Article from USGAMER about the new GT Sport build
http://www.usgamer.net/articles/gran-turismo-sport-a-new-chapter-for-the-series
GT has way more cars and tracks than AC? AC is going to release in a couple of months with 11 or 12 laser scanned tracks + alternate layouts. Add to that a non-laser scanned circuit, 2 historic circuits, a hill climb, a drag strip and drift circuit. It'll probably be around 100 unique cars + step variants at release although we don't have an exact car list yet. The numbers seem very, very close to me.
I'm afraid Kaz already confirmed no single seaters/open wheel.140 is loads and if there all hard tops then it's a bit pointless If they have not included formula 3, formula Renault 3.5 cars then a missed opertunity.....open wheelers would sure add a bit more variety. Single seaters have there merits are fun to drive
Nothing new here really. On paper it's a good system but it remains to be seen how effective it will be in real life. Good to know that the you have to finish the offline portion of the game before competing online, I'm sure that'll be disappointing for many, me included.Finding article about GT Sport, then I came across this :
http://blackflag.jalopnik.com/gran-turismo-sport-has-a-new-way-to-make-online-gamers-1782134091
What do you guys think?
140 is loads and if there all hard tops then it's a bit pointless If they have not included formula 3, formula Renault 3.5 cars then a missed opertunity.....open wheelers would sure add a bit more variety. Single seaters have there merits are fun to drive
So concept cars that wouldn't be homologated in real life are cool as an option on a race track with purpose built race cars because futuristic and optional, but you aren't too concerned about open wheelers not being in an FIA sanctioned racing game? At the moment the FIA sanctions 7 open wheel series and only 5 touring or sports car based series. The very pinnacle of motor racing is open wheel. Bizarre.To add variety with Formula racing series, you would need to add multiple classes (F1, F3, etc) and even classic editions of atleast F1. Today, Formula 1 is too linear, not really much variety either in engine sounds or in looks or how it would feel to drive each car. And for that we already have the FGT from past games that pretty much does the same...
It's a missed opportunity not adding Formula cars? Well, yes, if you are a big fan of that specific category/sport. Personally, I would rather have classic open wheelers, in the time they had those lovely engine sounds and felt really powerfull and unique. Today the cars are not iconic enough, to be a priority compared to other classes. For the sake of variety, GT3 cars and other classes offer much more. Just look at the Gr.3 class, so much to choose from, in one class you have more "uniqueness" than if they added all the main Formula classes!
Maybe if there is a GT Sport 2 we see new classes, one being F1 or similar and the other being classic gr.1 or gr.3. They have margin to evolve, perfect what we have now, all these classes, and then expand in either DLC or future installments.
On another topic, those VGTs that appear in some classes. I understand the complains towards them looking "off". But look at them this way, it's just an option for those who want something different. You want a futuristic looking car in a GT3 class? Here you have it! You want a convertible in that same class? Here you have it too. Just look at it as an option, an extra to please those few who want to drive something unique but still want to fight in a specific class. The moment you do that, it stops being a concern.
Nothing new here really. On paper it's a good system but it remains to be seen how effective it will be in real life. Good to know that the you have to finish the offline portion of the game before competing online, I'm sure that'll be disappointing for many, me included.
If Polyphony added 2016 graphics and physics to Gran Turismo 4, and kept the menu and game/race structure, it would be the best racing game of 2016 by far! They could also add in of course online multiplayer.
Gran Turismo 4 kept me playing for hours on end. Although I spend a good amount of time on Gran Turismo 6, its not as much as Gran Turismo 4. It had Van Halen and Judas Priest for heck sake!
All their games are good games.I'm hoping PD can this time make a good game.
RUF works marvelously as a Porsche stunt double because... well, it is a remanged Porsche and all.Well if RUF ends up in GT Sport, I think I already know what car might be a GR.3 (Hint: Just for a little motivation)
Seeing as PD has managed to make the Jaguar F-Type and Alfa 4C some smexy GT3-esque cars, I'd love to see what they do.
The open wheel stuff might be a concern because their damage model basically doesn't exist. And probably won't by release.
That's the one PD claim that I'm genuinely sceptical about. Everything else seems feasible, if I'm being optimistic.
But damage, nah.
True, especially with the previous GTs.All their games are good games.![]()
Same
And Kaz response to
"so damage is in, what kind of damage ?"
"we'll do maximum possible on current platform"
To me it sounds like generic GT6 damage model and nothing on cosmetic level and open wheelers hitting walls and others cars without consequences looks terrible.
Destructible environments in a racing game would be really odd at points. Imagine knocking a tree onto the circuit because someone flipped over the barrier. Obviously that won't happen, but it'd be a something to see. Still, we'll have to wait and see with the damage model. Hopefully it'll be decent. Time will tell.In 2016 I would expect damage on the next level with destructible environment. But it seems won't happen. Especially not in GT game. What a shame.
Porsche badge > RUF badge.But with RUF around to provide a chassis for both street and racing machines, the situation really isn't such a big deal.
RUF works marvelously as a Porsche stunt double so long as I create a set of conditions that make the comparison favourable and meaningless at the same time. In other words it's great but goodbye 356, 904-6 GTS, early 911'sm 914, 944, 928, 924, Panamera, 550 RS Spyder, 904, 908, 917, 956/962, 935, Moby Dick, 919 Hybrid and all the other iconic cars that Porsche has made. No big deal, let's just ignore most of the racing history of the greatest marque in the history of closed cockpit racing. (IMO).RUF works marvelously as a Porsche stunt double because... well, it is a remanged Porsche and all.
If Porsche will now be free as a bird to let gaming companies license their marquee rides, that would be splendid. But with RUF around to provide a chassis for both street and racing machines, the situation really isn't such a big deal. Depending on the car, because of course there are historic Porsches, but that's a different story.
One would assume that they now have a better chance than before, but it doesn't guarantee anything.So, I'm still confused on the Porsche thing, does this mean that Polyphony could get the license aswell or what?
RUF works marvelously as a Porsche stunt double so long as I create a set of conditions that make the comparison favourable and meaningless at the same time. In other words it's great but goodbye 356, 904-6 GTS, early 911'sm 914, 944, 928, 924, Panamera, 550 RS Spyder, 904, 908, 917, 956/962, 935, Moby Dick, 919 Hybrid and all the other iconic cars that Porsche has made. No big deal, let's just ignore most of the racing history of the greatest marque in the history of closed cockpit racing. (IMO).![]()
Destructible environments in a racing game would be really odd at points. Imagine knocking a tree onto the circuit because someone flipped over the barrier. Obviously that won't happen, but it'd be a something to see. Still, we'll have to wait and see with the damage model. Hopefully it'll be decent. Time will tell.