Gran Turismo Sport: General Discussion

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Sure i guess marketing would flourish with IoM "first ever to laser scan it" and such PR stunts, but it's really not what the dedicated fans and players need, or what the franchise itself would benefit from.

The IoM course is one of the most requested real-life tracks so a significant proportion would like it included.
 
The IoM course is one of the most requested real-life tracks so a significant proportion would like it included.
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He's right, it's the third most requested track now (MidField entered on GT6, remember it). Although, I understand TT would be a waste of space for some if it enters to GT sport or GT7, but, what if PD makes something interesting with the Isle (apart of recreating it, obviously)??. That image of the TT with tracks inside could say it can work as a whole based open map, and Mark Higgins..., apart of doing history with possibly motorsport's longest lap ever on a track twice, why was GT sponsoring him??, apart of just doing PR...?? Again, PD only knows...
 
The IoM course is one of the most requested real-life tracks so a significant proportion would like it included.

*in the GTPlanet Suggestions section.

Even if we assumed every single member here was both a) active, and b) a GT6 player, our community still represents about 5.3%.

Put another way: The IoM has likes from 581 members, putting it at around 0.2% of the GTP community.

By dint of being a member here, we all fall into the minority of GT players. :P
 
*in the GTPlanet Suggestions section.

Even if we assumed every single member here was both a) active, and b) a GT6 player, our community still represents about 5.3%.

Put another way: The IoM has likes from 581 members, putting it at around 0.2% of the GTP community.

By dint of being a member here, we all fall into the minority of GT players. :P
Yeah, but you would expect that surveying us would gain at least an estimate as to what percentage of people want the course, right? I thought that was the point! :)
 
Yeah, but you would expect that surveying us would gain at least an estimate as to what percentage of people want the course, right? I thought that was the point! :)

Well, yes and no. The Suggestions forum is an excellent go-to location for PD to get an idea of what the hardcore players want. The ones that are so interested in the game that they'll sign up for an unofficial fan site to discuss it in greater detail. But it's dangerous to assume we represent the rest of the GT-playing population.
 
My memory is really bad. I played gt4 for years and didn't remember Seattle having all this variations. Eight is a lot.

This variety coupled with the usual realistic takes make the replays so enjoyable. Add the photo realistic graphics and that's why PD replays are on a whole different level from other games.

It's maybe not that important for most of the players, but for me replays are a very important part of a racing game.
I am more a TV watcher than 'player'. The first thing that i saw of Gran Turismo was a replay (GT4). Actually, i startet to play video games because of Gran Turismo. In conclusion, i am a Replay-man...lol.
 
Yeah, but you would expect that surveying us would gain at least an estimate as to what percentage of people want the course, right? I thought that was the point! :)
What percentage of people who join a fansite and bother to vote in a subforum that can arguably be considered ultimately useless anyway, yes. Go to the features subforum and look at some of the heavy hitters; especially the ones that popped up in response to something GT6 did that was worse than previous titles. Livery Editor probably would have humongous "regular people" support, since it is something that the series has been sorely lacking for quite a while now. Better engine sounds? For sure as well, since they are so infamous for being poor in the series.


Even creator? That's a pretty niche feature, that would benefit everyone for sure, but that the casual player probably isn't going to think of (since even now it's not a common thing in the genre. The most recent game I can think of that did something like it was Enthusia, or maybe rFactor).
Shuffle races? Casual players in GT5 did dirty NASCAR races and cruising events and cops and robbers or whatever, so why should they really care about shuffle races?
Standing starts? You have people on this forum who know better that still claim having the AI start 30 seconds in the lead only to slow down to let you catch up leads to thrilling offline battles. Why would the casual player be concerned about it?
Endurance races? Most casual players don't bother with them anyway.
Custom parts from real manufacturers? Casual players won't know the difference. What GT2 did with the car parts screen is probably as far as they'd ever need to go.
Wheel offset and width adjustment? Casual players won't even know what that does. I put aftermarket wheels on my real life car and the only reason I know what how those things interact with what your tires and suspension do because it was explained to me in a way far easier to understand than PD have ever shown to be capable of.
 
*in the GTPlanet Suggestions section.

Even if we assumed every single member here was both a) active, and b) a GT6 player, our community still represents about 5.3%.

Put another way: The IoM has likes from 581 members, putting it at around 0.2% of the GTP community.

By dint of being a member here, we all fall into the minority of GT players. :P

Looking at the figure, then the usual critical user that either regularly posts on general discussion and whine thread would be even lower ( I see regular names, maybe around 10-20+ users that have been vocal since GT5 ), and some of them may not even playing GT6 and almost none played GTS yet, that makes it less than 0.2 % of GTP community :P
 
Looking at the figure, then the usual critical user that either regularly posts on general discussion and whine thread would be even lower ( I see regular names, maybe around 10-20+ users that have been vocal since GT5 ), and some of them may not even playing GT6 and almost none played GTS yet, that makes it less than 0.2 % of GTP community :P
Exactly. Not matter how you look at it, we're talking about a tiny, tiny, tiny percentage of the fanbase here on GTP and we don't represent the "typical" fan either.
 
It is slightly strange isn't it... Ive always thought of myself as a relatively casual gamer but I have recently discovered I'm not even close.
 
Hmmmm, so PD's reasoning is that casual players make up the vast majority of GT players and they want a strict FIA online championship? Doesn't add up ...
Yeah sure, it seems odd, but if they don't cater to casual at all, and make what might be your perfect FIA licenced game, it would probably less than they would want it too.
 
I think it's fair to say that casual players make up the vast majority of all computer games.

The inclusion of an FIA event in GTS isn't going to change that.
GT Academy isn't exactly for the casual player either.

Saying that, I guess in some respect both events are.
But the casual player wouldn't be eyeing off winning either of them.
 
Exactly. Not matter how you look at it, we're talking about a tiny, tiny, tiny percentage of the fanbase here on GTP and we don't represent the "typical" fan either.

We here on GTP may be the extreme minority of the GT fanbase, but the "typical" fan (as you say) will reap the most benefits and rewards from the dedicated members of GTP who keep pushing the series to become better and greater.
 
We here on GTP may be the extreme minority of the GT fanbase, but the "typical" fan (as you say) will reap the most benefits and rewards from the dedicated members of GTP who keep pushing the series to become better and greater.
I agree.
 
We here on GTP may be the extreme minority of the GT fanbase, but the "typical" fan (as you say) will reap the most benefits and rewards from the dedicated members of GTP who keep pushing the series to become better and greater.
Will they? How can you be so sure what appeals to the casual fan that makes up the majority of the GT player base? Maybe all they care about is lots of cars pretty cars, lots of pretty tracks, convincing enough physics and easy AI through a simplistic career mode so they can trounce them without much of a fight.
 
PD claims that this game is for people of all ages (or more specifically, all ages between 7 and 77), which implies that this game can be played by both casuals and non-casuals. The fact that this game also aims satisfy the regular GT player (who is not casual) pretty much reinforces the point. I don't know how PD will follow up on these promises without sacrificing things that GT fans really want, like a proper career mode - which will most likely not be present. It's a risky path to take but I hope that PD provide a game which is massively enjoyable.
 
Hmmmm, so PD's reasoning is that casual players make up the vast majority of GT players and they want a strict FIA online championship? Doesn't add up ...

You should watch the Jimquisition on Youtube for an opinion on games industry executives. !!!

I won't link it as the title alone is rude. but it's easy to find though and there is a theme running through it. In essence if Kaz has decided something is so - then it is so - never mind any evidence or anything like that.
 
There's plenty of stupidity in videogames, but perhaps we shouldn't be so quick to dismiss these 'casuals'. GT originally was marketed as this 'serious' sim.
If you make something good, it doesn't matter how 'hardcore' or whatever it is, people will tend to buy it, because casual gamer people maybe aren't as stupid as you may think and maybe they want to spend their money on quality. Demon/Dark Souls is a good example of this.

If the new GT comes across as 'serious', 'hardcore', or is newsworthy because of the FIA thing, then it will help sales not harm them.

Of course, being pretty helps (the original GT, for example) so this big emphasis on 'scapes' is not an accident.
 
If the new GT comes across as 'serious', 'hardcore', or is newsworthy because of the FIA thing, then it will help sales not harm them.

The thing that helps sales is the game being fun. What usually stops "hardcore" games from being fun for a lot of people is that there's a massive skill, execution or strategy barrier to actually playing the game.

I'm awful at DotA, but if I'm playing with other awful people we can all feel like we're kind of doing OK and pulling off some cool moves against each other. It's not super tricky, we're just way slower and way less coordinated than serious players.

With a sim it can feel awful if you're not decent. Either you get to drive real slow to try and keep it on the road, or you spin off and spend half the time reversing back onto the track. This is why you get people who enjoy something like Gran Turismo but bemoan iRacing or Assetto Corsa.

I imagine it can be made accessable to casuals and appealing to the hardcore with appropriate assists and suitably graduated "career" modes, but clever pacing and player interactions haven't been Polyphony's forte in the past.
 
Can we blame the progressive buttons on the D-pad? For years, those of use D-pad users, had many long days and nights of "On..off.. on ...off." thumb smashing painful fun.

Once we could modulate acceleration and brake application, GT then became less of a racing game and more of a driving game. Which it has finally become.
 
The thing that helps sales is the game being fun. What usually stops "hardcore" games from being fun for a lot of people is that there's a massive skill, execution or strategy barrier to actually playing the game.

I'm awful at DotA, but if I'm playing with other awful people we can all feel like we're kind of doing OK and pulling off some cool moves against each other. It's not super tricky, we're just way slower and way less coordinated than serious players.

With a sim it can feel awful if you're not decent. Either you get to drive real slow to try and keep it on the road, or you spin off and spend half the time reversing back onto the track. This is why you get people who enjoy something like Gran Turismo but bemoan iRacing or Assetto Corsa.

I imagine it can be made accessable to casuals and appealing to the hardcore with appropriate assists and suitably graduated "career" modes, but clever pacing and player interactions haven't been Polyphony's forte in the past.

Some good points man, for sure. I think PD have been good with accessibility (controller optimisation!) in the past though. Also, a simple question on 1st play like "have you played GT before?" could automatically set the assists in GTS.

But, on a slight tangent, hard isn't 'bad for casuals' per se. I get confused by this a bit. When I was 6 or 7 or whatever, all games were ridiculously rock-hard and I loved it. Everyone did. And I was 'casual' back then.

So yeah, normal people like a challenge too, and kids aren't stupid (in fact they're probably better, and more patient, at games than adult 'hardcore' gamers).
 
Can we blame the progressive buttons on the D-pad? For years, those of use D-pad users, had many long days and nights of "On..off.. on ...off." thumb smashing painful fun.

Once we could modulate acceleration and brake application, GT then became less of a racing game and more of a driving game. Which it has finally become.
This has just reminded me that the DS4 face buttons are not pressure sensitive. Hopefully that means that PD will default to L2/R2 pedal controls finally :lol:
 
*in the GTPlanet Suggestions section.

Even if we assumed every single member here was both a) active, and b) a GT6 player, our community still represents about 5.3%.

Put another way: The IoM has likes from 581 members, putting it at around 0.2% of the GTP community.

By dint of being a member here, we all fall into the minority of GT players. :P

Yes, I should have qualified it a bit more :D

Though, of course, a small minority sample can be representative of the whole. How different are our views to the general viewpoint when it comes to something like tracks? I wouldn't have thought they were too dissimilar.
 
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