Gran Turismo Sport: General Discussion

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There's still plenty to see that PD haven't revealed yet, such as damage, night, weather, rest of the tracks and cars etc,..
Some of these may not be ready yet and others they just may be keeping a lid on for now so they can reveal down the track to keep the buzz going.
I wouldn't write off damage just yet - that said I do have fairly low expectations as to the implementation of it, at least visually.
 
Not sure this means much, and it's possible someone has already pointed it out.
But a few of the newest images show GR.4 cars racing against GR.N cars.

Brands_Hatch_Indy_GrN_04_zpszaxsfc91.jpg


Brands_Hatch_Indy_Normal_02_zpsto1p591r.jpg


Willow_Springs_Big_Willow_Normal_04_zpsauygobpl.jpg
 
We haven't seen many group 4 cars, so this is probably just a showcase of some of the roadcars the game offers and some of their upgraded versions too.
 
The grid is super silly: Ranging from miatas to One-77s, so this probably isn't a serious race.
 
You may want to see a doctor if your hiccups sound like that.

:lol: Probably not my best analogy. What I mean is, the tyre screech in FM sounds staccato (discontinuous). It's just weird and in my 10+ years of watching motorsports and car videos on the internet I have never heard a tyre screeching sound that is not continuous. It just sounds like the car has really bad traction control or the tyres are skipping across the surface, rather than a constant slide.

GT has way more cars and tracks than AC? AC is going to release in a couple of months with 11 or 12 laser scanned tracks + alternate layouts. Add to that a non-laser scanned circuit, 2 historic circuits, a hill climb, a drag strip and drift circuit. It'll probably be around 100 unique cars + step variants at release although we don't have an exact car list yet. The numbers seem very, very close to me.

The difference is AC's content has been built up over what, 3 years now? And it's nowhere close to 100 unique cars. More like 60 at best even with all DLCs. There's also a lot of similar cars (Lotus for example has lots of small variants).

They have around 10 laser scanned tracks + 5 or so fictional. A couple of those are also touched up versions they've had from the NetKar Pro days.

http://www.racedepartment.com/threads/assetto-corsa-car-and-track-list.52638/

GT Sport, if PD is to be believed that all cars and tracks are now super premium, means they have cranked out 140+ cars and 10+ tracks in just 3 years (GT6 release in 2013, GTS release in 2016). Now add to that the basic premium (not even counting standards) cars and tracks in GT5/6 and GT certainly has the advantage when it comes to content.

BTW, I'm not complaining about lack of content in AC. Going back to my original post quality =/= quantity. AC with smaller dev team they go for quality. PD with bigger team they have gone for quantity in previous games, but I'm glad they decide to pare down the content and make sure everything is of the highest standards for GTS.
 
The difference is AC's content has been built up over what, 3 years now? And it's nowhere close to 100 unique cars. More like 60 at best even with all DLCs. There's also a lot of similar cars (Lotus for example has lots of small variants).

They have around 10 laser scanned tracks + 5 or so fictional. A couple of those are also touched up versions they've had from the NetKar Pro days.

http://www.racedepartment.com/threads/assetto-corsa-car-and-track-list.52638/

GT Sport, if PD is to be believed that all cars and tracks are now super premium, means they have cranked out 140+ cars and 10+ tracks in just 3 years (GT6 release in 2013, GTS release in 2016). Now add to that the basic premium (not even counting standards) cars and tracks in GT5/6 and GT certainly has the advantage when it comes to content.

BTW, I'm not complaining about lack of content in AC. Going back to my original post quality =/= quantity. AC with smaller dev team they go for quality. PD with bigger team they have gone for quantity in previous games, but I'm glad they decide to pare down the content and make sure everything is of the highest standards for GTS.
The list you linked to is out of date. Around 100 unique cars at launch and 11 or 12 laser scanned tracks is the target at launch and they are almost there now. AC's content is built up over 3 years just as GTSport's content is built up over 3 years with a much, much, much larger team.
 
The difference is AC's content has been built up over what, 3 years now? And it's nowhere close to 100 unique cars. More like 60 at best even with all DLCs. There's also a lot of similar cars (Lotus for example has lots of small variants).

They have around 10 laser scanned tracks + 5 or so fictional. A couple of those are also touched up versions they've had from the NetKar Pro days.

http://www.racedepartment.com/threads/assetto-corsa-car-and-track-list.52638/

GT Sport, if PD is to be believed that all cars and tracks are now super premium, means they have cranked out 140+ cars and 10+ tracks in just 3 years (GT6 release in 2013, GTS release in 2016). Now add to that the basic premium (not even counting standards) cars and tracks in GT5/6 and GT certainly has the advantage when it comes to content.

First of all I'm confused by the bold. How is that different if they've both done it over 3 years?

It's not 140 unique cars in GTS either. Yes when it comes to their performance you wouldn't count a road
Evo and a race Evo as the same car but when it comes to modelling obviously it is far, far quicker to modify one model into another than create another totally unique one from scratch.

We'll have to wait and see for the final list to see how many unique cars there are from a modelling perspective. So far of the 73 models seen I would count 53 as being a unique 3D model.
 
PD has cut down on the variety of cars significantly in GTS. It isn't just nascar. And no-one truly knows why.

And no, there will only be 140 cars.
Yes we do, they had to rebuild the content because the way they built them in the past wasn't compatible with their new plans. Also this is an entirely new direction for both PD and the FIA, they wish to establish this as a new form of Motorsport so currently there are just a few racing classes and all the cars must fit within those classes with good parity to provide even and exciting racing.

None of this is difficult to understand, the GT series had grown stagnant and they had been outdone. They decided this is the future and the path as a result of their decision has been organic, it is very easy to understand how they got here and why they took this path. If it pays off for them remains to be seen but I am hoping it does.

The list you linked to is out of date. Around 100 unique cars at launch and 11 or 12 laser scanned tracks is the target at launch and they are almost there now. AC's content is built up over 3 years just as GTSport's content is built up over 3 years with a much, much, much larger team.

It is absolutely amazing what AC have done with a small team but it has been much longer than 3 years in the making especially when compared to GTS which is a new game. I remember watching a video of someone from Kunos talking about the making of AC and the origins go right back to the concept on napkins I think before even Netcar Pro but even by their own admission they have accomplished so much more than they originally set out to achieve and are blown away by what it has become.

But something to consider is the graphics. AC is already very dated compared to current titles, graphically it doesn't hold a candle to what we have seen of GTS so far and clearly Polyphony has a much bigger team but that bigger team can accomplish more in the same time and we are seeing it in the visual quality as well as other features. These 2 games really are an apples and oranges comparison these days though, AC is trying to be more of like what GT was in the past and GT is now trying to be the future of Motorsports which I think is really cool and timely.
 
Dont ask me to jump from a bridge when I will be wrong, but I think premium cars are coming back.
Otherwise the super mega premium has no sence- that would be just "cars"
 
Dont ask me to jump from a bridge when I will be wrong, but I think premium cars are coming back.
Otherwise the super mega premium has no sence- that would be just "cars"

It's just marketing speak, telling people they're even more detailed than the "old" cars they threw away. Otherwise people would be rightly asking what the difference is and why the threw the premiums away.
 
7HO
It is absolutely amazing what AC have done with a small team but it has been much longer than 3 years in the making especially when compared to GTS which is a new game. I remember watching a video of someone from Kunos talking about the making of AC and the origins go right back to the concept on napkins I think before even Netcar Pro but even by their own admission they have accomplished so much more than they originally set out to achieve and are blown away by what it has become.

But something to consider is the graphics. AC is already very dated compared to current titles, graphically it doesn't hold a candle to what we have seen of GTS so far and clearly Polyphony has a much bigger team but that bigger team can accomplish more in the same time and we are seeing it in the visual quality as well as other features. These 2 games really are an apples and oranges comparison these days though, AC is trying to be more of like what GT was in the past and GT is now trying to be the future of Motorsports which I think is really cool and timely.
Development of the game actually began in late 2011 I think, but it was only a handful of guys and they built the game engine from scratch. AC is in no way trying to be like GT was in the past. The track list is much smaller and most are laser scanned. The car list is less than 10% of the most recent two games with a near laser focus on performance and racing cars. The offline career is smaller but the AI is light years better. No game economy, no garage, no customization, no paint shop and no bolt on parts. The focus is almost entirely on the driving and racing experience. Other than cars and tracks the games don't have much in common at all.
 
It's just marketing speak, telling people they're even more detailed than the "old" cars they threw away. Otherwise people would be rightly asking what the difference is and why the threw the premiums away.
I understand that this could be just showing off the winner, but I cant find any logical explenation why they would not use Premium cars now after they did use PS2 models for so manny years.
 
7HO
Yes we do, they had to rebuild the content because the way they built them in the past wasn't compatible with their new plans. Also this is an entirely new direction for both PD and the FIA, they wish to establish this as a new form of Motorsport so currently there are just a few racing classes and all the cars must fit within those classes with good parity to provide even and exciting racing.

None of this is difficult to understand, the GT series had grown stagnant and they had been outdone. They decided this is the future and the path as a result of their decision has been organic, it is very easy to understand how they got here and why they took this path. If it pays off for them remains to be seen but I am hoping it does.
Not that it particularly matters, but PD could certainly have other reasons. We can make an educated guess, but PD haven't exactly told us out front.
 
The next event we could see news from is the FIA Sport Conference which starts on Tuesday.

http://www.fia.com/2016-fia-sport-conference

The FIA partnership was initially announced at this same event two years ago.

I wouldn't expect anything new from Pikes Peak or Goodwood given that neither venue are likely to be included in the game.
The event gathers FIA ASNs and stakeholders from all over the world to meet, discuss and learn – the intention being to inform and educate the FIA community, with input from some of the best and brightest in the world of motor sport.
There may not be new content, but the presence of ASNs from all over the world could probably indicate a future announcement about newly participating countries to GTS, since the FIA Digital License requires usage approval from the local motorsport body....
 
@Johnnypenso What I said is what Kunos said. I'm pretty sure when they said it they were focusing on the quality not the quantity aspect and I think they succeeded. Simracing exploded as a result of AC, they really shook the whole genre and forced iRacing to improve very quicky. It's a incredible time to be a simracer and as I said what GTS is trying to do is timely, the stars seem to be aligning for sim racing to go down this path. My biggest fear at this point are the responses when Kaz is asked about Physics but I guess I will have to wait and see in regards to that one.

I understand that this could be just showing off the winner, but I cant find any logical explenation why they would not use Premium cars now after they did use PS2 models for so manny years.

It has already been explained plenty of times. The technology they used to create those models is not compatible with their other plans for GTS so the models must be built from scratch using new technology. I'm sure it isn't something they wanted to do or expected. As a result you will most likely see many old assets rebuilt in time and provided or sold as DLC but the amount of content they are actually promising in the short time they have had at the quality they have shown us is actually very impressive.

Not that it particularly matters, but PD could certainly have other reasons. We can make an educated guess, but PD haven't exactly told us out front.
Actually they have, you probably should go through the thread and look for videos and links for interviews with Kaz, this is a subject that he has been asked about.

I'm actually surprised even reading threads here the lack of information many people have here of all places even though pretty much everything there is to know has been posted here and probably in this thread at some point. Sure early on there was a lot of speculation going on and some misunderstanding but most of it has been cleared up now and we have a very good picture of what has been revealed so far. We now know about the offline events and there purpose and how they will be used, we know a bit about the classing, points and matchmaking, we know about the direction of the title, we know this isn't a spin off and is actually a new direction for the series and that this could have been called GT7 but isn't because they wanted this to signify a new chapter in the GT series. And sure there could be additional reasons such as this is standard for the industry now and they could make more money by following what the industry does, sure we can speculate but we already know a lot that we don't need to speculate about. Some are pleased with what they have seen or heard, some not so much and other like me are more on the fence, I like what I have seen and heard but I'm worried about things like physics, sound and the implementation of matchmaking.

And of course no one knows how big the market is, iRacing think it is a small market, can PD find millions of closet race drivers out there? Time will tell.

I wondered if it would show up for y'all.

Yeah I was thinking the same thing but if they are planning it it's a terrible idea. Their servers are already limited to just 20 cars, do they really want to squeeze multiclass into that? That's actually the most disappointing announcement to date that their servers will only support 20 people but perhaps that is how they can be cheaper, IDK. I would have loved to have seen a higher number considering iRacing supports up to 60 and now I hear Raceroom supports up to 100. Oh well at least I know they will actually have 20 people in each race and if there are enough people and matchmaking works having 20 people all around the same level will actually be better than having 30 people with wildly varying skill where only 2 or 3 are around your level or even no one in many races.
 
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