Gran Turismo Sport: General Discussion

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GT has way more cars and tracks than AC? AC is going to release in a couple of months with 11 or 12 laser scanned tracks + alternate layouts. Add to that a non-laser scanned circuit, 2 historic circuits, a hill climb, a drag strip and drift circuit. It'll probably be around 100 unique cars + step variants at release although we don't have an exact car list yet. The numbers seem very, very close to me.

Has there been any confirmation of the exact console content yet? Either way, damn impressive for a definitely smaller team.

How long have they been at this?

(Technically off topic but relevant vs GTS)

Edit: @KevinHeryanto - the writer of that article is super old school UK game journo Jaz Rignall. Ex Pole Position world champion lol.
 
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140 is loads and if there all hard tops then it's a bit pointless If they have not included formula 3, formula Renault 3.5 cars then a missed opertunity.....open wheelers would sure add a bit more variety. Single seaters have there merits are fun to drive
 
140 is loads and if there all hard tops then it's a bit pointless If they have not included formula 3, formula Renault 3.5 cars then a missed opertunity.....open wheelers would sure add a bit more variety. Single seaters have there merits are fun to drive
I'm afraid Kaz already confirmed no single seaters/open wheel.
 
If my purchase of a T500 with a F1 add-on, with GT wheel included goes as planned(i have until monday to do it), not having Formula Cars will be a let down... but not that much, i still have PCars to play with formula cars.
 
140 is loads and if there all hard tops then it's a bit pointless If they have not included formula 3, formula Renault 3.5 cars then a missed opertunity.....open wheelers would sure add a bit more variety. Single seaters have there merits are fun to drive

To add variety with Formula racing series, you would need to add multiple classes (F1, F3, etc) and even classic editions of atleast F1. Today, Formula 1 is too linear, not really much variety either in engine sounds or in looks or how it would feel to drive each car. And for that we already have the FGT from past games that pretty much does the same...
It's a missed opportunity not adding Formula cars? Well, yes, if you are a big fan of that specific category/sport. Personally, I would rather have classic open wheelers, in the time they had those lovely engine sounds and felt really powerfull and unique. Today the cars are not iconic enough, to be a priority compared to other classes. For the sake of variety, GT3 cars and other classes offer much more. Just look at the Gr.3 class, so much to choose from, in one class you have more "uniqueness" than if they added all the main Formula classes!

Maybe if there is a GT Sport 2 we see new classes, one being F1 or similar and the other being classic gr.1 or gr.3. They have margin to evolve, perfect what we have now, all these classes, and then expand in either DLC or future installments.

On another topic, those VGTs that appear in some classes. I understand the complains towards them looking "off". But look at them this way, it's just an option for those who want something different. You want a futuristic looking car in a GT3 class? Here you have it! You want a convertible in that same class? Here you have it too. Just look at it as an option, an extra to please those few who want to drive something unique but still want to fight in a specific class. The moment you do that, it stops being a concern.
 
To add variety with Formula racing series, you would need to add multiple classes (F1, F3, etc) and even classic editions of atleast F1. Today, Formula 1 is too linear, not really much variety either in engine sounds or in looks or how it would feel to drive each car. And for that we already have the FGT from past games that pretty much does the same...
It's a missed opportunity not adding Formula cars? Well, yes, if you are a big fan of that specific category/sport. Personally, I would rather have classic open wheelers, in the time they had those lovely engine sounds and felt really powerfull and unique. Today the cars are not iconic enough, to be a priority compared to other classes. For the sake of variety, GT3 cars and other classes offer much more. Just look at the Gr.3 class, so much to choose from, in one class you have more "uniqueness" than if they added all the main Formula classes!

Maybe if there is a GT Sport 2 we see new classes, one being F1 or similar and the other being classic gr.1 or gr.3. They have margin to evolve, perfect what we have now, all these classes, and then expand in either DLC or future installments.

On another topic, those VGTs that appear in some classes. I understand the complains towards them looking "off". But look at them this way, it's just an option for those who want something different. You want a futuristic looking car in a GT3 class? Here you have it! You want a convertible in that same class? Here you have it too. Just look at it as an option, an extra to please those few who want to drive something unique but still want to fight in a specific class. The moment you do that, it stops being a concern.
So concept cars that wouldn't be homologated in real life are cool as an option on a race track with purpose built race cars because futuristic and optional, but you aren't too concerned about open wheelers not being in an FIA sanctioned racing game? At the moment the FIA sanctions 7 open wheel series and only 5 touring or sports car based series. The very pinnacle of motor racing is open wheel. Bizarre.
 
Having just watching some play-throughs of Gotham Racing, a literally unnecessary addition, yet would be kinda sweet if it was to be included is - because the game now has rain only on/off instead of dynamic - selecting a race in the rain, they could overlay another graphic onto the body of the cars, to show raindrops all over the body work, not just on the windscreen, like in GT5/6. Hell, wouldn't even need to animate it to react to acceleration/braking. Just a static "raindrop" PNG/TIFF ( ? ) wrapped over the body, would help put the cars into the environment more ?
 
I think the reason why the Peugeot VGT is a Gr.3 and not a Gr.1 is because the 908 HDI FAP has already filled the role. Peugeot is one of the selectable brands to represent in the competition, there is no sports car in the current Peugeot line-up to fill the Gr.3 category, only their concept sport cars, so that's how the VGT became Gr.3.
 
Comparing the addition of a few cars to each class, to the addition of a full racing series is in itself bizarre.
Does anyone know how the F1 license works since there is already an official game for it? And now, which season should be making into the game? 2015? 2016? 2017? Or older, more beloved seasons? If so, which ones? Which cars would be possible to model? Which wouldn't? How would that affect the rest of the game after that much trouble for just one class? So many questions, and I'm sure there are a lot more to ask, but only PD knows the reasons why the didn't add F1 and other open wheel series. They could simply use the FGT from previous games, but, for some reason, they didn't, was it FIA? What was it really? Do you know? If so, share with us!

The VGTs are already in the game, F1 and the respective licenses never were. If FIA agreed to the homologation of those VGT, what can we do? It's just an extra for those who want something different, while at the same time meeting the requirements of said category.
To me, it wouldn't be worth the trouble adding a full F1 grid, at the expense of the other series. Would anyone want an half-assed Gr.1 with just 2 cars? And the same for the rest of the categorys? I personally wouldn't want that, i'd rather not have F1, but have the rest of the classes fulfilled, than getting a full F1 grid, and the rest renegated to the side.

And don't forget, they don't know how well this game will sell, since it's a spin-off, so adding some classes could be prohibitive due to it's licensing costs. Maybe in the next game (GTS2, if ends up happening), if they have a more secure foundation, they will take more risks.
 
If Polyphony added 2016 graphics and physics to Gran Turismo 4, and kept the menu and game/race structure, it would be the best racing game of 2016 by far! They could also add in of course online multiplayer. :)

Gran Turismo 4 kept me playing for hours on end. Although I spend a good amount of time on Gran Turismo 6, its not as much as Gran Turismo 4. It had Van Halen and Judas Priest for heck sake!
 
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If Polyphony added 2016 graphics and physics to Gran Turismo 4, and kept the menu and game/race structure, it would be the best racing game of 2016 by far! They could also add in of course online multiplayer. :)

Gran Turismo 4 kept me playing for hours on end. Although I spend a good amount of time on Gran Turismo 6, its not as much as Gran Turismo 4. It had Van Halen and Judas Priest for heck sake!

If they modeled all cars and tracks in GT4 to today's standards they'll finish by 2030
 
I'm hoping PD can this time make a good game.
All their games are good games. ;)

Well if RUF ends up in GT Sport, I think I already know what car might be a GR.3 (Hint: Just for a little motivation ;) )

Seeing as PD has managed to make the Jaguar F-Type and Alfa 4C some smexy GT3-esque cars, I'd love to see what they do.
RUF works marvelously as a Porsche stunt double because... well, it is a remanged Porsche and all.

If Porsche will now be free as a bird to let gaming companies license their marquee rides, that would be splendid. But with RUF around to provide a chassis for both street and racing machines, the situation really isn't such a big deal. Depending on the car, because of course there are historic Porsches, but that's a different story.

However, that RUF racer that RACECAR linked... yeah, that needs to be in GT Sport.

Alfa Romeo
Aston Martin
BMW
Chevrolet
Ferrari
Jaguar
McLaren
Mercedes-Benz
Renault Sport
Toyota

I left a few Gr.3s out, but what would work well in there? As RACECAR says, (Hint: Just for a little motivation ;))

Now, after a virus clobbering and integrity check, my PCARS install might be ready for action...
 
The open wheel stuff might be a concern because their damage model basically doesn't exist. And probably won't by release.

That's the one PD claim that I'm genuinely sceptical about. Everything else seems feasible, if I'm being optimistic.

But damage, nah.
 
The open wheel stuff might be a concern because their damage model basically doesn't exist. And probably won't by release.

That's the one PD claim that I'm genuinely sceptical about. Everything else seems feasible, if I'm being optimistic.

But damage, nah.

Same

And Kaz response to

"so damage is in, what kind of damage ?"

"we'll do maximum possible on current platform"

To me it sounds like generic GT6 damage model and nothing on cosmetic level and open wheelers hitting walls and others cars without consequences looks terrible.
 
Same

And Kaz response to

"so damage is in, what kind of damage ?"

"we'll do maximum possible on current platform"

To me it sounds like generic GT6 damage model and nothing on cosmetic level and open wheelers hitting walls and others cars without consequences looks terrible.

In 2016 I would expect damage on the next level with destructible environment. But it seems won't happen. Especially not in GT game. What a shame.
 
In 2016 I would expect damage on the next level with destructible environment. But it seems won't happen. Especially not in GT game. What a shame.
Destructible environments in a racing game would be really odd at points. Imagine knocking a tree onto the circuit because someone flipped over the barrier. Obviously that won't happen, but it'd be a something to see. Still, we'll have to wait and see with the damage model. Hopefully it'll be decent. Time will tell.
 
RUF works marvelously as a Porsche stunt double because... well, it is a remanged Porsche and all.

If Porsche will now be free as a bird to let gaming companies license their marquee rides, that would be splendid. But with RUF around to provide a chassis for both street and racing machines, the situation really isn't such a big deal. Depending on the car, because of course there are historic Porsches, but that's a different story.
RUF works marvelously as a Porsche stunt double so long as I create a set of conditions that make the comparison favourable and meaningless at the same time. In other words it's great but goodbye 356, 904-6 GTS, early 911'sm 914, 944, 928, 924, Panamera, 550 RS Spyder, 904, 908, 917, 956/962, 935, Moby Dick, 919 Hybrid and all the other iconic cars that Porsche has made. No big deal, let's just ignore most of the racing history of the greatest marque in the history of closed cockpit racing. (IMO). :lol:
 
RUF works marvelously as a Porsche stunt double so long as I create a set of conditions that make the comparison favourable and meaningless at the same time. In other words it's great but goodbye 356, 904-6 GTS, early 911'sm 914, 944, 928, 924, Panamera, 550 RS Spyder, 904, 908, 917, 956/962, 935, Moby Dick, 919 Hybrid and all the other iconic cars that Porsche has made. No big deal, let's just ignore most of the racing history of the greatest marque in the history of closed cockpit racing. (IMO). :lol:

While I absolutely agree RUF is in no way a replacement for Porsche proper - and the suggestion that it is is laughable - considering we've seen over half the car lineup of GT Sport and the oldest car is an '09 Evora, I doubt the vast history of Porsche would be properly represented anyway. Modern road/race cars only, it seems.

While the 919 definitely would be missed, RUF can most certainly provide a suitable Group 3 contender, especially since Polyphony have no qualms making cars up for the class. A Group B car could be done as well, and maybe something for the higher road car classes too.

I almost would rather Porsche be saved for GT7 than made to fit in the focus of GT Sport. There's simply too much to cover!
 
Destructible environments in a racing game would be really odd at points. Imagine knocking a tree onto the circuit because someone flipped over the barrier. Obviously that won't happen, but it'd be a something to see. Still, we'll have to wait and see with the damage model. Hopefully it'll be decent. Time will tell.

Destructible barriers would be enough at least.
 
Just let us fall off the canyon and call it a day!

gt45.jpg
 

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