Gran Turismo Sport: General Discussion

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Personally IOM seems like an inefficient use of resources for PD. We'd end up with nothing more than a solo/TT/hotlap track that's pretty much useless for racing, with a massive expenditure of resources on a track that's primarily known for bike racing these days. I'd rather see them move into other areas like rally cross or stadium trucks or kart cross or something along those lines. I don't mind branching out into areas beyond their traditional reach so long as it's functional, has high replayability and most importantly, can be raced on. Just one man's opinion of course.
 
The real C1 loop in Japan is 14.3 km long (https://en.wikipedia.org/wiki/Inner_Circular_Route_(Shuto_Expressway)). Obviously it's not a racetrack, but that doesn't stop people from street racing back in the 90s (https://en.wikipedia.org/wiki/Mid_Night_Club).

I will be really surprised if the Tokyo track that we've been shown isn't the full one. It doesn't look like it has any closed off barriers that might lead to other roads, and the shape of the map doesn't correspond to any part of the real C1. Basically it just looks like a shortened, fictionalised Japanese highway route. Pretty much a SSR5/7/11 in daylight.

It basically is the C1 but a smaller interpretation of it. The track holds many similar features to the real world highway route in the locations that they are found.

Also, what's IoM? I haven't been up to speed with this thread

Isle of Man.
 
Where do I say what a core element is? I don't for the perfectly valid understanding that it will be different for different people.

What definitive anything at all did I claim was core? I am perfectly well aware that GT means different things for different people. What you like about what I think is silly doesn't make me right anymore than it would makes you wrong. I was in fact just pointing out that PD is capable of putting IOM in GT7 for the reasons I mentioned.

I don't doubt PD's ability to put IOM in the game. ...

It is very silly not to concentrate on the core assets of the game instead.

I was only talking in general terms anyway, so I was not attacking you in any way. Sorry if it came across like that.
 
If IoM makes it in it probably would explain why the game is rather low on content compared to other full GT releases. To recreate this track with all details included. Who else would be crazy enough (and have resources) to pull this off?

I doubt that's the reason, considering some of the monstrous tracks PD has made that are purely original in nature. I think people probably should grapple with the idea, that perhaps being an esport iteration there is absolutely no reason to have 1000+ cars, with duplicates and fuzzy standards at times. Once again this seems to be a different path in the same way FH is a different path than FM, just in the other direction. Rather than being a free roam arcade like game, it's a more competitive geared console sim.

I just hope people aren't going to try and find reasons to over rationalize the content, or see it as an issue. Since it really isn't the quality over quantity approach should have happened the moment they realized there was a difference in cars during the GT5 build. Better late than never I suppose.
 
I doubt that's the reason, considering some of the monstrous tracks PD has made that are purely original in nature. I think people probably should grapple with the idea, that perhaps being an esport iteration there is absolutely no reason to have 1000+ cars, with duplicates and fuzzy standards at times. Once again this seems to be a different path in the same way FH is a different path than FM, just in the other direction. Rather than being a free roam arcade like game, it's a more competitive geared console sim.

I just hope people aren't going to try and find reasons to over rationalize the content, or see it as an issue. Since it really isn't the quality over quantity approach should have happened the moment they realized there was a difference in cars during the GT5 build. Better late than never I suppose.
I don't think anyone is expecting it in GT Sport.
 
I don't think anyone is expecting it in GT Sport.

Yet what I quoted specifically has it as a potential reason for why GTS has less content than other GT games. Thus stands to reason that they perhaps see it being in GTS, so there is perhaps one or more expecting it.
 
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Who knows, maybe hell has frozen over, they finally realised something like this was too much to do in-house and they outsourced some or all of it. To be honest that is the only way I would personally find it makes sense to include such a mammoth track in a game that is anything but the official IOM TT game.
 
Yet what I quoted specifically has it as a potential reason for why GTS has less content than other GT games. Thus stands to reason that they perhaps see it being in GTS, so there is perhaps one or more expecting it.
Not necessarily; GT Sport could have "less content" because they were working on other content for other games.
 
Not necessarily; GT Sport could have "less content" because they were working on other content for other games.

...Yeah that very well could be the case as well, no where do I state that my reason or his is the only plausible reason. But his justification of possibilities as to why GTS has less content is due to a potential track in GTS. So going back full circle where I state, that seems strange considering there has been plenty of other GT games featuring detailed tracks of vast size that were fully original ideas of PD. Now these may be only bigger than the Ring and not approaching the portions of Isle, but nonetheless are a task to take on along with six or seven times the car content.

Who knows, maybe hell has frozen over, they finally realised something like this was too much to do in-house and they outsourced some or all of it. To be honest that is the only way I would personally find it makes sense to include such a mammoth track in a game that is anything but the official IOM TT game.

It would also make sense as to why Sony Europe was there and not PD themselves. I just didn't want to believe that PD would outsource since they themselves have been quite stubborn in the industry about it. But I also didn't expect them doing a scale back on content to bring potentially better quality of gaming.
 
Do the car modeler also work as track modeler ? Aren't they supposed to be separate workload ? I'm sure whatever target set by the project manager would need to be completed in time anyway for both car and track.
 

It could be added later, but I don't believe PD will allow the public to play the game at e3. There's a reason they asked GTPlanet to remove their videos and didn't allowed people recording the game at Nurburgring.

I think they regret to show the game at the 50% quality of what they want. They will maybe show a tradicional trailer, but will only show gameplay again when they have a more advanced build.
 
Anyone who gets insulted by a videogame developer including the TT course in a car racing game needs to get out more :lol:

True, but this is GT Planet. The home of the 'Throwing Toys Out Of The Pram Olympics'. :lol: Haha

The Nordschleife is by no means "a car track". The first race held at the Nordschleife was a motorbike race, and bikers make a pilgrimage there every year just the same as they do the TT.

It was born for a number of reasons, chiefly for its role as a testing circuit for motorsports (racing on public roads was declining in favour), and the tourism was planned in from the start, too. It's only by miracle that it's still "relevant", really, and it's also far too long, taking the place of perhaps two or three "more deserving" circuits.

Yeah, I know it was originally just a pre-war testing facility for multiple things. I simply meant that when most think of Nurburgring they either think the legendary 60's and 70's Formula 1 and/or Nikki Lauda's accident, or the 24 Hour Race of modern times. It's only people like us that know otherwise. :cheers:

I wouldn't mind a few longer tracks to be added. But personally, I'd much rather see Real Life City Tracks instead of made-up fictional ones. That's where the focus should be to me personally. But, if they do add Glen Helen, then I'd be just as happy as if it wasn't added into a GT game.

However. Think of all the "70 MPH, Left Hand Side or KIK!" Lobbies on that track. Oh God!! It doesn't bear thinking about!! :nervous: :nervous: :nervous: Haha
 
...Yeah that very well could be the case as well, no where do I state that my reason or his is the only plausible reason. But his justification of possibilities as to why GTS has less content is due to a potential track in GTS. So going back full circle where I state, that seems strange considering there has been plenty of other GT games featuring detailed tracks of vast size that were fully original ideas of PD. Now these may be only bigger than the Ring and not approaching the portions of Isle, but nonetheless are a task to take on along with six or seven times the car content.

...
It's one thing to recognise that it's possible, and quite another to expect it. ;)

The modelling team grew substantially for GT6 (Ronda, Zahara), we'll wait and see how large it is for GTS. :)
 
One interesting thing I realized in the last streaming is that there are 3 different camera angles for a single part of the track. I didn't play GT6 and GT5 too much, but from what I remember there were only 2 variations, or am I wrong?

As a lover of replays in racing games, this kind of detail and effort put in the game is one of the things I love about PD. Small things only this studio has the vision to achieve.






 
Here is the famous Mark Higgins TT run in 2014, time at 19:15.88 with commentary by the man himself and POV, watch how fast Subaru change direction and corners, almost unreal :D :




Car and track overview, 264 corners, 37.7 miles, driver / team interview and some actions ( track cam, onboard cam ) :


Back in 2014, the banner was still Subaru.

The car this year has

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One more for you
 

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One interesting thing I realized in the last streaming is that there are 3 different camera angles for a single part of the track. I didn't play GT6 and GT5 too much, but from what I remember there were only 2 variations, or am I wrong?

As a lover of replays in racing games, this kind of detail and effort put in the game is one of the things I love about PD. Small things only this studio has the vision to achieve.

*snip*
Yes, there used to be three angles on the older games (back to GT2 I think), but not on PS3.
 
One interesting thing I realized in the last streaming is that there are 3 different camera angles for a single part of the track. I didn't play GT6 and GT5 too much, but from what I remember there were only 2 variations, or am I wrong?

As a lover of replays in racing games, this kind of detail and effort put in the game is one of the things I love about PD. Small things only this studio has the vision to achieve.







Some tracks in PS3 had 2 variations. Others tracks 3 (Fuji), or 4 (new Suzuka), or 7 (Eiger reverse).
The record is Seattle, 8 variations on PS2.
 
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Some tracks in PS3 had 2 variations. Others tracks 3 (Fuji), or 4 (new Suzuka), or 7 (Eiger reverse).
The record is Seattle, 8 variations on PS2.

My memory is really bad. I played gt4 for years and didn't remember Seattle having all this variations. Eight is a lot.

This variety coupled with the usual realistic takes make the replays so enjoyable. Add the photo realistic graphics and that's why PD replays are on a whole different level from other games.

It's maybe not that important for most of the players, but for me replays are a very important part of a racing game.
 
It's one thing to recognise that it's possible, and quite another to expect it. ;)

The modelling team grew substantially for GT6 (Ronda, Zahara), we'll wait and see how large it is for GTS. :)

Who expects it? The user I even questioned agreed with me in some regard, just as I see his explanation as a possible theory. The issue I took is you seemed to shift from GTS which he and I were talking about to something else. I gave my reasoning based on most likeliness due to track record from past iteration rather than some out of the blue.
 
Who expects it? The user I even questioned agreed with me in some regard, just as I see his explanation as a possible theory. The issue I took is you seemed to shift from GTS which he and I were talking about to something else. I gave my reasoning based on most likeliness due to track record from past iteration rather than some out of the blue.
Uh, I already said I didn't think anyone was expecting it. It's just a theory.

What are we talking about again? What day is it? Where are my shoes?
 
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