Gran Turismo Sport: General Discussion

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AC in general looks rather bland. Cars and tracks are less detailed than in Forza 6 or GTS. Trying to hide that in trailers with the "cool angle" shots and transitions. (not that is something uncommon in the industry) AC team achieved nothing extraordinary for their size. The result is what I would expect. I don't see any miracles there.

Still I really dig AC art style/colors so in complex the game looks fine.

As for sound and physics - here size doesn't matter. What matters in those aspects is the direction and expertise of a very few - perhaps even just one person (lead engineer).
 
I don't know your situation in terms of platforms or funds, but if you are looking to scratch that GT style itch you should most definitely get Forza. I don't know why it would feel like a break up though GTC, you owe PD nothing and also PD owe nothing to you, but you owe it to yourself to play games that you are interested in.

In my opinion GT will return to that format for a few reasons, but when is another question.


I am kind of square, Gran Turismo Sport is it, the end game for Polyphony? From what I have seen, there is no Gran Turismo 7 coming out in the future now :(? I have been such a long time devoted player and fan of Gran Turismo series, and I am very sad to hear this. Although Gran Turismo Sport looks good for what it is, I just don't wan't it. This is very saddening personally.:(


I understand change is very good, but some change is not. Just look at the New Coke and Windows 8 and what happened to that. I think if the Gran Turismo model, that was in Gran Turismo from 1-6 worked, why change it? I loved collecting cars, tuning them in the tune shop, adding new wheels, entering a race. I really really hope there is going to be a Gran Turismo 7!

I know why he is looking it this way, probably has to do with the fact that he grown up with the series, everybody knows GT is just a game and that there are another options, but, it's a series you've grown up with, you have something special with it, I kindly of have the same feelings, but I'll buy it to support it, BUT, i definitely don't want PD to scratch the "GT formula", but modernise it, I mean, that formula has a lot of potential, IT IS the best formula IMO, it just need to get new things and put quality over quantity, that can be done. I feel the same way, but I doubt that PD will not make a game with that formula anymore, truly doubt it. Let's wait and see...
 
Well, Slip, mind telling me how you reacted to the non-presence of Porsche in other racing games, while they included those...?

The exact same way that I already stated in my post. I'll even re-post it, perhaps you'll read it this time:

Porsche is Porsche. Ruf is a fine automaker in its own way, but it complements Porsche, not stands in for it.

I couldn't hazard a guess what you think of RUF.

No, but you're certainly going to try right after saying this.

So when these racing games have RUF instead, do you refuse to drive them?

Why would I?

Go on their boards to ask why they wasted their time with cheap substitutes?

If that's what you want to call them, sure. Where have I said they're cheap substitutes? Be specific.

Now look. If we can't have Porsches, just what do you want? Nothing?

Again:

Porsche is Porsche. Ruf is a fine automaker in its own way, but it complements Porsche, not stands in for it.

I appreciate being able to race something. What you think on this matter, I frankly don't care because it's pretty clear that you're going to be antagonistic, and might even twist it into me saying that no racing game should ever worry about paying the potentially exorbitant licensing fees to have Porsches in their games when we have this wonderful alternative. This is a senseless argument, but it's what I've come to expect from certain members around here.

This isn't the first time it's come up, but you seem to have a major issue with reading comprehension. I'm not sure if it's intentional or not, but you get a wildly different meaning from words than what they actually say.

So, for the third time: I consider RUF a fine addition in its own right, but it in no way stands in for the decades of history that Porsche has both on and off the track. If you want something modern-911 shaped, sure, a PD-designed racing mod will fit in amongst the PD-designed classes in GT Sport. I even said as much in the original post you oddly took issue with: that RUF almost makes more sense in a game as narrowly-focused as GTS, because the Porsche license would almost be wasted on a game that could only include a handful of modern machinery. But RUF can no more stand in for the entirety of Porsche than Eagle could for all of Jaguar.
 
With GT SPORT "real dricing simulator" they need to make sure handling feels proper on a wheel and not make a hash of it.
There are gonna be some good games on PS4 by the years end, I hope GT sport is better then all of those, but only if they cater it towards the passionate racing fans.

It's the needs of the casual game that ruins the fell of the handling
 
With GT SPORT "real dricing simulator" they need to make sure handling feels proper on a wheel and not make a hash of it.
There are gonna be some good games on PS4 by the years end, I hope GT sport is better then all of those, but only if they cater it towards the passionate racing fans.

It's the needs of the casual game that ruins the fell of the handling

Yep, screw all those casuals who want to be able to use a controller. That definitely works out.
 



Latest review

Nice review. These bump overtaking though. I wonder how GT Sport system of player skills rating works. If it is anything like GT6's online penalty system, then it is probable that you will have very low numbers just because you are the one driving cleanly and being dived by others. It was also surprising when he talked about sounds, because the footage he showed sounded awfull, so he must have heard some sounds that we have not.
 
12:15 (Day 2 at LA studio on latest GT:Sport build) - "The physics reminded me quite a bit of Assetto Corsa's physics on a PS4, which I had just driven the day before"

I honestly didn't expect that. GTS needs to nail those driving aids if they want to hold the casual interest too.
Why? The handling in Asseto Corsa is not particularly difficult, just right. There's this myth that is continually perpetuated that for a physics model to be great it must be difficult. That's rubbish. We can all drive our cars in real life without crashing and most of us can drive them close towards the limit without too much trouble. Driving right at the limit is more difficult but it's not impossible. A great physics model is one that feels right, not difficult.
 
12:15 (Day 2 at LA studio on latest GT:Sport build) - "The physics reminded me quite a bit of Assetto Corsa's physics on a PS4, which I had just driven the day before"

I honestly didn't expect that. GTS needs to nail those driving aids if they want to hold the casual interest too.

Real =/= Difficult :D

438234Capturedu20160620191205.png
 
Why? The handling in Asseto Corsa is not particularly difficult, just right. There's this myth that is continually perpetuated that for a physics model to be great it must be difficult. That's rubbish. We can all drive our cars in real life without crashing and most of us can drive them close towards the limit without too much trouble. Driving right at the limit is more difficult but it's not impossible. A great physics model is one that feels right, not difficult.

Going off of experience between myself and my more casual friends who only play the likes of GT, after so many times in the gravel they give up. It's not fun for anybody when a game is too hard (hard a in comparison to past GT's, or if you like, totally different handling model which in turn is easier) especially an online orientated racing game, you make too many mistakes, you spend the next few laps alone. This is why I said it
 
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There is a clutch sound, you just need the proper wheel, that's all. It was present in 6 too.
No no no, not just the sound, but the effect on the engine. It's still just an on/off switch. The engine has none of that mechanical-ness of going from one gear to another.
 
Going off of experience between myself and my more casual friends who only play the likes of GT, after so many times in the gravel they give up.

A very good point. The hardcore, rigged-and-multi-screen'd players are a tiny minority; a game needs to cater to the casuals just as well as them, if not more so. And that isn't necessarily in the form of dumbed-down physics, but in assists that make great physics more approachable.

It's my main issue with SRF: it's not an assist in the sense it makes challenging physics more understandable for novices, it's that it outright changes them. People therefore aren't learning about the physics engine by driving with it on: they're learning about a different one, and those lessons won't apply when they decide to take it off.

It's an area of the game I'm very curious to see how PD covers. A few years ago when my girlfriend and I started dating, she wanted to run her little Yaris around in the racing games I was playing at the time (FM4 and GT6). For someone with very little gaming experience, she found Forza's assists more intuitive, and was able to slowly build up to using less. But she didn't like that it was simply an on-off switch compared to GT's numbered scales.

Along the same line of thinking, I'm curious as to when we'll see the adoption of specific models' native driving aids. Cars like the 488 GTB are apparently massively different when all aids are turned off, but the driving aids themselves have all manners of permutations, and are incredibly complicated in their own way. As it's all largely digital, I'd love to see how a company like PD would tackle something like Ferrari's manettino and Side-Slip Control. I'm sure it'd be a massive pain in terms of programming, but it'd bring a whole new level to these games versus universal aids.
 
People therefore aren't learning about the physics engine by driving with it on: they're learning about a different one

I was playing at the time (FM4 and GT6). For someone with very little gaming experience, she found Forza's assists more intuitive, and was able to slowly build up to using less. But she didn't like that it was simply an on-off switch compared to GT's numbered scales.

Exactly what I was going for but more eloquently put. 👍


That's rubbish. We can all drive our cars in real life without crashing and most of us can drive them close towards the limit without too much trouble.

Yeah, I drive my car with my Dualshock4 everyday. :lol:
 
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Sorry, but first impressions of games are formed when they are first showed. They showed Gran Turismo Sport, and I don't find it compelling at all. It lacks simulation mode, the 500+ cars, the original tracks and majority of the world tracks, dirt tracks. You have to pay an online Playstation Network subscription to use the online features. Gran Turismo Sport lacks all the elements that made me love Gran Turismo, and what made it unique.

- Its Gran Turismo Sport, Not Gran Turismo 7. To keep making claims that its the end of the series because it doesn't contain any of the elements of the regular numbered games (SHOCKER!) have when the game isn't even out IS beyond absurd. How many times does it have to be made clear that it isn't like the regular titles?

- Last I checked, you also have to pay to use the online features Period on PlayStation and the same for Xbox, Its not exclusive to GT. In fact, you have to pay for internet period regardless of platform, its not free.

Seems your "stand" only comes from your rosy feelings based on what you see and less on the facts that are right in front of you.


It's the needs of the casual game that ruins the fell of the handling

Yeah, how dare PD or even Turn 10 and SMS try to cater to those little filthy casuals!!!
 
Real =/= Difficult :D

438234Capturedu20160620191205.png

I absolutely love that picture and the description included. Gran Turismo obviously is the most well known sim type game and I think this is a great marketing approach.

A very good point. The hardcore, rigged-and-multi-screen'd players are a tiny minority; a game needs to cater to the casuals just as well as them, if not more so. And that isn't necessarily in the form of dumbed-down physics, but in assists that make great physics more approachable.

Agree 100%!! I want my sons and even my grandchildren (eventually) to play Gran Turismo type games.
 
WOW, miss that bit were he said it's similar to Assetto corsa.... Maybe I shud of watched it properly before posting it in this thread.

Well assetto corsa is a mighty game on the PC, and still find it hard that PD have produced something even similar in handling to that...
 
7HO
You think something you imagined I said is hilarious, that is hilarious. The problem clearly is people have no idea what they are talking about and would just like to imagine how things are rather than believe the developer could actually be telling it straight. But I'm sure it makes much more sense that they are lying.
You are here long enough to know that developers will say what they like not what is the reality. Nobody said that previous assets are plug & play. Even if they start fresh its not a blank sheet of paper, they use a CAD model from the manufacturer or a laser scan whitch hey! is a 3d model.And please stop saying how we don't know nothing about cars modeling because its not rocket science and you don't need to work PD to do it at home as many do.
 
The handling has always seemed fine to me, unless it's on dirt or snow.

The only real problem with the old physics engine was crashes and bumps.

I agree with this and I am willing to bet that the majority of casual players even care about the damage system in Gran Turismo.
 
You are here long enough to know that developers will say what they like not what is the reality. Nobody said that previous assets are plug & play. Even if they start fresh its not a blank sheet of paper, they use a CAD model from the manufacturer or a laser scan whitch hey! is a 3d model.And please stop saying how we don't know nothing about cars modeling because its not rocket science and you don't need to work PD to do it at home as many do.
It's obvious that PD gutted 450 models or so to sell to you guys after release, just you see all those old models popup soon after release, and certainly not for free. Probably the same for tracks. Selling a complete package for $60 is not a good deal for developers these days.
 
It's obvious that PD gutted 450 models or so to sell to you guys after release, just you see all those old models popup soon after release, and certainly not for free. Probably the same for tracks. Selling a complete package for $60 is not a good deal for developers these days.

...That sounds like DLC plans for every Call Of Duty post Modern Warfare. :odd:

What you stated may happen, or may not. Let's wait and see, shall we?
 
It's obvious that PD gutted 450 models or so to sell to you guys after release, just you see all those old models popup soon after release, and certainly not for free. Probably the same for tracks. Selling a complete package for $60 is not a good deal for developers these days.
Um, GT6 did not have even one paid DLC so I don't see PD doing this. This seems more like what Turn 10 does but thats just me. I'm not biased towards any sim. I enjoy Forza, GT and any other sim I can get my hands on.
 
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