the same way as an avid LOL player. I'm silver tier, but far from the higher tier people that are on a professional stage. Though that is the case, I feel all these are different than what is being taken on by GT and the FIA.

In those games you are paired with teams in serious ranked efforts, or you're building a team for team rank. Either way sets of people are relying on you to do well so they can have a better shot at winning. In this setup, you only have you to blame if you aren't fast enough or make mistakes that cost you a win you could have easily had. So I feel that just like many mobile games if GT can make a good running system that is also easy to pick up people will buy it no matter how competitive it becomes.

All these other esport games are highly competitive but as you said have the ability to still be very play worthy for people of lesser skill. I feel the opposite will still happen too even if it isn't AC or PCars driven, people will play in the competitive portions be thrashed by a better play and perhaps just not see the reason to keep going, especially if there is no single player career or offline mode.
 
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This doesn't mean that Neo will have features not available to the PS4, like dynamic weather. But you can bet that GTS Neo will have much better graphics, image quality, performance and maybe even some effects that will be missing on the PS4 version.
I'm thinking "much" better graphics might not be all that true, of course it depends. Some PC graphics fiends can get all warm inside over a change of framerate from 110 to 120fps, or an increase in resolution beyond 1080p.

I suspect that what NEO will bring to the table will be smaller improvements, like almost no pop in rather than very little, and more light sources in night scenes. As mentioned above, four player split screen rather than two. I don't anticipate more cars on track or dynamic time of day or weather. My inclination on that is if PD can get it working on PS4K, it will work about as well on PS4.

I seriously think GT Sport on PS4 is going to spoil us with having proper shadows alone. If NEO will be able to push graphics beyond 1080p, that would be great, but I'm plenty happy with 1080. If we get more dynamic light sources at night, or slightly better looking rain, I doubt that's really going to be a game changer for anyone, and I'm betting Photo Mode images will look identical, or very close. There won't be a NEO version of Sport, any more than there are different versions of PC games for the new graphics cards. So I wouldn't feel the need to sell your PS4s in order to have a "true" gaming experience.
 

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