- 3,711
- São Paulo
- Philip-Giger
Variaton in the set of cameras in each lap.Seattle doesnt have variation
Variaton in the set of cameras in each lap.Seattle doesnt have variation
Sure i guess marketing would flourish with IoM "first ever to laser scan it" and such PR stunts, but it's really not what the dedicated fans and players need, or what the franchise itself would benefit from.
The IoM course is one of the most requested real-life tracks so a significant proportion would like it included.
The IoM course is one of the most requested real-life tracks so a significant proportion would like it included.
Yeah, but you would expect that surveying us would gain at least an estimate as to what percentage of people want the course, right? I thought that was the point!*in the GTPlanet Suggestions section.
Even if we assumed every single member here was both a) active, and b) a GT6 player, our community still represents about 5.3%.
Put another way: The IoM has likes from 581 members, putting it at around 0.2% of the GTP community.
By dint of being a member here, we all fall into the minority of GT players.
Well until the official IoM gets released (if it does) here's my version to wet your appetiteYeah, but you would expect that surveying us would gain at least an estimate as to what percentage of people want the course, right? I thought that was the point!
Yeah, but you would expect that surveying us would gain at least an estimate as to what percentage of people want the course, right? I thought that was the point!
I am more a TV watcher than 'player'. The first thing that i saw of Gran Turismo was a replay (GT4). Actually, i startet to play video games because of Gran Turismo. In conclusion, i am a Replay-man...lol.My memory is really bad. I played gt4 for years and didn't remember Seattle having all this variations. Eight is a lot.
This variety coupled with the usual realistic takes make the replays so enjoyable. Add the photo realistic graphics and that's why PD replays are on a whole different level from other games.
It's maybe not that important for most of the players, but for me replays are a very important part of a racing game.
What percentage of people who join a fansite and bother to vote in a subforum that can arguably be considered ultimately useless anyway, yes. Go to the features subforum and look at some of the heavy hitters; especially the ones that popped up in response to something GT6 did that was worse than previous titles. Livery Editor probably would have humongous "regular people" support, since it is something that the series has been sorely lacking for quite a while now. Better engine sounds? For sure as well, since they are so infamous for being poor in the series.Yeah, but you would expect that surveying us would gain at least an estimate as to what percentage of people want the course, right? I thought that was the point!
*in the GTPlanet Suggestions section.
Even if we assumed every single member here was both a) active, and b) a GT6 player, our community still represents about 5.3%.
Put another way: The IoM has likes from 581 members, putting it at around 0.2% of the GTP community.
By dint of being a member here, we all fall into the minority of GT players.
Exactly. Not matter how you look at it, we're talking about a tiny, tiny, tiny percentage of the fanbase here on GTP and we don't represent the "typical" fan either.Looking at the figure, then the usual critical user that either regularly posts on general discussion and whine thread would be even lower ( I see regular names, maybe around 10-20+ users that have been vocal since GT5 ), and some of them may not even playing GT6 and almost none played GTS yet, that makes it less than 0.2 % of GTP community
Yeah sure, it seems odd, but if they don't cater to casual at all, and make what might be your perfect FIA licenced game, it would probably less than they would want it too.Hmmmm, so PD's reasoning is that casual players make up the vast majority of GT players and they want a strict FIA online championship? Doesn't add up ...
Exactly. Not matter how you look at it, we're talking about a tiny, tiny, tiny percentage of the fanbase here on GTP and we don't represent the "typical" fan either.
I agree.We here on GTP may be the extreme minority of the GT fanbase, but the "typical" fan (as you say) will reap the most benefits and rewards from the dedicated members of GTP who keep pushing the series to become better and greater.
Will they? How can you be so sure what appeals to the casual fan that makes up the majority of the GT player base? Maybe all they care about is lots of cars pretty cars, lots of pretty tracks, convincing enough physics and easy AI through a simplistic career mode so they can trounce them without much of a fight.We here on GTP may be the extreme minority of the GT fanbase, but the "typical" fan (as you say) will reap the most benefits and rewards from the dedicated members of GTP who keep pushing the series to become better and greater.
Uh, I already said I didn't think anyone was expecting it. It's just a theory.
What are we talking about again? What day is it? Where are my shoes?
Hmmmm, so PD's reasoning is that casual players make up the vast majority of GT players and they want a strict FIA online championship? Doesn't add up ...
If the new GT comes across as 'serious', 'hardcore', or is newsworthy because of the FIA thing, then it will help sales not harm them.
The thing that helps sales is the game being fun. What usually stops "hardcore" games from being fun for a lot of people is that there's a massive skill, execution or strategy barrier to actually playing the game.
I'm awful at DotA, but if I'm playing with other awful people we can all feel like we're kind of doing OK and pulling off some cool moves against each other. It's not super tricky, we're just way slower and way less coordinated than serious players.
With a sim it can feel awful if you're not decent. Either you get to drive real slow to try and keep it on the road, or you spin off and spend half the time reversing back onto the track. This is why you get people who enjoy something like Gran Turismo but bemoan iRacing or Assetto Corsa.
I imagine it can be made accessable to casuals and appealing to the hardcore with appropriate assists and suitably graduated "career" modes, but clever pacing and player interactions haven't been Polyphony's forte in the past.
This has just reminded me that the DS4 face buttons are not pressure sensitive. Hopefully that means that PD will default to L2/R2 pedal controls finallyCan we blame the progressive buttons on the D-pad? For years, those of use D-pad users, had many long days and nights of "On..off.. on ...off." thumb smashing painful fun.
Once we could modulate acceleration and brake application, GT then became less of a racing game and more of a driving game. Which it has finally become.
*in the GTPlanet Suggestions section.
Even if we assumed every single member here was both a) active, and b) a GT6 player, our community still represents about 5.3%.
Put another way: The IoM has likes from 581 members, putting it at around 0.2% of the GTP community.
By dint of being a member here, we all fall into the minority of GT players.