The list you linked to is out of date. Around 100 unique cars at launch and 11 or 12 laser scanned tracks is the target at launch and they are almost there now. AC's content is built up over 3 years just as GTSport's content is built up over 3 years with a much, much, much larger team.
First of all I'm confused by the bold. How is that different if they've both done it over 3 years?
It's not 140 unique cars in GTS either. Yes when it comes to their performance you wouldn't count a road
Evo and a race Evo as the same car but when it comes to modelling obviously it is far, far quicker to modify one model into another than create another totally unique one from scratch.
We'll have to wait and see for the final list to see how many unique cars there are from a modelling perspective. So far of the 73 models seen I would count 53 as being a unique 3D model.
I agree as well that the true count for GTS is potentially much lower because of all the race car variants.
Those are all CAD alike 3D models you can always convert and adjust if needed. Dont believe some PR BS. The next big story will be why Porsche isnt in this time.
To be fair though, the car count doesn't need to be that huge, especially for a game like this. I'd be surprised if it wasn't for GT7.
And you know this based on what exactly? Don't think PS3 assets work like that.
Also, you honestly think PD has that much time to get Porsche in GT Sport?
Based on every pc racing game, and modeling programs seen in several PD office tours.
What has time to do with it? Its just about $$$.
Are you talking in terms of gameplay or the game engine?The GT5/6 platform is quite dated now and of no use whatsoever moving forward.
BothAre you talking in terms of gameplay or the game engine?
Both? Alright then. I agree with you on the gameplay side that the GT5/6 play style is getting dated, no doubt. But the game engine itself, I don't agree. I remember back when GT6 was being developed Kaz was saying how they're using GT6 as a base/modular platform for future games.Both
I think that is a major problem in Polyphony's marketing, and will hurt the game, if tracks are appearing after the announcement of the game. It is because people made their minds up after the presentation of Gran Turismo Sport.
I think that claim has been thrown out the window, because the PS4 is a "blank canvas"Both? Alright then. I agree with you on the gameplay side that the GT5/6 play style is getting dated, no doubt. But the game engine itself, I don't agree. I remember back when GT6 was being developed Kaz was saying how they're using GT6 as a base/modular platform for future games.
I would say that the "blank canvas" quote is about the endless possibilities with the PS4 rather than Polyphony actually starting from scratch.I think that claim has been thrown out the window, because the PS4 is a "blank canvas"
No, it's what Kaz said. He also said that working on GT Sport is bit like working on GT1.I would say that the "blank canvas" quote is about the endless possibilities with the PS4 rather than Polyphony actually starting from scratch.
When/where?it's what Kaz said.
It's not 140 unique cars in GTS either. Yes when it comes to their performance you wouldn't count a road
Evo and a race Evo as the same car but when it comes to modelling obviously it is far, far quicker to modify one model into another than create another totally unique one from scratch.
Probably in an interview or something. I don't have links ready to verify each and every claim.When/where?
I think that claim has been thrown out the window, because the PS4 is a "blank canvas"
And you know what is even quicker? Just using the off the shelf manufacturer data as Kunos has said they do. Most cars aren't Kunos models. AC is brilliant, but Kunos gets far too much credit. They have been smart with their development practices using off the shelf solutions where possible, but that doesn't make them miracle super developers.
If you don't have the evidence to back up your statements, then don't make the statements. Otherwise I would go on Buzzfeed for my daily news on mens rights.Probably in an interview or something. I don't have links ready to verify each and every claim.
I don't play the game or pay much attention to it so can you explain what you mean? It was my understanding 3D CAD data would be pretty useless for in-game 3D models because they're far too detailed. They can start with the basic mesh which obviously speeds things up (and I'm sure PD do this as well) but I thought they still had to actually model the parts themselves, maybe I'm wrong.
I don't think that at all. I'm saying that most of the old assets would not have a place in GT Sport, so it's like starting from blank canvas, but not exactly. I'm not suggesting that every asset was thrown out.Do you honestly think they turned up at the studio one day and started working on Gran Turismo Sport, totally from scratch? Not one line of code, no 3D assets, nothing? Everyone sat at their desk with a 'blank canvas' in front of them?
Certain smaller aspects may have been started again and we know the car models were but you don't restart the whole thing and throw away years of legacy code and assets for no apparent reason, that'd be lunacy.
I am just going off what... Can't remember his name now but the studio head said. He didn't mention specifics just that they use "manufacturer data". He also hinted that for at least some cars they don't physically see or test them. But hey, it seems to work.
I keep track of Kaz's interviews closely actually and I don't ever recall him saying that.Probably in an interview or something. I don't have links ready to verify each and every claim.
Oh well, it looks as though my claim is invalid. I give up.I keep track of Kaz's interviews closely actually and I don't ever recall him saying that.
That's hilarious and in you following posts you have clearly demonstrated you don't know what goes into development. I don't either apart from what I've seen in development videos and read on the internet. But I've seen enough in those videos to know that what you are claiming isn't accurate.Those are all CAD alike 3D models you can always convert and adjust if needed. Dont believe some PR BS. The next big story will be why Porsche isnt in this time.
Well, Slip, mind telling me how you reacted to the non-presence of Porsche in other racing games, while they included those...? I couldn't hazard a guess what you think of RUF. So when these racing games have RUF instead, do you refuse to drive them? Go on their boards to ask why they wasted their time with cheap substitutes? How many games are there now?The rest of my post should've cleared that up: RUF can only cover a tiny, mostly 911-shaped portion of Porsche's vast motorsport history, and that's even accounting for GT Sport's large amount of PD-designed substitutes. Go on, head over to the official site, and tell me how well that covers Porsche's motorsport pedigree.
I will quote one of you, the rest of you - read this and understand. Apologize to @jpbonadio and let him continue post his gifs. They're awesome. As you guys said, it slows down the page some times. Nothing do do with internet speed etc, just because it gets too heavy on the page.Well, I don't have as much that you had, but what I want to say is supposed to be some people have slow internet connection and waiting for the images to load is taking quite long though![]()
I will quote one of you, the rest of you - read this and understand. Apologize to @jpbonadio and let him continue post his gifs. They're awesome. As you guys said, it slows down the page some times. Nothing do do with internet speed etc, just because it gets too heavy on the page.
Problem solved. @jpbonadio. Keep doing what you do man. I support you.But if he posts the gifs in a spoiler, then it gets on demand like some of you mentioned. Then those of you who don't want them don't get them, and those that do want them, like me, get them.![]()